Abstract: This paper presents an interactive modeling system of
uniform polyhedra using the isomorphic graphs. Especially,
Kepler-Poinsot solids are formed by modifications of dodecahedron
and icosahedron.
Abstract: In this paper, a simple active contour based visual
tracking algorithm is presented for outdoor AGV application which is
currently under development at the USM robotic research group
(URRG) lab. The presented algorithm is computationally low cost
and able to track road boundaries in an image sequence and can
easily be implemented on available low cost hardware. The proposed
algorithm used an active shape modeling using the B-spline
deformable template and recursive curve fitting method to track the
current orientation of the road.
Abstract: Realistic 3D face model is desired in various
applications such as face recognition, games, avatars, animations, and
etc. Construction of 3D face model is composed of 1) building a face
shape model and 2) rendering the face shape model. Thus, building a
realistic 3D face shape model is an essential step for realistic 3D face
model. Recently, 3D morphable model is successfully introduced to
deal with the various human face shapes. 3D dense correspondence
problem should be precedently resolved for constructing a realistic 3D
dense morphable face shape model. Several approaches to 3D dense
correspondence problem in 3D face modeling have been proposed
previously, and among them optical flow based algorithms and TPS
(Thin Plate Spline) based algorithms are representative. Optical flow
based algorithms require texture information of faces, which is
sensitive to variation of illumination. In TPS based algorithms
proposed so far, TPS process is performed on the 2D projection
representation in cylindrical coordinates of the 3D face data, not
directly on the 3D face data and thus errors due to distortion in data
during 2D TPS process may be inevitable.
In this paper, we propose a new 3D dense correspondence algorithm
for 3D dense morphable face shape modeling. The proposed algorithm
does not need texture information and applies TPS directly on 3D face
data. Through construction procedures, it is observed that the proposed
algorithm constructs realistic 3D face morphable model reliably and
fast.