Abstract: LABVIEW is a graphical programming language that has its roots in automation control and data acquisition. In this paper we have utilized this platform to provide a powerful toolset for process identification and control of nonlinear systems based on artificial neural networks (ANN). This tool has been applied to the monitoring and control of a lab-scale distillation column DELTALAB DC-SP. The proposed control scheme offers high speed of response for changes in set points and null stationary error for dual composition control and shows robustness in presence of externally imposed disturbance.
Abstract: Advent enhancements in the field of computing have
increased massive use of web based electronic documents. Current
Copyright protection laws are inadequate to prove the ownership for
electronic documents and do not provide strong features against
copying and manipulating information from the web. This has
opened many channels for securing information and significant
evolutions have been made in the area of information security.
Digital Watermarking has developed into a very dynamic area of
research and has addressed challenging issues for digital content.
Watermarking can be visible (logos or signatures) and invisible
(encoding and decoding). Many visible watermarking techniques
have been studied for text documents but there are very few for web
based text. XML files are used to trade information on the internet
and contain important information. In this paper, two invisible
watermarking techniques using Synonyms and Acronyms are
proposed for XML files to prove the intellectual ownership and to
achieve the security. Analysis is made for different attacks and
amount of capacity to be embedded in the XML file is also noticed.
A comparative analysis for capacity is also made for both methods.
The system has been implemented using C# language and all tests are
made practically to get the results.
Abstract: Arguments on a popular microblogging site were analysed by means of a methodological approach to business rhetoric focusing on the logos communication technique. The focus of the analysis was the 100 day countdown to the 2011 Rugby World Cup as advanced by the organisers. Big sporting events provide an attractive medium for sport event marketers in that they have become important strategic communication tools directed at sport consumers. Sport event marketing is understood in the sense of using a microblogging site as a communication tool whose purpose it is to disseminate a company-s marketing messages by involving the target audience in experiential activities. Sport creates a universal language in that it excites and increases the spread of information by word of mouth and other means. The findings highlight the limitations of a microblogging site in terms of marketing messages which can assist in better practices. This study can also serve as a heuristic tool for other researchers analysing sports marketing messages in social network environments.
Abstract: Currently electronic slide (e-slide) is one of the most common styles in educational presentation. Unfortunately, the utilization of e-slide for the visually impaired is uncommon since they are unable to see the content of such e-slides which are usually composed of text, images and animation. This paper proposes a model for presenting e-slide in multimodal presentation i.e. using conventional slide concurrent with voicing, in both languages Malay and English. At the design level, live multimedia presentation concept is used, while at the implementation level several components are used. The text content of each slide is extracted using COM component, Microsoft Speech API for voicing the text in English language and the text in Malay language is voiced using dictionary approach. To support the accessibility, an auditory user interface is provided as an additional feature. A prototype of such model named as VSlide has been developed and introduced.
Abstract: There are multiple reasons to expect that detecting the
word order errors in a text will be a difficult problem, and detection
rates reported in the literature are in fact low. Although grammatical
rules constructed by computer linguists improve the performance of
grammar checker in word order diagnosis, the repairing task is still
very difficult. This paper presents an approach for repairing word
order errors in English text by reordering words in a sentence and
choosing the version that maximizes the number of trigram hits
according to a language model. The novelty of this method concerns
the use of an efficient confusion matrix technique for reordering the
words. The comparative advantage of this method is that works with
a large set of words, and avoids the laborious and costly process of
collecting word order errors for creating error patterns.
Abstract: Emotion in speech is an issue that has been attracting
the interest of the speech community for many years, both in the
context of speech synthesis as well as in automatic speech
recognition (ASR). In spite of the remarkable recent progress in
Large Vocabulary Recognition (LVR), it is still far behind the
ultimate goal of recognising free conversational speech uttered by
any speaker in any environment. Current experimental tests prove
that using state of the art large vocabulary recognition systems the
error rate increases substantially when applied to
spontaneous/emotional speech. This paper shows that recognition
rate for emotionally coloured speech can be improved by using a
language model based on increased representation of emotional
utterances.
