Abstract: The colors of the human skin represent a special
category of colors, because they are distinctive from the colors of
other natural objects. This category is found as a cluster in color
spaces, and the skin color variations between people are mostly due
to differences in the intensity. Besides, the face detection based on
skin color detection is a faster method as compared to other
techniques. In this work, we present a system to track faces by
carrying out skin color detection in four different color spaces: HSI,
YCbCr, YES and RGB. Once some skin color regions have been
detected for each color space, we label each and get some
characteristics such as size and position. We are supposing that a face
is located in one the detected regions. Next, we compare and employ
a polling strategy between labeled regions to determine the final
region where the face effectively has been detected and located.
Abstract: When reconstructing a scenario, it is necessary to
know the structure of the elements present on the scene to have an
interpretation. In this work we link 3D scenes reconstruction to
evolutionary algorithms through the vision stereo theory. We
consider vision stereo as a method that provides the reconstruction of
a scene using only a couple of images of the scene and performing
some computation. Through several images of a scene, captured from
different positions, vision stereo can give us an idea about the threedimensional
characteristics of the world. Vision stereo usually
requires of two cameras, making an analogy to the mammalian vision
system. In this work we employ only a camera, which is translated
along a path, capturing images every certain distance. As we can not
perform all computations required for an exhaustive reconstruction,
we employ an evolutionary algorithm to partially reconstruct the
scene in real time. The algorithm employed is the fly algorithm,
which employ “flies" to reconstruct the principal characteristics of
the world following certain evolutionary rules.