Abstract: Negation is useful in the majority of the real world applications. However, its introduction leads to semantic and canonical problems. We propose in this paper an approach based on stratification to deal with negation problems. This approach is based on an extension of predicates nets. It is characterized with two main contributions. The first concerns the management of the whole class of stratified programs. The second contribution is related to usual operations optimizations on stratified programs (maximal stratification, incremental updates ...).
Abstract: It has formed an essential issue that Climate Change, composed of highly knowledge complexity, reveals its significant impact on human existence. Therefore, specific national policies, some of which present the educational aspects, have been published for overcoming the imperative problem. Accordingly, the study aims to analyze as well as integrate the relationship between Climate Change and environmental education and apply the perspective of concept map to represent the knowledge contents and structures of Climate Change; by doing so, knowledge contents of Climate Change could be represented in an even more comprehensive way and manipulated as the tool for environmental education. The method adapted for this study is knowledge conversion model compounded of the platform for experts and teachers, who were the participants for this study, to cooperate and combine each participant-s standpoints into a complete knowledge framework that is the foundation for structuring the concept map. The result of this research contains the important concepts, the precise propositions and the entire concept map for representing the robust concepts of Climate Change.
Abstract: It is important to give input information without other device in AR system. One solution is using hand for augmented reality application. Many researchers have proposed different solutions for hand interface in augmented reality. Analyze Histogram and connecting factor is can be example for that. Various Direction searching is one of robust way to recognition hand but it takes too much calculating time. And background should be distinguished with skin color. This paper proposes a hand tracking method to control the 3D object in augmented reality using depth device and skin color. Also in this work discussed relationship between several markers, which is based on relationship between camera and marker. One marker used for displaying virtual object and three markers for detecting hand gesture and manipulating the virtual object.
Abstract: This paper presents an algorithm which extends the rapidly-exploring random tree (RRT) framework to deal with change of the task environments. This algorithm called the Retrieval RRT Strategy (RRS) combines a support vector machine (SVM) and RRT and plans the robot motion in the presence of the change of the surrounding environment. This algorithm consists of two levels. At the first level, the SVM is built and selects a proper path from the bank of RRTs for a given environment. At the second level, a real path is planned by the RRT planners for the given environment. The suggested method is applied to the control of KUKA™,, a commercial 6 DOF robot manipulator, and its feasibility and efficiency are demonstrated via the cosimulatation of MatLab™, and RecurDyn™,.
Abstract: In this work, we present for the first time in our
perception an efficient digital watermarking scheme for mpeg audio
layer 3 files that operates directly in the compressed data domain,
while manipulating the time and subband/channel domain. In
addition, it does not need the original signal to detect the watermark.
Our scheme was implemented taking special care for the efficient
usage of the two limited resources of computer systems: time and
space. It offers to the industrial user the capability of watermark
embedding and detection in time immediately comparable to the real
music time of the original audio file that depends on the mpeg
compression, while the end user/audience does not face any artifacts
or delays hearing the watermarked audio file. Furthermore, it
overcomes the disadvantage of algorithms operating in the PCMData
domain to be vulnerable to compression/recompression attacks,
as it places the watermark in the scale factors domain and not in the
digitized sound audio data. The strength of our scheme, that allows it
to be used with success in both authentication and copyright
protection, relies on the fact that it gives to the users the enhanced
capability their ownership of the audio file not to be accomplished
simply by detecting the bit pattern that comprises the watermark
itself, but by showing that the legal owner knows a hard to compute
property of the watermark.
Abstract: To simulate expected climate change, we implemented a two-factor (temperature and soil moisture) field design in a forest in Ontario, Canada. To manipulate moisture input, we erected rain-exclusion structures. Under each structure, plots were watered with one of three treatments and thermally controlled with three heat treatments to simulate changes in air temperature and rainfall based on the climate model (GCM) predictions for the study area. Environmental conditions (including untreated controls) were monitored tracking air temperature, soil temperature, soil moisture, and photosynthetically active radiation. We measured rainfall and relative humidity at the site outside the rain-exclusion structures. Analyses of environmental conditions demonstrates that the temperature manipulation was most effective at maintaining target temperature during the early part of the growing season, but it was more difficult to keep the warmest treatment at 5º C above ambient by late summer. Target moisture regimes were generally achieved however incoming solar radiation was slightly attenuated by the structures.
Abstract: This paper presents an new vision technique for
robotic manipulation of randomly oriented objects in industrial
applications. The proposed approach uses 2D and 3D vision for
efficiently extracting the 3D pose of an object in the presence of
multiple randomly positioned objects. 2D vision permits to quickly
select the objects of interest for 3D processing with a new modified
ICP algorithm (FaR-ICP), thus reducing significantly the processing
time. The extracted 3D pose is then sent to the robot manipulator for
picking. The tests show that the proposed system achieves high
performances
Abstract: A new and cost effective robotic device was designed
for remote tele surgery using dual tone multi frequency technology
(DTMF). Tele system with Dual Tone Multiple Frequency has a large
capability in sending and receiving of data in hardware and software.
