Abstract: There is a continuous large number of crashes involving pedestrians in Nevada despite the numerous safety mechanisms currently used at roadway crossings. Hence, additional as well as more effective mechanisms are required to reduce crashes in Las Vegas, in particular, and Nevada in general. A potential mechanism to reduce conflicts between pedestrians and vehicles is a High-intensity Activated crossWalK (HAWK) signal. This study evaluates the effects of such signals at a particular site in Las Vegas. Video data were collected using two cameras, facing the eastbound and westbound traffic. One week of video data before and after the deployment of the signal were collected to capture the behavior of both pedestrians and drivers. T-test analyses of pedestrian waiting time at the curb, curb-to-curb crossing time, total crossing time, jaywalking events, and near-crash events show that the HAWK system provides significant benefits.
Abstract: For more efficient and fast video summarization, this paper presents a surveillance video summarization method. The presented method works to improve video summarization technique. This method depends on temporal differencing to extract most important data from large video stream. This method uses histogram differencing and Sum Conditional Variance which is robust against to illumination variations in order to extract motion objects. The experimental results showed that the presented method gives better output compared with temporal differencing based summarization techniques.
Abstract: In this paper, we present a video based smoke detection
algorithm based on TVL1 optical flow estimation. The main part
of the algorithm is an accumulating system for motion angles and
upward motion speed of the flow field. We optimized the usage of
TVL1 flow estimation for the detection of smoke with very low smoke
density. Therefore, we use adapted flow parameters and estimate the
flow field on difference images. We show in theory and in evaluation
that this improves the performance of smoke detection significantly.
We evaluate the smoke algorithm using videos with different smoke
densities and different backgrounds. We show that smoke detection
is very reliable in varying scenarios. Further we verify that our
algorithm is very robust towards crowded scenes disturbance videos.
Abstract: This paper presents a self-sustaining mobile system for
counting and classification of vehicles through processing video. It
proposes a counting and classification algorithm divided in four steps
that can be executed multiple times in parallel in a SBC (Single
Board Computer), like the Raspberry Pi 2, in such a way that it
can be implemented in real time. The first step of the proposed
algorithm limits the zone of the image that it will be processed.
The second step performs the detection of the mobile objects using
a BGS (Background Subtraction) algorithm based on the GMM
(Gaussian Mixture Model), as well as a shadow removal algorithm
using physical-based features, followed by morphological operations.
In the first step the vehicle detection will be performed by using
edge detection algorithms and the vehicle following through Kalman
filters. The last step of the proposed algorithm registers the vehicle
passing and performs their classification according to their areas.
An auto-sustainable system is proposed, powered by batteries and
photovoltaic solar panels, and the data transmission is done through
GPRS (General Packet Radio Service)eliminating the need of using
external cable, which will facilitate it deployment and translation to
any location where it could operate. The self-sustaining trailer will
allow the counting and classification of vehicles in specific zones
with difficult access.
Abstract: The motivation of image compression technique is to reduce the irrelevance and redundancy of the image data in order to store or pass data in an efficient way from one place to another place. There are several types of compression methods available. Without the help of compression technique, the file size is knowingly larger, usually several megabytes, but by doing the compression technique, it is possible to reduce file size up to 10% as of the original without noticeable loss in quality. Image compression can be lossless or lossy. The compression technique can be applied to images, audio, video and text data. This research work mainly concentrates on methods of encoding, DCT, compression methods, security, etc. Different methodologies and network simulations have been analyzed here. Various methods of compression methodologies and its performance metrics has been investigated and presented in a table manner.
Abstract: Fire-related incidents account for extensive loss of life and
material damage. Quick and reliable detection of occurring fires has high
real world implications. Whereas a major research focus lies on the detection
of outdoor fires, indoor camera-based fire detection is still an open issue.
Cameras in combination with computer vision helps to detect flames and
smoke more quickly than conventional fire detectors. In this work, we present
a computer vision-based smoke detection algorithm based on contrast changes
and a multi-step classification. This work accelerates computer vision-based
fire detection considerably in comparison with classical indoor-fire detection.
Abstract: The following paper describes the video database tool used by the Fédération Internationale de Football Association (FIFA) as part of the research project developed in collaboration with the Carlos III University of Madrid. The database project began in 2012, with the aim of creating an educational tool for the training of instructors, referees and assistant referees, and it has been used in all FUTURO III courses since 2013. The platform now contains 3,135 video clips of different match situations from FIFA competitions. It has 1,835 users (FIFA instructors, referees and assistant referees). In this work, the main features of the database are described, such as the use of a search tool and the creation of multimedia presentations and video quizzes. The database has been developed in MySQL, ActionScript, Ruby on Rails and HTML. This tool has been rated by users as "very good" in all courses, which prompt us to introduce it as an ideal tool for any other sport that requires the use of video analysis.
