Abstract: The aim of this paper is to study in depth some methodological aspects of social interventation, focusing on desirable passage from social maternage method to peer advocacy method. For this purpose, we intend analyze social and organizative components, that affect operator's professional action and that are part of his psychological environment, besides the physical and social one. In fact, operator's interventation should not be limited to a pure supply of techniques, nor to take shape as improvised action, but “full of good purposes".
Abstract: Organizations are supposed to be systems and
consequently require defining the notion of equilibrium within.
However, organizations comprise people and unavoidably entail their
irrational aspects. Then, the question is what is the organizational
equilibrium and equilibrating mechanisms considering these aspects.
Hence, some arguments are provided here to conceptualize human
unconsciousness, irrationalities and consequent uncertainties within
organizations in the form of a system of psychic dynamism. The
assumption is this dynamism maintains the psychic balance of the
organization through a psychodynamic point of view. The resultant
conceptualization expected to promote the understanding of such
aspects in different organizational settings by hypothesizing
organizational equilibration from this perspective. As a result, the
main expectation is, if it is known that how the organization
equilibrates in this sense, we can explain and deal with such
irrationalities and unconsciousness by rational and, of course
conscious, planning and accomplishing.
Abstract: Cognitive Dissonance can be conceived both as a concept related to the tendency to avoid internal contradictions in certain situations, and as a higher order theory about information processing in the human mind. In the last decades, this last sense has been strongly surpassed by the former, as nearly all experiment on the matter discuss cognitive dissonance as an output of motivational contradictions. In that sense, the question remains: is cognitive dissonance a process intrinsically associated with the way that the mind processes information, or is it caused by such specific contradictions? Objective: To evaluate the effects of cognitive dissonance in the absence of rewards or any mechanisms to manipulate motivation. Method: To solve this question, we introduce a new task, the hypothetical social arrays paradigm, which was applied to 50 undergraduate students. Results: Our findings support the perspective that the human mind shows a tendency to avoid internal dissonance even when there are no rewards or punishment involved. Moreover, our findings also suggest that this principle works outside the conscious level.
Abstract: The aim of the present paper is to investigate the
interdependency among ego-identity status, autobiographical memory
and cultural life story schema. The study shows considerable
differences between autobiographical memory characteristics and
“family script", which is typical for participants (adolescents, M age
years = 17.84, SD = 1.18, N = 58), with different ego-identity
statuses. Participants with diffused ego-identity status recalled fewer
autobiographical memories. Additionally, this group of participants
recalled fewer events from their parents- life. Participants with
moratorium ego-identity status dated their first recollections to a later
age than others, and recalled fewer memories relating to their
childhood. Participants with achieved identity status recalled more
self-defining memories and events from their parents- life. They used
more functions from the autobiographical memory. There weren-t
any significant differences between the foreclosed identity status
group and the others. These findings support the idea of a
bidirectional relation between culture, memory and self.
Abstract: Well-being has been given special emphasis in quality
of life. It involves living a meaningful, life satisfaction, stability and
happiness in life. Well-being also concerns the satisfaction of
physical, psychological, social needs and demands of an individual.
The purpose of this study was to validate three-factor measurement
model of well-being using structural equation modeling (SEM). The
conceptions of well-being measured such dimensions as physical,
psychological and social well-being. This study was done based on a
total sample of 650 adolescents from east-coast of peninsular
Malaysia. The Well-Being Scales which was adapted from [1] was
used in this study. The items were hypothesized a priori to have nonzero
loadings on all dimensions in the model. The findings of the
SEM demonstrated that it is a good fitting model which the proposed
model fits the driving theory; (x2df = 1.268; GFI = .994; CFI = .998;
TLI= .996; p = .255; RMSEA = .021). Composite reliability (CR)
was .93 and average variance extracted (AVE) was 58%. The model
in this study fits with the sample of data and well-being is important
to bring sustainable development to the mainstream.
