MEAL Project: Modifying Eating Attitudes and Actions through Learning
The main objective of MEAL is to develop a
pedagogical tool aimed to help teachers and nutritionists (students
and professionals) to acquire, train, promote and deliver to children
basic nutritional education and healthy eating behaviours
competencies. MEAL is focused on eating behaviours and not only in
nutritional literacy, and will use new technologies like Information
and Communication Technologies (ICTs) and serious games (SG)
platforms to consolidate the nutritional competences and habits.
[1] cf Diet, Nutrition and the Prevention of Chronic Diseases, Report of a
Joint WHO/FAO ExpertConsultation, 2003
(http://www.who.int/dietphysicalactivity/publications/trs916/download/e
n/index.html).
[2] R. Hyde, “Europe Battles with obesity”, The Lancet, vol. 371 (9631), pp.
2160–2161, 2009.
[3] I. Krug, C. Villarejo, S. Jimenez-Murcia, C. Perpiña, N. Vilarrasa, R.
Granero, et al., “Eating-related environmental factors in underweight
eating disorders and obesity: are there common vulnerabilities during
childhood and early adolescence?”, Eur Eat Disord Rev., vol. 21(3), pp.
202-208, 2012.
[4] A. Preti, G. Girolamo, G. Vilagut, J. Alonso, R. Graaf, R. Bruffaerts, et
al., “The epidemiology of eating disorders in six european countries:
results of the ESEMeD-WMH Project”, J. Phychiatr. Res, vol. 43, No.
14, pp. 1125-1132, 2009.
[5] A. Robertson, C. Tirado, T. Lobstein, M. Jermini, C. Knai, J. Hensen, et
al., Food and Health in Europe: a new basis for action, WHO Regional
Publications, European Series, No. 96, 2004.
[6] E. Weichselbaum, J. Buttriss, “Nutrition, health and schoolchildren”,
British Nutrition Foundation - Nutrition Bulletin,vol. 36(3), pp. 295-355,
2011.
[7] EC, White paper on A strategy for Europe on Nutrition, Overweight and
Obesity related health issues, 2007.
[8] WHO, European Food and Nutrition Action Plan 2015-2020, Regional
Committee for Europe, 2014
[9] I. Contento, “Nutrition education: linking research, theory, and
practice”,Asia Pac J ClinNutr;vol17(1), pp. 176-179, 2008.
[10] Effects of diet on behaviour and cognition in children.Br J Nutr.,vol. 92
Suppl 2. pp. 227-232, 2004
[11] G. Mitchell, J. Brunstrom,“Everyday dietary behaviour and the
relationship between attention and meal size”, Appetite, vol. 45(3), pp.
344-355, 2005.
[12] T. Baranowski, R. Buday, D. Thompson, J. Baranowski, “Playing for
real: video games and stories for health-related behavior change”,Am J
Prev Med., vol. 34(1), pp. 74-82, 2008.
[13] B. Sawyer, D. Rejeski, Serious Games: Improving Public Policy
Through Game-based Learning and Simulation, Woodrow Wilson
International Center for Scholars, 2002.
[14] M. Yi, Y. Hwang, ‘Predicting the Use of Web-based Information
Systems: Self-efficacy, Enjoyment, Learning Goal Orientation, and the Technology Acceptance Model’, International Journal Human-
Computer Studies, vol. 59(4), pp. 431-449, 2003.
[15] E. Rogers, Diffusion of Innovations, The Free Press, 1962.
[16] J. Brooke, SUS: a "quick and dirty" usability scale. In P. W. Jordan, B.
Thomas, B. A. Weerdmeester, & A. L. McClelland. Usability Evaluation
in Industry. London: Taylor and Francis, 1986.
[1] cf Diet, Nutrition and the Prevention of Chronic Diseases, Report of a
Joint WHO/FAO ExpertConsultation, 2003
(http://www.who.int/dietphysicalactivity/publications/trs916/download/e
n/index.html).
