Abstract: We present a BeeBot, Binus Multi-client Intelligent Telepresence Robot, a custom-build robot system specifically designed for teleconference with multiple person using omni directional actuator. The robot is controlled using a computer networks, so the manager/supervisor can direct the robot to the intended person to start a discussion/inspection. People tracking and autonomous navigation are intelligent features of this robot. We build a web application for controlling the multi-client telepresence robot and open-source teleconference system used. Experimental result presented and we evaluated its performance.
Abstract: This work presents the Risk Threshold RED (RTRED)
congestion control strategy for TCP networks. In addition to the
maximum and minimum thresholds in existing RED-based strategies,
we add a third dropping level. This new dropping level is the risk
threshold which works with the actual and average queue sizes to
detect the immediate congestion in gateways. Congestion reaction
by RTRED is on time. The reaction to congestion is neither too
early, to avoid unfair packet losses, nor too late to avoid packet
dropping from time-outs. We compared our novel strategy with RED
and ARED strategies for TCP congestion handling using a NS-2
simulation script. We found that the RTRED strategy outperformed
RED and ARED.
Abstract: It has been defined that the “network is the system".
This implies providing levels of service, reliability, predictability and
availability that are commensurate with or better than those that
individual computers provide today. To provide this requires
integrated network management for interconnected networks of
heterogeneous devices covering both the local campus. In this paper
we are addressing a framework to effectively deal with this issue. It
consists of components and interactions between them which are
required to perform the service fault management. A real-world
scenario is used to derive the requirements which have been applied
to the component identification. An analysis of existing frameworks
and approaches with respect to their applicability to the framework is
also carried out.
Abstract: Face and facial expressions play essential roles in
interpersonal communication. Most of the current works on the facial
expression recognition attempt to recognize a small set of the
prototypic expressions such as happy, surprise, anger, sad, disgust
and fear. However the most of the human emotions are
communicated by changes in one or two of discrete features. In this
paper, we develop a facial expressions synthesis system, based on the
facial characteristic points (FCP's) tracking in the frontal image
sequences. Selected FCP's are automatically tracked using a crosscorrelation
based optical flow. The proposed synthesis system uses a
simple deformable facial features model with a few set of control
points that can be tracked in original facial image sequences.
Abstract: In this work, a special case of the image superresolution
problem where the only type of motion is global
translational motion and the blurs are shift-invariant is investigated.
The necessary conditions for exact reconstruction of the original
image by using finite impulse-response reconstruction filters are
developed. Given that the conditions are satisfied, a method for exact
super-resolution is presented and some simulation results are shown.
Abstract: Ever increasing capacities of contemporary storage devices
inspire the vision to accumulate (personal) information without
the need of deleting old data over a long time-span. Hence the target
of SemanticLIFE project is to create a Personal Information Management
system for a human lifetime data. One of the most important
characteristics of the system is its dedication to retrieve information
in a very efficient way. By adopting user demands regarding the
reduction of ambiguities, our approach aims at a user-oriented and
yet powerful enough system with a satisfactory query performance.
We introduce the query system of SemanticLIFE, the Virtual Query
System, which uses emerging Semantic Web technologies to fulfill
users- requirements.
Abstract: Artificial Intelligence based gaming is an interesting topic in the state-of-art technology. This paper presents an automation of a tradition Omani game, called Al-Hawalees. Its related issues are resolved and implemented using artificial intelligence approach. An AI approach called mini-max procedure is incorporated to make a diverse budges of the on-line gaming. If number of moves increase, time complexity will be increased in terms of propositionally. In order to tackle the time and space complexities, we have employed a back propagation neural network (BPNN) to train in off-line to make a decision for resources required to fulfill the automation of the game. We have utilized Leverberg- Marquardt training in order to get the rapid response during the gaming. A set of optimal moves is determined by the on-line back propagation training fashioned with alpha-beta pruning. The results and analyses reveal that the proposed scheme will be easily incorporated in the on-line scenario with one player against the system.
Abstract: Traditionally, Internet has provided best-effort service to every user regardless of its requirements. However, as Internet becomes universally available, users demand more bandwidth and applications require more and more resources, and interest has developed in having the Internet provide some degree of Quality of Service. Although QoS is an important issue, the question of how it will be brought into the Internet has not been solved yet. Researches, due to the rapid advances in technology are proposing new and more desirable capabilities for the next generation of IP infrastructures. But neither all applications demand the same amount of resources, nor all users are service providers. In this way, this paper is the first of a series of papers that presents an architecture as a first step to the optimization of QoS in the Internet environment as a solution to a SMSE's problem whose objective is to provide public service to internet with certain Quality of Service expectations. The service provides new business opportunities, but also presents new challenges. We have designed and implemented a scalable service framework that supports adaptive bandwidth based on user demands, and the billing based on usage and on QoS. The developed application has been evaluated and the results show that traffic limiting works at optimum and so it does exceeding bandwidth distribution. However, some considerations are done and currently research is under way in two basic areas: (i) development and testing new transfer protocols, and (ii) developing new strategies for traffic improvements based on service differentiation.
