Abstract: Currently, green rating systems are mainly utilized for
correctly sizing mechanical and electrical systems, which have short
lifetime expectancies. In these systems, passive solar and bio-climatic
architecture, which have long lifetime expectancies, are neglected.
Urban rating systems consider buildings and services in addition to
neighborhoods and public transportation as integral parts of the built
environment. The main goal of this study was to develop a more
consistent point allocation system for urban building standards by
using six different lifetime shearing layers: Site, Structure, Skin,
Services, Space, and Stuff, each reflecting distinct environmental
damages. This shearing-layer concept was applied to internationally
well-known rating systems: Leadership in Energy and Environmental
Design (LEED) for Neighborhood Development, BRE
Environmental Assessment Method (BREEAM) for Communities
and Comprehensive Assessment System for Building Environmental
Efficiency (CASBEE) for Urban Development. The results showed
that LEED for Neighborhood Development and BREEAM for
Communities focused on long-lifetime-expectancy building designs,
whereas CASBEE for Urban Development gave equal importance to
the Building and Service Layers. Moreover, although this rating
system was applied using a building-scale assessment, “Urban Area +
Buildings” focuses on a short-lifetime-expectancy system design,
neglecting to improve the architectural design by considering bioclimatic
and passive solar aspects.
Abstract: The study of a real function of two real variables can be supported by visualization using a Computer Algebra System (CAS). One type of constraints of the system is due to the algorithms implemented, yielding continuous approximations of the given function by interpolation. This often masks discontinuities of the function and can provide strange plots, not compatible with the mathematics. In recent years, point based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of complex surfaces. In this paper we present different artifacts created by mesh surfaces near discontinuities and propose a point based method that controls and reduces these artifacts. A least squares penalty method for an automatic generation of the mesh that controls the behavior of the chosen function is presented. The special feature of this method is the ability to improve the accuracy of the surface visualization near a set of interior points where the function may be discontinuous. The present method is formulated as a minimax problem and the non uniform mesh is generated using an iterative algorithm. Results show that for large poorly conditioned matrices, the new algorithm gives more accurate results than the classical preconditioned conjugate algorithm.