Abstract: In the visual servoing systems, the data obtained by
Visionary is used for controlling robots. In this project, at first the
simulator which was proposed for simulating the performance of a
6R robot before, was examined in terms of software and test, and in
the proposed simulator, existing defects were obviated. In the first
version of simulation, the robot was directed toward the target object only in a Position-based method using two cameras in the
environment. In the new version of the software, three cameras were used simultaneously. The camera which is installed as eye-inhand on the end-effector of the robot is used for visual servoing in a
Feature-based method. The target object is recognized according to
its characteristics and the robot is directed toward the object in compliance with an algorithm similar to the function of human-s
eyes. Then, the function and accuracy of the operation of the robot are examined through Position-based visual servoing method using
two cameras installed as eye-to-hand in the environment. Finally, the obtained results are tested under ANSI-RIA R15.05-2 standard.
Abstract: SEMG (Surface Electromyogram) is one of the
bio-signals and is generated from the muscle. And there are many
research results that use forearm EMG to detect hand motions. In this
paper, we will talk about our developed the robot hand system that can
control grasping power by SEMG. In our system, we suppose that
muscle power is proportional to the amplitude of SEMG. The power is
estimated and the grip power of a robot hand is able to be controlled
using estimated muscle power in our system. In addition, to perform a
more precise control can be considered to build a closed loop feedback
system as an object to a subject to pressure from the edge of hand. Our
objectives of this study are the development of a method that makes
perfect detection of the hand grip force possible using SEMG patterns,
and applying this method to the man-machine interface.
Abstract: The use of machine vision to inspect the outcome of
surgical tasks is investigated, with the aim of incorporating this
approach in robotic surgery systems. Machine vision is a non-contact
form of inspection i.e. no part of the vision system is in direct contact
with the patient, and is therefore well suited for surgery where
sterility is an important consideration,. As a proof-of-concept, three
primary surgical tasks for a common neurosurgical procedure were
inspected using machine vision. Experiments were performed on
cadaveric pig heads to simulate the two possible outcomes i.e.
satisfactory or unsatisfactory, for tasks involved in making a burr
hole, namely incision, retraction, and drilling. We identify low level
image features to distinguish the two outcomes, as well as report on
results that validate our proposed approach. The potential of using
machine vision in a surgical environment, and the challenges that
must be addressed, are identified and discussed.
Abstract: Soccer simulation is an effort to motivate researchers and practitioners to do artificial and robotic intelligence research; and at the same time put into practice and test the results. Many researchers and practitioners throughout the world are continuously working to polish their ideas and improve their implemented systems. At the same time, new groups are forming and they bring bright new thoughts to the field. The research includes designing and executing robotic soccer simulation algorithms. In our research, a soccer simulation player is considered to be an intelligent agent that is capable of receiving information from the environment, analyze it and to choose the best action from a set of possible ones, for its next move. We concentrate on developing a two-phase method for the soccer player agent to choose its best next move. The method is then implemented into our software system called Nexus simulation team of Ferdowsi University. This system is based on TsinghuAeolus[1] team that was the champion of the world RoboCup soccer simulation contest in 2001 and 2002.
Abstract: This paper presents a recognition system for isolated
words like robot commands. It’s carried out by Time Delay Neural
Networks; TDNN. To teleoperate a robot for specific tasks as turn,
close, etc… In industrial environment and taking into account the
noise coming from the machine. The choice of TDNN is based on its
generalization in terms of accuracy, in more it acts as a filter that
allows the passage of certain desirable frequency characteristics of
speech; the goal is to determine the parameters of this filter for
making an adaptable system to the variability of speech signal and to
noise especially, for this the back propagation technique was used in
learning phase. The approach was applied on commands pronounced
in two languages separately: The French and Arabic. The results for
two test bases of 300 spoken words for each one are 87%, 97.6% in
neutral environment and 77.67%, 92.67% when the white Gaussian
noisy was added with a SNR of 35 dB.
Abstract: Evolutionary robotics is concerned with the design of
intelligent systems with life-like properties by means of simulated
evolution. Approaches in evolutionary robotics can be categorized
according to the control structures that represent the behavior and the
parameters of the controller that undergo adaptation. The basic idea
is to automatically synthesize behaviors that enable the robot to
perform useful tasks in complex environments. The evolutionary
algorithm searches through the space of parameterized controllers
that map sensory perceptions to control actions, thus realizing a
specific robotic behavior. Further, the evolutionary algorithm
maintains and improves a population of candidate behaviors by
means of selection, recombination and mutation. A fitness function
evaluates the performance of the resulting behavior according to the
robot-s task or mission. In this paper, the focus is in the use of
genetic algorithms to solve a multi-objective optimization problem
representing robot behaviors; in particular, the A-Compander Law is
employed in selecting the weight of each objective during the
optimization process. Results using an adaptive fitness function show
that this approach can efficiently react to complex tasks under
variable environments.
