Abstract: Despite the recent surge of research in control of
worm propagation, currently, there is no effective defense system
against such cyber attacks. We first design a distributed detection
architecture called Detection via Distributed Blackholes (DDBH).
Our novel detection mechanism could be implemented via virtual
honeypots or honeynets. Simulation results show that a worm can be
detected with virtual honeypots on only 3% of the nodes. Moreover,
the worm is detected when less than 1.5% of the nodes are infected.
We then develop two control strategies: (1) optimal dynamic trafficblocking,
for which we determine the condition that guarantees
minimum number of removed nodes when the worm is contained and
(2) predictive dynamic traffic-blocking–a realistic deployment of
the optimal strategy on scale-free graphs. The predictive dynamic
traffic-blocking, coupled with the DDBH, ensures that more than
40% of the network is unaffected by the propagation at the time
when the worm is contained.
Abstract: In general, image-based 3D scenes can now be found in many popular vision systems, computer games and virtual reality tours. So, It is important to segment ROI (region of interest) from input scenes as a preprocessing step for geometric stricture detection in 3D scene. In this paper, we propose a method for segmenting ROI based on tensor voting and Dirichlet process mixture model. In particular, to estimate geometric structure information for 3D scene from a single outdoor image, we apply the tensor voting and Dirichlet process mixture model to a image segmentation. The tensor voting is used based on the fact that homogeneous region in an image are usually close together on a smooth region and therefore the tokens corresponding to centers of these regions have high saliency values. The proposed approach is a novel nonparametric Bayesian segmentation method using Gaussian Dirichlet process mixture model to automatically segment various natural scenes. Finally, our method can label regions of the input image into coarse categories: “ground", “sky", and “vertical" for 3D application. The experimental results show that our method successfully segments coarse regions in many complex natural scene images for 3D.
Abstract: A motion protection system is designed for a parallel
motion platform with subsided cabin. Due to its complex structure,
parallel mechanism is easy to encounter interference problems
including link length limits, joints limits and self-collision. Thus a
virtual spring algorithm in operational space is developed for the
motion protection system to avoid potential damages caused by
interference. Simulation results show that the proposed motion
protection system can effectively eliminate interference problems and
ensure safety of the whole motion platform.
Abstract: In the present study, fracture behavior of woven
fabric-reinforced glass/epoxy composite laminates under mode III
crack growth was experimentally investigated and numerically
modeled. Two methods were used for the calculation of the strain
energy release rate: the experimental compliance calibration (CC)
method and the Virtual Crack Closure Technique (VCCT). To
achieve this aim ECT (Edge Crack Torsion) was used to evaluate
fracture toughness in mode III loading (out of plane-shear) at
different crack lengths. Load–displacement and associated energy
release rates were obtained for various case of interest. To
calculate fracture toughness JIII, two criteria were considered
including non-linearity and maximum points in load-displacement
curve and it is observed that JIII increases with the crack length
increase. Both the experimental compliance method and the virtual
crack closure technique proved applicable for the interpretation of the
fracture mechanics data of woven glass/epoxy laminates in mode III.
Abstract: In Peer-to-Peer service networks, where peers offer any kind of publicly available services or applications, intuitive navigation through all services in the network becomes more difficult as the number of services increases. In this article, a concept is discussed that enables users to intuitively browse and use large scale P2P service networks. The concept extends the idea of creating virtual 3D-environments solely based on Peer-to-Peer technologies. Aside from browsing, users shall have the possibility to emphasize services of interest using their own semantic criteria. The appearance of the virtual world shall intuitively reflect network properties that may be of interest for the user. Additionally, the concept comprises options for load- and traffic-balancing. In this article, the requirements concerning the underlying infrastructure and the graphical user interface are defined. First impressions of the appearance of future systems are presented and the next steps towards a prototypical implementation are discussed.
Abstract: IVE toolkit has been created for facilitating research,education and development in the field of virtual storytelling and computer games. Primarily, the toolkit is intended for modelling action selection mechanisms of virtual humans, investigating level-of-detail AI techniques for large virtual environments, and for exploring joint behaviour and role-passing technique (Sec. V). Additionally, the toolkit can be used as an AI middleware without any changes. The main facility of IVE is that it serves for prototyping both the AI and virtual worlds themselves. The purpose of this paper is to describe IVE's features in general and to present our current work - including an educational game - on this platform.
