Abstract: Users’ susceptibility to malware attacks have been noticed in the past few years. Investigating the factors that make a user vulnerable to those attacks is critical because they can be utilized to set up proactive strategies such as awareness and education to mitigate the impacts of those attacks. Demographic, behavioral, and cultural vulnerabilities are the main factors that make users susceptible to malware attacks. It is challenging, however, to draw more general conclusions based on those factors due to the varieties in the type of users and different types of malware. Therefore, we conducted a systematic literature review (SLR) of the existing research for user susceptibility factors to malware attacks. The results showed that all demographic factors are consistently associated with malware infection regardless of the users' type except for age and gender. Besides, the association of culture and personality factors with malware infection is consistent in most of the selected studies and for all types of users. Moreover, malware infection varies based on age, geographic location, and host types. We propose that future studies should carefully take into consideration the type of users because different users may be exposed to different threats or targeted based on their user domains’ characteristics. Additionally, as different types of malware use different tactics to trick users, taking the malware types into consideration is important.
Abstract: Although scientific methods have been the subject of a large number of papers, the term ‘scientific methods in educational management’ is still not well defined. In this paper, it is adopted the metasystems perspective to define the mentioned term and distinguish them from methods used in time of the scientific management and knowledge management paradigms. In our opinion, scientific methods in educational management rely on global phenomena, events, and processes and their influence on the educational organization. Currently, scientific methods in educational management are integrated with the phenomenon of globalization, cognitivisation, and openness, etc. of educational systems and with global events like the COVID-19 pandemic. Concrete scientific methods are nested in a hierarchy of more and more abstract models of educational management, which form the context of the global impact on education, in general, and learning outcomes, in particular. However, scientific methods can be assigned to a specific mission, strategy, or tactics of educational management of the concrete organization, either by the global management, local development of school organization, or/and development of the life-long successful learner. By accepting this assignment, the scientific method becomes a personal goal of each individual with the educational organization or the option to develop the educational organization at the global standards. In our opinion, in educational management, the scientific methods need to confine the scope to the deep analysis of concrete tasks of the educational system (i.e., teaching, learning, assessment, development), which result in concrete strategies of organizational development. More important are seeking the ways for dynamic equilibrium between the strategy and tactic of the planetary tasks in the field of global education, which result in a need for ecological methods of learning and communication. In sum, distinction between local and global scientific methods is dependent on the subjective conception of the task assignment, measurement, and appraisal. Finally, we conclude that scientific methods are not holistic scientific methods, but the strategy and tactics implemented in the global context by an effective educational/academic manager.
Abstract: Ignatian Discernment Process (IDP) is an intense decision-making tool to decide on life-issues. Decisions are influenced by various factors outside of the decision maker and inclination within. This paper develops IDP in the context of Fuzzy Multi-criteria Decision Making (FMCDM) process. Extended VIKOR method is a decision-making method which encompasses even conflict situations and accommodates weightage to various issues. Various aspects of IDP, namely three ways of decision making and tactics of inner desires, are observed, analyzed and articulated within the frame work of fuzzy rules. The decision-making situations are broadly categorized into two types. The issues outside of the decision maker influence the person. The inner feeling also plays vital role in coming to a conclusion. IDP integrates both the categories using Extended VIKOR method. Case studies are carried out and analyzed with FMCDM process. Finally, IDP is verified with an illustrative case study and results are interpreted. A confused person who could not come to a conclusion is able to take decision on a concrete way of life through IDP. The proposed IDP model recommends an integrated and committed approach to value-based decision making.
