Abstract: Research papers are usually evaluated via peer
review. However, peer review has limitations in evaluating research
papers. In this paper, Scienstein and the new idea of 'collaborative
document evaluation' are presented. Scienstein is a project to
evaluate scientific papers collaboratively based on ratings, links,
annotations and classifications by the scientific community using the
internet. In this paper, critical success factors of collaborative
document evaluation are analyzed. That is the scientists- motivation
to participate as reviewers, the reviewers- competence and the
reviewers- trustworthiness. It is shown that if these factors are
ensured, collaborative document evaluation may prove to be a more
objective, faster and less resource intensive approach to scientific
document evaluation in comparison to the classical peer review
process. It is shown that additional advantages exist as collaborative
document evaluation supports interdisciplinary work, allows
continuous post-publishing quality assessments and enables the
implementation of academic recommendation engines. In the long
term, it seems possible that collaborative document evaluation will
successively substitute peer review and decrease the need for
journals.
Abstract: Collaborative problem solving in e-learning can take
in the form of discussion among learner, creating a highly social
learning environment and characterized by participation and
interactivity. This paper, designed a collaborative learning
environment where agent act as co-learner, can play different roles
during interaction. Since different roles have been assigned to the
agent, learner will assume that multiple co-learner exists to help and
guide him all throughout the collaborative problem solving process,
but in fact, alone during the learning process. Specifically, it answers
the questions what roles of the agent should be incorporated to
contribute better learning outcomes, how agent will facilitate the
communication process to provide social learning and interactivity
and what are the specific instructional strategies that facilitate learner
participation, increased skill acquisition and develop critical thinking.
Abstract: Lately there has been a significant boost of interest in
music digital libraries, which constitute an attractive area of research
and development due to their inherent interesting issues and
challenging technical problems, solutions to which will be highly
appreciated by enthusiastic end-users. We present here a DL that we
have developed to support users in their quest for classical music
pieces within a particular collection of 18,000+ audio recordings.
To cope with the early DL model limitations, we have used a refined
socio-semantic and contextual model that allows rich bibliographic
content description, along with semantic annotations, reviewing,
rating, knowledge sharing etc. The multi-layered service model
allows incorporation of local and distributed information,
construction of rich hypermedia documents, expressing the complex
relationships between various objects and multi-dimensional spaces,
agents, actors, services, communities, scenarios etc., and facilitates
collaborative activities to offer to individual users the needed
collections and services.
Abstract: This paper presents an innovative approach within the area of Group Decision Support System (GDSS) by using tools based on intelligent agents. It introduces iGDSS, a software platform for decision support and collaboration and an application of this platform - eCollaborative Decisions - for academic environment, all these developed within a framework of a research project.
Abstract: As more people from non-technical backgrounds
are becoming directly involved with large-scale ontology
development, the focal point of ontology research has shifted
from the more theoretical ontology issues to problems
associated with the actual use of ontologies in real-world,
large-scale collaborative applications. Recently the National
Science Foundation funded a large collaborative ontology
development project for which a new formal ontology model,
the Ontology Abstract Machine (OAM), was developed to
satisfy some unique functional and data representation
requirements. This paper introduces the OAM model and the
related algorithms that enable maintenance of an ontology that
supports node-based user access. The successful software
implementation of the OAM model and its subsequent
acceptance by a large research community proves its validity
and its real-world application value.
Abstract: Social resilience has role to govern the local community and coastal fisheries resources toward sustainable fisheries development in tsunami affected area. This paper asses, explore and investigates of indigenous institutions, external and internal facilitators toward strengthening social resilience. Identification of the genuine organizations role had been conducted twice by using Rapid Assessment Appraisal, Focus Group Discussion, and in-depth interview for collecting primary and secondary data. Local wisdom had a contribution and adaptable to rebound social resilience. The Panglima Laot Lhok (sea commander) had determined and adapted role on recovery of the fishing community, particularly facilitated aid delivery to fishermen, as shown in anchovy fisheries relief case in Krueng Raya Bay. Toke Bangku (financial trader) had stimulated for reinforcement of advance payment and market channel. The other institutions supported upon linking and bridging connectivity among stakeholders. Collaborative governance can avoid conflict, reduce donor dependency and strengthen social resilience within fishing community.
Abstract: User-based Collaborative filtering (CF), one of the
most prevailing and efficient recommendation techniques, provides
personalized recommendations to users based on the opinions of other
users. Although the CF technique has been successfully applied in
various applications, it suffers from serious sparsity problems. The
cloud-model approach addresses the sparsity problems by
constructing the user-s global preference represented by a cloud
eigenvector. The user-based CF approach works well with dense
datasets while the cloud-model CF approach has a greater
performance when the dataset is sparse. In this paper, we present a
hybrid approach that integrates the predictions from both the
user-based CF and the cloud-model CF approaches. The experimental
results show that the proposed hybrid approach can ameliorate the
sparsity problem and provide an improved prediction quality.
Abstract: The aim of this research is to design a collaborative
framework that integrates risk analysis activities into the geospatial
database design (GDD) process. Risk analysis is rarely undertaken
iteratively as part of the present GDD methods in conformance to
requirement engineering (RE) guidelines and risk standards.
