Abstract: An inflation–extension test with human vena cava
inferior was performed with the aim to fit a material model. The vein
was modeled as a thick–walled tube loaded by internal pressure and
axial force. The material was assumed to be an incompressible
hyperelastic fiber reinforced continuum. Fibers are supposed to be
arranged in two families of anti–symmetric helices. Considered
anisotropy corresponds to local orthotropy. Used strain energy
density function was based on a concept of limiting strain
extensibility. The pressurization was comprised by four pre–cycles
under physiological venous loading (0 – 4kPa) and four cycles under
nonphysiological loading (0 – 21kPa). Each overloading cycle was
performed with different value of axial weight. Overloading data
were used in regression analysis to fit material model. Considered
model did not fit experimental data so good. Especially predictions
of axial force failed. It was hypothesized that due to
nonphysiological values of loading pressure and different values of
axial weight the material was not preconditioned enough and some
damage occurred inside the wall. A limiting fiber extensibility
parameter Jm was assumed to be in relation to supposed damage.
Each of overloading cycles was fitted separately with different values
of Jm. Other parameters were held the same. This approach turned out
to be successful. Variable value of Jm can describe changes in the
axial force – axial stretch response and satisfy pressure – radius
dependence simultaneously.
Abstract: The only relevant basis for the design of an educational application are objectives of learning for the content area. This study analyses the process in which the real – not only the formal – objectives could work as the starting point for the construction of an educational game. The application context is the education of perioperative nursing. The process is based on the panel discussions of nursing teachers. In the panels, the teachers elaborated the objectives. The transcribed discussions were analysed in terms of the conceptions of learning and teaching of perioperative nursing. The outcome of the study is first the elaborated objectives, which will be used in the implementation of an educational game for the needs of pre-, intra and post-operative nursing skills learning. Second, the study shows that different views of learning are necessary to be understood in order to design an appropriate educational application.
Abstract: This research elaborates decision models for product
innovation in the early phases, focusing on one of the most widely
implemented method in marketing research: conjoint analysis and the
related conjoint-based models with special focus on heuristics
programming techniques for the development of optimal product
innovation. The concept, potential, requirements and limitations of
conjoint analysis and its conjoint-based heuristics successors are
analysed and the development of conceptual framework of Genetic
Algorithm (GA) as one of the most widely implemented heuristic
methods for developing product innovations are discussed.
Abstract: A product development for green logistics model using
the fuzzy analytic network process method is presented for evaluating
the relationships among the product design, the manufacturing
activities, and the green supply chain. In the product development
stage, there can be alternative ways to design the detailed components
to satisfy the design concept and product requirement. In different
design alternative cases, the manufacturing activities can be different.
In addition, the manufacturing activities can affect the green supply
chain of the components and product. In this research, a fuzzy analytic
network process evaluation model is presented for evaluating the
criteria in product design, manufacturing activities, and green supply
chain. The comparison matrices for evaluating the criteria among the
three groups are established. The total relational values between the
three groups represent the relationships and effects. In application, the
total relational values can be used to evaluate the design alternative
cases for decision-making to select a suitable design case and the green
supply chain. In this presentation, an example product is illustrated. It
shows that the model is useful for integrated evaluation of design and
manufacturing and green supply chain for the purpose of product
development for green logistics.
Abstract: Trauma in early life is widely regarded as a cause for
adult mental health problems. This study explores the role of
secondary trauma on later functioning in a sample of 359 university
students enrolled in undergraduate psychology classes in the United
States. Participants were initially divided into four groups based on
1) having directly experienced trauma (assaultive violence), 2)
having directly experienced trauma and secondary traumatization
through the unanticipated death of a close friend or family member
or witnessing of an injury or shocking even), 3) having no
experience of direct trauma but having experienced indirect trauma
(secondary trauma), or 4) reporting no exposure. Participants
completed a battery of measures on concepts associated with
psychological functioning which included measures of
psychological well-being, problem solving, coping and resiliency.
Findings discuss differences in psychological functioning and
resilience based on participants who experienced secondary
traumatization and assaultive violence versus secondary
traumatization alone.
Abstract: In the package design industry, there are a lot of tacit knowledge resided within each designer. The objectives are to capture them and compile it to be used as a teaching resource and to create a video clip of package design process as well as to evaluate its quality and learning effectiveness. Interview were used as a technique for capturing knowledge in brand design concept, differentiation, recognition, rank of recognition factor, consumer survey, knowledge about marketing, research, graphic design, the effect of color, and law and regulation. Video clip about package design were created. The clip consisted of both the speech and clip of actual process. The quality of the video in term of media was ranked as good while the content was ranked as excellent. The students- score on post-test was significantly greater than that of pretest (p>0.001).
