Abstract: Nigeria is considered as one of the many countries in
sub-Saharan Africa with a weak economy and gross deficiencies in technology and engineering. Available data from international monitoring and regulatory organizations show that technology is pivotal to determining the economic strengths of nations all over the
world. Education is critical to technology acquisition, development,
dissemination and adaptation. Thus, this paper seeks to critically
assess and discuss issues and challenges facing technological
advancement in Nigeria, particularly in the education sector, and also
proffers solutions to resuscitate the Nigerian education system
towards achieving national technological and economic sustainability
such that Nigeria can compete favourably with other technologicallydriven
economies of the world in the not-too-distant future.
Abstract: The role of entrepreneurs in generating the economy is
very important. Thus, nurturing entrepreneurship skills among
society is very crucial and should start from the early age. One of the
methods is to teach through game such as board game. Game
provides a fun and interactive platform for players to learn and play.
Besides that as today-s world is moving towards Islamic approach in
terms of finance, banking and entertainment but Islamic based game
is still hard to find in the market especially games on
entrepreneurship. Therefore, there is a gap in this segment that can be
filled by learning entrepreneurship through game. The objective of
this paper is to develop an entrepreneurship digital-based game
entitled “Catur Bistari" that is based on Islamic business approach.
Knowledge and skill of entrepreneurship and Islamic business
approach will be learned through the tasks that are incorporated
inside the game.
Abstract: This paper examined the influence of matching
students- learning preferences with the teaching methodology
adopted, on their academic performance in an accounting course in
two types of learning environment in one university in Lebanon:
classes with PowerPoint (PPT) vs. conventional classes. Learning
preferences were either for PPT or for Conventional methodology. A
statistically significant increase in academic achievement is found in
the conventionally instructed group as compared to the group taught
with PPT. This low effectiveness of PPT might be attributed to the
learning preferences of Lebanese students. In the PPT group, better
academic performance was found among students with
learning/teaching match as compared with students with
learning/teaching mismatch. Since the majority of students display a
preference for the conventional methodology, the result might
suggest that Lebanese students- performance is not optimized by PPT
in the accounting classrooms, not because of PPT itself, but because
it is not matching the Lebanese students- learning preferences in such
a quantitative course.
Abstract: Most of the academics connect a theory of
multiculturalism with globalization and limit it by last decades of
20th century. However, Kazakh society encountered with this
problem when the Soviet-s rule emerged. As a result of repression,
the Second World War, development of virgin lands representatives
of more than 100 nationalities lives in Kazakhstan. Communist
ideology propagandized internationalism, which would defined
principles of multicultural community but a common ideology
demands a single culture. As a result multicultural society in the
USSR developed under control of Russian culture. Education in the
USSR was conducted in two departments: autochthonous and
Russian. Autochthonous education narrowed student capabilities.
Also because of soviet ideology science was conducted in Russian
Universities provided education in Russian and all science literature
were in Russian. Exceptions were humanitarian fields where Kazakh
departments were admitted. Naturally non-Kazakhs studied in
Russian departments, moreover Kazakhs preferred to study in
Russian as most do nowadays preferring English. As a result Kazakh
society consisted of Kazakhs, Kazakhs who recognized Russian as a
mother tongue and other nationalities who were also Russian
speakers. This aspect continues to distinguish particular qualities of
multicultural community in Kazakhstan.
Abstract: Educational games (EG) seem to have lots of potential due to digital games popularity and preferences of our younger generations of learners. However, most studies focus on game design and its effectiveness while little has been known about the factors that can affect users to accept or to reject EG for their learning. User acceptance research try to understand the determinants of information systems (IS) adoption among users by investigating both systems factors and users factors. Upon the lack of knowledge on acceptance factors for educational games, we seek to understand the issue. This study proposed a model of acceptance factors based on Unified Theory of Acceptance and Use of Technology (UTAUT). We use original model (performance expectancy, effort expectancy and social influence) together with two new determinants (learning opportunities and enjoyment). We will also investigate the effect of gender and gaming experience that moderate the proposed factors.
Abstract: Wikis are considered to be part of Web 2.0
technologies that potentially support collaborative learning and
writing. Wikis provide opportunities for multiple users to work on
the same document simultaneously. Most wikis have also a page for
written group discussion. Nevertheless, wikis may be used in
different ways depending on the pedagogy being used, and the
constraints imposed by the course design. This work explores
students- uses of wiki in teacher education. The analysis is based on a
taxonomy for classifying students- activities and actions carried out
on the wiki. The article also discusses the implications for using
wikis as collaborative writing tools in teacher education.
Abstract: Educating effective architect designers is an important
goal of architectural education. But what contributes to students-
performance, and to critical and creative thinking in architectural
design education? Besides teaching architecture students how to
understand logical arguments, eliminate the inadequate solutions and
focus on the correct ones, it is also crucial to teach students how to
focus on exploring ideas and the alternative solutions and seeking for
other right answers rather than one. This paper focuses on the
enhancing architectural design education and may provide
implications for enhancing teaching design.