Abstract: UML is a collection of notations for capturing a software system specification. These notations have a specific syntax defined by the Object Management Group (OMG), but many of their constructs only present informal semantics. They are primarily graphical, with textual annotation. The inadequacies of standard UML as a vehicle for complete specification and implementation of real-time embedded systems has led to a variety of competing and complementary proposals. The Real-time UML profile (UML-RT), developed and standardized by OMG, defines a unified framework to express the time, scheduling and performance aspects of a system. We present in this paper a framework approach aimed at deriving a complete specification of a real-time system. Therefore, we combine two methods, a semiformal one, UML-RT, which allows the visual modeling of a realtime system and a formal one, CSP+T, which is a design language including the specification of real-time requirements. As to show the applicability of the approach, a correct design of a real-time system with hard real time constraints by applying a set of mapping rules is obtained.
Abstract: VRML( The virtual reality modeling language) is a standard language used to build up 3D virtualized models. The quick development of internet technology and computer manipulation has promoted the commercialization of reality virtualization. VRML, thereof, is expected to be the most effective framework of building up virtual reality. This article has studied plans to build virtualized scenes based on the technology of virtual reality and Java programe, and introduced how to execute real-time data transactions of VRML file and Java programe by applying Script Node, in doing so we have the VRML interactivity being strengthened.
Abstract: This paper presents a recognition system for isolated
words like robot commands. It’s carried out by Time Delay Neural
Networks; TDNN. To teleoperate a robot for specific tasks as turn,
close, etc… In industrial environment and taking into account the
noise coming from the machine. The choice of TDNN is based on its
generalization in terms of accuracy, in more it acts as a filter that
allows the passage of certain desirable frequency characteristics of
speech; the goal is to determine the parameters of this filter for
making an adaptable system to the variability of speech signal and to
noise especially, for this the back propagation technique was used in
learning phase. The approach was applied on commands pronounced
in two languages separately: The French and Arabic. The results for
two test bases of 300 spoken words for each one are 87%, 97.6% in
neutral environment and 77.67%, 92.67% when the white Gaussian
noisy was added with a SNR of 35 dB.
Abstract: This article concerns with the accessibility of Business
process modelling tools (BPMo tools) and business process
modelling languages (BPMo languages). Therefore the reader will be
introduced to business process management and the authors'
motivation behind this inquiry. Afterwards, the paper will reflect
problems when applying inaccessible BPMo tools. To illustrate these
problems the authors distinguish between two different categories of
issues and provide practical examples. Finally the article will present
three approaches to improve the accessibility of BPMo tools and
BPMo languages.
Abstract: Component-Based software engineering provides an
opportunity for better quality and increased productivity in software
development by using reusable software components [10]. One of the
most critical aspects of the quality of a software system is its
performance. The systematic application of software performance
engineering techniques throughout the development process can help
to identify design alternatives that preserve desirable qualities such
as extensibility and reusability while meeting performance objectives
[1]. In the present scenario, software engineering methodologies
strongly focus on the functionality of the system, while applying a
“fix- it-later" approach to software performance aspects [3]. As a
result, lengthy fine-tunings, expensive extra hard ware, or even
redesigns are necessary for the system to meet the performance
requirements. In this paper, we propose design based,
implementation independent, performance prediction approach to
reduce the overhead associated in the later phases while developing a
performance guaranteed software product with the help of Unified
Modeling Language (UML).
Abstract: Sign language is used by the deaf and hard of hearing people for communication. Automatic sign language recognition is a challenging research area since sign language often is the only way of communication for the deaf people. Sign language includes different components of visual actions made by the signer using the hands, the face, and the torso, to convey his/her meaning. To use different aspects of signs, we combine the different groups of features which have been extracted from the image frames recorded directly by a stationary camera. We combine the features in two levels by employing three techniques. At the feature level, an early feature combination can be performed by concatenating and weighting different feature groups, or by concatenating feature groups over time and using LDA to choose the most discriminant elements. At the model level, a late fusion of differently trained models can be carried out by a log-linear model combination. In this paper, we investigate these three combination techniques in an automatic sign language recognition system and show that the recognition rate can be significantly improved.