Abstract: This paper deals with the problem of non-uniform
torsion in thin-walled elastic beams with asymmetric cross-section,
removing the basic concept of a fixed center of twist, necessary in the
Vlasov-s and Benscoter-s theories to obtain a warping stress field
equivalent to zero. In this new torsion/flexure theory, despite of the
classical ones, the warping function will punctually satisfy the first
indefinite equilibrium equation along the beam axis and it wont- be
necessary to introduce the classical congruence condition, to take into
account the effect of the beam restraints. The solution, based on the
Fourier development of the displacement field, is obtained assuming
that the applied external torque is constant along the beam axis and
on both beam ends the unit twist angle and the warping axial
displacement functions are totally restrained.
Finally, in order to verify the feasibility of the proposed method
and to compare it with the classical theories, two applications are
carried out. The first one, relative to an open profile, is necessary to
test the numerical method adopted to find the solution; the second
one, instead, is relative to a simplified containership section,
considered as full restrained in correspondence of two adjacent
transverse bulkheads.
Abstract: Enterprises need a strategic plan to retain their skillful employees and provide their career management, sustain their existence, to have growth and leadership qualities, to reach the objectives to increase the value of the enterprise and to not to be affected from changing demographic structure. In the cases when the long term career expectations of skillful employees are in integrity with the enterprise’s interests, skill management process is directly related to the career management. With a long term plan, the enterprises should cover the labor force need that may arise in the future by using systematic career development programs and be prepared against developments for all times. Skill management is considered as a practice with which career mobility is planned for the skillful employee to be prepared for high level positions. Career planning is the planning of an employee’s progress or promotion within an organization for which he works by developing his knowledge, skills, abilities and motives. Career planning is considered as an individual’s planning his future and the position which he wants to have, the area which he want to work in, the objectives which he want to reach. With the aim of contributing the abovementioned discussion process, career management concept and its perception manner are examined in this study in a comparative manner.
Abstract: As a primitive assumption, if a new information
system is able to remind users their old work habits, it should have a
better opportunity to be accepted, adopted and finally, utilized. In
this paper some theoretical concepts borrowed from psychodynamic
theory e.g. ego defenses are discussed to show how such resemblance
can be made without necessarily affecting the performance of the
new system. The main assertion is a new system should somehow
imitate old work habits, not literally, but through following their
paces in terms of the order of habitual tensional states including
stimulation, defensive actions and satisfactions.
Abstract: Biologically human brain processes information in both unimodal and multimodal approaches. In fact, information is progressively abstracted and seamlessly fused. Subsequently, the fusion of multimodal inputs allows a holistic understanding of a problem. The proliferation of technology has exponentially produced various sources of data, which could be likened to being the state of multimodality in human brain. Therefore, this is an inspiration to develop a methodology for exploring multimodal data and further identifying multi-view patterns. Specifically, we propose a brain inspired conceptual model that allows exploration and identification of patterns at different levels of granularity, different types of hierarchies and different types of modalities. A structurally adaptive neural network is deployed to implement the proposed model. Furthermore, the acquisition of multi-view patterns with the proposed model is demonstrated and discussed with some experimental results.
Abstract: A new Meta heuristic approach called "Randomized gravitational emulation search algorithm (RGES)" for solving vertex covering problems has been designed. This algorithm is found upon introducing randomization concept along with the two of the four primary parameters -velocity- and -gravity- in physics. A new heuristic operator is introduced in the domain of RGES to maintain feasibility specifically for the vertex covering problem to yield best solutions. The performance of this algorithm has been evaluated on a large set of benchmark problems from OR-library. Computational results showed that the randomized gravitational emulation search algorithm - based heuristic is capable of producing high quality solutions. The performance of this heuristic when compared with other existing heuristic algorithms is found to be excellent in terms of solution quality.
Abstract: Our adaptive multimodal system aims at correctly
presenting a mathematical expression to visually impaired users.
Given an interaction context (i.e. combination of user, environment
and system resources) as well as the complexity of the expression
itself and the user-s preferences, the suitability scores of different
presentation format are calculated. Unlike the current state-of-the art
solutions, our approach takes into account the user-s situation and not
imposes a solution that is not suitable to his context and capacity. In
this wok, we present our methodology for calculating the
mathematical expression complexity and the results of our
experiment. Finally, this paper discusses the concepts and principles
applied on our system as well as their validation through cases
studies. This work is our original contribution to an ongoing research
to make informatics more accessible to handicapped users.
Abstract: The use of human hand as a natural interface for humancomputer interaction (HCI) serves as the motivation for research in hand gesture recognition. Vision-based hand gesture recognition involves visual analysis of hand shape, position and/or movement. In this paper, we use the concept of object-based video abstraction for segmenting the frames into video object planes (VOPs), as used in MPEG-4, with each VOP corresponding to one semantically meaningful hand position. Next, the key VOPs are selected on the basis of the amount of change in hand shape – for a given key frame in the sequence the next key frame is the one in which the hand changes its shape significantly. Thus, an entire video clip is transformed into a small number of representative frames that are sufficient to represent a gesture sequence. Subsequently, we model a particular gesture as a sequence of key frames each bearing information about its duration. These constitute a finite state machine. For recognition, the states of the incoming gesture sequence are matched with the states of all different FSMs contained in the database of gesture vocabulary. The core idea of our proposed representation is that redundant frames of the gesture video sequence bear only the temporal information of a gesture and hence discarded for computational efficiency. Experimental results obtained demonstrate the effectiveness of our proposed scheme for key frame extraction, subsequent gesture summarization and finally gesture recognition.