Accordingly, when risk analysis is performed during the GDD, some
foreseeable risks may be overlooked and not reach the output
specifications especially when user intentions are not systematically
collected. This may lead to ill-defined requirements and ultimately in
higher risks of geospatial data misuse. The adopted approach consists
of 1) reviewing risk analysis process within the scope of RE and
GDD, 2) analyzing the challenges of risk analysis within the context
of GDD, and 3) presenting the components of a risk-based
collaborative framework that improves the collection of the
intended/forbidden usages of the data and helps geo-IT experts to
discover implicit requirements and risks.
Abstract: The development of Internet technology in recent years has led to a more active role of users in creating Web content. This has significant effects both on individual learning and collaborative knowledge building. This paper will present an integrative framework model to describe and explain learning and knowledge building with shared digital artifacts on the basis of Luhmann-s systems theory and Piaget-s model of equilibration. In this model, knowledge progress is based on cognitive conflicts resulting from incongruities between an individual-s prior knowledge and the information which is contained in a digital artifact. Empirical support for the model will be provided by 1) applying it descriptively to texts from Wikipedia, 2) examining knowledge-building processes using a social network analysis, and 3) presenting a survey of a series of experimental laboratory studies.
Abstract: Knowledge is attributed to human whose problemsolving
behavior is subjective and complex. In today-s knowledge
economy, the need to manage knowledge produced by a community
of actors cannot be overemphasized. This is due to the fact that
actors possess some level of tacit knowledge which is generally
difficult to articulate. Problem-solving requires searching and sharing
of knowledge among a group of actors in a particular context.
Knowledge expressed within the context of a problem resolution
must be capitalized for future reuse. In this paper, an approach that
permits dynamic capitalization of relevant and reliable actors-
knowledge in solving decision problem following Economic
Intelligence process is proposed. Knowledge annotation method and
temporal attributes are used for handling the complexity in the
communication among actors and in contextualizing expressed
knowledge. A prototype is built to demonstrate the functionalities of
a collaborative Knowledge Management system based on this
approach. It is tested with sample cases and the result showed that
dynamic capitalization leads to knowledge validation hence
increasing reliability of captured knowledge for reuse. The system
can be adapted to various domains.
Abstract: The pedagogy project has been proven as an active
learning method, which is used to develop learner-s skills and
knowledge.The use of technology in the learning world, has filed
several gaps in the implementation of teaching methods, and online
evaluation of learners. However, the project methodology presents
challenges in the assessment of learners online.
Indeed, interoperability between E-learning platforms (LMS) is
one of the major challenges of project-based learning assessment.
Firstly, we have reviewed the characteristics of online assessment
in the context of project-based teaching. We addressed the
constraints encountered during the peer evaluation process.
Our approach is to propose a meta-model, which will describe a
language dedicated to the conception of peer assessment scenario in
project-based learning. Then we illustrate our proposal by an
instantiation of the meta-model through a business process in a
scenario of collaborative assessment on line.
Abstract: This paper aims at identifying and analyzing the
knowledge transmission channels in textile and clothing clusters
located in Brazil and in Europe. Primary data was obtained through
interviews with key individuals. The collection of primary data was
carried out based on a questionnaire with ten categories of indicators
of knowledge transmission. Secondary data was also collected
through a literature review and through international organizations
sites. Similarities related to the use of the main transmission channels
of knowledge are observed in all cases. The main similarities are:
influence of suppliers of machinery, equipment and raw materials;
imitation of products and best practices; training promoted by
technical institutions and businesses; and cluster companies being
open to acquire new knowledge. The main differences lie in the
relationship between companies, where in Europe the intensity of this
relationship is bigger when compared to Brazil. The differences also
occur in importance and frequency of the relationship with the
government, with the cultural environment, and with the activities of
research and development. It is also found factors that reduce the
importance of geographical proximity in transmission of knowledge,
and in generating trust and the establishment of collaborative
behavior.
Abstract: The paper proposes a new concept in developing
collaborative design system. The concept framework involves
applying simulation of supply chain management to collaborative
design called – 'SCM–Based Design Tool'. The system is developed
particularly to support design activities and to integrate all facilities
together. The system is aimed to increase design productivity and
creativity. Therefore, designers and customers can collaborate by the
system since conceptual design. JAG: Jewelry Art Generator based
on artificial intelligence techniques is integrated into the system.
Moreover, the proposed system can support users as decision tool
and data propagation. The system covers since raw material supply
until product delivery. Data management and sharing information are
visually supported to designers and customers via user interface. The
system is developed on Web–assisted product development
environment. The prototype system is presented for Thai jewelry
industry as a system prototype demonstration, but applicable for
other industry.
Abstract: Considering today-s increasing speed of change,
radical and innovative improvement - Kaikaku, is a necessity parallel
to continuous incremental improvement - Kaizen, especially for
SME-s in order to attain the competitive edge needed to be profitable.
