Abstract: Taking into account the significance of measuring the
daily use of the study space in the libraries in order to develop and
reorganize the space for enhancing the efficiency of the study space,
the current study aimed to apply GIS in analyzing the study halls of
the Central Library and Document Center of Tehran University in
order to determine how study desks and chairs were used by the
students. The study used a combination of survey-descriptive and
system design method. In order to gather the required data, surveydescriptive
method was used. For implementing and entering data
into ArcGIS and analyzing the data and displaying the results on the
maps of the study halls of the library, system design method was
utilized. The design of the spatial database of the use of the study
halls was measured through the extent of occupancy of the space by
the library users and the maps of the study halls of the central library
of Tehran University as the case study. The results showed that
Abooreyhan hall had the highest rate of occupancy of the desks and
chairs compared to the other halls. The Hall of Science and
Technology, with an average occupancy rate of 0.39 for the tables
represented the lowest number of users and Rashid al-Dins hall, and
Science and Technology hall with an average occupancy rate (0.40)
had the lowest number of users for seats. In this study, the
comparison of the space occupied at different periods in the morning,
evenings, afternoons, and several months was performed through
GIS. This system analyzed the space relationships effectively and
efficiently. The output of this study would be used by administrators
and librarians to determine the exact extent of use of the equipment
of the study halls and librarians can use the output map to design the
space more efficiently at the library.
Abstract: Recently research on human wayfinding has focused
mainly on mental representations rather than processes of
wayfinding. The objective of this paper is to demonstrate the
rationality behind applying multi-agent simulation paradigm to the
modeling of rescuer team wayfinding in order to develop
computational theory of perceptual wayfinding in crisis situations
using image schemata and affordances, which explains how people
find a specific destination in an unfamiliar building such as a
hospital. The hypothesis of this paper is that successful navigation is
possible if the agents are able to make the correct decision through
well-defined cues in critical cases, so the design of the building
signage is evaluated through the multi-agent-based simulation. In
addition, a special case of wayfinding in a building, finding one-s
way through three hospitals, is used to demonstrate the model.
Thereby, total rescue time for rescue operation during building fire is
computed. This paper discuses the computed rescue time for various
signage localization and provides experimental result for
optimization of building signage design. Therefore the most
appropriate signage design resulted in the shortest total rescue time in
various situations.