Abstract: Live video streaming is one of the most widely used
service among end users, yet it is a big challenge for the network
operators in terms of quality. The only way to provide excellent
Quality of Experience (QoE) to the end users is continuous
monitoring of live video streaming. For this purpose, there are several
objective algorithms available that monitor the quality of the video in
a live stream. Subjective tests play a very important role in fine
tuning the results of objective algorithms. As human perception is
considered to be the most reliable source for assessing the quality of a
video stream subjective tests are conducted in order to develop more
reliable objective algorithms. Temporal impairments in a live video
stream can have a negative impact on the end users. In this paper we
have conducted subjective evaluation tests on a set of video
sequences containing temporal impairment known as frame freezing.
Frame Freezing is considered as a transmission error as well as a
hardware error which can result in loss of video frames on the
reception side of a transmission system. In our subjective tests, we
have performed tests on videos that contain a single freezing event
and also for videos that contain multiple freezing events. We have
recorded our subjective test results for all the videos in order to give a
comparison on the available No Reference (NR) objective
algorithms. Finally, we have shown the performance of no reference
algorithms used for objective evaluation of videos and suggested the
algorithm that works better. The outcome of this study shows the
importance of QoE and its effect on human perception. The results
for the subjective evaluation can serve the purpose for validating
objective algorithms.
Abstract: The new era of digital communication has brought up
many challenges that network operators need to overcome. The high
demand of mobile data rates require improved networks, which is a
challenge for the operators in terms of maintaining the quality of
experience (QoE) for their consumers. In live video transmission,
there is a sheer need for live surveillance of the videos in order to
maintain the quality of the network. For this purpose objective
algorithms are employed to monitor the quality of the videos that are
transmitted over a network. In order to test these objective algorithms,
subjective quality assessment of the streamed videos is required, as the
human eye is the best source of perceptual assessment. In this paper we
have conducted subjective evaluation of videos with varying spatial
and temporal impairments. These videos were impaired with frame
freezing distortions so that the impact of frame freezing on the quality
of experience could be studied. We present subjective Mean Opinion
Score (MOS) for these videos that can be used for fine tuning the
objective algorithms for video quality assessment.
Abstract: The proliferation of multimedia technology and services in today’s world provide ample research scope in the frontiers of visual signal processing. Wide spread usage of video based applications in heterogeneous environment needs viable methods of Video Quality Assessment (VQA). The evaluation of video quality not only depends on high QoS requirements but also emphasis the need of novel term ‘QoE’ (Quality of Experience) that perceive video quality as user centric. This paper discusses two vital video quality assessment methods namely, subjective and objective assessment methods. The evolution of various video quality metrics, their classification models and applications are reviewed in this work. The Mean Opinion Score (MOS) based subjective measurements and algorithm based objective metrics are discussed and their challenges are outlined. Further, this paper explores the recent progress of VQA in emerging technologies such as mobile video and 3D video.
Abstract: Visual information is very important in human perception
of surrounding world. Video is one of the most common ways to
capture visual information. The video capability has many benefits
and can be used in various applications. For the most part, the
video information is used to bring entertainment and help to relax,
moreover, it can improve the quality of life of deaf people. Visual
information is crucial for hearing impaired people, it allows them to
communicate personally, using the sign language; some parts of the
person being spoken to, are more important than others (e.g. hands,
face). Therefore, the information about visually relevant parts of the
image, allows us to design objective metric for this specific case. In
this paper, we present an example of an objective metric based on
human visual attention and detection of salient object in the observed
scene.
Abstract: In this paper we propose a new content-weighted
method for full reference (FR) video quality control using a region of
interest (ROI) and wherein two-component weighted metrics for Deaf
People Video Communication. In our approach, an image is
partitioned into region of interest and into region "dry-as-dust", then
region of interest is partitioned into two parts: edges and background
(smooth regions), while the another methods (metrics) combined and
weighted three or more parts as edges, edges errors, texture, smooth
regions, blur, block distance etc. as we proposed. Using another idea
that different image regions from deaf people video communication
have different perceptual significance relative to quality. Intensity
edges certainly contain considerable image information and are
perceptually significant.
Abstract: In this paper, we present the video quality measure
estimation via a neural network. This latter predicts MOS (mean
opinion score) by providing height parameters extracted from
original and coded videos. The eight parameters that are used are: the
average of DFT differences, the standard deviation of DFT
differences, the average of DCT differences, the standard deviation
of DCT differences, the variance of energy of color, the luminance
Y, the chrominance U and the chrominance V. We chose Euclidean
Distance to make comparison between the calculated and estimated
output.