Abstract: The state of the art in instructional design for
computer-assisted learning has been strongly influenced by advances
in information technology, Internet and Web-based systems. The
emphasis of educational systems has shifted from training to
learning. The course delivered has also been changed from large
inflexible content to sequential small chunks of learning objects. The
concepts of learning objects together with the advanced technologies
of Web and communications support the reusability, interoperability,
and accessibility design criteria currently exploited by most learning
systems. These concepts enable just-in-time learning. We propose to
extend theses design criteria further to include the learnability
concept that will help adapting content to the needs of learners. The
learnability concept offers a better personalization leading to the
creation and delivery of course content more appropriate to
performance and interest of each learner. In this paper we present a
new framework of learning environments containing knowledge
discovery as a tool to automatically learn patterns of learning
behavior from learners' profiles and history.
Abstract: Object Relational Databases (ORDB) are complex in
nature than traditional relational databases because they combine the
characteristics of both object oriented concepts and relational
features of conventional databases. Design of an ORDB demands
efficient and quality schema considering the structural, functional
and componential traits. This internal quality of the schema is
assured by metrics that measure the relevant attributes. This is
extended to substantiate the understandability, usability and
reliability of the schema, thus assuring external quality of the
schema. This work institutes a formalization of ORDB metrics;
metric definition, evaluation methodology and the calibration of the
metric. Three ORDB schemas were used to conduct the evaluation
and the formalization of the metrics. The metrics are calibrated using
content and criteria related validity based on the measurability,
consistency and reliability of the metrics. Nominal and summative
scales are derived based on the evaluated metric values and are
standardized. Future works pertaining to ORDB metrics forms the
concluding note.
Abstract: The cardiovascular system has become the most
important subject of clinical research, particularly measurement of
arterial blood flow. Therefore correct determination of arterial
diameter is crucial. We propose a novel, semi-automatic method for
artery lumen detection. The method is based on Gaussian probability
function. Usability of our proposed method was assessed by
analyzing ultrasound B-mode CFA video sequences acquired from
eleven healthy volunteers. The correlation coefficient between the
manual and semi-automatic measurement of arterial diameter was
0.996. Our proposed method for detecting artery boundary is novel
and accurate enough for the measurement of artery diameter.
Abstract: Tablet computers and Multifunctional Hardcopy Devices (MHDs) are common devices in daily life. Though, many scientific studies have not been published. The tablet computers are straightforward to use whereas the MHDs are comparatively difficult to use. Thus, to assist different levels of users, we propose combining these two devices to achieve straightforward intelligent user interface (UI) and versatile What You See Is What You Get (WYSIWYG) document management and production. Our approach to this issue is to design an intelligent user dependent UI for a MHD applying a tablet computer. Furthermore, we propose hardware interconnection and versatile intelligent software between these two devices. In this study, we first provide a state-of-the-art survey on MHDs and tablet computers, and their interconnections. Secondly we provide a comparative UI survey on two state-of-the-art MHDs with a proposal of a novel UI for the MHDs using Jakob Nielsen-s Ten Usability Heuristics Evaluation.
Abstract: Component-Based software engineering provides an
opportunity for better quality and increased productivity in software
development by using reusable software components [10]. One of the
most critical aspects of the quality of a software system is its
performance. The systematic application of software performance
engineering techniques throughout the development process can help
to identify design alternatives that preserve desirable qualities such
as extensibility and reusability while meeting performance objectives
[1]. In the present scenario, software engineering methodologies
strongly focus on the functionality of the system, while applying a
“fix- it-later" approach to software performance aspects [3]. As a
result, lengthy fine-tunings, expensive extra hard ware, or even
redesigns are necessary for the system to meet the performance
requirements. In this paper, we propose design based,
implementation independent, performance prediction approach to
reduce the overhead associated in the later phases while developing a
performance guaranteed software product with the help of Unified
Modeling Language (UML).
Abstract: This paper examines and compares several of the most common real time methods. These methods are CORE, YSM, MASCOT, JSD, DARTS, RTSAD, ADARTS, CODARTS, HOOD, HRT-HOOD, ROOM, UML, UML-RT. The methods are compared using attributes like i) usability, ii) compositionality and iii) proper RT notations available. Finally some comparison results are given and discussed.