[2] R. Hyde, “Europe Battles with obesity”, The Lancet, vol. 371 (9631), pp.
2160–2161, 2009.
[3] I. Krug, C. Villarejo, S. Jimenez-Murcia, C. Perpiña, N. Vilarrasa, R.
Granero, et al., “Eating-related environmental factors in underweight
eating disorders and obesity: are there common vulnerabilities during
childhood and early adolescence?”, Eur Eat Disord Rev., vol. 21(3), pp.
202-208, 2012.
[4] A. Preti, G. Girolamo, G. Vilagut, J. Alonso, R. Graaf, R. Bruffaerts, et
al., “The epidemiology of eating disorders in six european countries:
results of the ESEMeD-WMH Project”, J. Phychiatr. Res, vol. 43, No.
14, pp. 1125-1132, 2009.
[5] A. Robertson, C. Tirado, T. Lobstein, M. Jermini, C. Knai, J. Hensen, et
al., Food and Health in Europe: a new basis for action, WHO Regional
Publications, European Series, No. 96, 2004.
[6] E. Weichselbaum, J. Buttriss, “Nutrition, health and schoolchildren”,
British Nutrition Foundation - Nutrition Bulletin,vol. 36(3), pp. 295-355,
2011.
[7] EC, White paper on A strategy for Europe on Nutrition, Overweight and
Obesity related health issues, 2007.
[8] WHO, European Food and Nutrition Action Plan 2015-2020, Regional
Committee for Europe, 2014
[9] I. Contento, “Nutrition education: linking research, theory, and
practice”,Asia Pac J ClinNutr;vol17(1), pp. 176-179, 2008.
[10] Effects of diet on behaviour and cognition in children.Br J Nutr.,vol. 92
Suppl 2. pp. 227-232, 2004
[11] G. Mitchell, J. Brunstrom,“Everyday dietary behaviour and the
relationship between attention and meal size”, Appetite, vol. 45(3), pp.
344-355, 2005.
[12] T. Baranowski, R. Buday, D. Thompson, J. Baranowski, “Playing for
real: video games and stories for health-related behavior change”,Am J
Prev Med., vol. 34(1), pp. 74-82, 2008.
[13] B. Sawyer, D. Rejeski, Serious Games: Improving Public Policy
Through Game-based Learning and Simulation, Woodrow Wilson
International Center for Scholars, 2002.
[14] M. Yi, Y. Hwang, ‘Predicting the Use of Web-based Information
Systems: Self-efficacy, Enjoyment, Learning Goal Orientation, and the Technology Acceptance Model’, International Journal Human-
Computer Studies, vol. 59(4), pp. 431-449, 2003.
[15] E. Rogers, Diffusion of Innovations, The Free Press, 1962.
[16] J. Brooke, SUS: a "quick and dirty" usability scale. In P. W. Jordan, B.
Thomas, B. A. Weerdmeester, & A. L. McClelland. Usability Evaluation
in Industry. London: Taylor and Francis, 1986.
@article{"International Journal of Business, Human and Social Sciences:70784", author = "E. Oliver and A. Cebolla and A. Dominguez and A. Gonzalez-Segura and E. de la Cruz and S. Albertini and L. Ferrini and K. Kronika and T. Nilsen and R. Baños", title = "MEAL Project: Modifying Eating Attitudes and Actions through Learning", abstract = "The main objective of MEAL is to develop a
pedagogical tool aimed to help teachers and nutritionists (students
and professionals) to acquire, train, promote and deliver to children
basic nutritional education and healthy eating behaviours
competencies. MEAL is focused on eating behaviours and not only in
nutritional literacy, and will use new technologies like Information
and Communication Technologies (ICTs) and serious games (SG)
platforms to consolidate the nutritional competences and habits.", keywords = "Nutritional Education, Pedagogical ICT Platform,
Serious Games, Teachers and Nutritionists, Training Course.", volume = "9", number = "7", pages = "2469-6", }