A Support System Applicable to Multiple APIs for Haptic VR Application Designers
This paper describes a proposed support system which
enables applications designers to effectively create VR applications
using multiple haptic APIs. When the VR designers create
applications, it is often difficult to handle and understand many
parameters and functions that have to be set in the application program
using documentation manuals only. This complication may disrupt
creative imagination and result in inefficient coding. So, we proposed
the support application which improved the efficiency of VR
applications development and provided the interactive components of
confirmation of operations with haptic sense previously.
In this paper, we describe improvements of our former proposed
support application, which was applicable to multiple APIs and haptic
devices, and evaluate the new application by having participants
complete VR program. Results from a preliminary experiment suggest
that our application facilitates creation of VR applications.
[1] A. Kimura, F. Shibata, T. Tsuruta, T. Sakai, M. Oniyanagi, and H.
Tamura, "Design and Implementation of Minority-Report-Style
Gesture Interaction with Wide-view Electronic Working Space,"
Information Processing Society of Japan, vol. 47, no. 4, 2006.
[2] T. H. Massie and J. K. Salisbury, "The PHANTOM Haptic Interface:
A Device for Probing Virtual Objects," in Proceedings of the ASME
Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual
Environment and Teleoperator Systems, Nov. 1994.
[3] S. Grange, F. Conti, P. Helmer, P. Rouiller, and C. Baur, "Overview of
the Delta Haptic Device," in Proc. Eurohaptics-01, July 2001.
[4] M. Sato, Y. Hirata, and H. Kawarada, "Space Interface Device for
Artificial Reality - SPIDAR -," IEICE Trans., vol. J74-D-II, no. 7,
1991.
[5] J. Murayama, Y. Luo, K. Akahane, S. Hasegawa, and M. Sato, "A
haptic interface for two-handed 6DOF manipulation -SPIDAR- G&G
system," IEICE Trans. on Infomation and Systems, vol. E87-D, no. 6,
June 2004.
[6] B. Itkowitz, J. Handley, and W. Zhu, "The OpenHaptics Toolkit: A
Library for Adding 3D Touch Navigation and Haptics to Graphics
Applications," in Proc. WHC-05, Mar. 2005.
[7] K. Sotome, N. Takahashi, S. Sasada, and M. Sato, "A primary study of
novel digital archive with interactive art," The Journal of The Society
for Art and Science, vol. 1, no. 3, 2000.
[8] A. Breckenridge, B. Hamlet, D. Mehlhorn, and K. Oishi, "A Dynamic
Design Strategy for Visual and Haptic Development," in Proceedings
of the 6th PHANTOM Users Group Workshop, Oct. 2001.
[9] S. Hasegawa, N. Fujii, and M. Sato, "Real-time Rigid Body Simulation
for Haptic Interactions Based on Contact Volume of Polygonal
Objects," Computer Graphics Forum, vol. 23, no. 3, Sept. 2004.
[10] M. Hirose, H. Iwata, Y. Ikei, T. O. adn Kouichi Hirota, H. Yano, and N.
Kakehi, "Development of Haptic Interface Platform (HIP)," Virtual
Reality Society of Japan, vol. 3, no. 3, 1998.
[11] M. Isshiki, S. Ido, and K. Murakami, "A Support Application for VR
Design Process Based on Spatial GUI System," The Journal of the
Institute of Image Electronics Engineers of Japan, vol. 34, no. 5, pp.
522-528, Sept. 2005.
[1] A. Kimura, F. Shibata, T. Tsuruta, T. Sakai, M. Oniyanagi, and H.
Tamura, "Design and Implementation of Minority-Report-Style
Gesture Interaction with Wide-view Electronic Working Space,"
Information Processing Society of Japan, vol. 47, no. 4, 2006.
[2] T. H. Massie and J. K. Salisbury, "The PHANTOM Haptic Interface:
A Device for Probing Virtual Objects," in Proceedings of the ASME
Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual
Environment and Teleoperator Systems, Nov. 1994.
[3] S. Grange, F. Conti, P. Helmer, P. Rouiller, and C. Baur, "Overview of
the Delta Haptic Device," in Proc. Eurohaptics-01, July 2001.
[4] M. Sato, Y. Hirata, and H. Kawarada, "Space Interface Device for
Artificial Reality - SPIDAR -," IEICE Trans., vol. J74-D-II, no. 7,
1991.
[5] J. Murayama, Y. Luo, K. Akahane, S. Hasegawa, and M. Sato, "A
haptic interface for two-handed 6DOF manipulation -SPIDAR- G&G
system," IEICE Trans. on Infomation and Systems, vol. E87-D, no. 6,
June 2004.
[6] B. Itkowitz, J. Handley, and W. Zhu, "The OpenHaptics Toolkit: A
Library for Adding 3D Touch Navigation and Haptics to Graphics
Applications," in Proc. WHC-05, Mar. 2005.
[7] K. Sotome, N. Takahashi, S. Sasada, and M. Sato, "A primary study of
novel digital archive with interactive art," The Journal of The Society
for Art and Science, vol. 1, no. 3, 2000.
[8] A. Breckenridge, B. Hamlet, D. Mehlhorn, and K. Oishi, "A Dynamic
Design Strategy for Visual and Haptic Development," in Proceedings
of the 6th PHANTOM Users Group Workshop, Oct. 2001.
[9] S. Hasegawa, N. Fujii, and M. Sato, "Real-time Rigid Body Simulation
for Haptic Interactions Based on Contact Volume of Polygonal
Objects," Computer Graphics Forum, vol. 23, no. 3, Sept. 2004.
[10] M. Hirose, H. Iwata, Y. Ikei, T. O. adn Kouichi Hirota, H. Yano, and N.
Kakehi, "Development of Haptic Interface Platform (HIP)," Virtual
Reality Society of Japan, vol. 3, no. 3, 1998.
[11] M. Isshiki, S. Ido, and K. Murakami, "A Support Application for VR
Design Process Based on Spatial GUI System," The Journal of the
Institute of Image Electronics Engineers of Japan, vol. 34, no. 5, pp.
522-528, Sept. 2005.
@article{"International Journal of Information, Control and Computer Sciences:59210", author = "Masaharu Isshiki and Kenji Murakami and Shun Ido", title = "A Support System Applicable to Multiple APIs for Haptic VR Application Designers", abstract = "This paper describes a proposed support system which
enables applications designers to effectively create VR applications
using multiple haptic APIs. When the VR designers create
applications, it is often difficult to handle and understand many
parameters and functions that have to be set in the application program
using documentation manuals only. This complication may disrupt
creative imagination and result in inefficient coding. So, we proposed
the support application which improved the efficiency of VR
applications development and provided the interactive components of
confirmation of operations with haptic sense previously.
In this paper, we describe improvements of our former proposed
support application, which was applicable to multiple APIs and haptic
devices, and evaluate the new application by having participants
complete VR program. Results from a preliminary experiment suggest
that our application facilitates creation of VR applications.", keywords = "VR application, Support system, Haptic devices,
Haptic APIs.", volume = "2", number = "11", pages = "3856-6", }