Abstract: This interdisciplinary study is an investigation to evaluate user-interfaces in business administration. The study is going to be implemented on two computerized business administration systems with two distinctive user-interfaces, so that differences between the two systems can be determined. Both systems, a commercial and a prototype developed for the purpose of this study, deal with ordering of supplies, tendering procedures, issuing purchase orders, controlling the movement of the stocks against their actual balances on the shelves and editing them on their tabulations. In the second suggested system, modern computer graphics and multimedia issues were taken into consideration to cover the drawbacks of the first system. To highlight differences between the two investigated systems regarding some chosen standard quality criteria, the study employs various statistical techniques and methods to evaluate the users- interaction with both systems. The study variables are divided into two divisions: independent representing the interfaces of the two systems, and dependent embracing efficiency, effectiveness, satisfaction, error rate etc.
Abstract: Early detection of dementia by testing the spatial
memory can be applied using a virtual environment. This paper
presents guidelines on how to design a virtual environment
specifically for elderly in early detection of dementia. The specific
design needs to be considered because the effectiveness of the
technology relies on the ability of the end user to use it. The primary
goal of these guidelines is to promote accessibility. Based on these
guidelines, a virtual simulation was developed and evaluated. The
results on usability of acceptance and satisfaction that are tested on
young (control group) and elderly participants indicate that these
guidelines are reliable and useful for use with elderly people.
Abstract: The introduction of haptic elements in a graphic user interfaces are becoming more widespread. Since haptics are being introduced rapidly into computational tools, investigating how these models affect Human-Computer Interaction would help define how to integrate and model new modes of interaction. The interest of this paper is to discuss and investigate the issues surrounding Haptic and Graphic User Interface designs (GUI) as separate systems, as well as understand how these work in tandem. The development of these systems is explored from a psychological perspective, based on how usability is addressed through learning and affordances, defined by J.J. Gibson. Haptic design can be a powerful tool, aiding in intuitive learning. The problems discussed within the text is how can haptic interfaces be integrated within a GUI without the sense of frivolity. Juxtaposing haptics and Graphic user interfaces has issues of motivation; GUI tends to have a performatory process, while Haptic Interfaces use affordances to learn tool use. In a deeper view, it is noted that two modes of perception, foveal and ambient, dictate perception. These two modes were once thought to work in tandem, however it has been discovered that these processes work independently from each other. Foveal modes interpret orientation is space which provide for posture, locomotion, and motor skills with variations of the sensory information, which instructs perceptions of object-task performance. It is contended, here, that object-task performance is a key element in the use of Haptic Interfaces because exploratory learning uses affordances in order to use an object, without meditating an experience cognitively. It is a direct experience that, through iteration, can lead to skill-sets. It is also indicated that object-task performance will not work as efficiently without the use of exploratory or kinesthetic learning practices. Therefore, object-task performance is not as congruently explored in GUI than it is practiced in Haptic interfaces.
Abstract: Computer networks are essential part in computerbased
information systems. The performance of these networks has a
great influence on the whole information system. Measuring the
usability criteria and customers satisfaction on small computer
network is very important. In this article, an effective approach for
measuring the usability of business network in an information system
is introduced. The usability process for networking provides us with a
flexible and a cost-effective way to assess the usability of a network
and its products. In addition, the proposed approach can be used to
certify network product usability late in the development cycle.
Furthermore, it can be used to help in developing usable interfaces
very early in the cycle and to give a way to measure, track, and
improve usability. Moreover, a new approach for fast information
processing over computer networks is presented. The entire data are
collected together in a long vector and then tested as a one input
pattern. Proposed fast time delay neural networks (FTDNNs) use
cross correlation in the frequency domain between the tested data and
the input weights of neural networks. It is proved mathematically and
practically that the number of computation steps required for the
presented time delay neural networks is less than that needed by
conventional time delay neural networks (CTDNNs). Simulation
results using MATLAB confirm the theoretical computations.
Abstract: The complex hybrid and nonlinear nature of many processes that are met in practice causes problems with both structure modelling and parameter identification; therefore, obtaining a model that is suitable for MPC is often a difficult task. The basic idea of this paper is to present an identification method for a piecewise affine (PWA) model based on a fuzzy clustering algorithm. First we introduce the PWA model. Next, we tackle the identification method. We treat the fuzzy clustering algorithm, deal with the projections of the fuzzy clusters into the input space of the PWA model and explain the estimation of the parameters of the PWA model by means of a modified least-squares method. Furthermore, we verify the usability of the proposed identification approach on a hybrid nonlinear batch reactor example. The result suggest that the batch reactor can be efficiently identified and thus formulated as a PWA model, which can eventually be used for model predictive control purposes.