Abstract: The nonlinear static and dynamic analysis procedures
presented in EN 1998-1 for the structural response of a RC wall-frame
building are assessed. The structure is designed according to the guidelines for
high ductility (DCH) in 1998-1. The finite element packages SeismoStruct and
OpenSees are utilized and evaluated. The structural response remains nearly
in the elastic range even though the building was designed for high ductility.
The overstrength is a result of oversized and heavily reinforced members,
with emphasis on the lower storey walls. Nonlinear response history analysis
in the software packages give virtually identical results for displacements.
Abstract: Nowadays, massification of Internet access represents one of the major challenges to the traditional powers of the State, among which the power to control its external image. The virtual world has also sparked the interest of social sciences which consider it a new field of study, an immense open text where sense is expressed. In this paper, that immense text has been accessed to so as to understand the perception Internet users from all over the world have of Portugal. Ours is a quantitative and qualitative approach, as we have resorted to buzz, thematic and category analysis. The results confirm the predominance of sea stereotype in others' vision of the Portuguese people, and evidence that national image has adapted to network communication through processes of individuation and paganization.
Abstract: This paper proposes a cost-effective private grid using Object-based Grid Architecture (OGA). In OGA, the data process privacy and inter communication are increased through an object- oriented concept. The limitation of the existing grid is that the user can enter or leave the grid at any time without schedule and dedicated resource. To overcome these limitations, cost-effective private grid and appropriate algorithms are proposed. In this, each system contains two platforms such as grid and local platforms. The grid manager service running in local personal computer can act as grid resource. When the system is on, it is intimated to the Monitoring and Information System (MIS) and details are maintained in Resource Object Table (ROT). The MIS is responsible to select the resource where the file or the replica should be stored. The resource storage is done within virtual single private grid nodes using random object addressing to prevent stolen attack. If any grid resource goes down, then the resource ID will be removed from the ROT, and resource recovery is efficiently managed by the replicas. This random addressing technique makes the grid storage a single storage and the user views the entire grid network as a single system.
Abstract: During manned exploration of space, missions will require astronaut crewmembers to perform Extra Vehicular Activities (EVAs) for a variety of tasks. These EVAs take place after long periods of operations in space, and in and around unique vehicles, space structures and systems. Considering the remoteness and time spans in which these vehicles will operate, EVA system operations should utilize common worksites, tools and procedures as much as possible to increase the efficiency of training and proficiency in operations. All of the preparations need to be carried out based on studies of astronaut motions. Until now, development and training activities associated with the planned EVAs in Russian and U.S. space programs have relied almost exclusively on physical simulators. These experimental tests are expensive and time consuming. During the past few years a strong increase has been observed in the use of computer simulations due to the fast developments in computer hardware and simulation software. Based on this idea, an effort to develop a computational simulation system to model human dynamic motion for EVA is initiated. This study focuses on the simulation of an astronaut moving the orbital replaceable units into the worksites or removing them from the worksites. Our physics-based methodology helps fill the gap in quantitative analysis of astronaut EVA by providing a multisegment human arm model. Simulation work described in the study improves on the realism of previous efforts, incorporating joint stops to account for the physiological limits of range of motion. To demonstrate the utility of this approach human arm model is simulated virtually using ADAMS/LifeMOD® software. Kinematic mechanism for the astronaut’s task is studied from joint angles and torques. Simulation results obtained is validated with numerical simulation based on the principles of Newton-Euler method. Torques determined using mathematical model are compared among the subjects to know the grace and consistency of the task performed. We conclude that due to uncertain nature of exploration-class EVA, a virtual model developed using multibody dynamics approach offers significant advantages over traditional human modeling approaches.
