Abstract: In the article there have been revealed the properties
of designing the research teaching the military masters and in the context it has been offered the program of mastering by the masters
military men the methodology of research work, in the course of practical teaching activity there has been considered the developed
and approbated model of organization of the process of mastering by the masters the methodology of research work. As a whole, the research direction of master preparation leaves its
sign to the content of education, forms of organization of educational
process, scientific work of masters. In this connection the offered in
the article properties of organization of research teaching and a model
of organization of mastering by the masters military men the methodology of research work can be taken into account when
designing the content of master preparation.
Abstract: The aim of this study was to establish the relationship between the principles of Educational Sport and the objectives of Physical Education in two brasilian laws: National Curriculum Guidelines (PCNs) for the Elementary and Middle School Levels and the Guidelines and Basis Legislation (LDB). The method used was the survey analysis in order to determine the practices present in, or the opinions of, a specific population. The instrument used in this research was a questionnaire. After a broad review of the bibliography and according to the methodological procedures, the aim was to set the relationships between the Principles of Educational Sport and the objectives of Physical Education, according to the Brazilian Law (LDB) and National Curriculum Guidelines (PCNs) in a table made under the analysis of a group of specialists. As the relation between the principles of Educational Sport and the objectives of School Physical Education have shown, we can state that School Physical Education has gained pedagogical security for the potential use of Educational Sport as part of its contents.
Abstract: In this paper challenges associated with a new
generation of Computer Science students are examined. The mode of
education in tertiary institutes has progressed slowly while the needs
of students have changed rapidly in an increasingly technological
world. The major learning paradigms and learning theories within
these paradigms are studied to find a suitable strategy for educating
modern students. These paradigms include Behaviourism,
Constructivism, Humanism and Cogntivism. Social Learning theory
and Elaboration theory are two theories that are further examined and
a survey is done to determine how these strategies will be received by
students. The results and findings are evaluated and indicate that
students are fairly receptive to a method that incorporates both Social
Learning theory and Elaboration theory, but that some aspects of all
paradigms need to be implemented to create a balanced and effective
strategy with technology as foundation.
Abstract: The purpose of this research was to study the factors
that influenced the success of mobile phone entrepreneurs at Central
Plaza. The sample group included 187 entrepreneurs at Central Plaza.
A questionnaire was utilized as a tool to collect data. Statistics used
in this research included frequency, percentage, mean, and standard
deviation. Independent- sample t- test, one way ANOVA, and
multiple regression analysis. Data were analyzed by using Statistical
Package for the Social Sciences.The findings disclosed that the
majority of respondents were male between 25-40 years old, and held
an undergraduate degree. The average income of respondents was
between 15,001-25,000 baht. The majority of respondents had less
than 5 years of working experience.
In terms of personality, the findings revealed that expression and
agreement were ranked at the highest level. Whereas, emotion
stability, consciousness, open to new experience were ranked at high.
From the hypotheses testing, the findings revealed that different
genders had different success in their mobile phone business with
different income from the last 6 months. However, difference in age,
income, level of education, and experience affected the success in
terms of income, number of customers, and overall success of
business. Moreover, the factors of personalities included expression,
agreement, emotion stability, consciousness, open to new experience,
and competitive strategy. From the findings, these factors were able
to predict mobile phone business success at 66.9 percent.
Abstract: User satisfaction is one of the most used success
indicators in the research of information system (IS). Literature
shows user expectations have great influence on user satisfaction.
Both expectation and satisfaction of users are important for Hospital
Information Systems (HIS). Education, IS experience, age, attitude
towards change, business title, sex and working unit of the hospital,
are examined as the potential determinant of the medical users’
expectations. Data about medical user expectations are collected by
the “Expectation Questionnaire” developed for this study.
Expectation data are used for calculating the Expectation Meeting
Ratio (EMR) with the evaluation framework also developed for this
study. The internal consistencies of the answers to the questionnaire
are measured by Cronbach´s Alpha coefficient. The multivariate
analysis of medical user’s EMRs of HIS is performed by forward
stepwise binary logistic regression analysis. Education and business
title is appeared to be the determinants of expectations from HIS.
Abstract: The Norwegian Military Academy (Army) has been
using a tactical simulator for the last two years. During this time
there has been some discussion concerning how to use the simulator
most efficiently and what type of learning one achieves by using the
simulator. The problem that is addressed in this paper is how
simulators can be used as a learning resource for students concerned
with developing their military profession. The aim of this article is to
create a wider consciousness regarding the use of a simulator while
educating officers in a military profession. The article discusses the
use of simulators from two different perspectives. The first
perspective deals with using the simulator as a computer game, and
the second perspective looks at the simulator as a socio-cultural
artefact. Furthermore the article discusses four different ways the
simulator can be looked upon as a useful learning resource when
educating students of a military profession.