Abstract: The goal of the article is to present a novel Multimedia Firearms Training System. The system was developed in order to compensate for major problems of existing shooting training systems. The designed and implemented solution can be characterized by five major advantages: algorithm for automatic geometric calibration, algorithm of photometric recalibration, firearms hit point detection using thermal imaging camera, IR laser spot tracking algorithm for after action review analysis, and implementation of ballistics equations. The combination of the abovementioned advantages in a single multimedia firearms training system creates a comprehensive solution for detecting and tracking of the target point usable for shooting training systems and improving intervention tactics of uniformed services. The introduced algorithms of geometric and photometric recalibration allow the use of economically viable commercially available projectors for systems that require long and intensive use without most of the negative impacts on color mapping of existing multi-projector multimedia shooting range systems. The article presents the results of the developed algorithms and their application in real training systems.
Abstract: The rationale behind this study is considering
combating and preventing the phenomenon of trafficking in human
beings from a multidisciplinary perspective that involves many layers
of the society.
Trafficking in human beings is an abhorrent phenomenon highly
affecting negatively the victims and their families in both human and
material aspect, sometimes causing irreversible damages. The longer
term effects of this phenomenon, in countries with a weak economic
development and extremely young and dynamic population, such as
Kosovo, without proper measures to prevented and control can cause
tremendous damages in the society. Given the fact that a complete
eradication of this phenomenon is almost impossible, efforts should
be concentrated at least on the prevention and controlling aspects.
Treating trafficking in human beings based on traditional police
tactics, methods and proceedings cannot bring satisfactory results.
There is no doubt that a multi-disciplinary approach is an
irreplaceable requirement, in other words, a combination of authentic
and functional proactive and reactive methods, techniques and tactics.
Obviously, police must exercise its role in preventing and combating
trafficking in human beings, a role sanctioned by the law, however,
police role and contribution cannot by any means considered
complete if all segments of the society are not included in these
efforts. Naturally, civil society should have an important share in
these collaborative and interactive efforts especially in preventive
activities such as: awareness on trafficking risks and damages,
proactive engagement in drafting appropriate legislation and
strategies, law enforcement monitoring and direct or indirect
involvement in protective and supporting activities which benefit the
victims of trafficking etc.
Abstract: The purpose of this study was to reduce patient
waiting times, improve system throughput and improve resources
utilization in radiology department. A discrete event simulation
model was developed using Arena simulation software to investigate
different alternatives to improve the overall system delivery based on
adding resource scenarios due to the linkage between patient waiting
times and resource availability. The study revealed that there is no
addition investment need to procure additional scanner but hospital
management deploy managerial tactics to enhance machine
utilization and reduce the long waiting time in the department.
Abstract: Non-Government Organizations (NGOs), Non-Profit Organizations (NPOs), Social Enterprises and other actors play an important role in political decisions in governments at the international levels. Especially, such organizations’ and activists’ network in civil society is quite important to effect to the global politics. To solve the complex social problems in global era, diverse actors should corporate each other. Moreover, network of protesters is also contributes to diffuse tactics, information and other resources of social movements.
Based on the findings from the study of International Trade Fairs (ITFs), the author analyzes the network of activists in anti-globalism movement. This research focuses the transition of 54 activists’ whole network in the “protest event” against 2008 G8 summit in Japan. Their network is examined at the three periods: Before protest event phase, during protest event phase and after event phase. A mixed method is used in this study: the author shows the hypothesis from social network analysis and evaluates that with interview data analysis.
This analysis gives the two results. Firstly, the more protesters participate to the various events during the protest event, the more they build the network. After that, active protesters keep their network as well. From interview data, we can understand that the active protesters can build their network and diffuse the information because they communicate with other participants and understand that diverse issues are related.
This paper comes to same conclusion with previous researches: protest events activate the network among the political activists. However, some participants succeed to build their network, others do not. “Networked” activists are participated in the various events for short period of time and encourage the diffusion of information and tactics of social movements.
