Abstract: In this paper, a fragile watermarking scheme is proposed for color image specified object-s authentication. The color image is first transformed from RGB to YST color space, suitable for watermarking the color media. The T channel corresponds to the chrominance component of a color image andYS ÔèÑ T , therefore selected for embedding the watermark. The T channel is first divided into 2×2 non-overlapping blocks and the two LSBs are set to zero. The object that is to be authenticated is also divided into 2×2 nonoverlapping blocks and each block-s intensity mean is computed followed by eight bit encoding. The generated watermark is then embedded into T channel randomly selected 2×2 block-s LSBs using 2D-Torus Automorphism. Selection of block size is paramount for exact localization and recovery of work. The proposed scheme is blind, efficient and secure with ability to detect and locate even minor tampering applied to the image with full recovery of original work. The quality of watermarked media is quite high both subjectively and objectively. The technique is suitable for class of images with format such as gif, tif or bitmap.
Abstract: In this paper, we propose a novel spatiotemporal fuzzy
based algorithm for noise filtering of image sequences. Our proposed algorithm uses adaptive weights based on a triangular membership
functions. In this algorithm median filter is used to suppress noise.
Experimental results show when the images are corrupted by highdensity
Salt and Pepper noise, our fuzzy based algorithm for noise filtering of image sequences, are much more effective in suppressing
noise and preserving edges than the previously reported algorithms such as [1-7]. Indeed, assigned weights to noisy pixels are very
adaptive so that they well make use of correlation of pixels. On the other hand, the motion estimation methods are erroneous and in highdensity noise they may degrade the filter performance. Therefore, our
proposed fuzzy algorithm doesn-t need any estimation of motion trajectory. The proposed algorithm admissibly removes noise without having any knowledge of Salt and Pepper noise density.
Abstract: A number of routing algorithms based on learning
automata technique have been proposed for communication
networks. How ever, there has been little work on the effects of
variation of graph scarcity on the performance of these algorithms. In
this paper, a comprehensive study is launched to investigate the
performance of LASPA, the first learning automata based solution to
the dynamic shortest path routing, across different graph structures
with varying scarcities. The sensitivity of three main performance
parameters of the algorithm, being average number of processed
nodes, scanned edges and average time per update, to variation in
graph scarcity is reported. Simulation results indicate that the LASPA
algorithm can adapt well to the scarcity variation in graph structure
and gives much better outputs than the existing dynamic and fixed
algorithms in terms of performance criteria.
Abstract: Camera calibration is an indispensable step for augmented
reality or image guided applications where quantitative information
should be derived from the images. Usually, a camera
calibration is obtained by taking images of a special calibration object
and extracting the image coordinates of projected calibration marks
enabling the calculation of the projection from the 3d world coordinates
to the 2d image coordinates. Thus such a procedure exhibits
typical steps, including feature point localization in the acquired
images, camera model fitting, correction of distortion introduced by
the optics and finally an optimization of the model-s parameters. In
this paper we propose to extend this list by further step concerning
the identification of the optimal subset of images yielding the smallest
overall calibration error. For this, we present a Monte Carlo based
algorithm along with a deterministic extension that automatically
determines the images yielding an optimal calibration. Finally, we
present results proving that the calibration can be significantly
improved by automated image selection.
Abstract: Nowadays, OCR systems have got several
applications and are increasingly employed in daily life. Much
research has been done regarding the identification of Latin,
Japanese, and Chinese characters. However, very little investigation
has been performed regarding Farsi/Arabic characters recognition.
Probably the reason is difficulty and complexity of those characters
identification compared to the others and limitation of IT activities in
Farsi and Arabic speaking countries. In this paper, a technique has
been employed to identify isolated Farsi/Arabic characters. A chain
code based algorithm along with other significant peculiarities such
as number and location of dots and auxiliary parts, and the number of
holes existing in the isolated character has been used in this study to
identify Farsi/Arabic characters. Experimental results show the
relatively high accuracy of the method developed when it is tested on
several standard Farsi fonts.
Abstract: In this paper, we propose a single sample path based
algorithm with state aggregation to optimize the average rewards of
singularly perturbed Markov reward processes (SPMRPs) with a
large scale state spaces. It is assumed that such a reward process
depend on a set of parameters. Differing from the other kinds of
Markov chain, SPMRPs have their own hierarchical structure. Based
on this special structure, our algorithm can alleviate the load in the
optimization for performance. Moreover, our method can be applied
on line because of its evolution with the sample path simulated.
Compared with the original algorithm applied on these problems of
general MRPs, a new gradient formula for average reward
performance metric in SPMRPs is brought in, which will be proved
in Appendix, and then based on these gradients, the schedule of the
iteration algorithm is presented, which is based on a single sample
path, and eventually a special case in which parameters only
dominate the disturbance matrices will be analyzed, and a precise
comparison with be displayed between our algorithm with the old
ones which is aim to solve these problems in general Markov reward
processes. When applied in SPMRPs, our method will approach a fast
pace in these cases. Furthermore, to illustrate the practical value of
SPMRPs, a simple example in multiple programming in computer
systems will be listed and simulated. Corresponding to some practical
model, physical meanings of SPMRPs in networks of queues will be
clarified.