Abstract: Hand gesture is an active area of research in the vision
community, mainly for the purpose of sign language recognition and
Human Computer Interaction. In this paper, we propose a system to
recognize alphabet characters (A-Z) and numbers (0-9) in real-time
from stereo color image sequences using Hidden Markov Models
(HMMs). Our system is based on three main stages; automatic segmentation
and preprocessing of the hand regions, feature extraction
and classification. In automatic segmentation and preprocessing stage,
color and 3D depth map are used to detect hands where the hand
trajectory will take place in further step using Mean-shift algorithm
and Kalman filter. In the feature extraction stage, 3D combined features
of location, orientation and velocity with respected to Cartesian
systems are used. And then, k-means clustering is employed for
HMMs codeword. The final stage so-called classification, Baum-
Welch algorithm is used to do a full train for HMMs parameters.
The gesture of alphabets and numbers is recognized using Left-Right
Banded model in conjunction with Viterbi algorithm. Experimental
results demonstrate that, our system can successfully recognize hand
gestures with 98.33% recognition rate.
Abstract: The report focuses on such an important indicator of the nature and direction of development of ethnic and cultural processes in the Republic of Kazakhstan, as ethno linguistic situation. It is shown that, in essence, on the one hand, expresses the degree of the actual propagation and the level of use of the languages of the various ethnic communities. On the other hand, reflects the important patterns, trends and prospects of ethno-cultural and ethnodemographic processes in the Republic. It is important to note that the ethno linguistic situation in different regions of Kazakhstan, due to its more dynamic and much more difficult to demonstrate a much greater variety of options when compared with the ethnic situation in the country. For the two major ethnic groups of the republic – Kazakh and Russian language ethno differentiating retains its value, while for the other ethnic groups observed decline in the importance of this indicator. As you know, the language of international communication in the country is Russian. As the censuses of population, the Russian language in many areas of Northern, Central and Eastern Kazakhstan becomes a means of ethno linguistic development for most of the non-Russian population. This is most clearly illustrated by the Germans, and the Slavic ethnic groups. In this case, the Russian language is not just a means of international communication for a number of ethnic groups, and ethnic groups, it becomes a factor of ethnic self-expression. The value of the Kazakh language as their mother tongue for the other groups of the population is small. More clearly it can be traced only to the Turkic-speaking population of the republic – Uzbeks, Uighurs, Tatars, Turks, etc. The state Kazakh language is a means of international communication in the Western and Southern Kazakhstan, with a predominance of the Kazakh population. The report shows that the most important factor in the development of ethno-linguistic and ethno-cultural processes is bilingualism. Comparative analysis of materials census shows, first, on the increase of the proportion of bilingual population among Kazakhs and Russian, and second, to reduce the proportion of bilingual population of other ethnic groups living in Kazakhstan, and third, a higher proportion bilingual population among residents than rural residents, regardless of their ethnicity. Bilingualism is mainly of a "national Kazakh", "national Russian" or "Kazakh-national" or "Russian-national" character. The President N.A. Nazarbayev said that the Kazakh language is the most important factor in the consolidation of the people of Kazakhstan. He therefore called on government and other state and local representative bodies fully develop the state language, to create all the necessary organizational, material and technical conditions for free and open learning the state language by all citizens of the Republic of Kazakhstan.
Abstract: The paper presents the design concept of a unitselection
text-to-speech synthesis system for the Slovenian language.
Due to its modular and upgradable architecture, the system can be
used in a variety of speech user interface applications, ranging from
server carrier-grade voice portal applications, desktop user interfaces
to specialized embedded devices.
Since memory and processing power requirements are important
factors for a possible implementation in embedded devices, lexica
and speech corpora need to be reduced. We describe a simple and
efficient implementation of a greedy subset selection algorithm that
extracts a compact subset of high coverage text sentences. The
experiment on a reference text corpus showed that the subset
selection algorithm produced a compact sentence subset with a small
redundancy.
The adequacy of the spoken output was evaluated by several
subjective tests as they are recommended by the International
Telecommunication Union ITU.