Abstract: In the present paper, we-ll explore how social media tools provide an opportunity for new developments of the e-Learning in the context of managing personal knowledge. There will be a discussion how social media tools provide a possibility for helping knowledge workersand students to gather, organize and manage their personal information as a part of the e-learning process. At the centre of this social software driven approach to e-learning environments are the challenges of personalization and collaboration. We-ll share concepts of how organizations are using social media for e-Learning and believe that integration of these tools into traditional e-Learning is probably not a choice, but inevitability. Students- Survey of use of web technologies and social networking tools is presented. Newly developed framework for semantic blogging capable of organizing results relevant to user requirements is implemented at Varna Free University (VFU) to provide more effective navigation and search.
Abstract: The current study aims at investigating the
relationship between the learners- integrative and instrumental
motivation and English proficiency among Iranian EFL learners. The
participants in this study consisted of 128 undergraduate university
students including 64 males and 64 females, majoring in English as a
foreign language, from Shiraz Azad University. Two research
instruments were used to gather the needed data for this study: 1)
Language Proficiency Test. 2) A scale on motivation which
determines the type of the EFL learners- motivation. Correlatin
coefficient and t-test were used to analyze the collected data and the
main result was found as follows: There is a significant relationship
between the integrative motivation and instrumental motivation with
English proficiency among EFL learners of Shiraz Azad University.
Abstract: The scientific perspective, the practice area of physical education and sports activities improve power capacity in all its forms of expression, being a generator of the research topics. Today theories that strength training athletes and slow down development progress will affect the strength and flexibility are discredited. On the other hand there are sectors and / or samples whose results are sports of the way higher manifestation of power as a result of the composition of the force and velocity, being based in this respect on the systematic and continuous development of both bio-motric capacities said. Training of force for children was and is controversial. Teama de accidentări sau a stopării premature a procesului de creştere a făcut ca în trecut copiii să fie ţinuţi departe de lucrul cu diferite greutăţi.Fear of injury or premature stop the growth process in the past made the children to be kept away from working with different weights. Recent studies have shown that the risk of accidents is relatively small and the strength training can help prevent them. For example, most accidents occur at the level of athletics ligaments and tendons. From this point of view, it can be said that a progressive intervention of force training, optimal design, will help enhancing their process, such as athlete much better prepared to meet training requests and competitions. Preparation of force provides a solid basis for further phases in the highest performance.
Abstract: The purpose of this paper is to introduce an interactive online case-study library website developed in a national project. The design goal of the website is to provide interactive, enhanced, case-based and online educational resource for educators through the purpose and within the scope of a national project. The ADDIE instructional design model was used in the development of the website for interactive case-based library. This library is developed on a web-based platform, which is important in terms of manageability, accessibility, and updateability of data. Users are able to sort the displayed case-studies by their titles, dates, ratings, view counts, etc. The usability test is used and the expert opinion is taken for the evaluation of the website. This website is a tool to integrate technology into education. It is believed that this website will be beneficial for pre-service and in-service teachers in terms of their professional developments.
Abstract: Forming a legal culture among citizens is a
complicated and lengthy process, influencing all spheres of social
life. It includes promoting justice, learning rights and duties, the
introduction of juridical norms and knowledge, and also a process of
developing a system of legal acts and constitutional norms. Currently,
the evaluative and emotional influence of attempts to establish a legal
culture among the citizens of Kazakhstan is limited by real legal
practice. As a result, the values essential to a sound civil society are
absent from the consciousness of the Kazakh people who are thus, in
turn, not able to develop respect for these values. One of the
disadvantages of the modern Kazakh educational system is a
tendency to underrate the actual forces shaping the worldview of
Kazakh youths. The mass-media, which are going through a
personnel crisis, cannot provide society with the legal and political
information necessary to form the sort of legal culture required for a
true civil society.
Abstract: Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within these worlds focus on discovery and active experiences that both engage students and motivate them to explore new concepts. As educators, we need to explore these environments to determine how they can most effectively be used in our instructional practices. This paper explores the current application of virtual worlds to identify meaningful educational strategies that are being used to engage students and enhance teaching and learning.
Abstract: Educational institutions often implement policies with
the intention of influencing how learning and teaching occur.
Generally, such policies are not as effective as their makers would
like; changing the behavior of third-level teachers proves difficult.
Nevertheless, a policy instituted in 2006 at the Dublin Institute of
Technology has met with success: each newly hired faculty member
must have a post-graduate qualification in “Learning and Teaching"
or successfully complete one within the first two years of
employment. The intention is to build teachers- knowledge about
student-centered pedagogies and their capacity to implement them.
