Abstract: Accounts of language acquisition differ significantly in their treatment of the role of prediction in language learning. In particular, nativist accounts posit that probabilistic learning about words and word sequences has little to do with how children come to use language. The accuracy of this claim was examined by testing whether distributional probabilities and frequency contributed to how well 3-4 year olds repeat simple word chunks. Corresponding chunks were the same length, expressed similar content, and were all grammatically acceptable, yet the results of the study showed marked differences in performance when overall distributional frequency varied. It was found that a distributional model of language predicted the empirical findings better than a number of other models, replicating earlier findings and showing that children attend to distributional probabilities in an adult corpus. This suggested that language is more prediction-and-error based, rather than on abstract rules which nativist camps suggest.
Abstract: Hypernetworks are a generalized graph structure
representing higher-order interactions between variables. We present a
method for self-organizing hypernetworks to learn an associative
memory of sentences and to recall the sentences from this memory.
This learning method is inspired by the “mental chemistry" model of
cognition and the “molecular self-assembly" technology in
biochemistry. Simulation experiments are performed on a corpus of
natural-language dialogues of approximately 300K sentences
collected from TV drama captions. We report on the sentence
completion performance as a function of the order of word-interaction
and the size of the learning corpus, and discuss the plausibility of this
architecture as a cognitive model of language learning and memory.
Abstract: Text Mining is around applying knowledge discovery techniques to unstructured text is termed knowledge discovery in text (KDT), or Text data mining or Text Mining. In Neural Network that address classification problems, training set, testing set, learning rate are considered as key tasks. That is collection of input/output patterns that are used to train the network and used to assess the network performance, set the rate of adjustments. This paper describes a proposed back propagation neural net classifier that performs cross validation for original Neural Network. In order to reduce the optimization of classification accuracy, training time. The feasibility the benefits of the proposed approach are demonstrated by means of five data sets like contact-lenses, cpu, weather symbolic, Weather, labor-nega-data. It is shown that , compared to exiting neural network, the training time is reduced by more than 10 times faster when the dataset is larger than CPU or the network has many hidden units while accuracy ('percent correct') was the same for all datasets but contact-lences, which is the only one with missing attributes. For contact-lences the accuracy with Proposed Neural Network was in average around 0.3 % less than with the original Neural Network. This algorithm is independent of specify data sets so that many ideas and solutions can be transferred to other classifier paradigms.
Abstract: Computers are increasingly being used as educational
tools in elementary/primary schools worldwide. A specific
application of such computer use, is that of multimedia games, where
the aim is to combine pedagogy and entertainment. This study
reports on a case-study whereby an educational multimedia game has
been developed for use by elementary school children. The stages of
the application-s design, implementation and evaluation are
presented. Strengths of the game are identified and discussed, and its
weaknesses are identified, allowing for suggestions for future redesigns.
The results show that the use of games can engage children
in the learning process for longer periods of time with the added
benefit of the entertainment factor.
Abstract: This paper presents the outcomes of a qualitative
study which aims to investigate the pedagogical potentials of serious
games in the preparation of future teachers. The authors discuss the
existing problems and barriers associated with the organization of
teaching practices in Bulgaria as part of the pre-service teacher
training, as well as the attitudes and perceptions of the interviewed
academics, teachers and trainees concerning the integration of serious
games in the teaching practicum. The study outcomes strongly
confirm the positive attitudes of the respondents to the introduction
of virtual learning environments for the development of professional
skills of future teachers as a supplement to the traditional forms of
education. Through the inclusion of serious games it is expected to
improve the quality of practical training of pre-service teachers as
they overcome many of the problems identified in the existing
teaching practices. The outcomes of the study will inform the design
of the educational simulation software which is part of the project
SimAula Tomorrow's Teachers Training.
Abstract: In this presentation, we discuss the use of information technologies in the area of special education for teaching individuals with learning disabilities. Application software which was developed for this purpose is used to demonstrate the applicability of a database integrated information processing system to alleviate the burden of educators. The software allows the preparation of individualized education programs based on the predefined objectives, goals and behaviors.