Abstract: A wireless power transfer system can attribute to the
fields in robot, aviation and space in which lightening the weight of
device and improving the movement play an important role. A
wireless power transfer system was investigated to overcome the
inconvenience of using power cable. Especially a wireless power
transfer technology is important element for mobile robots. We
proposed the wireless power transfer system of the half-bridge
resonant converter with the frequency tracking and optimized
power transfer control unit. And the possibility of the application
and development system was verified through the experiment with
LED loads.
Abstract: This paper proposes a location-aware system for
household robots which allows users to paste predefined paper tags at
different locations according to users- comprehension of the house. In this system a household robot may be aware of its location and the
attributes thereof by visually recognizing the tags when the robot is moving. This paper also presents a novel user interface to define a
moving path of the robot, which allows users to draw the path in the air
with a finger so as to generate commands for following motions.
Abstract: A novel biologically inspired controller for the autonomous
navigation of a mobile robot in an evasion task is
proposed. The controller takes advantage of the environment by
calculating a measure of danger and subsequently choosing the
parameters of a reinforcement learning based decision process.
Two different reinforcement learning algorithms were used: Qlearning
and Sarsa (λ). Simulations show that selecting dynamic
parameters reduce the time while executing the decision making
process, so the robot can obtain a policy to succeed in an escaping
task in a realistic time.
Abstract: This paper describes a prototype aircraft that can fly
slowly, safely and transmit wireless video for tasks like reconnaissance,
surveillance and target acquisition. The aircraft is designed to
fly in closed quarters like forests, buildings, caves and tunnels which
are often spacious but GPS reception is poor. Envisioned is that a
small, safe and slow flying vehicle can assist in performing dull,
dangerous and dirty tasks like disaster mitigation, search-and-rescue
and structural damage assessment.
Abstract: Space exploration is a highly visible endeavour of
humankind to seek profound answers to questions about the origins
of our solar system, whether life exists beyond Earth, and how we
could live on other worlds. Different platforms have been utilized in
planetary exploration missions, such as orbiters, landers, rovers, and
penetrators.
Having low mass, good mechanical contact with the surface,
ability to acquire high quality scientific subsurface data, and ability to
be deployed in areas that may not be conducive to landers or rovers,
Penetrators provide an alternative and complimentary solution that
makes possible scientific exploration of hardly accessible sites (icy
areas, gully sites, highlands etc.).
The Canadian Space Agency (CSA) has put space exploration as
one of the pillars of its space program, and established ExCo program
to prepare Canada for future international planetary exploration.
ExCo sets surface mobility as its focus and priority, and invests
mainly in the development of rovers because of Canada's niche space
robotics technology. Meanwhile, CSA is also investigating how
micro-penetrators can help Canada to fulfill its scientific objectives
for planetary exploration.
This paper presents a review of the micro-penetrator technologies,
past missions, and lessons learned. It gives a detailed analysis of the
technical challenges of micro-penetrators, such as high impact
survivability, high precision guidance navigation and control, thermal
protection, communications, and etc. Then, a Canadian perspective of
a possible micro-penetrator mission is given, including Canadian
scientific objectives and priorities, potential instruments, and flight
opportunities.
Abstract: This paper describes new computer vision algorithms
that have been developed to track moving objects as part of a
long-term study into the design of (semi-)autonomous vehicles. We
present the results of a study to exploit variable kernels for tracking in
video sequences. The basis of our work is the mean shift
object-tracking algorithm; for a moving target, it is usual to define a
rectangular target window in an initial frame, and then process the data
within that window to separate the tracked object from the background
by the mean shift segmentation algorithm. Rather than use the
standard, Epanechnikov kernel, we have used a kernel weighted by the
Chamfer distance transform to improve the accuracy of target
representation and localization, minimising the distance between the
two distributions in RGB color space using the Bhattacharyya
coefficient. Experimental results show the improved tracking
capability and versatility of the algorithm in comparison with results
using the standard kernel. These algorithms are incorporated as part of
a robot test-bed architecture which has been used to demonstrate their
effectiveness.