Abstract: Gestures play a major role in comprehension and
memory recall due to the fact that aid the efficient channel of
the meaning and support listeners’ comprehension and memory. In
the present study, the assistance of two kinds of gestures (iconic
and beat gestures) is tested in regards to memory and recall. The
hypothesis investigated here is whether or not iconic and beat gestures
provide assistance in memory and recall in Greek and in Greek
speakers’ second language. Two groups of participants were formed,
one comprising Greeks that reside in Athens and one with Greeks
that reside in Copenhagen. Three kinds of stimuli were used: A video
with words accompanied with iconic gestures, a video with words
accompanied with beat gestures and a video with words alone. The
languages used are Greek and English. The words in the English
videos were spoken by a native English speaker and by a Greek
speaker talking English. The reason for this is that when it comes to
beat gestures that serve a meta-cognitive function and are generated
according to the intonation of a language, prosody plays a major
role. Thus, participants that have different influences in prosody may
generate different results from rhythmic gestures. Memory recall was
assessed by asking the participants to try to remember as many
words as they could after viewing each video. Results show that
iconic gestures provide significant assistance in memory and recall
in Greek and in English whether they are produced by a native or
a second language speaker. In the case of beat gestures though, the
findings indicate that beat gestures may not play such a significant
role in Greek language. As far as intonation is concerned, a significant
difference was not found in the case of beat gestures produced by a
native English speaker and by a Greek speaker talking English.
Abstract: Human action is recognized directly from the video sequences. The objective of this work is to recognize various human actions like run, jump, walk etc. Human action recognition requires some prior knowledge about actions namely, the motion estimation, foreground and background estimation. Region of interest (ROI) is extracted to identify the human in the frame. Then, optical flow technique is used to extract the motion vectors. Using the extracted features similarity measure based classification is done to recognize the action. From experimentations upon the Weizmann database, it is found that the proposed method offers a high accuracy.
Abstract: This study describes undergraduate casual-leisure information behaviors relevant to online videos. Diaries and in-depth interviews were used to collect data. Twenty-four undergraduates participated in this study (9 men, 15 women; all were aged 18–22 years). This study presents a model of casual-leisure information behaviors and contributes new insights into user experience in casual-leisure settings, such as online video programs, with implications for other information domains.
Abstract: Intelligent Transportation System (ITS) is the application of technology for developing a user–friendly transportation system for urban areas in developing countries. The goal of urban corridor management using ITS in road transport is to achieve improvements in mobility, safety, and the productivity of the transportation system within the available facilities through the integrated application of advanced monitoring, communications, computer, display, and control process technologies, both in the vehicle and on the road. This paper attempts to present the past studies regarding several ITS available that have been successfully deployed in urban corridors of India and abroad, and to know about the current scenario and the methodology considered for planning, design, and operation of Traffic Management Systems. This paper also presents the endeavor that was made to interpret and figure out the performance of the 27.4 Km long study corridor having eight intersections and four flyovers. The corridor consisting of 6 lanes as well as 8 lanes divided road network. Two categories of data were collected on February 2016 such as traffic data (traffic volume, spot speed, delay) and road characteristics data (no. of lanes, lane width, bus stops, mid-block sections, intersections, flyovers). The instruments used for collecting the data were video camera, radar gun, mobile GPS and stopwatch. From analysis, the performance interpretations incorporated were identification of peak hours and off peak hours, congestion and level of service (LOS) at mid blocks, delay followed by the plotting speed contours and recommending urban corridor management strategies. From the analysis, it is found that ITS based urban corridor management strategies will be useful to reduce congestion, fuel consumption and pollution so as to provide comfort and efficiency to the users. The paper presented urban corridor management strategies based on sensors incorporated in both vehicles and on the roads.
Abstract: We try to identify the role of various aspects of parenting style in the phenomenon of videogame playing addiction. Relevant self-report questionnaires were part of a wider set of methods focused on the constructs related to videogame playing. The battery of methods was administered in school settings in paper and pencil form. The research sample consisted of 333 (166 males, 167 females) elementary and high school students at the age between 10 and 19 years (m=14.98, sd=1.77). Using stepwise regression analysis, we assessed the influence of demographic variables (gender and age) and parenting styles. Age and gender together explained 26.3% of game addiction variance (F(2,330)=58.81, p
Abstract: The presented study focuses on relations between violent videogames playing and various types of antisocial behavior, namely bullying (verbal, indirect, and physical), physical aggression and delinquency. Relevant relationships were also examined with respect to gender. Violent videogames exposure (VGV) was measured by respondents’ most favored games and self-evaluation of its level of violence and frequency of playing. Antisocial behaviors were assessed by self-report questionnaires. The research sample consisted of 333 (166 males, 167 females) primary and secondary school students at the age between 10 and 19 years (m=14.98, sd=1.77). It was found that violent videogames playing is associated with physical aggression (rho=0.288, 95% CI [0.169;0.400]) and bullying (rho=0.369, 95% CI [0.254;0.476]). By means of gender, these relations were slightly weaker in males (VGV - physical aggression: rho=0.104, 95% CI [-0.061;0.264], VGV – bullying: rho=.200, 95% CI [0.032;0.356]) than in females (VGV - physical aggression: rho=0.257, 95% CI [0.089;0.411], VGV – bullying: rho=0.279, 95% CI [0.110;0.432]).