The robot consists of DC motors for arm movements and it is
controlled manually through a mobile phone through DTMF
Technology. The system enables the surgeon from base station to
send commands through mobile phone to the patient’s robotic system
which includes two robotic arms that translate the input into actual
instrument manipulation. A mobile phone attached to the
microcontroller 8051 which can activate robot through relays. The
Remote robot-assisted tele surgery eliminates geographic constraints
for getting surgical expertise where it is needed and allows an expert
surgeon to teach or proctor the performance of surgical technique by
real-time intervention.
Abstract: This paper determines most common model of in-pipe
robots to derive its degree of freedom in order to compare with the
necessary degree of freedom required for a system to move inside
pipelines freely in order to derive analytical reason for losing control
of in-pipe robots at branched pipe. DOF of most common mechanism
in in-pipe robots can be calculated by considering the robot as a
parallel manipulator. A new design based on previously researched
in-pipe robot PAROYS has been suggested, and its possibility to
overcome branched section has been simulated.
Abstract: Mobile Picture Puzzle is a mobile game application where the player use existing images stored in the mobile phone to create a puzzle to be played. This traditional picture puzzle is not so challenging once the player is familiar with the game. The objective of the developed mobile game application is to have a similar mobile game application that can provide the player with more challenging gaming experience. The developed mobile game application is also a mobile picture puzzle game application to create a puzzle to be played but instead of just using existing images that are stored, the personalised capability allows the player to use the built-in camera phone to capture an image and use the newly captured image to create the puzzle. The development of the mobile game application uses Symbian Operating System (OS), Mobile Media API (Application Programming Interface), Record Management System (RMS) storage and TiledLayer class from Game API.
Abstract: This paper describes a practical approach to design
and develop a hybrid learning with acceleration feedback control
(HLC) scheme for input tracking and end-point vibration suppression
of flexible manipulator systems. Initially, a collocated proportionalderivative
(PD) control scheme using hub-angle and hub-velocity
feedback is developed for control of rigid-body motion of the system.
This is then extended to incorporate a further hybrid control scheme
of the collocated PD control and iterative learning control with
acceleration feedback using genetic algorithms (GAs) to optimize the
learning parameters. Experimental results of the response of the
manipulator with the control schemes are presented in the time and
frequency domains. The performance of the HLC is assessed in terms
of input tracking, level of vibration reduction at resonance modes and
robustness with various payloads.
Abstract: Implicit equations play a crucial role in Engineering.
Based on this importance, several techniques have been applied to
solve this particular class of equations. When it comes to practical
applications, in general, iterative procedures are taken into account.
On the other hand, with the improvement of computers, other
numerical methods have been developed to provide a more
straightforward methodology of solution. Analytical exact approaches
seem to have been continuously neglected due to the difficulty
inherent in their application; notwithstanding, they are indispensable
to validate numerical routines. Lagrange-s Inversion Theorem is a
simple mathematical tool which has proved to be widely applicable to
engineering problems. In short, it provides the solution to implicit
equations by means of an infinite series. To show the validity of this
method, the tree-parameter infiltration equation is, for the first time,
analytically and exactly solved. After manipulating these series,
closed-form solutions are presented as H-functions.
Abstract: Cognitive Dissonance can be conceived both as a concept related to the tendency to avoid internal contradictions in certain situations, and as a higher order theory about information processing in the human mind. In the last decades, this last sense has been strongly surpassed by the former, as nearly all experiment on the matter discuss cognitive dissonance as an output of motivational contradictions. In that sense, the question remains: is cognitive dissonance a process intrinsically associated with the way that the mind processes information, or is it caused by such specific contradictions? Objective: To evaluate the effects of cognitive dissonance in the absence of rewards or any mechanisms to manipulate motivation. Method: To solve this question, we introduce a new task, the hypothetical social arrays paradigm, which was applied to 50 undergraduate students. Results: Our findings support the perspective that the human mind shows a tendency to avoid internal dissonance even when there are no rewards or punishment involved. Moreover, our findings also suggest that this principle works outside the conscious level.
Abstract: We propose a control design scheme that aims to
prevent undesirable liquid outpouring and suppress sloshing during
the forward and backward tilting phases of the pouring process, for
the case of liquid containers carried by manipulators. The proposed
scheme combines a partial inverse dynamics controller with a PID
controller, tuned with the use of a “metaheuristic" search algorithm.
