Abstract: In this paper, the relationship between learning
motivation and learning performance is explored by using exchange
theory. The relationship is concluded that external performance can
raise learning motivation and then increase learning performance. The
internal performance should be not completely neglected and the
external performance should be not attached important excessively.
The parents need self-study and must be also reeducated. The existing
education must be improved in raise of internal performance. The
incorrect learning thinking will mislead the students, parents, and
educators of next generation, when the students obtain good learning
performance in the learning environment with excess stimulants. Over
operation of external performance will result abnormal learning
thinking and violating learning goal. Learning is not only to obtain
performance. Learning quality and learning performance will be
limited as without learning motivation. The best learning motivation
is, the best learning performance is. The learning for reward is not
good for learning performance. Strategies of promoting life-long
learning are including the encouraging for learner, establishment of
good interaction learning environment, and the advertisement of the
merit and the importance of life-long learning, which can let the
learner with the correct learning motivation.
Abstract: The major purpose of this study is to use network and multimedia technologies to build a game-based learning system for junior high school students to apply in learning “World Geography" through the “role-playing" game approaches. This study first investigated the motivation and habits of junior high school students to use the Internet and online games, and then designed a game-based learning system according to situated and game-based learning theories. A teaching experiment was conducted to analyze the learning effectiveness of students on the game-based learning system and the major factors affecting their learning. A questionnaire survey was used to understand the students- attitudes towards game-based learning. The results showed that the game-based learning system can enhance students- learning, but the gender of students and their habits in using the Internet have no significant impact on learning. Game experience has a significant impact on students- learning, and the higher the experience value the better the effectiveness of their learning. The results of questionnaire survey also revealed that the system can increase students- motivation and interest in learning "World Geography".
Abstract: Integrative teaching methodology is based on
connecting and summarizing knowledge from different subjects in
order to create better understanding of different disciplines and
improvement of competences in general. Integrative teaching
methodology was implemented and realised during one academic
year in 17 Latvian schools according with specially worked out
programme by specialists of different fields for adaptation in social
environment of children and young people with learning, cognitive
functions and motor disorders. Implemented integrative teaching
methodology consisted from three subsections which were
specialised for adaptation in social environment, improvement of
cognitive functions and improvement and harmonization of
personality. The results of investigation showed that the use of
integrative teaching methodology is an effective way for
improvement of learning motivation and negotiation of learning
disorders of different age schoolchildren.