As a result of this policy (and associated programs that support it),
positive outcomes are readily apparent. Individual teachers who have
completed the programs have implemented significant change at the
course and program levels. This paper introduces the policy,
identifies outcomes in relation to existing theory, describes research
underway, and pinpoints areas where organizational learning has
occurred.
Abstract: Academic digital libraries emerged as a result of advances in computing and information systems technologies, and had been introduced in universities and to public. As results, moving in parallel with current technology in learning and researching environment indeed offers myriad of advantages especially to students and academicians, as well as researchers. This is due to dramatic changes in learning environment through the use of digital library system which giving spectacular impact on these societies- way of performing their study/research. This paper presents a survey of current criteria for evaluating academic digital libraries- performance. The goal is to discuss criteria being applied so far for academic digital libraries evaluation in the context of user-centered design. Although this paper does not comprehensively take into account all previous researches in evaluating academic digital libraries but at least it can be a guide in understanding the evaluation criteria being widely applied.
Abstract: The enormous amount of solid waste generated poses
huge problems in waste management. It is therefore important to
gauge the awareness of the public with regards to waste management.
In this study, an instrument was developed to measure the beliefs,
attitudes and practices about waste management of school children as
an indication of their waste management awareness. This instrument
has showed that a positive awareness towards waste management
refers mainly to attitudes. However it is not easy for people to
practice waste management as a reflection of their awareness.
Abstract: Concerns about low levels of children-s physical activity and motor skill development, prompted the Ministry of Education to trial a physical activity pilot project (PAPP) in 16 New Zealand primary schools. The project comprised professional development and training in physical education for lead teachers and introduced four physical activity coordinators to liaise with and increase physical activity opportunities in the pilot schools. A survey of generalist teachers (128 baseline, 155 post-intervention) from these schools looked at timetabled physical activity sessions and issues related to teaching physical education. The authors calculated means and standard deviations of data relating to timetabled PE sessions and used a one-way analysis of variance to determine significant differences. Results indicated time devoted to physical activity related subjects significantly increased over the course of the intervention. Teacher-s reported improved confidence and competence, which resulted in an improvement in quality physical education delivered more often.
Abstract: In this study we present our developed formative
assessment tool for students' assignments. The tool enables lecturers
to define assignments for the course and assign each problem in each
assignment a list of criteria and weights by which the students' work
is evaluated. During assessment, the lecturers feed the scores for each
criterion with justifications. When the scores of the current
assignment are completely fed in, the tool automatically generates
reports for both students and lecturers. The students receive a report
by email including detailed description of their assessed work, their
relative score and their progress across the criteria along the course
timeline. This information is presented via charts generated
automatically by the tool based on the scores fed in. The lecturers
receive a report that includes summative (e.g., averages, standard
deviations) and detailed (e.g., histogram) data of the current
assignment. This information enables the lecturers to follow the class
achievements and adjust the learning process accordingly. The tool
was examined on two pilot groups of college students that study a
course in (1) Object-Oriented Programming (2) Plane Geometry.
Results reveal that most of the students were satisfied with the
assessment process and the reports produced by the tool. The
lecturers who used the tool were also satisfied with the reports and
their contribution to the learning process.
Abstract: As networking has become popular, Web-learning
tends to be a trend while designing a tool. Moreover, five-axis
machining has been widely used in industry recently; however, it has
potential axial table colliding problems. Thus this paper aims at
proposing an efficient web-learning collision detection tool on
five-axis machining. However, collision detection consumes heavy
resource that few devices can support, thus this research uses a
systematic approach based on web knowledge to detect collision. The
methodologies include the kinematics analyses for five-axis motions,
separating axis method for collision detection, and computer
simulation for verification. The machine structure is modeled as STL
format in CAD software. The input to the detection system is the
g-code part program, which describes the tool motions to produce the
part surface. This research produced a simulation program with C
programming language and demonstrated a five-axis machining
example with collision detection on web site. The system simulates the
five-axis CNC motion for tool trajectory and detects for any collisions
according to the input g-codes and also supports high-performance
web service benefiting from C. The result shows that our method
improves 4.5 time of computational efficiency, comparing to the
conventional detection method.
Abstract: The scope of this research was to study the relation between the facial expressions of three lecturers in a real academic lecture theatre and the reactions of the students to those expressions. The first experiment aimed to investigate the effectiveness of a virtual lecturer-s expressions on the students- learning outcome in a virtual pedagogical environment. The second experiment studied the effectiveness of a single facial expression, i.e. the smile, on the students- performance. Both experiments involved virtual lectures, with virtual lecturers teaching real students. The results suggest that the students performed better by 86%, in the lectures where the lecturer performed facial expressions compared to the results of the lectures that did not use facial expressions. However, when simple or basic information was used, the facial expressions of the virtual lecturer had no substantial effect on the students- learning outcome. Finally, the appropriate use of smiles increased the interest of the students and consequently their performance.