The “metaheuristic" search algorithm tunes the PID controller based
on simulation results of the plant-s linearization around the operating
point corresponding to the critical tilting angle, where outpouring
initiates. Liquid motion is modeled using the well-known pendulumtype
model. However, the proposed controller does not require
measurements of the liquid-s motion within the tank.
Abstract: In the present study, development of salbutamol
sulphate nanoparticles that adhere to gastric mucus was investigated.
Salbutamol sulphate has low bioavailability due to short transit time in
gastric. It also has a positive surface charge that provides hurdles to be
encapsulated by the positively strong mucoadhesive polymer of
chitosan. To overcome the difficulties, the surface charge of active
ingredient was modified using several nonionic and anionic
stomach-specific polymers. The nanoparticles were prepared using
ionotropic gelation technique. The evaluation involved determination
of particle size, zeta potential, entrapment efficiency, in vitro drug
release and in vitro mucoadhesion test. Results exhibited that the use
of anionic alginate polymer was more satisfactory than that of
nonionic polymer. Characteristics of the particles was nano-size, high
encapsulation efficiency, fulfilled the drug release requirements and
adhesive towards stomach for around 11 hours. This result shows that
the salbutamol sulphate nanoparticles can be utilized for improvement
its delivery.
Abstract: In this paper we intend to ascertain the state of the art on multifingered end-effectors, also known as robotic hands or dexterous robot hands, and propose an experimental setup for an innovative task based design approach, involving cutting edge technologies in motion capture. After an initial description of the capabilities and complexity of a human hand when grasping objects, in order to point out the importance of replicating it, we analyze the mechanical and kinematical structure of some important works carried out all around the world in the last three decades and also review the actuators and sensing technologies used. Finally we describe a new design philosophy proposing an experimental setup for the first stage using recent developments in human body motion capture systems that might lead to lighter and always more dexterous robotic hands.
Abstract: As a structure for processing string problem, suffix
array is certainly widely-known and extensively-studied. But if the
string access pattern follows the “90/10" rule, suffix array can not take
advantage of the fact that we often find something that we have just
found. Although the splay tree is an efficient data structure for small
documents when the access pattern follows the “90/10" rule, it
requires many structures and an excessive amount of pointer
manipulations for efficiently processing and searching large
documents. In this paper, we propose a new and conceptually powerful
data structure, called splay suffix arrays (SSA), for string search. This
data structure combines the features of splay tree and suffix arrays into
a new approach which is suitable to implementation on both
conventional and clustered computers.
Abstract: The aim of this study was to evaluate the sensitivity
of a range of EEG indices to time-on-task effects and to a workload
manipulation (cueing), during performance of a resource-limited
vigilance task. Effects of task period and cueing on performance and
subjective state response were consistent with previous vigilance
studies and with resource theory. Two EEG indices – the Task Load
Index (TLI) and global lower frequency (LF) alpha power – showed
effects of task period and cueing similar to those seen with correct
detections. Across four successive task periods, the TLI declined and
LF alpha power increased. Cueing increased TLI and decreased LF
alpha. Other indices – the Engagement Index (EI), frontal theta and
upper frequency (UF) alpha failed to show these effects. However, EI
and frontal theta were sensitive to interactive effects of task period
and cueing, which may correspond to a stronger anxiety response to
the uncued task.
Abstract: Among neural models the Support Vector Machine
(SVM) solutions are attracting increasing attention, mostly because
they eliminate certain crucial questions involved by neural network
construction. The main drawback of standard SVM is its high
computational complexity, therefore recently a new technique, the
Least Squares SVM (LS–SVM) has been introduced. In this paper we
present an extended view of the Least Squares Support Vector
Regression (LS–SVR), which enables us to develop new
formulations and algorithms to this regression technique. Based on
manipulating the linear equation set -which embodies all information
about the regression in the learning process- some new methods are
introduced to simplify the formulations, speed up the calculations
and/or provide better results.
Abstract: Modeling and vibration of a flexible link manipulator
with tow flexible links and rigid joints are investigated which can
include an arbitrary number of flexible links. Hamilton principle and
finite element approach is proposed to model the dynamics of
flexible manipulators. The links are assumed to be deflection due to
bending. The association between elastic displacements of links is
investigated, took into account the coupling effects of elastic motion
and rigid motion. Flexible links are treated as Euler-Bernoulli beams
and the shear deformation is thus abandoned. The dynamic behavior
due to flexibility of links is well demonstrated through numerical
simulation. The rigid-body motion and elastic deformations are
separated by linearizing the equations of motion around the rigid
body reference path. Simulation results are shown on for both
position and force trajectory tracking tasks in the presence of varying
parameters and unknown dynamics remarkably well. The proposed
method can be used in both dynamic simulation and controller
design.