Abstract: The appearance of 3D scanners and then, more recently, of image-based systems that generate point clouds directly from common digital images have deeply affected the survey process in terms of both capturing and 2D/3D modelling. In this context, low cost and mobile systems are increasingly playing a key role and actually paving the way to the democratization of what in the past was the realm of few specialized technicians and expensive equipment. The application of Google Tango on the ancient church of Santa Maria delle Vigne in Pratica di Mare – Rome presented in this paper is one of these examples.
Abstract: Digital Terrain Model (DTM) is a digital numerical representation of the Earth's surface. DTMs have been applied to a diverse field of tasks, such as urban planning, military, glacier mapping, disaster management. In the expression of the Earth' surface as a mathematical model, an infinite number of point measurements are needed. Because of the impossibility of this case, the points at regular intervals are measured to characterize the Earth's surface and DTM of the Earth is generated. Hitherto, the classical measurement techniques and photogrammetry method have widespread use in the construction of DTM. At present, RADAR, LiDAR, and stereo satellite images are also used for the construction of DTM. In recent years, especially because of its superiorities, Airborne Light Detection and Ranging (LiDAR) has an increased use in DTM applications. A 3D point cloud is created with LiDAR technology by obtaining numerous point data. However recently, by the development in image mapping methods, the use of unmanned aerial vehicles (UAV) for photogrammetric data acquisition has increased DTM generation from image-based point cloud. The accuracy of the DTM depends on various factors such as data collection method, the distribution of elevation points, the point density, properties of the surface and interpolation methods. In this study, the random data reduction method is compared for DTMs generated from image based point cloud data. The original image based point cloud data set (100%) is reduced to a series of subsets by using random algorithm, representing the 75, 50, 25 and 5% of the original image based point cloud data set. Over the ANS campus of Afyon Kocatepe University as the test area, DTM constructed from the original image based point cloud data set is compared with DTMs interpolated from reduced data sets by Kriging interpolation method. The results show that the random data reduction method can be used to reduce the image based point cloud datasets to 50% density level while still maintaining the quality of DTM.
Abstract: This paper applies to the creation of virtual 3D environments for the study and development of mobile robot image based navigation algorithms and techniques, which need to operate robustly and efficiently. The test of these algorithms can be performed in a physical way, from conducting experiments on a prototype, or by numerical simulations. Current simulation platforms for robotic applications do not have flexible and updated models for image rendering, being unable to reproduce complex light effects and materials. Thus, it is necessary to create a test platform that integrates sophisticated simulated applications of real environments for navigation, with data and image processing. This work proposes the development of a high-level platform for building 3D model’s environments and the test of image-based navigation algorithms for mobile robots. Techniques were used for applying texture and lighting effects in order to accurately represent the generation of rendered images regarding the real world version. The application will integrate image processing scripts, trajectory control, dynamic modeling and simulation techniques for physics representation and picture rendering with the open source 3D creation suite - Blender.
Abstract: Rendering light shafts is one of the important topics in computer gaming and interactive applications. The methods and models that are used to generate light shafts play crucial role to make a scene more realistic in computer graphics. This article discusses the image-based shadows and geometric-based shadows that contribute in generating volumetric shadows and light shafts, depending on ray tracing, radiosity, and ray marching technique. The main aim of this study is to provide researchers with background on a progress of light scattering methods so as to make it available for them to determine the technique best suited to their goals. It is also hoped that our classification helps researchers find solutions to the shortcomings of each method.
Abstract: Effective statistical feature extraction and classification are important in image-based automatic inspection and analysis. An automatic wood species recognition system is designed to perform wood inspection at custom checkpoints to avoid mislabeling of timber which will results to loss of income to the timber industry. The system focuses on analyzing the statistical pores properties of the wood images. This paper proposed a fuzzy-based feature extractor which mimics the experts’ knowledge on wood texture to extract the properties of pores distribution from the wood surface texture. The proposed feature extractor consists of two steps namely pores extraction and fuzzy pores management. The total number of statistical features extracted from each wood image is 38 features. Then, a backpropagation neural network is used to classify the wood species based on the statistical features. A comprehensive set of experiments on a database composed of 5200 macroscopic images from 52 tropical wood species was used to evaluate the performance of the proposed feature extractor. The advantage of the proposed feature extraction technique is that it mimics the experts’ interpretation on wood texture which allows human involvement when analyzing the wood texture. Experimental results show the efficiency of the proposed method.
Abstract: In this glasshouse study, we developed a new imagebased
non-destructive technique for detecting leaf P status of
different crops such as cotton, tomato and lettuce. The plants were
grown on a nutrient solution containing different P concentrations,
e.g. 0%, 50% and 100% of recommended P concentration (P0 = no P,
L; P1 = 2.5 mL 10 L-1 of P and P2 = 5 mL 10 L-1 of P). After 7 weeks
of treatment, the plants were harvested and data on leaf P contents
were collected using the standard destructive laboratory method and
at the same time leaf images were collected by a handheld crop image
sensor. We calculated leaf area, leaf perimeter and RGB (red, green
and blue) values of these images. These data were further used in
linear discriminant analysis (LDA) to estimate leaf P contents, which
successfully classified these plants on the basis of leaf P contents.