Abstract: Although considerable amount of research has attested to the link between work-to-family conflict (WFC) and family-to-work conflict (FWC) and psychological strain and wellbeing, there is a paucity of research investigating the phenomenon in the context of social workers. Moreover, very little is known about the impact of WFC and FWC in developing countries. The present study investigated the mediating effect of psychological strain on the relationship between WFC and FWC with wellbeing of social workers in India. Our findings show that WFC and FWC are influential antecedents of wellbeing; their influence is both direct on psychological strain, and indirect on wellbeing transmitted through psychological strain. Implications of the findings are discussed.
Abstract: The study investigates the relationship between
education level, workplace learning behaviors, psychological
empowerment and burnout in a sample of 191 teachers. We
hypothesized that education level will positively affect psychological
state of increased empowerment and decreased burnout, and we
purposed that these effects will be mediated by workplace learning
behaviors. We used multiple regression analyses to test the model
that included also the 6 following control variables: The teachers'
age, gender, and teaching tenure; the schools' religious level, the
pupils' needs: regular/ special needs, and the class level: elementary/
high school. The results support the purposed mediating model.
Abstract: Public parks are placed high on the research agenda, with many studies addressing their social, economic and environment influences in different countries around the world. They have been recognized as contributors to the physical quality of urban environments. Recently, a broader view of public parks has emerged. This view goes well beyond the traditional value of parks as places for more recreation and visual delight, to depict them as valuable contributors to broader strategic objectives, such as property values, place attractiveness, job opportunities, social belonging, public health, tourist development, and improving the overall quality of life. This research examines the role of public parks in enhancing the quality of human life in Egyptian environment. It measures 'quality of life' in terms of 'human needs' and 'well-being'. This should open ways for policymakers, practitioners, researchers and the public to realize the potentials of public parks towards improving the quality of life.
Abstract: Exploring an autistic child in Elementary school is a
difficult task that must be fully thought out and the teachers should
be aware of the many challenges they face raising their child
especially the behavioral problems of autistic children. Hence there
arises a need for developing Artificial intelligence (AI)
Contemporary Techniques to help diagnosis to discover autistic
people.
In this research, we suggest designing architecture of expert
system that combine Cognitive Maps (CM) with Case Based
Reasoning technique (CBR) in order to reduce time and costs of
traditional diagnosis process for the early detection to discover
autistic children. The teacher is supposed to enter child's information
for analyzing by CM module. Then, the reasoning processor would
translate the output into a case to be solved a current problem by
CBR module. We will implement a prototype for the model as a
proof of concept using java and MYSQL.
This will be provided a new hybrid approach that will achieve new
synergies and improve problem solving capabilities in AI. And we
will predict that will reduce time, costs, the number of human errors
and make expertise available to more people who want who want to
serve autistic children and their families.
Abstract: The objective of this paper is to characterize the spontaneous Electroencephalogram (EEG) signals of four different motor imagery tasks and to show hereby a possible solution for the present binary communication between the brain and a machine ora Brain-Computer Interface (BCI). The processing technique used in this paper was the fractal analysis evaluated by the Critical Exponent Method (CEM). The EEG signal was registered in 5 healthy subjects,sampling 15 measuring channels at 1024 Hz.Each channel was preprocessed by the Laplacian space ltering so as to reduce the space blur and therefore increase the spaceresolution. The EEG of each channel was segmented and its Fractaldimension (FD) calculated. The FD was evaluated in the time interval corresponding to the motor imagery and averaged out for all the subjects (each channel). In order to characterize the FD distribution,the linear regression curves of FD over the electrodes position were applied. The differences FD between the proposed mental tasks are quantied and evaluated for each experimental subject. The obtained results of the proposed method are a substantial fractal dimension in the EEG signal of motor imagery tasks and can be considerably utilized as the multiple-states BCI applications.
