Abstract: The paper outlines the relevance of computational
geometry within the design and production process of architecture.
Based on two case studies, the digital chain - from the initial formfinding
to the final realization of spatial concepts - is discussed in
relation to geometric principles. The association with the fascinating
complexity that can be found in nature and its underlying geometry
was the starting point for both projects presented in the paper. The
translation of abstract geometric principles into a three-dimensional
digital design model – realized in Rhinoceros – was followed by a
process of transformation and optimization of the initial shape that
integrated aesthetic, spatial and structural qualities as well as aspects
of material properties and conditions of production.
Abstract: This study created new graphical icons and operating
functions in a CAD/CAM software system by analyzing icons in some
of the popular systems, such as AutoCAD, AlphaCAM, Mastercam
and the 1st edition of LiteCAM. These software systems all focused on
geometric design and editing, thus how to transmit messages
intuitively from icon itself to users is an important function of
graphical icons. The primary purpose of this study is to design
innovative icons and commands for new software.
This study employed the TRIZ method, an innovative design
method, to generate new concepts systematically. Through literature
review, it then investigated and analyzed the relationship between
TRIZ and idea development. Contradiction Matrix and 40 Principles
were used to develop an assisting tool suitable for icon design in
software development. We first gathered icon samples from the
selected CAD/CAM systems. Then grouped these icons by
meaningful functions, and compared useful and harmful properties.
Finally, we developed new icons for new software systems in order to
avoid intellectual property problem.