Abstract: This paper presents a new problem solving approach
that is able to generate optimal policy solution for finite-state
stochastic sequential decision-making problems with high data
efficiency. The proposed algorithm iteratively builds and improves
an approximate Markov Decision Process (MDP) model along with
cost-to-go value approximates by generating finite length trajectories
through the state-space. The approach creates a synergy between an
approximate evolving model and approximate cost-to-go values to
produce a sequence of improving policies finally converging to the
optimal policy through an intelligent and structured search of the
policy space. The approach modifies the policy update step of the
policy iteration so as to result in a speedy and stable convergence to
the optimal policy. We apply the algorithm to a non-holonomic
mobile robot control problem and compare its performance with
other Reinforcement Learning (RL) approaches, e.g., a) Q-learning,
b) Watkins Q(λ), c) SARSA(λ).
Abstract: The quality of short term load forecasting can improve the efficiency of planning and operation of electric utilities. Artificial Neural Networks (ANNs) are employed for nonlinear short term load forecasting owing to their powerful nonlinear mapping capabilities. At present, there is no systematic methodology for optimal design and training of an artificial neural network. One has often to resort to the trial and error approach. This paper describes the process of developing three layer feed-forward large neural networks for short-term load forecasting and then presents a heuristic search algorithm for performing an important task of this process, i.e. optimal networks structure design. Particle Swarm Optimization (PSO) is used to develop the optimum large neural network structure and connecting weights for one-day ahead electric load forecasting problem. PSO is a novel random optimization method based on swarm intelligence, which has more powerful ability of global optimization. Employing PSO algorithms on the design and training of ANNs allows the ANN architecture and parameters to be easily optimized. The proposed method is applied to STLF of the local utility. Data are clustered due to the differences in their characteristics. Special days are extracted from the normal training sets and handled separately. In this way, a solution is provided for all load types, including working days and weekends and special days. The experimental results show that the proposed method optimized by PSO can quicken the learning speed of the network and improve the forecasting precision compared with the conventional Back Propagation (BP) method. Moreover, it is not only simple to calculate, but also practical and effective. Also, it provides a greater degree of accuracy in many cases and gives lower percent errors all the time for STLF problem compared to BP method. Thus, it can be applied to automatically design an optimal load forecaster based on historical data.
Abstract: With a surge of stream processing applications novel
techniques are required for generation and analysis of association
rules in streams. The traditional rule mining solutions cannot handle
streams because they generally require multiple passes over the data
and do not guarantee the results in a predictable, small time. Though
researchers have been proposing algorithms for generation of rules
from streams, there has not been much focus on their analysis.
We propose Association rule profiling, a user centric process for
analyzing association rules and attaching suitable profiles to them
depending on their changing frequency behavior over a previous
snapshot of time in a data stream.
Association rule profiles provide insights into the changing nature
of associations and can be used to characterize the associations. We
discuss importance of characteristics such as predictability of
linkages present in the data and propose metric to quantify it. We
also show how association rule profiles can aid in generation of user
specific, more understandable and actionable rules.
The framework is implemented as SUPAR: System for Usercentric
Profiling of Association Rules in streaming data. The
proposed system offers following capabilities:
i) Continuous monitoring of frequency of streaming item-sets
and detection of significant changes therein for association rule
profiling.
ii) Computation of metrics for quantifying predictability of
associations present in the data.
iii) User-centric control of the characterization process: user
can control the framework through a) constraint specification and b)
non-interesting rule elimination.
Abstract: One main drawback of intrusion detection system is the
inability of detecting new attacks which do not have known
signatures. In this paper we discuss an intrusion detection method
that proposes independent component analysis (ICA) based feature
selection heuristics and using rough fuzzy for clustering data. ICA is
to separate these independent components (ICs) from the monitored
variables. Rough set has to decrease the amount of data and get rid of
redundancy and Fuzzy methods allow objects to belong to several
clusters simultaneously, with different degrees of membership. Our
approach allows us to recognize not only known attacks but also to
detect activity that may be the result of a new, unknown attack. The
experimental results on Knowledge Discovery and Data Mining-
(KDDCup 1999) dataset.
Abstract: In this paper, we propose an improvement of pattern
growth-based PrefixSpan algorithm, called I-PrefixSpan. The general idea of I-PrefixSpan is to use sufficient data structure for Seq-Tree
framework and separator database to reduce the execution time and
memory usage. Thus, with I-PrefixSpan there is no in-memory database stored after index set is constructed. The experimental result
shows that using Java 2, this method improves the speed of PrefixSpan up to almost two orders of magnitude as well as the memory usage to more than one order of magnitude.
