Abstract: The standard approach to image reconstruction is to stabilize the problem by including an edge-preserving roughness penalty in addition to faithfulness to the data. However, this methodology produces noisy object boundaries and creates a staircase effect. The existing attempts to favor the formation of smooth contour lines take the edge field explicitly into account; they either are computationally expensive or produce disappointing results. In this paper, we propose to incorporate the smoothness of the edge field in an implicit way by means of an additional penalty term defined in the wavelet domain. We also derive an efficient half-quadratic algorithm to solve the resulting optimization problem, including the case when the data fidelity term is non-quadratic and the cost function is nonconvex. Numerical experiments show that our technique preserves edge sharpness while smoothing contour lines; it produces visually pleasing reconstructions which are quantitatively better than those obtained without wavelet-domain constraints.
Abstract: Realistic 3D face model is more precise in representing
pose, illumination, and expression of face than 2D face model so that it
can be utilized usefully in various applications such as face recognition,
games, avatars, animations, and etc.
In this paper, we propose a 3D face modeling method based on 3D
dense morphable shape model. The proposed 3D modeling method
first constructs a 3D dense morphable shape model from 3D face scan
data obtained using a 3D scanner. Next, the proposed method extracts
and matches facial landmarks from 2D image sequence containing a
face to be modeled, and then reconstructs 3D vertices coordinates of
the landmarks using a factorization-based SfM technique. Then, the
proposed method obtains a 3D dense shape model of the face to be
modeled by fitting the constructed 3D dense morphable shape model
into the reconstructed 3D vertices. Also, the proposed method makes a
cylindrical texture map using 2D face image sequence. Finally, the
proposed method generates a 3D face model by rendering the 3D dense
face shape model using the cylindrical texture map. Through building
processes of 3D face model by the proposed method, it is shown that
the proposed method is relatively easy, fast and precise.
Abstract: In this paper newly reported Cosh window function is
used in the design of prototype filter for M-channel Near Perfect
Reconstruction (NPR) Cosine Modulated Filter Bank (CMFB). Local
search optimization algorithm is used for minimization of distortion
parameters by optimizing the filter coefficients of prototype filter.
Design examples are presented and comparison has been made with
Kaiser window based filterbank design of recently reported work.
The result shows that the proposed design approach provides lower
distortion parameters and improved far-end suppression than the
Kaiser window based design of recent reported work.
Abstract: When reconstructing a scenario, it is necessary to
know the structure of the elements present on the scene to have an
interpretation. In this work we link 3D scenes reconstruction to
evolutionary algorithms through the vision stereo theory. We
consider vision stereo as a method that provides the reconstruction of
a scene using only a couple of images of the scene and performing
some computation. Through several images of a scene, captured from
different positions, vision stereo can give us an idea about the threedimensional
characteristics of the world. Vision stereo usually
requires of two cameras, making an analogy to the mammalian vision
system. In this work we employ only a camera, which is translated
along a path, capturing images every certain distance. As we can not
perform all computations required for an exhaustive reconstruction,
we employ an evolutionary algorithm to partially reconstruct the
scene in real time. The algorithm employed is the fly algorithm,
which employ “flies" to reconstruct the principal characteristics of
the world following certain evolutionary rules.
Abstract: We present a new method to reconstruct a temporally
coherent 3D animation from single or multi-view RGB-D video data
using unbiased feature point sampling. Given RGB-D video data, in
form of a 3D point cloud sequence, our method first extracts feature
points using both color and depth information. In the subsequent
steps, these feature points are used to match two 3D point clouds in
consecutive frames independent of their resolution. Our new motion
vectors based dynamic alignement method then fully reconstruct
a spatio-temporally coherent 3D animation. We perform extensive
quantitative validation using novel error functions to analyze the
results. We show that despite the limiting factors of temporal and
spatial noise associated to RGB-D data, it is possible to extract
temporal coherence to faithfully reconstruct a temporally coherent
3D animation from RGB-D video data.
Abstract: Rapid Prototyping (RP) is a technology that produces models and prototype parts from 3D CAD model data, CT/MRI scan data, and model data created from 3D object digitizing systems. There are several RP process like Stereolithography (SLA), Solid Ground Curing (SGC), Selective Laser Sintering (SLS), Fused Deposition Modeling (FDM), 3D Printing (3DP) among them SLS and FDM RP processes are used to fabricate pattern of custom cranial implant. RP technology is useful in engineering and biomedical application. This is helpful in engineering for product design, tooling and manufacture etc. RP biomedical applications are design and development of medical devices, instruments, prosthetics and implantation; it is also helpful in planning complex surgical operation. The traditional approach limits the full appreciation of various bony structure movements and therefore the custom implants produced are difficult to measure the anatomy of parts and analyze the changes in facial appearances accurately. Cranioplasty surgery is a surgical correction of a defect in cranial bone by implanting a metal or plastic replacement to restore the missing part. This paper aims to do a comparative study on the dimensional error of CAD and SLS RP Models for reconstruction of cranial defect by comparing the virtual CAD with the physical RP model of a cranial defect.
Abstract: In this paper we present a generic approach for the problem of the blind estimation of the parameters of linear and convolutional error correcting codes. In a non-cooperative context, an adversary has only access to the noised transmission he has intercepted. The intercepter has no knowledge about the parameters used by the legal users. So, before having acess to the information he has first to blindly estimate the parameters of the error correcting code of the communication. The presented approach has the main advantage that the problem of reconstruction of such codes can be expressed in a very simple way. This allows us to evaluate theorical bounds on the complexity of the reconstruction process but also bounds on the estimation rate. We show that some classical reconstruction techniques are optimal and also explain why some of them have theorical complexities greater than these experimentally observed.