Abstract: Computer game industry has experienced exponential
growth in recent years. A game is a recreational activity involving
one or more players. Game input is information such as data,
commands, etc., which is passed to the game system at run time from
an external source. Conversely, game outputs are information which
are generated by the game system and passed to an external target,
but which is not used internally by the game. This paper identifies a
new classification scheme for game input and output, which is based
on player-s input and output. Using this, relationship table for game
input classifier and output classifier is developed.
Abstract: Testing is an activity that is required both in the
development and maintenance of the software development life cycle
in which Integration Testing is an important activity. Integration
testing is based on the specification and functionality of the software
and thus could be called black-box testing technique. The purpose of
integration testing is testing integration between software
components. In function or system testing, the concern is with overall
behavior and whether the software meets its functional specifications
or performance characteristics or how well the software and
hardware work together. This explains the importance and necessity
of IT for which the emphasis is on interactions between modules and
their interfaces. Software errors should be discovered early during
IT to reduce the costs of correction. This paper introduces a new type
of integration error, presenting an overview of Integration Testing
techniques with comparison of each technique and also identifying
which technique detects what type of error.