Abstract: Urbanization, population growth, climate change and the current increase in water demand have made the adoption of innovative demand management strategies crucial to the water industry. Water conservation in urban areas has to be improved by encouraging consumers to adopt more sustainable habits and behaviours. This includes informing and educating them about their households’ water consumption and advising them about ways to achieve significant savings on a daily basis. This paper presents a study conducted in the context of the European FP7 WISDOM Project. By integrating innovative Information and Communication Technologies (ICT) frameworks, this project aims at achieving a change in water savings. More specifically, behavioural change will be attempted by implementing smart meters and in-home displays in a trial group of selected households within Cardiff (UK). Using this device, consumers will be able to receive feedback and information about their consumption but will also have the opportunity to compare their consumption to the consumption of other consumers and similar households. Following an initial survey, it appeared necessary to implement these in-home displays in a way that matches consumer's motivations to save water. The results demonstrated the importance of various factors influencing people’s daily water consumption. Both the relevant literature on the subject and the results of our survey therefore led us to include within the in-home device a variety of elements. It first appeared crucial to make consumers aware of the economic aspect of water conservation and especially of the significant financial savings that can be achieved by reducing their household’s water consumption on the long term. Likewise, reminding participants of the impact of their consumption on the environment by making them more aware of water scarcity issues around the world will help increasing their motivation to save water. Additionally, peer pressure and social comparisons with neighbours and other consumers, accentuated by the use of online social networks such as Facebook or Twitter, will likely encourage consumers to reduce their consumption. Participants will also be able to compare their current consumption to their past consumption and to observe the consequences of their efforts to save water through diverse graphs and charts. Finally, including a virtual water game within the display will help the whole household, children and adults, to achieve significant reductions by providing them with simple tips and advice to save water on a daily basis. Moreover, by setting daily and weekly goals for them to reach, the game will expectantly generate cooperation between family members. Members of each household will indeed be encouraged to work together to reduce their water consumption within different rooms of the house, such as the bathroom, the kitchen, or the toilets. Overall, this study will allow us to understand the elements that attract consumers the most and the features that are most commonly used by the participants. In this way, we intend to determine the main factors influencing water consumption in order to identify the measures that will most encourage water conservation in both the long and short term.
Abstract: Problems exist in the present construction industry in China. Conflicts hinder the development of the whole society, such as contradictions between resource reservation and a huge population, living space needs and low building production efficiency, as well as environment protection and high pollution production pattern. In order to solve the problems and find a solution, research is needed to explore a building system. By investigating the whole architectural process and contrasting analysis of light structures and heavy structures, the paper raised the concepts to cope with the existing challenges, such as design conception based on product and real construction processes, design methods focusing on components, and maximum utilization of the temporary building by optimizing the construction speed and building performance. The project was not only designed in virtual reality, but was also physically constructed in the real world. A series of aluminum light structure housing systems were dictated at last, with the characteristics of high performance, extremely rapid construction speed and also flexible function. It can be used in lots of aspects ranging from a single building in a remote area to a large residential community.
Abstract: The sun is an inexhaustible source and harness its potential both for heating and power generation is one of the most promising and necessary alternatives, mainly due to environmental issues. However, it should be noted that this has always been present in the generation of energy on earth, only indirectly, since it is responsible for virtually all other energy sources, such as generating source of evaporation of the water cycle, allowing the impoundment and the consequent generation of electricity (hydroelectric power); winds are caused by atmospheric induction caused by large scale solar radiation; petroleum, coal and natural gas were generated from waste plants and animals that originally derived energy required for their development of solar radiation. This paper presents a study on the feasibility of using solar energy for water heating in homes. A simplified methodology developed for formulation of solar heating operation model of water in alternative systems of solar energy in Brazil, and compared it to that in the international market. Across this research, it was possible to create new paradigms for alternative applications to the use of solar energy.
Abstract: This study aims to investigate and explore the underlying causes of security concerns of customers emerged when WHSmith transformed its physical system to virtualized business model through NetSuite. NetSuite is essentially fully integrated software which helps transforming the physical system to virtualized business model. Modern organisations are moving away from traditional business models to cloud based models and consequently it is expected to have a better, secure and innovative environment for customers. The vital issue of the modern age race is the security when transforming virtualized through cloud based models and designers of interactive systems often misunderstand privacy and even often ignore it, thus causing concerns for users. The content analysis approach is being used to collect the qualitative data from 120 online bloggers including TRUSTPILOT. The results and finding provide useful new insights into the nature and form of security concerns of online users after they have used the WHSmith services offered online through their website. Findings have theoretical as well as practical implications for the successful adoption of cloud computing Business-to-Business model and similar systems.