Abstract: This paper explores efficient ways to implement various
media-updating features like news aggregation, video conversion,
and bulk email handling. All of these jobs share the property
that they are periodic in nature, and they all benefit from being
handled in a distributed fashion. The data for these jobs also often
comes from a social or collaborative source. We isolate the class of
periodic, one round map reduce jobs as a useful setting to describe
and handle media updating tasks. As such tasks are simpler than
general map reduce jobs, programming them in a general map
reduce platform could easily become tedious. This paper presents
a MediaUpdater module of the Yioop Open Source Search Engine
Web Portal designed to handle such jobs via an extension of a
PHP class. We describe how to implement various media-updating
tasks in our system as well as experiments carried out using these
implementations on an Amazon Web Services cluster.
Abstract: 3D model-based vehicle matching provides a new way
for vehicle recognition, localization and tracking. Its key is to
construct an evaluation function, also called fitness function, to
measure the degree of vehicle matching. The existing fitness functions
often poorly perform when the clutter and occlusion exist in traffic
scenarios. In this paper, we present a practical and efficient fitness
function. Unlike the existing evaluation functions, the proposed
fitness function is to study the vehicle matching problem from
both local and global perspectives, which exploits the pixel gradient
information as well as the silhouette information. In view of the
discrepancy between 3D vehicle model and real vehicle, a weighting
strategy is introduced to differently treat the fitting of the model’s
wireframes. Additionally, a normalization operation for the model’s
projection is performed to improve the accuracy of the matching.
Experimental results on real traffic videos reveal that the proposed
fitness function is efficient and robust to the cluttered background
and partial occlusion.
Abstract: Over the last years, the demand for high bandwidth services, such as live (IPTV Service) and on-demand video streaming, steadily and rapidly increased. It has been predicted that video traffic (IPTV, VoD, and WEB TV) will account more than 90% of global Internet Protocol traffic that will cross the globe in 2016. Consequently, the importance and consideration on requirements and challenges of service providers faced today in supporting user’s requests for entertainment video across the various IPTV services through virtualization over Software Defined Networks (SDN), is tremendous in the highest stage of attention. What is necessarily required, is to deliver optimized live and on-demand services like Internet Protocol Service (IPTV Service) with low cost and good quality by strictly fulfill the essential requirements of Clients and ISP’s (Internet Service Provider’s) in the same time. The aim of this study is to present an overview of the important requirements and challenges of IPTV service with two network trends on solving challenges through virtualization (SDN and Network Function Virtualization). This paper provides an overview of researches published in the last five years.
Abstract: Regarding heavy video game players for boys and super online chat lovers for girls as a symbolic phrase in the current adolescent culture, this project of data analysis verifies the displacement effect on deteriorating mathematics performance. To evaluate correlation or regression coefficients between a factor of playing video games or chatting online and mathematics performance compared with other factors, we use multivariate analysis technique and take gender difference into account. We find the most important reason for the negative sign of the displacement effect on mathematics performance due to students’ poor academic background. Statistical analysis methods in this project could be applied to study internet users’ academic performance from the high school education to the college education.
Abstract: Blood cell analysis plays a significant role in the diagnosis of human health. As an alternative to the traditional technique conducted by laboratory technicians, this paper presents an automatic white blood cell (leukocyte) detection system using Image Stitching and Color Overlapping Windows. The advantage of this method is to present a detection technique of white blood cells that are robust to imperfect shapes of blood cells with various image qualities. The input for this application is images from a microscope-slide translation video. The preprocessing stage is performed by stitching the input images. First, the overlapping parts of the images are determined, then stitching and blending processes of two input images are performed. Next, the Color Overlapping Windows is performed for white blood cell detection which consists of color filtering, window candidate checking, window marking, finds window overlaps, and window cropping processes. Experimental results show that this method could achieve an average of 82.12% detection accuracy of the leukocyte images.
Abstract: The problem of emotion recognition is a challenging problem. It is still an open problem from the aspect of both intelligent systems and psychology. In this paper, both voice features and facial features are used for building an emotion recognition system. A Support Vector Machine classifiers are built by using raw data from video recordings. In this paper, the results obtained for the emotion recognition are given, and a discussion about the validity and the expressiveness of different emotions is presented. A comparison between the classifiers build from facial data only, voice data only and from the combination of both data is made here. The need for a better combination of the information from facial expression and voice data is argued.
Abstract: Real Time Video Tracking is a challenging task for computing professionals. The performance of video tracking techniques is greatly affected by background detection and elimination process. Local regions of the image frame contain vital information of background and foreground. However, pixel-level processing of local regions consumes a good amount of computational time and memory space by traditional approaches. In our approach we have explored the concurrent computational ability of General Purpose Graphic Processing Units (GPGPU) to address this problem. The Gaussian Mixture Model (GMM) with adaptive weighted kernels is used for detecting the background. The weights of the kernel are influenced by local regions and are updated by inter-frame variations of these corresponding regions. The proposed system has been tested with GPU devices such as GeForce GTX 280, GeForce GTX 280 and Quadro K2000. The results are encouraging with maximum speed up 10X compared to sequential approach.