Abstract: There has been gradual progress of late in construction projects, particularly in big-scale megaprojects. Due to the long-term construction period, however, with large-scale budget investment, lack of construction management technologies, and increase in the incomplete elements of project schedule management, a plan to conduct efficient operations and to ensure business safety is required. In particular, as the project management information system (PMIS) is meant for managing a single project centering on the construction phase, there is a limitation in the management of program-scale businesses like megaprojects. Thus, a program management information system (PgMIS) that includes program-level management technologies is needed to manage multiple projects. In this study, a support tool was developed for managing the cost and schedule information occurring in the construction phase, at the program level. In addition, a case study on the developed support tool was conducted to verify the usability of the system. With the use of the developed support tool program, construction managers can monitor the progress of the entire project and of the individual subprojects in real time.
Abstract: This paper presents a real time force sensing
instrument that is designed for human gait analysis purposes. It is
capable of recording and monitoring ground reaction forces exerted
by human foot during various activities such as walking, running and
jumping in real time. In overall, force sensing mat mainly consists of
three elements: the force sensing mat, signal conditioning circuit and
data acquisition device. Force sensing mat is the mat that contains an
array of force sensing elements. To control and process the incoming
signal from the force sensing mat, Force-Logger and Force-Reloader
are developed using National Instrument Labview. This paper
describes the architecture of the force sensing mat, signal
conditioning circuit and the real time streaming of the incoming data
from the force sensing mat. Additionally, a preliminary experiment
dataset is presented in this paper.
Abstract: Animation is simply defined as the sequencing of a
series of static images to generate the illusion of movement. Most
people believe that actual drawings or creation of the individual
images is the animation, when in actuality it is the arrangement of
those static images that conveys the motion. To become an animator,
it is often assumed that needed the ability to quickly design
masterpiece after masterpiece. Although some semblance of artistic
skill is a necessity for the job, the real key to becoming a great
animator is in the comprehension of timing. This paper will use a
combination of sprite animation, frame animation, and some other
techniques to cause a group of multi-colored static images to slither
around in the bounded area. In addition to slithering, the images
will also change the color of different parts of their body, much like
the real world creatures that have this amazing ability to change the
colors on their bodies do. This paper was implemented by using
Java 2 Standard Edition (J2SE).
It is both time-consuming and expensive to create animations,
regardless if they are created by hand or by using motion-capture
equipment. If the animators could reuse old animations and even
blend different animations together, a lot of work would be saved in
the process. The main objective of this paper is to examine a method
for blending several animations together in real time. This paper
presents and analyses a solution using Weighted Skeleton
Animation (WSA) resulting in limited CPU time and memory waste
as well as saving time for the animators. The idea presented is
described in detail and implemented. In this paper, text animation,
vertex animation, sprite part animation and whole sprite animation
were tested.
In this research paper, the resolution, smoothness and movement
of animated images will be carried out from the parameters, which
will be obtained from the experimental research of implementing
this paper.
Abstract: Collaborative working environments for distance
education can be considered as a more generic form of contemporary
remote labs. At present, the majority of existing real laboratories are
not constructed to allow the involved participants to collaborate in
real time. To make this revolutionary learning environment possible
we must allow the different users to carry out an experiment
simultaneously. In recent times, multi-user environments are
successfully applied in many applications such as air traffic control
systems, team-oriented military systems, chat-text tools, multi-player
games etc. Thus, understanding the ideas and techniques behind these
systems could be of great importance in the contribution of ideas to
our e-learning environment for collaborative working. In this
investigation, collaborative working environments from theoretical
and practical perspectives are considered in order to build an
effective collaborative real laboratory, which allows two students or
more to conduct remote experiments at the same time as a team. In
order to achieve this goal, we have implemented distributed system
architecture, enabling students to obtain an automated help by either
a human tutor or a rule-based e-tutor.
Abstract: Market based models are frequently used in the resource
allocation on the computational grid. However, as the size of
the grid grows, it becomes difficult for the customer to negotiate
directly with all the providers. Middle agents are introduced to
mediate between the providers and customers and facilitate the
resource allocation process. The most frequently deployed middle
agents are the matchmakers and the brokers. The matchmaking agent
finds possible candidate providers who can satisfy the requirements
of the consumers, after which the customer directly negotiates with
the candidates. The broker agents are mediating the negotiation with
the providers in real time.
In this paper we present a new type of middle agent, the marketmaker.
Its operation is based on two parallel operations - through
the investment process the marketmaker is acquiring resources and
resource reservations in large quantities, while through the resale process
it sells them to the customers. The operation of the marketmaker
is based on the fact that through its global view of the grid it can
perform a more efficient resource allocation than the one possible in
one-to-one negotiations between the customers and providers.
We present the operation and algorithms governing the operation
of the marketmaker agent, contrasting it with the matchmaker and
broker agents. Through a series of simulations in the task oriented
domain we compare the operation of the three agents types. We find
that the use of marketmaker agent leads to a better performance in the
allocation of large tasks and a significant reduction of the messaging
overhead.
Abstract: An electronic portal image device (EPID) has become
a method of patient-specific IMRT dose verification for radiotherapy.
Research studies have focused on pre and post-treatment verification,
however, there are currently no interventional procedures using EPID
dosimetry that measure the dose in real time as a mechanism to
ensure that overdoses do not occur and underdoses are detected as
soon as is practically possible. As a result, an EPID-based real time
dose verification system for dynamic IMRT was developed and was
implemented with MATLAB/Simulink. The EPID image acquisition
was set to continuous acquisition mode at 1.4 images per second. The
system defined the time constraint gap, or execution gap at the image
acquisition time, so that every calculation must be completed before
the next image capture is completed. In addition, the
Abstract: In a competitive energy market, system reliability
should be maintained at all times. Power system operation being of
online in nature, the energy balance requirements must be satisfied to
ensure reliable operation the system. To achieve this, information
regarding the expected status of the system, the scheduled
transactions and the relevant inputs necessary to make either a
transaction contract or a transmission contract operational, have to be
made available in real time. The real time procedure proposed,
facilitates this. This paper proposes a quadratic curve learning
procedure, which enables a generator-s contribution to the retailer
demand, power loss of transaction in a line at the retail end and its
associated losses for an oncoming operating scenario to be predicted.
Matlab program was used to test in on a 24-bus IEE Reliability Test
System, and the results are found to be acceptable.
Abstract: When reconstructing a scenario, it is necessary to
know the structure of the elements present on the scene to have an
interpretation. In this work we link 3D scenes reconstruction to
evolutionary algorithms through the vision stereo theory. We
consider vision stereo as a method that provides the reconstruction of
a scene using only a couple of images of the scene and performing
some computation. Through several images of a scene, captured from
different positions, vision stereo can give us an idea about the threedimensional
characteristics of the world. Vision stereo usually
requires of two cameras, making an analogy to the mammalian vision
system. In this work we employ only a camera, which is translated
along a path, capturing images every certain distance. As we can not
perform all computations required for an exhaustive reconstruction,
we employ an evolutionary algorithm to partially reconstruct the
scene in real time. The algorithm employed is the fly algorithm,
which employ “flies" to reconstruct the principal characteristics of
the world following certain evolutionary rules.