Abstract: Spectrum is a scarce commodity, and considering the spectrum scarcity faced by the wireless-based service providers led to high congestion levels. Technical inefficiencies from pooled, since all networks share a common pool of channels, exhausting the available channels will force networks to block the services. Researchers found that cognitive radio (CR) technology may resolve the spectrum scarcity. A CR is a self-configuring entity in a wireless networking that senses its environment, tracks changes, and frequently exchanges information with their networks. However, CRN facing challenges and condition become worst while tracks changes i.e. reallocation of another under-utilized channels while primary network user arrives. In this paper, channels or resource reallocation technique based on DNA-inspired computing algorithm for CRN has been proposed.
Abstract: Hypernetworks are a generalized graph structure
representing higher-order interactions between variables. We present a
method for self-organizing hypernetworks to learn an associative
memory of sentences and to recall the sentences from this memory.
This learning method is inspired by the “mental chemistry" model of
cognition and the “molecular self-assembly" technology in
biochemistry. Simulation experiments are performed on a corpus of
natural-language dialogues of approximately 300K sentences
collected from TV drama captions. We report on the sentence
completion performance as a function of the order of word-interaction
and the size of the learning corpus, and discuss the plausibility of this
architecture as a cognitive model of language learning and memory.
Abstract: Ants are fascinating creatures that demonstrate the
ability to find food and bring it back to their nest. Their ability as a
colony, to find paths to food sources has inspired the development of
algorithms known as Ant Colony Systems (ACS). The principle of
cooperation forms the backbone of such algorithms, commonly used
to find solutions to problems such as the Traveling Salesman
Problem (TSP). Ants communicate to each other through chemical
substances called pheromones. Modeling individual ants- ability to
manipulate this substance can help an ACS find the best solution.
This paper introduces a Dynamic Ant Colony System with threelevel
updates (DACS3) that enhance an existing ACS. Experiments
were conducted to observe single ant behavior in a colony of
Malaysian House Red Ants. Such behavior was incorporated into the
DACS3 algorithm. We benchmark the performance of DACS3 versus
DACS on TSP instances ranging from 14 to 100 cities. The result
shows that the DACS3 algorithm can achieve shorter distance in
most cases and also performs considerably faster than DACS.
Abstract: Reactiondiffusion systems are mathematical models that describe how the concentration of one or more substances distributed in space changes under the influence of local chemical reactions in which the substances are converted into each other, and diffusion which causes the substances to spread out in space. The classical representation of a reaction-diffusion system is given by semi-linear parabolic partial differential equations, whose general form is ÔêétX(x, t) = DΔX(x, t), where X(x, t) is the state vector, D is the matrix of the diffusion coefficients and Δ is the Laplace operator. If the solute move in an homogeneous system in thermal equilibrium, the diffusion coefficients are constants that do not depend on the local concentration of solvent and of solutes and on local temperature of the medium. In this paper a new stochastic reaction-diffusion model in which the diffusion coefficients are function of the local concentration, viscosity and frictional forces of solvent and solute is presented. Such a model provides a more realistic description of the molecular kinetics in non-homogenoeus and highly structured media as the intra- and inter-cellular spaces. The movement of a molecule A from a region i to a region j of the space is described as a first order reaction Ai k- → Aj , where the rate constant k depends on the diffusion coefficient. Representing the diffusional motion as a chemical reaction allows to assimilate a reaction-diffusion system to a pure reaction system and to simulate it with Gillespie-inspired stochastic simulation algorithms. The stochastic time evolution of the system is given by the occurrence of diffusion events and chemical reaction events. At each time step an event (reaction or diffusion) is selected from a probability distribution of waiting times determined by the specific speed of reaction and diffusion events. Redi is the software tool, developed to implement the model of reaction-diffusion kinetics and dynamics. It is a free software, that can be downloaded from http://www.cosbi.eu. To demonstrate the validity of the new reaction-diffusion model, the simulation results of the chaperone-assisted protein folding in cytoplasm obtained with Redi are reported. This case study is redrawing the attention of the scientific community due to current interests on protein aggregation as a potential cause for neurodegenerative diseases.
Abstract: Content-based music retrieval generally involves analyzing, searching and retrieving music based on low or high level features of a song which normally used to represent artists, songs or music genre. Identifying them would normally involve feature extraction and classification tasks. Theoretically the greater features analyzed, the better the classification accuracy can be achieved but with longer execution time. Technique to select significant features is important as it will reduce dimensions of feature used in classification and contributes to the accuracy. Artificial Immune System (AIS) approach will be investigated and applied in the classification task. Bio-inspired audio content-based retrieval framework (B-ACRF) is proposed at the end of this paper where it embraces issues that need further consideration in music retrieval performances.