Abstract: This document details the process of developing a
wireless device that captures the basic movements of the foot (plantar
flexion, dorsal flexion, abduction, adduction.), and the knee
movement (flexion). It implements a motion capture system by using
a hardware based on optical fiber sensors, due to the advantages in
terms of scope, noise immunity and speed of data transmission and
reception. The operating principle used by this system is the detection
and transmission of joint movement by mechanical elements and
their respective measurement by optical ones (in this case infrared).
Likewise, Visual Basic software is used for reception, analysis and
signal processing of data acquired by the device, generating a 3D
graphical representation in real time of each movement. The result is
a boot in charge of capturing the movement, a transmission module
(Implementing Xbee Technology) and a receiver module for
receiving information and sending it to the PC for their respective
processing.
The main idea with this device is to help on topics such as
bioengineering and medicine, by helping to improve the quality of
life and movement analysis.
Abstract: One of the main research directions in CAD/CAM
machining area is the reducing of machining time.
The feedrate scheduling is one of the advanced techniques that
allows keeping constant the uncut chip area and as sequel to keep
constant the main cutting force. They are two main ways for feedrate
optimization. The first consists in the cutting force monitoring, which
presumes to use complex equipment for the force measurement and
after this, to set the feedrate regarding the cutting force variation. The
second way is to optimize the feedrate by keeping constant the
material removal rate regarding the cutting conditions.
In this paper there is proposed a new approach using an extended
database that replaces the system model.
The feedrate scheduling is determined based on the identification
of the reconfigurable machine tool, and the feed value determination
regarding the uncut chip section area, the contact length between tool
and blank and also regarding the geometrical roughness.
The first stage consists in the blank and tool monitoring for the
determination of actual profiles. The next stage is the determination
of programmed tool path that allows obtaining the piece target
profile.
The graphic representation environment models the tool and blank
regions and, after this, the tool model is positioned regarding the
blank model according to the programmed tool path. For each of
these positions the geometrical roughness value, the uncut chip area
and the contact length between tool and blank are calculated. Each of
these parameters are compared with the admissible values and
according to the result the feed value is established.
We can consider that this approach has the following advantages:
in case of complex cutting processes the prediction of cutting force is
possible; there is considered the real cutting profile which has
deviations from the theoretical profile; the blank-tool contact length
limitation is possible; it is possible to correct the programmed tool
path so that the target profile can be obtained.
Applying this method, there are obtained data sets which allow the
feedrate scheduling so that the uncut chip area is constant and, as a
result, the cutting force is constant, which allows to use more
efficiently the machine tool and to obtain the reduction of machining
time.
Abstract: The need to implement intelligent highways is much
more emphasized with the growth of vehicle production line as well as vehicle intelligence. The control of intelligent vehicles in order to
reduce human error and boost ease congestion is not accomplished solely by the aid of human resources. The present article is an attempt
to introduce an intelligent control system based on a single central computer. In this project, central computer, without utilizing Global
Positioning System (GPS), is capable of tracking all vehicles, crisis management and control, traffic guidance and recording traffic
crimes along the highway. By the help of RFID technology, vehicles
are connected to computerized systems, intelligent light poles and
other available hardware along the way. By the aid of Wimax
communicative technology, all components of the system are
virtually connected together through local and global networks
devised in them and the energy of the network is provided by the
solar cells installed on the intelligent light poles.
Abstract: The autonomous mobile robot was designed and implemented which was capable of navigating in the industrial environments and did a job of picking objects from variable height and delivering it to another location following a predefined trajectory. In developing country like Bangladesh industrial robotics is not very prevalent yet, due to the high installation cost. The objective of this project was to develop an autonomous mobile robot for industrial application using the available resources in the local market at lower manufacturing cost. The mechanical system of the robot was comprised of locomotion, gripping and elevation system. Grippers were designed to grip objects of a predefined shape. Cartesian elevation system was designed for vertical movement of the gripper. PIC18F452 microcontroller was the brain of the control system. The prototype autonomous robot was fabricated for relatively lower load than the industry and the performance was tested in a virtual industrial environment created within the laboratory to realize the effectiveness.
Abstract: Virtually all existing networked system management
tools use a Manager/Agent paradigm. That is, distributed agents are
deployed on managed devices to collect local information and report
it back to some management unit. Even those that use standard
protocols such as SNMP fall into this model. Using standard protocol
has the advantage of interoperability among devices from different
vendors. However, it may not be able to provide customized
information that is of interest to satisfy specific management needs.
In this dissertation work, different approaches are used to
collect information regarding the devices attached to a Local Area
Network. An SNMP aware application is being developed that will
manage the discovery procedure and will be used as data collector.