Abstract: Augmented and Virtual Realties is quickly becoming
a hotbed of activity with millions of dollars being spent on R & D
and companies such as Google and Microsoft rushing to stake their
claim. Augmented reality (AR) is however marching ahead due to the
spread of the ideal AR device – the smartphone. Despite its potential,
there remains a deep digital divide between the Developed and
Developing Countries. The Technological Acceptance Model (TAM)
and Hofstede cultural dimensions also predict the behaviour intention
to uptake AR in India will be large. This paper takes a quantified
approach by collecting 340 survey responses to AR scenarios and
analyzing them through statistics. The Survey responses show that
the Intention to Use, Perceived Usefulness and Perceived Enjoyment
dimensions are high among the urban population in India. This along
with the exponential smartphone indicates that India is on the cusp of
a boom in the AR sector.
Abstract: Digital technologies offer many opportunities in the
design and implementation of brand communication and advertising.
Augmented reality (AR) is an innovative technology in marketing
communication that focuses on the fact that virtual interaction with a
product ad offers additional value to consumers. AR enables
consumers to obtain (almost) real product experiences by the way of
virtual information even before the purchase of a certain product.
Aim of AR applications in relation with advertising is in-depth
examination of product characteristics to enhance product knowledge
as well as brand knowledge. Interactive design of advertising
provides observers with an intense examination of a specific
advertising message and therefore leads to better brand knowledge.
The elaboration likelihood model and the central route to persuasion
strongly support this argumentation. Nevertheless, AR in brand
communication is still in an initial stage and therefore scientific
findings about the impact of AR on information processing and brand
attitude are rare. The aim of this paper is to empirically investigate
the potential of AR applications in combination with traditional print
advertising. To that effect an experimental design with different
levels of interactivity is built to measure the impact of interactivity of
an ad on different variables o advertising effectiveness.
Abstract: In this paper, we present the design of the
super-ellipsoidal potential function (SEPF), that can be used for
autonomous collision avoidance of an unmanned aerial vehicle (UAV)
in a 3-dimensional space. In the design of SEPF, we have the
full control over the shape and size of the potential function. In
particular, we can adjust the length, width, height, and the amount
of flattening at the tips of the potential function so that the collision
avoidance motion vector generated from the potential function can
be adjusted accordingly. Based on the idea of the SEPF, we also
propose an approach for the local autonomy of a UAV for its collision
avoidance when the UAV is teleoperated by a human operator. In
our proposed approach, a teleoperated UAV can not only avoid
collision autonomously with other surrounding objects but also track
the operator’s control input as closely as possible. As a result, an
operator can always be in control of the UAV for his/her high-level
guidance and navigation task without worrying too much about
the UAVs collision avoidance while it is being teleoperated. The
effectiveness of the proposed approach is demonstrated through a
human-in-the-loop simulation of quadrotor UAV teleoperation using
virtual robot experimentation platform (v-rep) and Matlab programs.
Abstract: Cloud computing is a business model which provides
an easier management of computing resources. Cloud users can
request virtual machine and install additional softwares and configure
them if needed. However, user can also request virtual appliance
which provides a better solution to deploy application in much faster
time, as it is ready-built image of operating system with necessary
softwares installed and configured. Large numbers of virtual
appliances are available in different image format. User can
download available appliances from public marketplace and start
using it. However, information published about the virtual appliance
differs from each providers leading to the difficulty in choosing
required virtual appliance as it is composed of specific OS with
standard software version. However, even if user choses the
appliance from respective providers, user doesn’t have any flexibility
to choose their own set of softwares with required OS and
application. In this paper, we propose a referenced architecture for
dynamically customizing virtual appliance and provision them in an
easier manner. We also add our experience in integrating our
proposed architecture with public marketplace and Mi-Cloud, a cloud
management software.