Abstract: Ambient Intelligence (AmI) environments bring
significant potential to exploit sophisticated computer technology in
everyday life. In particular, the educational domain could be
significantly enhanced through AmI, as personalized and adapted
learning could be transformed from paper concepts and prototypes to
real-life scenarios. In this paper, an integrated framework is
presented, named ClassMATE, supporting ubiquitous computing and
communication in a school classroom. The main objective of
ClassMATE is to enable pervasive interaction and context aware
education in the technologically augmented classroom of the future.
Abstract: Embedding Sustainability in technological curricula has become a crucial factor for educating engineers with competences in sustainability. The Technical University of Catalonia UPC, in 2008, designed the Sustainable Technology Excellence Program STEP 2015 in order to assure a successful Sustainability Embedding. This Program takes advantage of the opportunity that the redesign of all Bachelor and Master Degrees in Spain by 2010 under the European Higher Education Area framework offered. The STEP program goals are: to design compulsory courses in each degree; to develop the conceptual base and identify reference models in sustainability for all specialties at UPC; to create an internal interdisciplinary network of faculty from all the schools; to initiate new transdisciplinary research activities in technology-sustainability-education; to spread the know/how attained; to achieve international scientific excellence in technology-sustainability-education and to graduate the first engineers/architects of the new EHEA bachelors with sustainability as a generic competence. Specifically, in this paper authors explain their experience in leading the STEP program, and two examples are presented: Industrial Robotics subject and the curriculum for the School of Architecture.
Abstract: The objective of this research was to study the career
success and the satisfaction of female executives working for schools
in Bangkok, Thailand. This paper drew upon the survey data
collected from 68 female executives. The survey conducted in on
Bangkok schools. The statistics utilized in this paper included
percentage, mean, standard deviation as well as t-test. The findings
revealed that the majority of samples had more than 30 years of
experience, held a master degree, and had an average income of less
than 40,000 baht. The majority of respondents worked not more than
50 hours per week. In addition, the mean score revealed career
development was ranked as their number one career satisfaction and
having a job related to education was ranked as their number one job
satisfaction. Also, the mean score of all categories of satisfaction was
4.61 with standard deviation of 1.677 which indicated that female
executive level of satisfaction was high. In terms of the subjectivity
career success, the hypothesis testing’s result disclosed that female
executives with different married status had a difference in their job
satisfaction which was significant at the 0.05 confidence level.
Abstract: Education in the modern world provides the socioeconomic
progress of society. In today's society, where the presence
of large middle class ensures its stability and is a symbol of
resolution of hidden economic problems, education is an integral part
of formation and reproduction of the middle class. This article presents part of results of the sociological study conducted under the
project "Kazakhstan model of education: international experience and national traditions" supported by the Foundation of the First President
of Republic of Kazakhstan - Leader of the Nation to determine the
ratio of students to the transformations of the educational system. The
authors conclude that the Kazakhstani system of education, passing
through the transformation processes, improving the quality of
educational programs and trying to correspond to the international
standards, not yet in full range, but begins to perform important
functions in the formation of the middle class.
Abstract: Does education matter to the quality of our life? The results of extensive studies offer an affirmative answer to this question: high education levels are positively associated with higher income, with more highly qualified professions, with lower risk of unemployment, with better physical health and also, it is said, with more happiness. However, exploring these relationships is far from straightforward. Aside from educational credentials, what properties distinguish functionally literate individuals? How can their personal level of satisfaction be measured? What are the social mechanisms whereby education affects well-being?Using a literacy index and several measures for well-being developed by secondary analysis of the Adult Literacy and Life Skills Survey database, this investigation examined the relationship between literacy skills and subjective wellbeing in several OECD (Organisation for Economic Co-operation and Development) countries. Special attention was been addressed to Italy, and in particular to two regions representing territorial differences in this country: Piedmont and Campania.
Abstract: Haptics has been used extensively in many applications especially in human machine interaction and virtual reality systems. Haptic technology allows user to perceive virtual reality as in real world. However, commercially available haptic devices are expensive and may not be suitable for educational purpose. This paper describes the design and development of a low cost haptic knob, with only one degree of freedom, for use in rehabilitation or training hand pronation and supination. End-effectors can be changed to suit different applications or variation in hand sizes and hand orientation.
Abstract: Paper deals with the topic of questions as important
components of information behavior in the school. By analyzing the
Corpus Schola2010, the state of contemporary education in terms of
questioning is proven unsatisfactory: 80% of the questions are asked
by teachers; most of teacher-s questions are asked at the beginning of
the first grade, than their number decreases and is settling down on
80±10 questions per lesson. The average number of questions within
one lesson per one pupil is generally less than one whole question.
The highest values are achieved in the first, sixth, eighth and tenth
grade,, i.e. in the transition years in which pupils are moving into
higher levels of education and every following year it declines. We
can state Czech school do not support questioning and question skill
of their pupils, thereby typical Czech schools are neglecting the
development of thinking, reasoning and cooperation of their pupils.