Abstract: The growing problem of youth unemployment in
Egypt after the 25th January Revolution has directed the attention of
some human resource experts towards considering remote
employment as a partial remedy for the unemployed youth instead of
the unavailable traditional jobs, a trend which will also help with the
congested offices and unsolved traffic problem in Cairo and spread
a flexible work culture, but despite of that, the main issue remains
unresolved for these organizations to deal with the system challenges.
In the past few years, in developed countries, there has been a
growing trend for many companies to shift to remote employment
instead of the traditional office employment for many reasons: due to
the growing technological advances that helped some employees do
their work from home on a part time basis, the need for achieving an
employee-s work balance in the middle of unbalanced complicated
life, top management focus on employee-s productivity rather their
time spent at work. The objective of this paper is to study and analyze
the advantages and challenges that Egypt-s labor force will be facing
in their implementation of remote or virtual employment in both
government and private organizations after the 25th January
revolution. Therefore, the research question will be: What are the
advantages and different challenges that Egyptian organizations
might face in their implementation for remote employment system
and how can they manage these challenges for the system to work
effectively? The study is divided into six main parts: the introduction,
objective and importance of the study, research problem,
methodology, experience of some countries that implemented remote
employment, advantages and challenges of implementing remote
employment in Egypt and then the conclusion which discuses the
results and recommendations of the study.
Abstract: We introduce a new interactive 3D simulator of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). Using state-of-the-art computer animation technology we have modeled and rigged a physiologically accurate 3D model of the eyes, eyelids, and eyebrow regions and we have 'optimized' it for use with an interactive and web deliverable platform. In addition, we have realized a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D simulator of eye motion and ocular expression is, to our knowledge, the most advanced/realistic available so far for applications in character animation and medical pedagogy.
Abstract: Computer animation is a widely adopted technique used to specify the movement of various objects on screen. The key issue of this technique is the specification of motion. Motion Control Methods are such methods which are used to specify the actions of objects. This paper discusses the various types of motion control methods with special focus on behavioral animation. A behavioral model is also proposed which takes into account the emotions and perceptions of an actor which in turn generate its behavior. This model makes use of an expert system to generate tasks for the actors which specify the actions to be performed in the virtual environment.
Abstract: The research investigates the “impact of VLE on mathematical concepts acquisition of the special education needs (SENs) students at KS4 secondary education sector" in England. The overall aim of the study is to establish possible areas of difficulties to approach for above or below knowledge standard requirements for KS4 students in the acquisition and validation of basic mathematical concepts. A teaching period, in which virtual learning environment (Fronter) was used to emphasise different mathematical perception and symbolic representation was carried out and task based survey conducted to 20 special education needs students [14 actually took part]. The result shows that students were able to process information and consider images, objects and numbers within the VLE at early stages of acquisition process. They were also able to carry out perceptual tasks but with limiting process of different quotient, thus they need teacher-s guidance to connect them to symbolic representations and sometimes coach them through. The pilot study further indicates that VLE curriculum approaches for students were minutely aligned with mathematics teaching which does not emphasise the integration of VLE into the existing curriculum and current teaching practice. There was also poor alignment of vision regarding the use of VLE in realisation of the objectives of teaching mathematics by the management. On the part of teacher training, not much was done to develop teacher-s skills in the technical and pedagogical aspects of VLE that is in-use at the school. The classroom observation confirmed teaching practice will find a reliance on VLE as an enhancer of mathematical skills, providing interaction and personalisation of learning to SEN students.
Abstract: Human immunodeficiency virus infection and
acquired immunodeficiency syndrome is a global pandemic with
cases reporting from virtually every country and continues to be a
common infection in developing country like India.
Microalbuminuria is a manifestation of human immunodeficiency
virus associated nephropathy. Therefore, microalbuminuria may be
an early marker of human immunodeficiency virus associated
nephropathy, and screening for its presence may be beneficial. A
strikingly high prevalence of microalbuminuria among human
immunodeficiency virus infected patients has been described in
various studies. Risk factors for clinically significant proteinuria
include African - American race, higher human immunodeficiency
virus ribonucleic acid level and lower CD4 lymphocyte count. The
cardiovascular risk factors of increased systolic blood pressure and
increase fasting blood sugar level are strongly associated with
microalbuminuria in human immunodeficiency virus patient. These
results suggest that microalbuminuria may be a sign of current
endothelial dysfunction and micro-vascular disease and there is
substantial risk of future cardiovascular disease events. Positive
contributing factors include early kidney disease such as human
immunodeficiency virus associated nephropathy, a marker of end
organ damage related to co morbidities of diabetes or hypertension,
or more diffuse endothelial cells dysfunction. Nevertheless after
adjustment for non human immunodeficiency virus factors, human
immunodeficiency virus itself is a major risk factor. The presence of
human immunodeficiency virus infection is independent risk to
develop microalbuminuria in human immunodeficiency virus patient.