Abstract: We created the tool, which combines the powerful
GENESIS (GEneral NEural SImulation System) simulation language
with the up-to-date visualisation and internet techniques. Our
solution resides in the connection between the simulation output from
GENESIS, which is converted to the data-structure suitable for
WWW browsers and VRML (Virtual Reality Modelling Language)
viewers. The selected GENESIS simulations are once exported into
the VRML code, and stored in our neurovisualisation portal
(webserver). There, the loaded models, demonstrating mainly the
spread of electrical signal (action potentials, postsynaptic potentials)
along the neuronal membrane (axon, dendritic tree, neuron) could be
displayed in the client-s VRML viewer, without interacting with
original GENESIS environment. This enables the visualisation of
basic neurophysiological phenomena designed for GENESIS
simulator on the independent OS (operation system).
Abstract: A word recognition architecture based on a network
of neural associative memories and hidden Markov models has been
developed. The input stream, composed of subword-units like wordinternal
triphones consisting of diphones and triphones, is provided
to the network of neural associative memories by hidden Markov
models. The word recognition network derives words from this input
stream. The architecture has the ability to handle ambiguities on
subword-unit level and is also able to add new words to the
vocabulary during performance. The architecture is implemented to
perform the word recognition task in a language processing system
for understanding simple command sentences like “bot show apple".
Abstract: This article is focused on the calculation of heat
radiation intensity and its optimization on an aluminum mould
surface. The inside of the mould is sprinkled with a special powder
and its outside is heated by infra heaters located above the mould
surface, up to a temperature of 250°C. By this way artificial leathers
in the car industry are produced (e. g. the artificial leather on a car
dashboard). A mathematical model of heat radiation of infra heaters
on a mould surface is described in this paper. This model allows us to
calculate a heat-intensity radiation on the mould surface for the
concrete location of infra heaters above the mould surface. It is
necessary to ensure approximately the same heat intensity radiation
on the mould surface by finding a suitable location for the infra
heaters, and in this way the same material structure and color of
artificial leather. In the model we have used a genetic algorithm to
optimize the radiation intensity on the mould surface. Experimental
measured values for the heat radiation intensity by a sensor in the
surroundings of an infra heater are used for the calculation
procedures. A computational procedure was programmed in language
Matlab.
Abstract: Using the animations video of teaching materials is an
effective learning method. However, we thought that more effective learning method is to produce the teaching video by learners
themselves. The learners who act as the producer must learn and understand well to produce and present video of teaching materials to
others. The purpose of this study is to propose the project based learning (PBL) technique by co-producing video of IT (information
technology) teaching materials. We used the T2V player to produce
the video based on TVML a TV program description language. By
proposed method, we have assigned the learners to produce the
animations video for “National Examination for Information
Processing Technicians (IPA examination)" in Japan, in order to get
them learns various knowledge and skill on IT field. Experimental
result showed that learning effect has occurred at the video production
process that useful for IT personnel resources development.
Abstract: One of object oriented software developing problem
is the difficulty of searching the appropriate and suitable objects for
starting the system. In this work, ontologies appear in the part of
supporting the object discovering in the initial of object oriented
software developing. There are many researches try to demonstrate
that there is a great potential between object model and ontologies.
Constructing ontology from object model is called ontology
engineering can be done; On the other hand, this research is aiming to
support the idea of building object model from ontology is also
promising and practical. Ontology classes are available online in any
specific areas, which can be searched by semantic search engine.
There are also many helping tools to do so; one of them which are
used in this research is Protégé ontology editor and Visual Paradigm.
To put them together give a great outcome. This research will be
shown how it works efficiently with the real case study by using
ontology classes in travel/tourism domain area. It needs to combine
classes, properties, and relationships from more than two ontologies
in order to generate the object model. In this paper presents a simple
methodology framework which explains the process of discovering
objects. The results show that this framework has great value while
there is possible for expansion. Reusing of existing ontologies offers
a much cheaper alternative than building new ones from scratch.
More ontologies are becoming available on the web, and online
ontologies libraries for storing and indexing ontologies are increasing
in number and demand. Semantic and Ontologies search engines have
also started to appear, to facilitate search and retrieval of online
ontologies.