Abstract: In two studies we challenged the well consolidated
position in regret literature according to which the necessary
condition for the emergence of regret is a bad outcome ensuing from
free decisions. Without free choice, and, consequently, personal
responsibility, other emotions, such as disappointment, but not regret,
are supposed to be elicited. In our opinion, a main source of regret is
being obliged by circumstance out of our control to chose an
undesired option. We tested the hypothesis that regret resulting from
a forced choice is more intense than regret derived from a free choice
and that the outcome affects the latter, not the former. Besides, we
investigated whether two other variables – the perception of the level
of freedom of the choice and the choice justifiability – mediated the
relationships between choice and regret, as well as the other four
emotions we examined: satisfaction, anger toward oneself,
disappointment, anger towards circumstances. The two studies were
based on the scenario methodology and implied a 2 x 2 (choice x
outcome) between design. In the first study the foreseen short-term
effects of the choice were assessed; in the second study the
experienced long-term effects of the choice were assessed. In each
study 160 students of the Second University of Naples participated.
Results largely corroborated our hypotheses. They were discussed in
the light of the main theories on regret and decision making.
Abstract: Thanks to VR technology advanced, there are many
researches had used VR technology to develop a training system.
Using VR characteristics can simulate many kinds of situations to
reach our training-s goal. However, a good training system not only
considers real simulation but also considers learner-s learning
motivation. So, there are many researches started to conduct game-s
features into VR training system. We typically called this is a serious
game. It is using game-s features to engage learner-s learning
motivation. However, VR or Serious game has another important
advantage. That is simulating feature. Using this feature can create
any kinds of pressured environments. Because in the real
environment may happen any emergent situations. So, increasing the
trainees- pressure is more important when they are training. Most
pervious researches are investigated serious game-s applications and
learning performance. Seldom researches investigated how to
increase the learner-s mental workload when they are training. So, in
our study, we will introduce a real case study and create two types
training environments. Comparing the learner-s mental workload
between VR training and serious game.
Abstract: Adolescents in Northern Uganda are at risk of teenage
pregnancies, unsafe abortions and sexually transmitted infections
(STIs). There is silence on sex both at home and school. This cross
sectional descriptive analytical study interviews a random sample of
827 students and 13 teachers on knowledge, perception and
acceptability to a comprehensive adolescent sexual and reproductive
health education in “O” and “A” level secondary schools in Gulu
District. Quantitative data was analyzed using SPSS 16.0. Directed
content analysis of themes of transcribed qualitative data was
conducted manually for common codes, sub-categories and
categories. Of the 827 students; 54.3% (449) reported being in a
sexual relationship especially those aged 15-17 years. Majority
96.1% (807) supported the teaching of a comprehensive ASRHE,
citing no negative impact 71.5% (601). Majority 81.6% (686) agreed
that such education could help prevention of STIs, abortions and
teenage pregnancies, and that it should be taught by health workers
69.0% (580). Majority 76.6% (203) reported that ASRHE was not
currently being taught in their schools. Students had low knowledge
levels and misconceptions about ASRHE. ASRHE was highly
acceptable though not being emphasized; its success in school
settings requires multidisciplinary culturally sensitive approaches
amongst which health workers should be frontiers.
Abstract: The study aimed to identify the nature of autistic
talent, the manifestations of their weak central coherence, and their
sensory characteristics. The case study consisted of four talented
autistic males. Two of them in drawing, one in clay formation and
one in jigsaw puzzle. Tools of data collection were Group Embedded
Figures Test, Block Design Test, Sensory Profile Checklist Revised,
Interview forms and direct observation. Results indicated that talent
among autistics emerges in limited domain and being extraordinary
for each case. Also overlapping construction properties. Indeed, they
show three perceptual aspects of weak central coherence: The weak
in visual spatial-constructional coherence, the weak in perceptual
coherence and the weak in verbal – semantic coherence. Moreover,
the majority of the study cases used the three strategies of weak
central coherence (segmentation, obliqueness and rotation). As for
the sensory characteristics, all study cases have numbers of that
characteristics that especially emerges in the visual system.
Abstract: Aggression is a multi- factorial concept and multilevel
in nature. The Young Adolescent is being influenced by family,
school and community. This paper is aimed to determine the
following: aggression level among young adolescents, difference of
level of aggression on school and year levels and to determine the
correlates of aggression. There were 142 high school students from
two different national highs schools (Region 3 and National Capital
Region).Convenience sampling was use in this study. The following
measures were used namely: Aggression Scale, Parental Support
Fighting Scale, Positive Behavior Scale and Exposure to Violence
and Trauma questionnaire. There was no significant difference in
aggression level among different year level and schools. The
findings of the study suggested that high level of community violence
and having low parental support for non-aggressive behavior
contribute to the prediction of aggression.