Abstract: The most influential programming paradigm today
is object oriented (OO) programming and it is widely used in
education and industry. Recognizing the importance of equipping
students with OO knowledge and skills, it is not surprising that most
Computer Science degree programs offer OO-related courses. How
do we assess whether the students have acquired the right objectoriented
skills after they have completed their OO courses? What are
object oriented skills? Currently none of the current assessment
techniques would be able to provide this answer. Traditional forms of
OO programming assessment provide a ways for assigning numerical
scores to determine letter grades. But this rarely reveals information
about how students actually understand OO concept. It appears
reasonable that a better understanding of how to define and assess
OO skills is needed by developing a criterion referenced model. It is
even critical in the context of Malaysia where there is currently a
growing concern over the level of competency of Malaysian IT
graduates in object oriented programming. This paper discussed the
approach used to develop the criterion-referenced assessment model.
The model can serve as a guideline when conducting OO
programming assessment as mentioned. The proposed model is
derived by using Goal Questions Metrics methodology, which helps
formulate the metrics of interest. It concluded with a few suggestions
for further study.
Abstract: Due to dynamic evolution, the ability of a
manufacturing technology to produce a special product is changing.
Therefore, it is essential to monitor the established techniques and
processes to detect whether a company-s production will fit future
circumstances. Concerning the manufacturing technology planning
process, companies must decide when to change to a new technology
for maintaining and increasing competitive advantages. In this
context, the maturity assessment of the focused technologies is
crucial. This article presents an approach for defining the maturity of
a manufacturing technology from a strategic point of view. The
concept is based on the approach of technology readiness level
(TRL) according to NASA (National Aeronautics and Space
Administration), but also includes dynamic changes. Therefore, the
model takes into account the concept of the technology life cycle.
Furthermore, it enables a company to estimate the ideal date for
implementation of a new manufacturing technology.
Abstract: In Data mining, Fuzzy clustering algorithms have
demonstrated advantage over crisp clustering algorithms in dealing
with the challenges posed by large collections of vague and uncertain
natural data. This paper reviews concept of fuzzy logic and fuzzy
clustering. The classical fuzzy c-means algorithm is presented and its
limitations are highlighted. Based on the study of the fuzzy c-means
algorithm and its extensions, we propose a modification to the cmeans
algorithm to overcome the limitations of it in calculating the
new cluster centers and in finding the membership values with
natural data. The efficiency of the new modified method is
demonstrated on real data collected for Bhutan-s Gross National
Happiness (GNH) program.
Abstract: This article presents the development of a neural
network cognitive model for the classification and detection of
different frequency signals. The basic structure of the implemented
neural network was inspired on the perception process that humans
generally make in order to visually distinguish between high and low
frequency signals. It is based on the dynamic neural network concept,
with delays. A special two-layer feedforward neural net structure was
successfully implemented, trained and validated, to achieve
minimum target error. Training confirmed that this neural net
structure descents and converges to a human perception classification
solution, even when far away from the target.
Abstract: Let G be a fuzzy graph. Then D Ôèå V is said to be a strong (weak) fuzzy dominating set of G if every vertex v ∈ V -D is strongly (weakly) dominated by some vertex u in D. We denote a strong (weak) fuzzy dominating set by sfd-set (wfd-set). The minimum scalar cardinality of a sfd-set (wfd-set) is called the strong (weak) fuzzy domination number of G and it is denoted by γsf (G)γwf (G). In this paper we introduce the concept of strong (weak) domination in fuzzy graphs and obtain some interesting results for this new parameter in fuzzy graphs.
Abstract: The theory of rough sets is generalized by using a
filter. The filter is induced by binary relations and it is used to
generalize the basic rough set concepts. The knowledge
representations and processing of binary relations in the style of
rough set theory are investigated.
Abstract: This paper investigates the problem of sampling from transactional data streams. We introduce CFISDS as a content based sampling algorithm that works on a landmark window model of data streams and preserve more informed sample in sample space. This algorithm that work based on closed frequent itemset mining tasks, first initiate a concept lattice using initial data, then update lattice structure using an incremental mechanism.Incremental mechanism insert, update and delete nodes in/from concept lattice in batch manner. Presented algorithm extracts the final samples on demand of user. Experimental results show the accuracy of CFISDS on synthetic and real datasets, despite on CFISDS algorithm is not faster than exist sampling algorithms such as Z and DSS.