Abstract: Joining of 1mm thick aluminum 6061 to titanium TC4
was conducted using Bypass-current MIG welding-brazed, and stable
welding process and good bead appearance were obtained. The Joint
profile and microstructure of Ti/Al joints were observed by optical
microscopy and SEM and then the structure of the interfacial reaction
layers were analyzed in details. It was found that the intermetallic
compound layer at the interfacial top is in the form of columnar
crystal, which is in short and dense state. A mount of AlTi were
observed at the interfacial layer near the Ti base metal while
intermetallic compound like Al3Ti, TiSi3 were formed near the Al base
metal, and the Al11Ti5 transition phase was found in the center of the
interface layer due to the uneven distribution inside the weld pool
during the welding process. Tensile test results show that the average
tensile strength of joints is up to 182.6 MPa, which reaches about
97.6% of aluminum base metal. Fracture is prone to occur in the base
metal with a certain amount of necking.
Abstract: There has been a growing interest in implementing humanoid avatars in networked virtual environment. However, most existing avatar communication systems do not take avatars- social backgrounds into consideration. This paper proposes a novel humanoid avatar animation system to represent personalities and facial emotions of avatars based on culture, profession, mood, age, taste, and so forth. We extract semantic keywords from the input text through natural language processing, and then the animations of personalized avatars are retrieved and displayed according to the order of the keywords. Our primary work is focused on giving avatars runtime instruction from multiple natural languages. Experiments with Chinese, Japanese and English input based on the prototype show that interactive avatar animations can be displayed in real time and be made available online. This system provides a more natural and interesting means of human communication, and therefore is expected to be used for cross-cultural communication, multiuser online games, and other entertainment applications.
Abstract: Speckle phenomena results from when coherent
radiation is reflected from a rough surface. Characterizing the speckle
strongly depends on the measurement condition and experimental
setup. In this paper we report the experimental results produced with
different parameters in the setup. We investigated the factors which
affects the speckle contrast, such as, F-number, gamma value and
exposure time of the camera, rather than geometric factors like the
distance between the projector lens to the screen, the viewing distance,
etc. The measurement results show that the speckle contrast decreases
by decreasing F-number, by increasing gamma value, and slightly
affects by exposure time of the camera and the gain value of the
camera.