Abstract: The remarkable growth and evolution in information
and communication technology (ICT) in the past few decades has
transformed modern society in almost every aspect of life. The
impact and application of ICT have been observed in almost all walks
of life including science, arts, business, health, management,
engineering, sports, and education. ICT in education is being used
extensively for student learning, creativity, interaction, and
knowledge sharing and as a valuable source of teaching instrument.
Apart from the student’s perspective, it plays a vital role for teacher
education, instructional methods and curriculum development. There
is a significant difference in growth of ICT enabled education in
developing countries compared to developed nations and according to
research, this gap is widening. ICT gradually infiltrate in almost
every aspect of life. It has a deep and profound impact on our social,
economic, health, environment, development, work, learning, and
education environments. ICT provides very effective and dominant
tools for information and knowledge processing. It is firmly believed
that the coming generation should be proficient and confident in the
use of ICT to cope with the existing international standards. This is
only possible if schools can provide basic ICT infrastructure to
students and to develop an ICT-integrated curriculum which covers
all aspects of learning and creativity in students. However, there is a
digital divide and steps must be taken to reduce this digital divide
considerably to have the profound impact of ICT in education all
around the globe. This study is based on theoretical approach and an
extensive literature review is being conducted to see the successful
implementations of ICT integration in education and to identify
technologies and models which have been used in education in
developed countries. This paper deals with the modern applications
of ICT in schools for both teachers and students to uplift the learning
and creativity amongst the students. A brief history of technology in
education is presented and discussed are some important ICT tools
for both student and teacher’s perspective. Basic ICT-based
infrastructure for academic institutions is presented. The overall
conclusion leads to the positive impact of ICT in education by
providing an interactive, collaborative and challenging environment
to students and teachers for knowledge sharing, learning and critical
thinking.
Abstract: Schools today face ever-increasing demands in their attempts to ensure that students are well equipped to enter the workforce and navigate a complex world. Research indicates that computer technology can help support learning, implementation of various experiments or learning games, and that it is especially useful in developing the higher-order skills of critical thinking, observation, comprehension, implementation, comparison, analysis and active attention to activities such as research, field work, simulations and scientific inquiry. The ICT in education supports the learning procedure by enabling it to be more flexible and effective, create a rich and attractive training environment and equip the students with knowledge and potential useful for the competitive social environment in which they live. This paper presents the design, the development, and the results of the evaluation analysis of an interactive educational game which using real electric vehicles - toys (material) on a toy race track. When the game starts each student selects a specific vehicle toy. Then students are answering questionnaires in the computer. The vehicles' speed is related to the percentage of right answers in a multiple choice questionnaire (software). Every question has its own significant value depending of the different level of questionnaire. Via the developed software, each right or wrong answers in questionnaire increase or decrease the real time speed of their vehicle toys. Moreover the rate of vehicle's speed increase or decrease depends on the difficulty level of each question. The aim of the work is to attract the student’s interest in a learning process and also to improve their scores. The developed real time game was tested using independent populations of students of age groups: 8-10, 11-14, 15-18 years. Standard educational and statistical analysis tools were used for the evaluation analysis of the game. Results reveal that students using the developed real time control game scored much higher (60%) than students using a traditional simulation game on the same questionnaire. Results further indicate that student's interest in repeating the developed real time control gaming was far higher (70%) than the interest of students using a traditional simulation game.
Abstract: Japan is known to be a technological powerhouse, being noted for its automobiles, consumer electronics, laptop computers, portable gaming devices, and more recently healing animal robots. Japan is also noted for its popular culture; manga, anime, novels, films, character goods, game programs, cosplay cafes, karaoke and so on. It may be natural for people outside Japan to assume that e-learning in Japan must be well advanced and innovative. In reality, the application of technologies in education in Japan is far behind of other developed countries. Especially in higher education, apathy of students towards their study prevails and teachers continue ignoring such student attitudes. E-learning, which is supposed to revolutionalize the way people learn as it has potentials to enable more student-centered learning, has not been realized in Japan and mostly used to perpetuate the teachercentered teaching in a different format.
Abstract: In response to address different development challenges, Tanzania is striving to achieve its fourth attribute of the National Development Vision, i.e. to have a well educated and learned society by the year 2025. One of the most cost effective methods that can reach a large part of the society in a short time is to integrate ICT in education through e-learning initiatives. However, elearning initiatives are challenged by limited or lack of connectivity to majority of secondary schools, especially those in rural and remote areas. This paper has explores the possibility for rural secondary school to access online e-Learning resources from a centralized e- Learning Management System (e-LMS). The scope of this paper is limited to schools that have computers irrespective of internet connectivity, resulting in two categories schools; those with internet access and those without. Different connectivity configurations have been proposed according to the ICT infrastructure status of the respective schools. However, majority of rural secondary schools in Tanzania have neither computers nor internet connection. Therefore this is a challenge to be addressed for the disadvantaged schools to benefit from e-Learning initiatives.
Abstract: The concept of e-Learning is now emerging in Sub Saharan African countries like Tanzania. Due to economic constraints and other social and cultural factors faced by these countries, the use of Information and Communication Technology (ICT) is increasing at a very low pace. The digital divide threat has propelled the Government of Tanzania to put in place the national ICT Policy in 2003 which defines the direction of all ICT activities nationally. Among the main focused areas is the use of ICT in education, since for the development of any country, there is a need of creating knowledge based society. This paper discusses the initiatives made so far to introduce the use of ICT tools to some secondary schools using open source software in e-content development to facilitate a self-learning environment
Abstract: Information and communication technology (ICT) has
become, within a very short time, one of the basic building blocks of
modern society. Many countries now understanding the importance
of ICT and mastering the basic skills and concepts of it as part of the
core of education. Organizations, experts and practitioners in the
education sector increasingly recognizing the importance of ICT in
supporting educational improvement and reform. This paper
addresses the convergence of ICT and education. When two
technologies are converging to each other, together they will generate
some great opportunities and challenges. This paper focuses on these
issues. In introduction section, it explains the ICT, education, and
ICT-enhanced education. In next section it describes need of ICT in
education, relationship between ICT skills and education, and stages
of teaching learning process. The next two sections describe
opportunities and challenges in integrating ICT in education. Finally
the concluding section summaries the idea and its usefulness.