Abstract: The increasing availability of information about earth
surface elevation (Digital Elevation Models DEM) generated from
different sources (remote sensing, Aerial Images, Lidar) poses the
question about how to integrate and make available to the most than
possible audience this huge amount of data. In order to exploit the potential of 3D elevation representation the
quality of data management plays a fundamental role. Due to the high
acquisition costs and the huge amount of generated data, highresolution
terrain surveys tend to be small or medium sized and
available on limited portion of earth. Here comes the need to merge
large-scale height maps that typically are made available for free at
worldwide level, with very specific high resolute datasets. One the
other hand, the third dimension increases the user experience and the
data representation quality, unlocking new possibilities in data
analysis for civil protection, real estate, urban planning, environment
monitoring, etc. The open-source 3D virtual globes, which are
trending topics in Geovisual Analytics, aim at improving the
visualization of geographical data provided by standard web services
or with proprietary formats. Typically, 3D Virtual globes like do not
offer an open-source tool that allows the generation of a terrain
elevation data structure starting from heterogeneous-resolution terrain
datasets. This paper describes a technological solution aimed to set
up a so-called “Terrain Builder”. This tool is able to merge
heterogeneous-resolution datasets, and to provide a multi-resolution
worldwide terrain services fully compatible with CesiumJS and
therefore accessible via web using traditional browser without any
additional plug-in.
Abstract: Although Mobile Wireless Sensor Networks (MWSNs),
which consist of mobile sensor nodes (MSNs), can cover a wide range
of observation region by using a small number of sensor nodes, they
need to construct a network to collect the sensing data on the base
station by moving the MSNs. As an effective method, the network
construction method based on Virtual Rails (VRs), which is referred
to as VR method, has been proposed. In this paper, we propose two
types of effective techniques for the VR method. They can prolong
the operation time of the network, which is limited by the battery
capabilities of MSNs and the energy consumption of MSNs. The
first technique, an effective arrangement of VRs, almost equalizes
the number of MSNs belonging to each VR. The second technique,
an adaptive movement method of MSNs, takes into account the
residual energy of battery. In the simulation, we demonstrate that each
technique can improve the network lifetime and the combination of
both techniques is the most effective.
Abstract: Information technology has been gaining more and
more space whether in industry, commerce or even for personal use,
but the misuse of it brings harm to the environment and human health
as a result. Contribute to the sustainability of the planet is to
compensate the environment, all or part of what withdraws it. The
green computing also came to propose practical for use in IT in an
environmentally correct way in aid of strategic management and
communication. This work focuses on showing how a mobile
application can help businesses reduce costs and reduced
environmental impacts caused by its processes, through a case study
of a public company in Brazil.
Abstract: Machine visualization is an area of interest with fast
and progressive development. We present a method of machine
visualization which will be applicable in real industrial conditions
according to current needs and demands. Real factory data were
obtained in a newly built research plant. Methods described in this
paper were validated on a case study. Input data were processed and
the virtual environment was created. The environment contains
information about dimensions, structure, disposition, and function.
Hardware was enhanced by modular machines, prototypes, and
accessories. We added functionalities and machines into the virtual
environment. The user is able to interact with objects such as testing
and cutting machines, he/she can operate and move them. Proposed
design consists of an environment with two degrees of freedom of
movement. Users are in touch with items in the virtual world which
are embedded into the real surroundings. This paper describes development of the virtual environment. We
compared and tested various options of factory layout virtualization
and visualization. We analyzed possibilities of using a 3D scanner in
the layout obtaining process and we also analyzed various virtual
reality hardware visualization methods such as: Stereoscopic (CAVE)
projection, Head Mounted Display (HMD) and augmented reality
(AR) projection provided by see-through glasses.
Abstract: This paper focuses on the orbit avoidance strategy of
the optical remote sensing satellite. The optical remote sensing
satellite, moving along the Sun-synchronous orbit, is equipped with
laser warning equipment to alert CCD camera from laser attacks. This
paper explores the strategy of satellite avoidance to protect the CCD
camera and also the satellite. The satellite could evasive to several
target points in the orbital coordinates of virtual satellite. The so-called
virtual satellite is a passive vehicle which superposes the satellite at the
initial stage of avoidance. The target points share the consistent cycle
time and the same semi-major axis with the virtual satellite, which
ensures the properties of the satellite’s Sun-synchronous orbit remain
unchanged. Moreover, to further strengthen the avoidance capability
of satellite, it can perform multi-target-points avoid maneuvers. On
occasions of fulfilling the satellite orbit tasks, the orbit can be restored
back to virtual satellite through orbit maneuvers. There into, the avoid
maneuvers adopts pulse guidance. In addition, the fuel consumption is
optimized. The avoidance strategy discussed in this article is
applicable to optical remote sensing satellite when it is encountered
with hostile attack of space-based laser anti-satellite.