The data indicated that P deficiency in crop plants can be predicted
using leaf image and morphological data. Our proposed nondestructive
imaging method is precise in estimating P requirements of
different crop species.
Abstract: This paper presents the design, development and
evaluation of an application prototype developed to support
tuberculosis (TB) patients’ treatment adherence. The system makes
use of graphics and voice reminders as opposed to text messaging to
encourage patients to follow their medication routine. To evaluate the
effect of the prototype applications, participants were given mobile
phones on which the reminder system was installed. Thirty-eight
people, including TB health workers and patients from Zanzibar,
Tanzania, participated in the evaluation exercises. The results
indicate that the participants found the mobile image-based
application is useful to support TB treatment. All participants
understood and interpreted the intended meaning of every image
correctly. The study findings revealed that the use of a mobile visualbased
application may have potential benefit to support TB patients
(both literate and illiterate) in their treatment processes.
Abstract: We describe a relationship between integral images and
differential images. First, we derive a simple difference filter from
conventional integral image. In the derivation, we show that an
integral image and the corresponding differential image are related
to each other by simultaneous linear equations, where the numbers
of unknowns and equations are the same, and therefore, we can
execute the integration and differentiation by solving the simultaneous
equations. We applied the relationship to an image fusion problem,
and experimentally verified the effectiveness of the proposed method.
Abstract: In this paper, a novel corner detection method is
presented to stably extract geometrically important corners.
Intensity-based corner detectors such as the Harris corner can detect
corners in noisy environments but has inaccurate corner position and
misses the corners of obtuse angles. Edge-based corner detectors such
as Curvature Scale Space can detect structural corners but show
unstable corner detection due to incomplete edge detection in noisy
environments. The proposed image-based direct curvature estimation
can overcome limitations in both inaccurate structural corner detection
of the Harris corner detector (intensity-based) and the unstable corner
detection of Curvature Scale Space caused by incomplete edge
detection. Various experimental results validate the robustness of the
proposed method.
Abstract: Organ motion, especially respiratory motion, is a technical challenge to radiation therapy planning and dosimetry. This motion induces displacements and deformation of the organ tissues within the irradiated region which need to be taken into account when simulating dose distribution during treatment. Finite element modeling (FEM) can provide a great insight into the mechanical behavior of the organs, since they are based on the biomechanical material properties, complex geometry of organs, and anatomical boundary conditions. In this paper we present an original approach that offers the possibility to combine image-based biomechanical models with particle transport simulations. We propose a new method to map material density information issued from CT images to deformable tetrahedral meshes. Based on the principle of mass conservation our method can correlate density variation of organ tissues with geometrical deformations during the different phases of the respiratory cycle. The first results are particularly encouraging, as local error quantification of density mapping on organ geometry and density variation with organ motion are performed to evaluate and validate our approach.
Abstract: In this work a visual and reactive contour following
behaviour is learned by reinforcement. With artificial vision the
environment is perceived in 3D, and it is possible to avoid obstacles
that are invisible to other sensors that are more common in mobile
robotics. Reinforcement learning reduces the need for intervention in
behaviour design, and simplifies its adjustment to the environment,
the robot and the task. In order to facilitate its generalisation to other
behaviours and to reduce the role of the designer, we propose a
regular image-based codification of states. Even though this is much
more difficult, our implementation converges and is robust. Results
are presented with a Pioneer 2 AT on a Gazebo 3D simulator.
Abstract: Existing image-based virtual reality applications
allow users to view image-based 3D virtual environment in a more
interactive manner. User could “walkthrough"; looks left, right, up
and down and even zoom into objects in these virtual worlds of
images. However what the user sees during a “zoom in" is just a
close-up view of the same image which was taken from a distant.
Thus, this does not give the user an accurate view of the object from
the actual distance. In this paper, a simple technique for zooming in
an object in a virtual scene is presented. The technique is based on
the 'hotspot' concept in existing application. Instead of navigation
between two different locations, the hotspots are used to focus into
an object in the scene. For each object, several hotspots are created.
A different picture is taken for each hotspot. Each consecutive
hotspot created will take the user closer to the object. This will
provide the user with a correct of view of the object based on his
proximity to the object. Implementation issues and the relevance of
this technique in potential application areas are highlighted.
Abstract: The study of the interaction between humans and
computers has been emerging during the last few years. This
interaction will be more powerful if computers are able to perceive
and respond to human nonverbal communication such as emotions. In
this study, we present the image-based approach to emotion
classification through lower facial expression. We employ a set of
feature points in the lower face image according to the particular face
model used and consider their motion across each emotive expression
of images. The vector of displacements of all feature points input to
the Adaptive Support Vector Machines (A-SVMs) classifier that
classify it into seven basic emotions scheme, namely neutral, angry,
disgust, fear, happy, sad and surprise. The system was tested on the
Japanese Female Facial Expression (JAFFE) dataset of frontal view
facial expressions [7]. Our experiments on emotion classification
through lower facial expressions demonstrate the robustness of
Adaptive SVM classifier and verify the high efficiency of our
approach.