Abstract: This paper proposes a robot able to climb Columns.
This robot is not dependent on the diameter and material of the
columns. Some climbing robots have been designed up to now but
Koala robot was designed and fabricated for climbing columns
exclusively. Simple kinematics of climbing in the nature inspired us
to design this robot. We used two linear mechanisms to grip the
column. The gripper consists of a DC motor and a power screw
mechanism with a linear bushing as a guide. This mechanism
provides enough force to grip the column. In addition we needed an
actuator for climbing the column; hence, two pneumatic jacks were
used. All the mechanical parts were designed according to the
exerted forces and operational condition. The prototype can be
simply installed and controlled on the column by an inexperienced
operator. This robot is intended for inspection and surveillance of
pipes in oil industries and power poles in electric industries.
Abstract: The heuristic decision rules used for project
scheduling will vary depending upon the project-s size, complexity,
duration, personnel, and owner requirements. The concept of project
complexity has received little detailed attention. The need to
differentiate between easy and hard problem instances and the
interest in isolating the fundamental factors that determine the
computing effort required by these procedures inspired a number of
researchers to develop various complexity measures.
In this study, the most common measures of project complexity are
presented. A new measure of project complexity is developed. The
main privilege of the proposed measure is that, it considers size,
shape and logic characteristics, time characteristics, resource
demands and availability characteristics as well as number of critical
activities and critical paths. The degree of sensitivity of the proposed
measure for complexity of project networks has been tested and
evaluated against the other measures of complexity of the considered
fifty project networks under consideration in the current study. The
developed measure showed more sensitivity to the changes in the
network data and gives accurate quantified results when comparing
the complexities of networks.
Abstract: A new method for color image segmentation using fuzzy logic is proposed in this paper. Our aim here is to automatically produce a fuzzy system for color classification and image segmentation with least number of rules and minimum error rate. Particle swarm optimization is a sub class of evolutionary algorithms that has been inspired from social behavior of fishes, bees, birds, etc, that live together in colonies. We use comprehensive learning particle swarm optimization (CLPSO) technique to find optimal fuzzy rules and membership functions because it discourages premature convergence. Here each particle of the swarm codes a set of fuzzy rules. During evolution, a population member tries to maximize a fitness criterion which is here high classification rate and small number of rules. Finally, particle with the highest fitness value is selected as the best set of fuzzy rules for image segmentation. Our results, using this method for soccer field image segmentation in Robocop contests shows 89% performance. Less computational load is needed when using this method compared with other methods like ANFIS, because it generates a smaller number of fuzzy rules. Large train dataset and its variety, makes the proposed method invariant to illumination noise
Abstract: In recent years, environment regulation forcing
manufactures to consider recovery activity of end-of- life products
and/or return products for refurbishing, recycling,
remanufacturing/repair and disposal in supply chain management. In
this paper, a mathematical model is formulated for single product
production-inventory system considering remanufacturing/reuse of
return products and rate of return products follows a demand like
function, dependent on purchasing price and acceptance quality level.
It is useful in decision making to determine whether to go for
remanufacturing or disposal of returned products along with newly
produced products to satisfy a stationary demand. In addition, a
modified genetic algorithm approach is proposed, inspired by particle
swarm optimization method. Numerical analysis of the case study is
carried out to validate the model.
Abstract: Economic dispatch (ED) has been considered to be one of the key functions in electric power system operation which can help to build up effective generating management plans. The practical ED problem has non-smooth cost function with nonlinear constraints which make it difficult to be effectively solved. This paper presents a novel heuristic and efficient optimization approach based on the new Bat algorithm (BA) to solve the practical non-smooth economic dispatch problem. The proposed algorithm easily takes care of different constraints. In addition, two newly introduced modifications method is developed to improve the variety of the bat population when increasing the convergence speed simultaneously. The simulation results obtained by the proposed algorithms are compared with the results obtained using other recently develop methods available in the literature.