Abstract: In this paper, a multi-agent robot system is presented. The system consists of four robots. The developed robots are able to automatically enter and patrol a harmful environment, such as the building infected with virus or the factory with leaking hazardous gas. Further, every robot is able to perform obstacle avoidance and search for the victims. Several operation modes are designed: remote control, obstacle avoidance, automatic searching, and so on.
Abstract: This paper presented the technique of robot control by event-related potentials (ERPs) of brain waves. Based on the proposed technique, severe physical disabilities can free browse outside world. A specific component of ERPs, N2P3, was found and used to control the movement of robot and the view of camera on the designed brain-computer interface (BCI). Users only required watching the stimuli of attended button on the BCI, the evoked potentials of brain waves of the target button, N2P3, had the greatest amplitude among all control buttons. An experimental scene had been constructed that the robot required walking to a specific position and move the view of camera to see the instruction of the mission, and then completed the task. Twelve volunteers participated in this experiment, and experimental results showed that the correct rate of BCI control achieved 80% and the average of execution time was 353 seconds for completing the mission. Four main contributions included in this research: (1) find an efficient component of ERPs, N2P3, for BCI control, (2) embed robot's viewpoint image into user interface for robot control, (3) design an experimental scene and conduct the experiment, and (4) evaluate the performance of the proposed system for assessing the practicability.
Abstract: The work reported in this paper proposes
Swarm-Array computing, a novel technique inspired by swarm
robotics, and built on the foundations of autonomic and parallel
computing. The approach aims to apply autonomic computing
constructs to parallel computing systems and in effect achieve the
self-ware objectives that describe self-managing systems. The
constitution of swarm-array computing comprising four constituents,
namely the computing system, the problem/task, the swarm and the
landscape is considered. Approaches that bind these constituents
together are proposed. Space applications employing FPGAs are
identified as a potential area for applying swarm-array computing for
building reliable systems. The feasibility of a proposed approach is
validated on the SeSAm multi-agent simulator and landscapes are
generated using the MATLAB toolkit.
Abstract: In this paper, we propose a solution to the motion
control problem of a 2-link revolute manipulator arm. We require the
end-effector of the arm to move safely to its designated target in a
priori known workspace cluttered with fixed circular obstacles of
arbitrary position and sizes. Firstly a unique velocity algorithm is
used to move the end-effector to its target. Secondly, for obstacle
avoidance a turning angle is designed, which when incorporated into
the control laws ensures that the entire robot arm avoids any number
of fixed obstacles along its path enroute the target. The control laws
proposed in this paper also ensure that the equilibrium point of the
system is asymptotically stable. Computer simulations of the
proposed technique are presented.
Abstract: There have been many games developing simulation
of soccer games. Many of these games have been designed with
highly realistic features to attract more users. Many have also
incorporated better artificial intelligent (AI) similar to that in a real
soccer game. One of the challenging issues in a soccer game is the
cooperation, coordination and negotiation among distributed agents
in a multi-agent system. This paper focuses on the incorporation of
multi-agent technique in a soccer game domain. The better the
cooperation of a multi-agent team, the more intelligent the game will
be. Thus, past studies were done on the robotic soccer game because
of the better multi-agent system implementation. From this study, a
better approach and technique of multi-agent behavior could be
select to improve the author-s 2D online soccer game.
Abstract: In this paper, we focus on the use of knowledge bases
in two different application areas – control of systems with unknown
or strongly nonlinear models (i.e. hardly controllable by the classical
methods), and robot motion planning in eight directions. The first
one deals with fuzzy logic and the paper presents approaches for
setting and aggregating the rules of a knowledge base. Te second one
is concentrated on a case-based reasoning strategy for finding the
path in a planar scene with obstacles.
Abstract: This work develops a novel intelligent “model of dynamic decision-making" usingcell assemblies network architecture in robot's movement. The “model of dynamic decision-making" simulates human decision-making, and follows commands to make the correct decisions. The cell assemblies approach consisting of fLIF neurons was used to implement tasks for finding targets and avoiding obstacles. Experimental results show that the cell assemblies approach of can be employed to efficiently complete finding targets and avoiding obstacles tasks and can simulate the human thinking and the mode of information transactions.
Abstract: This paper presents a new type of mechanism and trajectory planning strategy for bipedal walking robot. The newly designed mechanism is able to improve the performance of bipedal walking robot in terms of energy efficiency and weight reduction by utilizing minimum number of actuators. The usage of parallelogram mechanism eliminates the needs of having an extra actuator at the knee joint. This mechanism works together with the joint space trajectory planning in order to realize straight legged walking which cannot be achieved by conventional inverse kinematics trajectory planning due to the singularity. The effectiveness of the proposed strategy is confirmed by computer simulation results.