Abstract: This article illustrates that how non similar culture become a cause of constant anxiety among international students in China. For that, a survey was carried out among international students of Wuhan University, China. The association among non similar culture, non familiarity of Chinese culture, self finance students and food problem is looked at through a regression line, and in the light of empirical results, a model is anticipated which elucidates these results. Some suggestions were directed at the end which will help to mitigate the anxiety among prospective students in Chinese universities.
Abstract: In this paper, we propose a new method to distinguish
between arousal and relaxation states by using multiple features
acquired from a photoplethysmogram (PPG) and support vector
machine (SVM). To induce arousal and relaxation states in subjects, 2
kinds of sound stimuli are used, and their corresponding biosignals are
obtained using the PPG sensor. Two features–pulse to pulse interval
(PPI) and pulse amplitude (PA)–are extracted from acquired PPG
data, and a nonlinear classification between arousal and relaxation is
performed using SVM.
This methodology has several advantages when compared with
previous similar studies. Firstly, we extracted 2 separate features from
PPG, i.e., PPI and PA. Secondly, in order to improve the classification
accuracy, SVM-based nonlinear classification was performed.
Thirdly, to solve classification problems caused by generalized
features of whole subjects, we defined each threshold according to
individual features.
Experimental results showed that the average classification
accuracy was 74.67%. Also, the proposed method showed the better
identification performance than the single feature based methods.
From this result, we confirmed that arousal and relaxation can be
classified using SVM and PPG features.
Abstract: Classification of electroencephalogram (EEG) signals
extracted during mental tasks is a technique that is actively pursued
for Brain Computer Interfaces (BCI) designs. In this paper, we
compared the classification performances of univariateautoregressive
(AR) and multivariate autoregressive (MAR) models
for representing EEG signals that were extracted during different
mental tasks. Multilayer Perceptron (MLP) neural network (NN)
trained by the backpropagation (BP) algorithm was used to classify
these features into the different categories representing the mental
tasks. Classification performances were also compared across
different mental task combinations and 2 sets of hidden units (HU): 2
to 10 HU in steps of 2 and 20 to 100 HU in steps of 20. Five different
mental tasks from 4 subjects were used in the experimental study and
combinations of 2 different mental tasks were studied for each
subject. Three different feature extraction methods with 6th order
were used to extract features from these EEG signals: AR
coefficients computed with Burg-s algorithm (ARBG), AR
coefficients computed with stepwise least square algorithm (ARLS)
and MAR coefficients computed with stepwise least square
algorithm. The best results were obtained with 20 to 100 HU using
ARBG. It is concluded that i) it is important to choose the suitable
mental tasks for different individuals for a successful BCI design, ii)
higher HU are more suitable and iii) ARBG is the most suitable
feature extraction method.
Abstract: Modern culture, based on disinhibition of cultural trends and on heterodirection, is promoting openmindedness attitudes towards ethnic diversity, but on the other hand also new forms of social representations of the foreigner. Social representation is situated between the psychic field and the social one; it is the representation of oneself and of the other one, hanging between social categories and individual inner world. We will produce the results of a research on the representation of the foreigner, built on the type of prejudice prevailing among middle-low or middle-high educational qualification subjects, in which prejudicial attitudes seem to descend from precise mental images of the foreigner.
Abstract: This article presents the development of a neural
network cognitive model for the classification and detection of
different frequency signals. The basic structure of the implemented
neural network was inspired on the perception process that humans
generally make in order to visually distinguish between high and low
frequency signals. It is based on the dynamic neural network concept,
with delays. A special two-layer feedforward neural net structure was
successfully implemented, trained and validated, to achieve
minimum target error. Training confirmed that this neural net
structure descents and converges to a human perception classification
solution, even when far away from the target.