Abstract: Mixed Reality (MR) is one of the newest technologies
explored in education. It promises the potential to promote teaching
and learning and making learners- experience more “engaging".
However, there still lack of research on designing a virtual learning
environment using MR technology. In this paper, we describe the
Mixed Reality technology, the characteristics of situated learning as
instructional design for virtual environment using mixed reality
technology. We also explain a case study that implemented those
design and also the system overview.
Abstract: This study aims to conduct a preliminary investigation to determine the topic to be focused in developing Virtual Laboratory For Biology (VLab-Bio). Samples involved in answering the questionnaire are form five students (equivalent to A-Level) and biology teachers. Time and economical resources for the setting up and construction of scientific laboratories can be solved with the adaptation of virtual laboratories as an educational tool. Thus, it is hoped that the proposed virtual laboratory will help students to learn the abstract concepts in biology. Findings show that the difficult topic chosen is Cell Division and the learning objective to be focused in developing the virtual lab is “Describe the application of knowledge on mitosis in cloning".
Abstract: Nowadays, web-based technologies influence in
people-s daily life such as in education, business and others.
Therefore, many web developers are too eager to develop their web
applications with fully animation graphics and forgetting its
accessibility to its users. Their purpose is to make their web
applications look impressive. Thus, this paper would highlight on the
usability and accessibility of a voice recognition browser as a tool to
facilitate the visually impaired and blind learners in accessing virtual
learning environment. More specifically, the objectives of the study
are (i) to explore the challenges faced by the visually impaired
learners in accessing virtual learning environment (ii) to determine
the suitable guidelines for developing a voice recognition browser
that is accessible to the visually impaired. Furthermore, this study
was prepared based on an observation conducted with the Malaysian
visually impaired learners. Finally, the result of this study would
underline on the development of an accessible voice recognition
browser for the visually impaired.
Abstract: This paper outlines the research conducted to propose na framework of 'Knowledge Society' (KS) in the Malaysian context.
It is important to highlight that the emergence of KS is a result of the rapid growth in knowledge and information. However, the discussion
of KS should not only be limited to the importance of knowledge, but a holistic KS is also determined by other imperative dimensions. This
article discusses the results of a study conducted previously in Malaysia in order to identify the essential dimensions of KS, and
consequently propose a KS framework in the Malaysian context.
Two methods were employed, namely the Delphi technique and semi-structured interviews. The modified Delphi involved five
rounds with ten experts, while the interviews were conducted with two prominent figures in Malaysia. The results support the proposed
framework which contains seven major dimensions in order for Malaysia to become a KS in the future. The dimensions which are
crucial for a holistic Malaysian KS are human capital, spirituality, economy, social, institutional, sustainability, and driven by the ICT.