Abstract: In the field of fashion design, 3D Mannequin is a kind
of assisting tool which could rapidly realize the design concepts.
While the concept of 3D Mannequin is applied to the computer added
fashion design, it will connect with the development and the
application of design platform and system. Thus, the situation
mentioned above revealed a truth that it is very critical to develop a
module of 3D Mannequin which would correspond with the necessity
of fashion design. This research proposes a concrete plan that
developing and constructing a system of 3D Mannequin with Kinect.
In the content, ergonomic measurements of objective human features
could be attained real-time through the implement with depth camera
of Kinect, and then the mesh morphing can be implemented through
transformed the locations of the control-points on the model by
inputting those ergonomic data to get an exclusive 3D mannequin
model. In the proposed methodology, after the scanned points from the
Kinect are revised for accuracy and smoothening, a complete human
feature would be reconstructed by the ICP algorithm with the method
of image processing. Also, the objective human feature could be
recognized to analyze and get real measurements. Furthermore, the
data of ergonomic measurements could be applied to shape morphing
for the division of 3D Mannequin reconstructed by feature curves. Due
to a standardized and customer-oriented 3D Mannequin would be
generated by the implement of subdivision, the research could be
applied to the fashion design or the presentation and display of 3D
virtual clothes. In order to examine the practicality of research
structure, a system of 3D Mannequin would be constructed with JAVA
program in this study. Through the revision of experiments the
practicability-contained research result would come out.
Abstract: The topic of surface flattening plays a vital role in the field of computer aided design and manufacture. Surface flattening enables the production of 2D patterns and it can be used in design and manufacturing for developing a 3D surface to a 2D platform, especially in fashion design. This study describes surface flattening based on minimum energy methods according to the property of different fabrics. Firstly, through the geometric feature of a 3D surface, the less transformed area can be flattened on a 2D platform by geodesic. Then, strain energy that has accumulated in mesh can be stably released by an approximate implicit method and revised error function. In some cases, cutting mesh to further release the energy is a common way to fix the situation and enhance the accuracy of the surface flattening, and this makes the obtained 2D pattern naturally generate significant cracks. When this methodology is applied to a 3D mannequin constructed with feature lines, it enhances the level of computer-aided fashion design. Besides, when different fabrics are applied to fashion design, it is necessary to revise the shape of a 2D pattern according to the properties of the fabric. With this model, the outline of 2D patterns can be revised by distributing the strain energy with different results according to different fabric properties. Finally, this research uses some common design cases to illustrate and verify the feasibility of this methodology.