Abstract: Ecological ponds can be a good teaching tool for
science teachers, but they must be built and maintained properly to
provide students with a safe and suitable learning environment.
Hence, many schools do not have the ability to build an ecological
pond. This study used virtual reality technology to develop a webbased
virtual ecological pond. Supported by situated learning theory
and the instructional design of “Aquatic Life" learning unit,
elementary school students can actively explore in the virtual
ecological pond to observe aquatic animals and plants and learn
about the concept of ecological conservation. A teaching experiment
was conducted to investigate the learning effectiveness and
practicability of this instructional design, and the results showed that
students improved a great deal in learning about aquatic life. They
found the virtual ecological pond interesting, easy to operate and
helpful to understanding the aquatic ecological system. Therefore, it
is useful in elementary science education.
Abstract: An emotional speech recognition system for the
applications on smart phones was proposed in this study to combine
with 3G mobile communications and social networks to provide users
and their groups with more interaction and care. This study developed
a mechanism using the support vector machines (SVM) to recognize
the emotions of speech such as happiness, anger, sadness and normal.
The mechanism uses a hierarchical classifier to adjust the weights of
acoustic features and divides various parameters into the categories of
energy and frequency for training. In this study, 28 commonly used
acoustic features including pitch and volume were proposed for
training. In addition, a time-frequency parameter obtained by
continuous wavelet transforms was also used to identify the accent and
intonation in a sentence during the recognition process. The Berlin
Database of Emotional Speech was used by dividing the speech into
male and female data sets for training. According to the experimental
results, the accuracies of male and female test sets were increased by
4.6% and 5.2% respectively after using the time-frequency parameter
for classifying happy and angry emotions. For the classification of all
emotions, the average accuracy, including male and female data, was
63.5% for the test set and 90.9% for the whole data set.
Abstract: The major purpose of this study is to use network and multimedia technologies to build a game-based learning system for junior high school students to apply in learning “World Geography" through the “role-playing" game approaches. This study first investigated the motivation and habits of junior high school students to use the Internet and online games, and then designed a game-based learning system according to situated and game-based learning theories. A teaching experiment was conducted to analyze the learning effectiveness of students on the game-based learning system and the major factors affecting their learning. A questionnaire survey was used to understand the students- attitudes towards game-based learning. The results showed that the game-based learning system can enhance students- learning, but the gender of students and their habits in using the Internet have no significant impact on learning. Game experience has a significant impact on students- learning, and the higher the experience value the better the effectiveness of their learning. The results of questionnaire survey also revealed that the system can increase students- motivation and interest in learning "World Geography".
Abstract: In recent years, the research in wireless sensor
network has increased steadily, and many studies were focusing on
reducing energy consumption of sensor nodes to extend their lifetimes.
In this paper, the issue of energy consumption is investigated and two
adaptive mechanisms are proposed to extend the network lifetime.
This study uses high-energy-first scheme to determine cluster heads
for data transmission. Thus, energy consumption in each cluster is
balanced and network lifetime can be extended. In addition, this study
uses cluster merging and dynamic routing mechanisms to further
reduce energy consumption during data transmission. The simulation
results show that the proposed method can effectively extend the
lifetime of wireless sensor network, and it is suitable for different base
station locations.