Abstract: The study is the way to identify the problems that
occur in organizing short course’s lifelong learning in the information
and communication technology (ICT) education which are faced by
the lecturer and staff at the Mara Skill Institute and Industrial
Training Institute in Pahang Malaysia. The important aspects of these
issues are classified to five which are selecting the courses
administrative. Fifty lecturers and staff were selected as a respondent.
The sample is selected by using the non-random sampling method
purpose sampling. The questionnaire is used as a research instrument
and divided into five main parts. All the data that gain from the
questionnaire are analyzed by using the SPSS in term of mean,
standard deviation and percentage. The findings showed, there are the
problems occur in organizing the short course for lifelong learning in
ICT education.
Abstract: Autism Spectrum Disorder (ASD) is a pervasive developmental disorder which affects individuals with varying degrees of impairment. Currently, there has been ample research done in serious game for autism children. Although serious games are traditionally associated with software developments, developing them in the autism field involves studying the associated technology and paying attention to aspects related to interaction with the game. Serious Games for autism cover matters related to education, therapy for communication, psychomotor treatment and social behavior enhancement. In this paper, a systematic review sets out the lines of development and research currently being conducted into serious games which pursue some form of benefit in the field of autism. This paper includes a literature review of relevant serious game developments since in year 2007 and examines new trends.