Abstract: Tool Tracker is a client-server based application. It is essentially a catalogue of various network monitoring and management tools that are available online. There is a database maintained on the server side that contains the information about various tools. Several clients can access this information simultaneously and utilize this information. The various categories of tools considered are packet sniffers, port mappers, port scanners, encryption tools, and vulnerability scanners etc for the development of this application. This application provides a front end through which the user can invoke any tool from a central repository for the purpose of packet sniffing, port scanning, network analysis etc. Apart from the tool, its description and the help files associated with it would also be stored in the central repository. This facility will enable the user to view the documentation pertaining to the tool without having to download and install the tool. The application would update the central repository with the latest versions of the tools. The application would inform the user about the availability of a newer version of the tool currently being used and give the choice of installing the newer version to the user. Thus ToolTracker provides any network administrator that much needed abstraction and ease-ofuse with respect to the tools that he can use to efficiently monitor a network.
Abstract: Models are placed by modeling paradigm at the center of development process. These models are represented by languages, like UML the language standardized by the OMG which became necessary for development. Moreover the ontology engineering paradigm places ontologies at the center of development process; in this paradigm we find OWL the principal language for knowledge representation. Building ontologies from scratch is generally a difficult task. The bridging between UML and OWL appeared on several regards such as the classes and associations. In this paper, we have to profit from convergence between UML and OWL to propose an approach based on Meta-Modelling and Graph Grammars and registered in the MDA architecture for the automatic generation of OWL ontologies from UML class diagrams. The transformation is based on transformation rules; the level of abstraction in these rules is close to the application in order to have usable ontologies. We illustrate this approach by an example.
Abstract: More and more home videos are being generated with the ever growing popularity of digital cameras and camcorders. For many home videos, a photo rendering, whether capturing a moment or a scene within the video, provides a complementary representation to the video. In this paper, a video motion mining framework for creative rendering is presented. The user-s capture intent is derived by analyzing video motions, and respective metadata is generated for each capture type. The metadata can be used in a number of applications, such as creating video thumbnail, generating panorama posters, and producing slideshows of video.
Abstract: System-level design based on high-level abstractions
is becoming increasingly important in hardware and embedded
system design. This paper analyzes meta-design techniques oriented
at developing meta-programs and meta-models for well-understood
domains. Meta-design techniques include meta-programming and
meta-modeling. At the programming level of design process, metadesign
means developing generic components that are usable in a
wider context of application than original domain components. At the
modeling level, meta-design means developing design patterns that
describe general solutions to the common recurring design problems,
and meta-models that describe the relationship between different
types of design models and abstractions. The paper describes and
evaluates the implementation of meta-design in hardware design
domain using object-oriented and meta-programming techniques.
The presented ideas are illustrated with a case study.
Abstract: In modern distributed software systems, the issue of communication among composing parts represents a critical point, but the idea of extending conventional programming languages with general purpose communication constructs seems difficult to realize. As a consequence, there is a (growing) gap between the abstraction level required by distributed applications and the concepts provided by platforms that enable communication. This work intends to discuss how the Model Driven Software Development approach can be considered as a mature technology to generate in automatic way the schematic part of applications related to communication, by providing at the same time high level specialized languages useful in all the phases of software production. To achieve the goal, a stack of languages (meta-meta¬models) has been introduced in order to describe – at different levels of abstraction – the collaborative behavior of generic entities in terms of communication actions related to a taxonomy of messages. Finally, the generation of platforms for communication is viewed as a form of specification of language semantics, that provides executable models of applications together with model-checking supports and effective runtime environments.
Abstract: This paper describes a system-level SoC energy
consumption estimation method based on a dynamic behavior of
embedded software in the early stages of the SoC development. A
major problem of SOC development is development rework caused by
unreliable energy consumption estimation at the early stages. The
energy consumption of an SoC used in embedded systems is strongly
affected by the dynamic behavior of the software. At the early stages
of SoC development, modeling with a high level of abstraction is
required for both the dynamic behavior of the software, and the
behavior of the SoC. We estimate the energy consumption by a UML
model-based simulation. The proposed method is applied for an actual
embedded system in an MFP. The energy consumption estimation of
the SoC is more accurate than conventional methods and this proposed
method is promising to reduce the chance of development rework in
the SoC development. ∈