During 2011, a qualitative single case study with the objective of
realizing a kaikaku in production has been conducted. The case study
was run as a one year project using a collaborative approach
including both researchers and company representatives. The case
study was conducted with the purpose of gaining further knowledge
about kaikaku realization as well as its implications. The empirical
results provide insights about the great productivity results achieved
by applying a specific kaikaku realization approach. However, it also
sheds light on the difficulty and contradiction of combining
innovation management and production system development.
Abstract: This paper describes the architecture for a collaborative Car Pooling System based on a credits mechanism to motivate the cooperation among users. Users can spend the accumulated credits on parking facilities. For this, we propose a business model to support the collaboration between a car pooling system and parking facilities. The Portuguese Lisbon-s Metropolitan area is used as application scenario.
Abstract: The validity of Herzberg-s Two-Factor Theory of
Motivation was tested empirically by surveying 2372 chemical fiber
employees in 2012. In the valid sample of 1875 respondents, the
degree of overall job satisfaction was more than moderate. The most
highly valued components of job satisfaction were: “corporate image,"
“collaborative working atmosphere," and “supervisor-s expertise";
whereas the lowest mean score was 34.65 for “job rotation and
promotion." The top three job retention options rated by the
participants were “good image of the enterprise," “good
compensation," and “workplace is close to my residence." The overall
evaluation of the level of thriving facilitation workplace reached
almost to “mostly agree." For those participants who chose at least
one motivator as their job retention options had significantly greater
job satisfaction than those who chose only hygiene factors as their
retention options. Therefore, Herzberg-s Two-Factor Theory of
Motivation was proven valid in this study.
Abstract: In this paper, we introduce an e-collaborative learning circles methodology which utilizes the information and communication technologies (ICTs) in e-educational processes. In e-collaborative learning circles methodology, the teachers and students announce their research projects on various mailing lists and discussion boards using available ICTs. The teachers & moderators and students who are already members of the e-forums, discuss the project proposals in their classrooms sent out by the potential global partner schools and return the requested feed back to the proposing school(s) about their level of the participation and contribution in the research. In general, an e-collaborative learning circle project is implemented with a small and diverse group (usually 8-10 participants) from around the world. The students meet regularly over a period of weeks/months through the ICTs during the ecollaborative learning process. When the project is completed, a project product (e-book / DVD) is prepared and sent to the circle members. In this research, when taking into account the interests and motivation of the participating students with the facilitating role of the teacher(s), the students in each circle do research to obtain new data and information, thus enabling them to have the opportunity to meet both different cultures and international understandings across the globe. However, while the participants communicate along with the members in the circle they also practice and develop their communication language skills. Finally, teachers and students find the possibility to develop their skills in using the ICTs as well.
Abstract: A cognitive collaborative reinforcement learning
algorithm (CCRL) that incorporates an advisor into the learning
process is developed to improve supervised learning. An autonomous
learner is enabled with a self awareness cognitive skill to decide
when to solicit instructions from the advisor. The learner can also
assess the value of advice, and accept or reject it. The method is
evaluated for robotic motion planning using simulation. Tests are
conducted for advisors with skill levels from expert to novice. The
CCRL algorithm and a combined method integrating its logic with
Clouse-s Introspection Approach, outperformed a base-line fully
autonomous learner, and demonstrated robust performance when
dealing with various advisor skill levels, learning to accept advice
received from an expert, while rejecting that of less skilled
collaborators. Although the CCRL algorithm is based on RL, it fits
other machine learning methods, since advisor-s actions are only
added to the outer layer.
Abstract: This paper describes a platform that faces the main
research areas for e-learning educational contents. Reusability tackles
the possibility to use contents in different courses reducing costs and
exploiting available data from repositories. In our approach the
production of educational material is based on templates to reuse
learning objects. In terms of interoperability the main challenge lays
on reaching the audience through different platforms. E-learning
solution must track social consumption evolution where nowadays
lots of multimedia contents are accessed through the social networks.
Our work faces it by implementing a platform for generation of
multimedia presentations focused on the new paradigm related to
social media. The system produces videos-courses on top of web
standard SMIL (Synchronized Multimedia Integration Language)
ready to be published and shared. Regarding interfaces it is
mandatory to satisfy user needs and ease communication. To
overcome it the platform deploys virtual teachers that provide natural
interfaces while multimodal features remove barriers to pupils with
disabilities.
Abstract: The paper proposes a new concept in developing
collaborative design system. The concept framework involves
applying simulation of supply chain management to collaborative
design called – 'SCM–Based Design Tool'. The system is developed
particularly to support design activities and to integrate all facilities
together. The system is aimed to increase design productivity and
creativity. Therefore, designers and customers can collaborate by the
system since conceptual design. JAG: Jewelry Art Generator based
on artificial intelligence techniques is integrated into the system.
Moreover, the proposed system can support users as decision tool
and data propagation. The system covers since raw material supply
until product delivery. Data management and sharing information are
visually supported to designers and customers via user interface. The
system is developed on Web–assisted product development
environment. The prototype system is presented for Thai jewelry
industry as a system prototype demonstration, but applicable for
other industry.