Abstract: Events discrimination and decision maker in sport field are the subject of many interesting studies in computer vision and artificial intelligence. A large volume of research has been conducted for automatic semantic event detection and summarization of sports videos. Indeed the results of these researches have a very significant contribution, as well to television broadcasts as to the football teams, since the result of sporting event can be reflected on the economic field. In this paper, we propose a novel fuzzy sequential technique which lead to discriminate events and specify the technico-tactics on going the game, nor the fuzzy system or the sequential one, may be able to respond to the asked question, in fact fuzzy process is not sufficient, it does not respect the chronological order according the time of various events, similarly the sequential process needs flexibility about the parameters used in this study, it may affect a membership degree of each parameter on the one hand and respect the sequencing of events for each frame on the other hand. Indeed this technique describes special events such as dribbling, headings, short sprints, rapid acceleration or deceleration, turning, jumping, kicking, ball occupation, and tackling according velocity vectors of the two players and the ball direction.
Abstract: The objective of the paper was to understand the use
of an important element of design, namely color in a Semiotic
system. Semiotics is the study of signs and sign processes, it is often
divided into three branches namely (i) Semantics that deals with the
relation between signs and the things to which they refer to mean, (ii)
Syntactics which addresses the relations among signs in formal
structures and (iii) Pragmatics that relates between signs and its
effects on they have on the people who use them to create a plan for
an object or a system referred to as design. Cubism with its versatility
was the key design tool prevalent across the 20th century. In order to
analyze the user's understanding of interaction and appreciation of
color through the movement of Cubism, an exercise was undertaken
in Dept. of Design, IIT Guwahati. This included tasks to design a
composition using color and sign process to the theme 'Between the
Lines' on a given tessellation where the users relate their work to the
world they live in, which in this case was the college campus of IIT
Guwahati. The findings demonstrate impact of the key design
element color on the principles of visual perception based on image
analysis of specific compositions.
Abstract: The Norwegian Military Academy (Army) has
initiated a project with the main ambition to explore possible avenues
to enhancing operational effectiveness through an increased use of
simulation-based training and exercises. Within a cost/benefit
framework, we discuss opportunities and limitations of vertical and
horizontal integration of the existing tactical training system. Vertical
integration implies expanding the existing training system to span the
full range of training from tactical level (platoon, company) to
command and staff level (battalion, brigade). Horizontal integration
means including other domains than army tactics and staff
procedures in the training, such as military ethics, foreign languages,
leadership and decision making. We discuss each of the integration
options with respect to purpose and content of training, "best
practice" for organising and conducting simulation-based training,
and suggest how to evaluate training procedures and measure
learning outcomes. We conclude by giving guidelines towards further
explorative work and possible implementation.
Abstract: The major goal in defining and examining game
scenarios is to find good strategies as solutions to the game. A
plausible solution is a recommendation to the players on how to play
the game, which is represented as strategies guided by the various
choices available to the players. These choices invariably compel the
players (decision makers) to execute an action following some
conscious tactics. In this paper, we proposed a refinement-based
heuristic as a machine learning technique for human-like decision
making in playing Ayo game. The result showed that our machine
learning technique is more adaptable and more responsive in making
decision than human intelligence. The technique has the advantage
that a search is astutely conducted in a shallow horizon game tree.
Our simulation was tested against Awale shareware and an appealing
result was obtained.
Abstract: While in practice negotiation is always a mix of
cooperation and competition, these two elements correspond to
different approaches of the relationship and also different orientations
in term of strategy, techniques, tactics and arguments employed by
the negotiators with related effects and in the end leading to different
outcomes. The levels of honesty, trust and therefore cooperation are
influenced not only by the uncertainty of the situation, the objectives,
stakes or power but also by the orientation given from the very
beginning of the relationship. When negotiation is reduced to a
confrontation of power, participants rely on coercive measures, using
different kinds of threats or make false promises and bluff in order to
establish a more acceptable balance of power.
Most of the negotiators have a tendency to complain about the
unethical aspects of the tactics used by their counterparts while, as
the same time, they are mostly unaware of the sources of influence of
their own vision and practices. In this article, our intention is to
clarify these sources and try to understand what can lead negotiators
to unethical practices.