Abstract: Introduction: The process to build a better safety
culture, methods of error analysis, and preventive measures, starts
with an understanding of the effects when human factors engineering
refer to remote microscopic diagnosis in surgery and specially in
organ transplantation for the remote evaluation of the grafts. It has
been estimated that even in well-organized transplant systems an
average of 8% to 14% of the grafts (G) that arrive at the recipient
hospitals may be considered as diseased, injured, damaged or
improper for transplantation. Digital microscopy adds information on
a microscopic level about the grafts in Organ Transplant (OT), and
may lead to a change in their management. Such a method will
reduce the possibility that a diseased G, will arrive at the recipient
hospital for implantation. Aim: Ergonomics of Digital Microscopy
(DM) based on virtual slides, on Telemedicine Systems (TS) for
Tele-Pathological (TPE) evaluation of the grafts (G) in organ
transplantation (OT). Material and Methods: By experimental
simulation, the ergonomics of DM for microscopic TPE of Renal
Graft (RG), Liver Graft (LG) and Pancreatic Graft (PG) tissues is
analyzed. In fact, this corresponded to the ergonomics of digital
microscopy for TPE in OT by applying Virtual Slide (VS) system for
graft tissue image capture, for remote diagnoses of possible
microscopic inflammatory and/or neoplastic lesions. Experimentation
included: a. Development of an OTE-TS similar Experimental
Telemedicine System (Exp.-TS), b. Simulation of the integration of
TS with the VS based microscopic TPE of RG, LG and PG applying
DM. Simulation of the DM based TPE was performed by 2
specialists on a total of 238 human Renal Graft (RG), 172 Liver Graft
(LG) and 108 Pancreatic Graft (PG) tissues digital microscopic
images for inflammatory and neoplastic lesions on four electronic
spaces of the four used TS. Results: Statistical analysis of specialist‘s
answers about the ability to diagnose accurately the diseased RG, LG
and PG tissues on the electronic space among four TS (A,B,C,D)
showed that DM on TS for TPE in OT is elaborated perfectly on the
ES of a Desktop, followed by the ES of the applied Exp.-TS. Tablet
and Mobile-Phone ES seem significantly risky for the application of
DM in OT (p
Abstract: This paper evaluates the accrual based scheduling for
cloud in single and multi-resource system. Numerous organizations
benefit from Cloud computing by hosting their applications. The
cloud model provides needed access to computing with potentially
unlimited resources. Scheduling is tasks and resources mapping to a
certain optimal goal principle. Scheduling, schedules tasks to virtual
machines in accordance with adaptable time, in sequence under
transaction logic constraints. A good scheduling algorithm improves
CPU use, turnaround time, and throughput. In this paper, three realtime
cloud services scheduling algorithm for single resources and
multiple resources are investigated. Experimental results show
Resource matching algorithm performance to be superior for both
single and multi-resource scheduling when compared to benefit first
scheduling, Migration, Checkpoint algorithms.
Abstract: In this study, students’ learning has been investigated
and satisfaction in one of the course offered at Qatar University
Foundation Program. Innovative teaching has been implied
methodology that emphasizes on enhancing students’ thinking skills,
decision making, and problem solving skills. Some interesting results
were found which could be used to further improvement of the
teaching methodology. In Fall 2012 in Foundation Program Math
department at Qatar University has started implementing new ways
of teaching Math by introducing MyMathLab (MML) as an
innovative interactive tool in addition of the use Blackboard to
support standard teaching such as Discussion board in Virtual class to
engage students outside of classroom and to enhance independent,
active learning that promote students’ critical thinking skills, decision
making, and problem solving skills through the learning process.