Abstract: Face and facial expressions play essential roles in
interpersonal communication. Most of the current works on the facial
expression recognition attempt to recognize a small set of the
prototypic expressions such as happy, surprise, anger, sad, disgust
and fear. However the most of the human emotions are
communicated by changes in one or two of discrete features. In this
paper, we develop a facial expressions synthesis system, based on the
facial characteristic points (FCP's) tracking in the frontal image
sequences. Selected FCP's are automatically tracked using a crosscorrelation
based optical flow. The proposed synthesis system uses a
simple deformable facial features model with a few set of control
points that can be tracked in original facial image sequences.
Abstract: The human head representations usually are based on
the morphological – structural components of a real model. Over the
time became more and more necessary to achieve full virtual models
that comply very rigorous with the specifications of the human
anatomy. Still, making and using a model perfectly fitted with the
real anatomy is a difficult task, because it requires large hardware
resources and significant times for processing. That is why it is
necessary to choose the best compromise solution, which keeps the
right balance between the details perfection and the resources
consumption, in order to obtain facial animations with real-time
rendering. We will present here the way in which we achieved such a
3D system that we intend to use as a base point in order to create
facial animations with real-time rendering, used in medicine to find
and to identify different types of pathologies.