Abstract: The telemedicine services require correct computing resource management to guarantee productivity and efficiency for medical and non-medical staff. The aim of this study was to examine web management strategies to ensure the availability of resources and services in telemedicine so as to provide medical information management with an accessible strategy. In addition, to evaluate the quality-of-service parameters, the followings were measured: delays, throughput, jitter, latency, available bandwidth, percent of access and denial of services based of web management performance map with profiles permissions and database management. Through 24 different test scenarios, the results show 100% in availability of medical information, in relation to access of medical staff to web services, and quality of service (QoS) of 99% because of network delay and performance of computer network. The findings of this study suggest that the proposed strategy of web management is an ideal solution to guarantee the availability, reliability, and accessibility of medical information. Finally, this strategy offers seven user profile used at telemedicine center of Bogota-Colombia keeping QoS parameters suitable to telemedicine services.
Abstract: Device-to-device (D2D) communication is considered a
promising technique to provide wireless peer-to-peer communication
services. Due to increasing demand on mobile services, available
spectrum for radio frequency (RF) based communications becomes
scarce. Recently, visible light communications (VLC) has evolved
as a high speed wireless data transmission technology for indoor
environments with abundant available bandwidth. In this paper,
a novel VLC based D2D communication that provides wireless
peer-to-peer communication is proposed. Potential low operating
power devices for an efficient D2D communication over increasing
distance of separation between devices is analyzed. Optical repeaters
(OR) are also proposed to enhance the performance in an environment
where direct D2D communications yield degraded performance.
Simulation results show that VLC plays an important role in
providing efficient D2D communication up to a distance of 1 m
between devices. It is also found that the OR significantly improves
the coverage distance up to 3.5 m.
Abstract: Transmission Control Protocol (TCP) among the wired and wireless networks, it still has a practical problem; where the congestion control mechanism does not permit the data stream to get complete bandwidth over the existing network links. To solve this problem, many TCP protocols have been introduced with high speed performance. Therefore, an enhanced congestion window (cwnd) for the congestion control mechanism is proposed in this article to improve the performance of TCP by increasing the number of cycles of the new window to improve the transmitted packet number. The proposed algorithm used a new mechanism based on the available bandwidth of the connection to detect the capacity of network path in order to improve the regular clocking of congestion avoidance mechanism. The work in this paper based on using Network Simulator 2 (NS-2) to simulate the proposed algorithm.
Abstract: With optimized bandwidth and latency discrepancy ratios, Node Gain Scores (NGSs) are determined and used as a basis for shaping the max-heap overlay. The NGSs - determined as the respective bandwidth-latency-products - govern the construction of max-heap-form overlays. Each NGS is earned as a synergy of discrepancy ratio of the bandwidth requested with respect to the estimated available bandwidth, and latency discrepancy ratio between the nodes and the source node. The tree leads to enhanceddelivery overlay multicasting – increasing packet delivery which could, otherwise, be hindered by induced packet loss occurring in other schemes not considering the synergy of these parameters on placing the nodes on the overlays. The NGS is a function of four main parameters – estimated available bandwidth, Ba; individual node's requested bandwidth, Br; proposed node latency to its prospective parent (Lp); and suggested best latency as advised by source node (Lb). Bandwidth discrepancy ratio (BDR) and latency discrepancy ratio (LDR) carry weights of α and (1,000 - α ) , respectively, with arbitrary chosen α ranging between 0 and 1,000 to ensure that the NGS values, used as node IDs, maintain a good possibility of uniqueness and balance between the most critical factor between the BDR and the LDR. A max-heap-form tree is constructed with assumption that all nodes possess NGS less than the source node. To maintain a sense of load balance, children of each level's siblings are evenly distributed such that a node can not accept a second child, and so on, until all its siblings able to do so, have already acquired the same number of children. That is so logically done from left to right in a conceptual overlay tree. The records of the pair-wise approximate available bandwidths as measured by a pathChirp scheme at individual nodes are maintained. Evaluation measures as compared to other schemes – Bandwidth Aware multicaSt architecturE (BASE), Tree Building Control Protocol (TBCP), and Host Multicast Tree Protocol (HMTP) - have been conducted. This new scheme generally performs better in terms of trade-off between packet delivery ratio; link stress; control overhead; and end-to-end delays.
Abstract: In the recent years multimedia traffic and in particular
VoIP services are growing dramatically. We present a new algorithm
to control the resource utilization and to optimize the voice codec
selection during SIP call setup on behalf of the traffic condition
estimated on the network path.
The most suitable methodologies and the tools that perform realtime
evaluation of the available bandwidth on a network path have
been integrated with our proposed algorithm: this selects the best
codec for a VoIP call in function of the instantaneous available
bandwidth on the path. The algorithm does not require any explicit
feedback from the network, and this makes it easily deployable over
the Internet. We have also performed intensive tests on real network
scenarios with a software prototype, verifying the algorithm
efficiency with different network topologies and traffic patterns
between two SIP PBXs.
The promising results obtained during the experimental validation
of the algorithm are now the basis for the extension towards a larger
set of multimedia services and the integration of our methodology
with existing PBX appliances.
Abstract: A scalable QoS aware multicast deployment in
DiffServ networks has become an important research dimension in
recent years. Although multicasting and differentiated services are
two complementary technologies, the integration of the two
technologies is a non-trivial task due to architectural conflicts
between them. A popular solution proposed is to extend the
functionality of the DiffServ components to support multicasting. In
this paper, we propose an algorithm to construct an efficient QoSdriven
multicast tree, taking into account the available bandwidth per
service class. We also present an efficient way to provision the
limited available bandwidth for supporting heterogeneous users. The
proposed mechanism is evaluated using simulated tests. The
simulated result reveals that our algorithm can effectively minimize
the bandwidth use and transmission cost