Abstract: Network reconfiguration in distribution system is realized by changing the status of sectionalizing switches to reduce the power loss in the system. This paper presents a new method which applies an artificial bee colony algorithm (ABC) for determining the sectionalizing switch to be operated in order to solve the distribution system loss minimization problem. The ABC algorithm is a new population based metaheuristic approach inspired by intelligent foraging behavior of honeybee swarm. The advantage of ABC algorithm is that it does not require external parameters such as cross over rate and mutation rate as in case of genetic algorithm and differential evolution and it is hard to determine these parameters in prior. The other advantage is that the global search ability in the algorithm is implemented by introducing neighborhood source production mechanism which is a similar to mutation process. To demonstrate the validity of the proposed algorithm, computer simulations are carried out on 14, 33, and 119-bus systems and compared with different approaches available in the literature. The proposed method has outperformed the other methods in terms of the quality of solution and computational efficiency.
Abstract: The current education system in India is adept in
equipping and assessing the scholastic development of children.
However, there is an immediate need to strengthen co-scholastic
areas like life-skills, values and attitudes to equip students to face real
life challenges. Audio-visual technology and their respective media
can make a significant contribution to a value based learning
curriculum. Thus, co-scholastic skills need to be effectively nurtured
by a medium that is entertaining and impactful. Films in general have
a tremendous impact in our society. Films with a positive message
make a formidable learning experience that can influence and inspire
generations of learners. Leveraging on this powerful medium,
EduMedia India Pvt. Ltd. has introduced School Cinema a well
researched film-based learning module supported by a fun and
exciting workbook, designed to introduce and reaffirm life-skills and
values to children, thereby having a positive influence on their
attitudes.
Abstract: A novel biologically inspired controller for the autonomous
navigation of a mobile robot in an evasion task is
proposed. The controller takes advantage of the environment by
calculating a measure of danger and subsequently choosing the
parameters of a reinforcement learning based decision process.
Two different reinforcement learning algorithms were used: Qlearning
and Sarsa (λ). Simulations show that selecting dynamic
parameters reduce the time while executing the decision making
process, so the robot can obtain a policy to succeed in an escaping
task in a realistic time.
Abstract: The work reported in this paper proposes
Swarm-Array computing, a novel technique inspired by swarm
robotics, and built on the foundations of autonomic and parallel
computing. The approach aims to apply autonomic computing
constructs to parallel computing systems and in effect achieve the
self-ware objectives that describe self-managing systems. The
constitution of swarm-array computing comprising four constituents,
namely the computing system, the problem/task, the swarm and the
landscape is considered. Approaches that bind these constituents
together are proposed. Space applications employing FPGAs are
identified as a potential area for applying swarm-array computing for
building reliable systems. The feasibility of a proposed approach is
validated on the SeSAm multi-agent simulator and landscapes are
generated using the MATLAB toolkit.
Abstract: This article presents a detailed analysis and comparative
performance evaluation of model reference adaptive control systems.
In contrast to classical control theory, adaptive control methods allow
to deal with time-variant processes. Inspired by the works [1] and
[2], two methods based on the MIT rule and Lyapunov rule are
applied to a linear first order system. The system is simulated and
it is investigated how changes to the adaptation gain affect the
system performance. Furthermore, variations in the reference model
parameters, that is changing the desired closed-loop behaviour are
examinded.
Abstract: The state-of-the-art Bag of Words model in Content-
Based Image Retrieval has been used for years but the relevance
feedback strategies for this model are not fully investigated. Inspired
from text retrieval, the Bag of Words model has the ability to use the
wealth of knowledge and practices available in text retrieval. We
study and experiment the relevance feedback model in text retrieval
for adapting it to image retrieval. The experiments show that the
techniques from text retrieval give good results for image retrieval
and that further improvements is possible.
Abstract: Spatial trends are one of the valuable patterns in geo
databases. They play an important role in data analysis and
knowledge discovery from spatial data. A spatial trend is a regular
change of one or more non spatial attributes when spatially moving
away from a start object. Spatial trend detection is a graph search
problem therefore heuristic methods can be good solution. Artificial
immune system (AIS) is a special method for searching and
optimizing. AIS is a novel evolutionary paradigm inspired by the
biological immune system. The models based on immune system
principles, such as the clonal selection theory, the immune network
model or the negative selection algorithm, have been finding
increasing applications in fields of science and engineering.
In this paper, we develop a novel immunological algorithm based
on clonal selection algorithm (CSA) for spatial trend detection. We
are created neighborhood graph and neighborhood path, then select
spatial trends that their affinity is high for antibody. In an
evolutionary process with artificial immune algorithm, affinity of
low trends is increased with mutation until stop condition is satisfied.