Abstract: This paper presents a solution for the behavioural
animation of autonomous virtual agent navigation in virtual environments.
We focus on using Dempster-Shafer-s Theory of Evidence
in developing visual sensor for virtual agent. The role of the visual
sensor is to capture the information about the virtual environment
or identifie which part of an obstacle can be seen from the position
of the virtual agent. This information is require for vitual agent to
coordinate navigation in virtual environment. The virual agent uses
fuzzy controller as a navigation system and Fuzzy α - level for
the action selection method. The result clearly demonstrates the path
produced is reasonably smooth even though there is some sharp turn
and also still not diverted too far from the potential shortest path.
This had indicated the benefit of our method, where more reliable
and accurate paths produced during navigation task.
Abstract: The main problem for recognition of handwritten Persian digits using Neural Network is to extract an appropriate feature vector from image matrix. In this research an asymmetrical segmentation pattern is proposed to obtain the feature vector. This pattern can be adjusted as an optimum model thanks to its one degree of freedom as a control point. Since any chosen algorithm depends on digit identity, a Neural Network is used to prevail over this dependence. Inputs of this Network are the moment of inertia and the center of gravity which do not depend on digit identity. Recognizing the digit is carried out using another Neural Network. Simulation results indicate the high recognition rate of 97.6% for new introduced pattern in comparison to the previous models for recognition of digits.
Abstract: Feature selection plays an important role in applications with high dimensional data. The assessment of the stability of feature selection/ranking algorithms becomes an important issue when the dataset is small and the aim is to gain insight into the underlying process by analyzing the most relevant features. In this work, we propose a graphical approach that enables to analyze the similarity between feature ranking techniques as well as their individual stability. Moreover, it works with whatever stability metric (Canberra distance, Spearman's rank correlation coefficient, Kuncheva's stability index,...). We illustrate this visualization technique evaluating the stability of several feature selection techniques on a spectral binary dataset. Experimental results with a neural-based classifier show that stability and ranking quality may not be linked together and both issues have to be studied jointly in order to offer answers to the domain experts.
Abstract: Virtualization and high performance computing have been discussed from a performance perspective in recent publications. We present and discuss a flexible and efficient approach to the management of virtual clusters. A virtual machine management tool is extended to function as a fabric for cluster deployment and management. We show how features such as saving the state of a running cluster can be used to avoid disruption. We also compare our approach to the traditional methods of cluster deployment and present benchmarks which illustrate the efficiency of our approach.
Abstract: The hybridisation of genetic algorithm with heuristics has been shown to be one of an effective way to improve its performance. In this work, genetic algorithm hybridised with four heuristics including a new heuristic called neighbourhood improvement were investigated through the classical travelling salesman problem. The experimental results showed that the proposed heuristic outperformed other heuristics both in terms of quality of the results obtained and the computational time.
Abstract: In this paper we propose a novel method for human
face segmentation using the elliptical structure of the human head. It
makes use of the information present in the edge map of the image.
In this approach we use the fact that the eigenvalues of covariance
matrix represent the elliptical structure. The large and small
eigenvalues of covariance matrix are associated with major and
minor axial lengths of an ellipse. The other elliptical parameters are
used to identify the centre and orientation of the face. Since an
Elliptical Hough Transform requires 5D Hough Space, the Circular
Hough Transform (CHT) is used to evaluate the elliptical parameters.
Sparse matrix technique is used to perform CHT, as it squeeze zero
elements, and have only a small number of non-zero elements,
thereby having an advantage of less storage space and computational
time. Neighborhood suppression scheme is used to identify the valid
Hough peaks. The accurate position of the circumference pixels for
occluded and distorted ellipses is identified using Bresenham-s
Raster Scan Algorithm which uses the geometrical symmetry
properties. This method does not require the evaluation of tangents
for curvature contours, which are very sensitive to noise. The method
has been evaluated on several images with different face orientations.
Abstract: In this work, a new approach is proposed to control
the manipulators for Humanoid robot. The kinematics of the
manipulators in terms of joint positions, velocity, acceleration and
torque of each joint is computed using the Denavit Hardenberg (D-H)
notations. These variables are used to design the manipulator control
system, which has been proposed in this work. In view of supporting
the development of a controller, a simulation of the manipulator is
designed for Humanoid robot. This simulation is developed through
the use of the Virtual Reality Toolbox and Simulink in Matlab. The
Virtual Reality Toolbox in Matlab provides the interfacing and
controls to an environment which is developed based on the Virtual
Reality Modeling Language (VRML). Chains of bones were used to
represent the robot.