Abstract: Communication signal modulation recognition
technology is one of the key technologies in the field of modern
information warfare. At present, communication signal automatic
modulation recognition methods are mainly divided into two major
categories. One is the maximum likelihood hypothesis testing method
based on decision theory, the other is a statistical pattern recognition
method based on feature extraction. Now, the most commonly used
is a statistical pattern recognition method, which includes feature
extraction and classifier design. With the increasingly complex
electromagnetic environment of communications, how to effectively
extract the features of various signals at low signal-to-noise ratio
(SNR) is a hot topic for scholars in various countries. To solve this
problem, this paper proposes a feature extraction algorithm for the
communication signal based on the improved Holder cloud feature.
And the extreme learning machine (ELM) is used which aims at
the problem of the real-time in the modern warfare to classify
the extracted features. The algorithm extracts the digital features
of the improved cloud model without deterministic information in
a low SNR environment, and uses the improved cloud model to
obtain more stable Holder cloud features and the performance of the
algorithm is improved. This algorithm addresses the problem that
a simple feature extraction algorithm based on Holder coefficient
feature is difficult to recognize at low SNR, and it also has a
better recognition accuracy. The results of simulations show that the
approach in this paper still has a good classification result at low
SNR, even when the SNR is -15dB, the recognition accuracy still
reaches 76%.
Abstract: This paper introduces the foundations of Bayesian probability theory and Bayesian decision method. The main goal of Bayesian decision theory is to minimize the expected loss of a decision or minimize the expected risk. The purposes of this study are to review the decision process on the issue of flood occurrences and to suggest possible process for decision improvement. This study examines the problem structure of flood occurrences and theoretically explicates the decision-analytic approach based on Bayesian decision theory and application to flood occurrences in Environmental Engineering. In this study, we will discuss about the flood occurrences upon an annual maximum water level in cm, 43-year record available from 1965 to 2007 at the gauging station of Sagaing on the Ayeyarwady River with the drainage area - 120193 sq km by using Bayesian decision method. As a result, we will discuss the loss and risk of vast areas of agricultural land whether which will be inundated or not in the coming year based on the two standard maximum water levels during 43 years. And also we forecast about that lands will be safe from flood water during the next 10 years.
Abstract: One of the main trouble in a steel strip manufacturing
line is the breakage of whatever weld carried out between steel coils,
that are used to produce the continuous strip to be processed. A weld
breakage results in a several hours stop of the manufacturing line. In
this process the damages caused by the breakage must be repaired.
After the reparation and in order to go on with the production it will
be necessary a restarting process of the line. For minimizing this
problem, a human operator must inspect visually and manually each
weld in order to avoid its breakage during the manufacturing process.
The work presented in this paper is based on the Bayesian decision
theory and it presents an approach to detect, on real-time, steel strip
defective welds. This approach is based on quantifying the tradeoffs
between various classification decisions using probability and the
costs that accompany such decisions.
Abstract: We introduce a novel approach to measuring how
humans learn based on techniques from information theory and
apply it to the oriental game of Go. We show that the total amount
of information observable in human strategies, called the strategic
information, remains constant for populations of players of differing
skill levels for well studied patterns of play. This is despite the very
large amount of knowledge required to progress from the recreational
players at one end of our spectrum to the very best and most
experienced players in the world at the other and is in contrast to
the idea that having more knowledge might imply more 'certainty'
in what move to play next. We show this is true for very local
up to medium sized board patterns, across a variety of different
moves using 80,000 game records. Consequences for theoretical and
practical AI are outlined.