Abstract: The purposes of this paper are to (1) promote
excellence in computer science by suggesting a cohesive innovative
approach to fill well documented deficiencies in current computer
science education, (2) justify (using the authors- and others anecdotal
evidence from both the classroom and the real world) why this
approach holds great potential to successfully eliminate the
deficiencies, (3) invite other professionals to join the authors in proof
of concept research. The authors- experiences, though anecdotal,
strongly suggest that a new approach involving visual modeling
technologies should allow computer science programs to retain a
greater percentage of prospective and declared majors as students
become more engaged learners, more successful problem-solvers,
and better prepared as programmers. In addition, the graduates of
such computer science programs will make greater contributions to
the profession as skilled problem-solvers. Instead of wearily
rememorizing code as they move to the next course, students will
have the problem-solving skills to think and work in more
sophisticated and creative ways.
Abstract: Environmental accounting is a recent phenomenon in the modern jurisprudence. It may reflect the corporate governance mechanisms in line with the natural resources and environmental sound management and administration systems in any country of the world. It may be a corporate focused on the improving of the environmental quality. But it is often identified that it is ignored due to some reasons such as unconsciousness, lack of ethical education etc. At present, the world community is very much concerned about the state of the environmental accounting and auditing systems as it bears sustainability on the mother earth for our generations. It is one of the important tools for understanding on the role played by the natural environment in the economy. It provides adequate data which is highlighted both in the contribution of natural resources to economic well-being as well as the costs imposed by pollution or resource degradation. It can play a critical role as on be a part of the many international environmental organizations such as IUCN, WWF, PADELIA, WRI etc.; as they have been taking many initiatives for ensuring the environmental accouting for our competent survivals. The global state actors have already taken some greening accounting initiatives under the forum of the United Nations Division for Sustainable Dedevolpment, the United Nations Statistical Division, the United Nations Conference on Environment and development known as Earth Summit in Rio de Janeiro, Johannesburg Conference 2002 etc. This study will provide an overview of the environmental accounting education consisting of 25 respondents based on the primary and secondary sources.
Abstract: Knowledge is a key asset for any organisation to
sustain competitive advantages, but it is difficult to identify and
represent knowledge which is needed to perform activities in
business processes. The effective knowledge management and
support for relevant business activities definitely gives a huge impact
to the performance of the organisation as a whole. This is because
that knowledge have the functions of directing, coordinating and
controlling actions within business processes. The study has
introduced organisational morphology, a norm-based approach by
applying semiotic theories which emphasise on the representation of
knowledge in norms. This approach is concerned with the
identification of activities into three categories: substantive,
communication and control activities. All activities are directed by
norms; hence three types of norms exist; each is associated to a
category of activities. The paper describes the approach briefly and
illustrates the application of this approach through a case study of
academic activities in higher education institutions. The result of the
study shows that the approach provides an effective way to profile
business knowledge and the profile enables the understanding and
specification of business requirements of an organisation.
Abstract: Knowledge is the foundation for growth and development. Investment in knowledge improves new method for originate knowledge society and knowledge economy. Investment in knowledge embraces expenditure on education and R&D and software. Measuring of investment in knowledge is characteristically complicated. We examine the influence of investment in knowledge in multifactor productivity growth and numbers of patent. We analyze the annual growth of investment in knowledge and we estimate portion of each country intended for produce total investment in knowledge on the whole OECD. We determine the relative efficiency of average patent numbers with average investment in knowledge and we compare GDP growth rates and growth of knowledge investment. The main purpose in this paper is to study to evaluate different aspect, influence and output of investment in knowledge in OECD countries.
Abstract: The purpose of this research aims to discover the
knowledge for analysis student motivation behavior on e-Learning
based on Data Mining Techniques, in case of the Information
Technology for Communication and Learning Course at Suan
Sunandha Rajabhat University. The data mining techniques was
applied in this research including association rules, classification
techniques. The results showed that using data mining technique can
indicate the important variables that influence the student motivation
behavior on e-Learning.
Abstract: The rapid development of the BlackBerry games industry and its development goals were not just for entertainment, but also used for educational of students interactively. Unfortunately the development of adaptive educational games on BlackBerry in Indonesian language that interesting and entertaining for learning process is very limited. This paper shows the research of development of novel adaptive educational games for students who can adjust the difficulty level of games based on the ability of the user, so that it can motivate students to continue to play these games. We propose a method where these games can adjust the level of difficulty, based on the assessment of the results of previous problems using neural networks with three inputs in the form of percentage correct, the speed of answer and interest mode of games (animation / lessons) and 1 output. The experimental results are presented and show the adaptive games are running well on mobile devices based on BlackBerry platform
Abstract: This paper reports the findings of a research
conducted to evaluate the ownership and usage of technology devices
within Distance Education students- according to their age. This
research involved 45 Distance Education students from USM
Universiti Sains Malaysia (DEUSM) as its respondents. Data was
collected through questionnaire that had been developed by the
researchers based on some literature review. The data was analyzed
to find out the frequencies of respondents agreements towards
ownership of technology devices and the use of technology devices.
The findings shows that all respondents own mobile phone and
majority of them reveal that they use mobile on regular basis. The
student in the age 30-39 has the heist ownership of the technology
devices.