Abstract: In general, image-based 3D scenes can now be found in many popular vision systems, computer games and virtual reality tours. So, It is important to segment ROI (region of interest) from input scenes as a preprocessing step for geometric stricture detection in 3D scene. In this paper, we propose a method for segmenting ROI based on tensor voting and Dirichlet process mixture model. In particular, to estimate geometric structure information for 3D scene from a single outdoor image, we apply the tensor voting and Dirichlet process mixture model to a image segmentation. The tensor voting is used based on the fact that homogeneous region in an image are usually close together on a smooth region and therefore the tokens corresponding to centers of these regions have high saliency values. The proposed approach is a novel nonparametric Bayesian segmentation method using Gaussian Dirichlet process mixture model to automatically segment various natural scenes. Finally, our method can label regions of the input image into coarse categories: “ground", “sky", and “vertical" for 3D application. The experimental results show that our method successfully segments coarse regions in many complex natural scene images for 3D.
Abstract: Imprecision is a long-standing problem in CAD design
and high accuracy image-based reconstruction applications. The visual
hull which is the closed silhouette equivalent shape of the objects
of interest is an important concept in image-based reconstruction.
We extend the domain-theoretic framework, which is a robust and
imprecision capturing geometric model, to analyze the imprecision in
the output shape when the input vertices are given with imprecision.
Under this framework, we show an efficient algorithm to generate the
2D partial visual hull which represents the exact information of the
visual hull with only basic imprecision assumptions. We also show
how the visual hull from polyhedra problem can be efficiently solved
in the context of imprecise input.
Abstract: Image-based Rendering(IBR) techniques recently
reached in broad fields which leads to a critical challenge to build up
IBR-Driven visualization platform where meets requirement of high
performance, large bounds of distributed visualization resource
aggregation and concentration, multiple operators deploying and
CSCW design employing. This paper presents an unique IBR-based
visualization dataflow model refer to specific characters of IBR
techniques and then discusses prominent feature of IBR-Driven
distributed collaborative visualization (DCV) system before finally
proposing an novel prototype. The prototype provides a well-defined
three level modules especially work as Central Visualization Server,
Local Proxy Server and Visualization Aid Environment, by which
data and control for collaboration move through them followed the
previous dataflow model. With aid of this triple hierarchy architecture
of that, IBR oriented application construction turns to be easy. The
employed augmented collaboration strategy not only achieve
convenient multiple users synchronous control and stable processing
management, but also is extendable and scalable.
Abstract: It is well known that the phraseology of a language - the phenomenon of identity. This uniqueness is due to the fact that "there are idioms image-based views of reality that shows mainly of everyday empirical, historical and spiritual experience of a language community, associated with its cultural traditions. The article says that the phraseological units very clearly show the image of the people and give us a great view of the national identity. With the phraseology of the Kazakh and Korean language can understand the mentality of the nation, identity, perception of people. It is in the phraseological units can surprise the culture and customs of the people. Phraseological units store and transmit information about the level of material and spiritual culture of the people, his life, past and present, the development of society in general. And in Korean and Kazakh languages idioms occupy a particularly important role.
Abstract: Current image-based individual human recognition
methods, such as fingerprints, face, or iris biometric modalities
generally require a cooperative subject, views from certain aspects,
and physical contact or close proximity. These methods cannot
reliably recognize non-cooperating individuals at a distance in the
real world under changing environmental conditions. Gait, which
concerns recognizing individuals by the way they walk, is a relatively
new biometric without these disadvantages. The inherent gait
characteristic of an individual makes it irreplaceable and useful in
visual surveillance.
In this paper, an efficient gait recognition system for human
identification by extracting two features namely width vector of
the binary silhouette and the MPEG-7-based region-based shape
descriptors is proposed. In the proposed method, foreground objects
i.e., human and other moving objects are extracted by estimating
background information by a Gaussian Mixture Model (GMM) and
subsequently, median filtering operation is performed for removing
noises in the background subtracted image. A moving target classification
algorithm is used to separate human being (i.e., pedestrian)
from other foreground objects (viz., vehicles). Shape and boundary
information is used in the moving target classification algorithm.
Subsequently, width vector of the outer contour of binary silhouette
and the MPEG-7 Angular Radial Transform coefficients are taken as
the feature vector. Next, the Principal Component Analysis (PCA)
is applied to the selected feature vector to reduce its dimensionality.
These extracted feature vectors are used to train an Hidden Markov
Model (HMM) for identification of some individuals. The proposed
system is evaluated using some gait sequences and the experimental
results show the efficacy of the proposed algorithm.