Abstract: In today-s world, the efficient utilization of wood
resources comes more and more to the mind of forest owners. It is a
very complex challenge to ensure an efficient harvest of the wood
resources. This is one of the scopes the project “Virtual Forest II"
addresses. Its core is a database with data about forests containing
approximately 260 million trees located in North Rhine-Westphalia
(NRW). Based on this data, tree growth simulations and wood
mobilization simulations can be conducted. This paper focuses on the
latter. It describes a discrete-event-simulation with an attached 3-D
real time visualization which simulates timber harvest using trees
from the database with different crop resources. This simulation can
be displayed in 3-D to show the progress of the wood crop. All the
data gathered during the simulation is presented as a detailed
summary afterwards. This summary includes cost-benefit
calculations and can be compared to those of previous runs to
optimize the financial outcome of the timber harvest by exchanging
crop resources or modifying their parameters.
Abstract: An intuitive user interface for the teleoperation of mobile rescue robots is one key feature for a successful exploration of inaccessible and no-go areas. Therefore, we have developed a novel framework to embed a flexible and modular user interface into a complete 3-D virtual reality simulation system. Our approach is based on a client-server architecture to allow for a collaborative control of the rescue robot together with multiple clients on demand. Further, it is important that the user interface is not restricted to any specific type of mobile robot. Therefore, our flexible approach allows for the operation of different robot types with a consistent concept and user interface. In laboratory tests, we have evaluated the validity and effectiveness of our approach with the help of two different robot platforms and several input devices. As a result, an untrained person can intuitively teleoperate both robots without needing a familiarization time when changing the operating robot.
Abstract: Today, transport and logistic systems are often tightly
integrated in the production. Lean production and just-in-time delivering create multiple constraints that have to be fulfilled. As transport networks often have evolved over time they are very
expensive to change. This paper describes a discrete-event-simulation
system which simulates transportation models using real time
resource routing and collision avoidance. It allows for the
specification of own control algorithms and validation of new
strategies. The simulation is integrated into a virtual reality (VR)
environment and can be displayed in 3-D to show the progress.
Simulation elements can be selected through VR metaphors. All data
gathered during the simulation can be presented as a detailed summary afterwards. The included cost-benefit calculation can help to optimize the financial outcome. The operation of this approach is shown by the example of a timber harvest simulation.