Cardiovascular risk factors appeared to be stronger predictors of
microalbuminuria than markers of human immunodeficiency virus
severity person with human immunodeficiency virus infection and
microalbuminuria therefore appear to potentially bear the burden of
two separate damage related to known vascular end organ damage
related to know vascular risk factors, and human immunodeficiency
virus specific processes such as the direct viral infection of kidney
cells.The higher prevalence of microalbuminuria among the human
immunodeficiency virus infected could be harbinger of future
increased risks of both kidney and cardiovascular disease. Further
study defining the prognostic significance of microalbuminuria
among human immunodeficiency virus infected persons will be
essential. Microalbuminuria seems to be a predictor of cardiovascular
disease in diabetic and non diabetic subjects, hence it can also be
used for early detection of micro vascular disease in human
immunodeficiency virus positive patients, thus can help to diagnose
the disease at the earliest.
Abstract: In a complex project environment, project teams face
multi-dimensional communication problems that can ultimately lead
to project breakdown. Team Performance varies in Face-to-Face
(FTF) environment versus groups working remotely in a computermediated
communication (CMC) environment. A brief review of the
Input_Process_Output model suggested by James E. Driskell, Paul H.
Radtke and Eduardo Salas in “Virtual Teams: Effects of
Technological Mediation on Team Performance (2003)", has been
done to develop the basis of this research. This model theoretically
analyzes the effects of technological mediation on team processes,
such as, cohesiveness, status and authority relations, counternormative
behavior and communication. An empirical study
described in this paper has been undertaken to test the
“cohesiveness" of diverse project teams in a multi-national
organization. This study uses both quantitative and qualitative
techniques for data gathering and analysis. These techniques include
interviews, questionnaires for data collection and graphical data
representation for analyzing the collected data. Computer-mediated
technology may impact team performance because of difference in
cohesiveness among teams and this difference may be moderated by
factors, such as, the type of communication environment, the type of
task and the temporal context of the team. Based on the reviewed
model, sets of hypotheses are devised and tested. This research,
reports on a study that compared team cohesiveness among virtual
teams using CMC and non-CMC communication mediums. The
findings suggest that CMC can help virtual teams increase team
cohesiveness among their members, making CMC an effective
medium for increasing productivity and team performance.
Abstract: Traditional higher-education classrooms allow lecturers to observe students- behaviours and responses to a particular pedagogy during learning in a way that can influence changes to the pedagogical approach. Within current e-learning systems it is difficult to perform continuous analysis of the cohort-s behavioural tendency, making real-time pedagogical decisions difficult. This paper presents a Virtual Learning Process Environment (VLPE) based on the Business Process Management (BPM) conceptual framework. Within the VLPE, course designers can model various education pedagogies in the form of learning process workflows using an intuitive flow diagram interface. These diagrams are used to visually track the learning progresses of a cohort of students. This helps assess the effectiveness of the chosen pedagogy, providing the information required to improve course design. A case scenario of a cohort of students is presented and quantitative statistical analysis of their learning process performance is gathered and displayed in realtime using dashboards.
Abstract: The remote diagnosis and remote medical smoked to
part. In China, in accordance with the requirements of different
applications of remote diagnosis and Relates to the technical
difference, which can be divided into special purpose remote diagnosis
and treatment system, the remote will Referral system, remote medical
consultation system, remote rehabilitation technology and remote
operation technology. In this article, will introduce China for the
special purpose of service remote diagnosis and treatment system and
technology, including: China disabled status and virtual reality
technology; China 's domestic family medical care system and China 's
current situation of the development of telemedicine.
Abstract: An international cooperation between educators in
Australia and the US has led to a reconceptualization of the teaching
of a library science course at Appalachian State University. The
pedagogy of Action Learning coupled with a 3D virtual learning
environment immerses students in a social constructivist learning
space that incorporates and supports interaction and reflection. The
intent of this study was to build a bridge between theory and practice
by providing students with a tool set that promoted personal and
social reflection, and created and scaffolded a community of practice.
Besides, action learning is an educational process whereby the fifty
graduate students experienced their own actions and experience to
improve performance.