Abstract: Integrative teaching methodology is based on
connecting and summarizing knowledge from different subjects in
order to create better understanding of different disciplines and
improvement of competences in general. Integrative teaching
methodology was implemented and realised during one academic
year in 17 Latvian schools according with specially worked out
programme by specialists of different fields for adaptation in social
environment of children and young people with learning, cognitive
functions and motor disorders. Implemented integrative teaching
methodology consisted from three subsections which were
specialised for adaptation in social environment, improvement of
cognitive functions and improvement and harmonization of
personality. The results of investigation showed that the use of
integrative teaching methodology is an effective way for
improvement of learning motivation and negotiation of learning
disorders of different age schoolchildren.
Abstract: Support Vector Machine (SVM) is a statistical
learning tool developed to a more complex concept of
structural risk minimization (SRM). In this paper, SVM is
applied to signal detection in communication systems in the
presence of channel noise in various environments in the form
of Rayleigh fading, additive white Gaussian background noise
(AWGN), and interference noise generalized as additive color
Gaussian noise (ACGN). The structure and performance of
SVM in terms of the bit error rate (BER) metric is derived and
simulated for these advanced stochastic noise models and the
computational complexity of the implementation, in terms of
average computational time per bit, is also presented. The
performance of SVM is then compared to conventional binary
signaling optimal model-based detector driven by binary
phase shift keying (BPSK) modulation. We show that the
SVM performance is superior to that of conventional matched
filter-, innovation filter-, and Wiener filter-driven detectors,
even in the presence of random Doppler carrier deviation,
especially for low SNR (signal-to-noise ratio) ranges. For
large SNR, the performance of the SVM was similar to that of
the classical detectors. However, the convergence between
SVM and maximum likelihood detection occurred at a higher
SNR as the noise environment became more hostile.
Abstract: The study applied a combination of organisational learning models (Senge, 1994: Pedler, Burgoyne and Boydell, 1991) and later adopted fifteen organisational learning principles with one of the biggest energy providers in South East Asia. The purposes of the current study were to: a) investigate the company-s practices on fifteen organisational learning principles; b) explore the perceptions and expectations of its employees in relations to the principles; and c) compare the perceptions and expectations between management and non-management staff toward the fifteen factors. One hundred and ten employees responded on a designed questionnaire and the results indicated that the company was practicing activities that associated with organisational learning principles. Also, according to the T-test results, significant differences between management and non-management respondents were found. Research implications are also provided.
Abstract: Employees commitments of vision and mission of
organization is effected due to manager’s executes by approach of
leadership The leaders who have attributions like vision, confidence
and correctitude, sharing and participation, creativeness, progressive
learning –improvement and responsibility are effective to increase
organizational commitment if they are sensitive to expectation and
requirement of employees in an organization. Studies about
organizational commitment appear results that employees who have
strong organizational commitment have the most contribution. In this
study, “Leadership” and “Organizational Commitment” conduct
surveys to 31 employees of Ahmet Özdemir Nak. Tic. San. A.Ş.
which has operations in road and railway transportation sector. It is
analyzed the effects of leadership approach to organizational
commitment deals with result of survey.
Abstract: Energy Efficiency Management is the heart of a
worldwide problem. The capability of a multi-agent system as a
technology to manage the micro-grid operation has already been
proved. This paper deals with the implementation of a decisional
pattern applied to a multi-agent system which provides intelligence to
a distributed local energy network considered at local consumer level.
Development of multi-agent application involves agent
specifications, analysis, design, and realization. Furthermore, it can
be implemented by following several decisional patterns. The
purpose of present article is to suggest a new approach for a
decisional pattern involving a multi-agent system to control a
distributed local energy network in a decentralized competitive
system. The proposed solution is the result of a dichotomous
approach based on environment observation. It uses an iterative
process to solve automatic learning problems and converges
monotonically very fast to system attracting operation point.
Abstract: This study investigated the relationships between the
active learning strategies (discussion, video clips, game show, role–
play, five minute paper, clarification pauses, and small group) and
academic achievement among a sample of 158 undergraduate
psychology students in The University of the West Indies (UWI),
Barbados. Results revealed statistically significant positive
correlations between active learning strategies and students’
academic achievement; so also the active learning strategies
contributed 22% (Rsq=0.222) to the variance being accounted for in
academic achievement and this was found to be statistically
significant (F(7,150) = 6.12, p < .05). Additionally, group work
emerged as the best active learning strategy and had the highest
correlation with the students’ academic achievement. These results
were discussed in the light of the importance of the active learning
strategies promoting academic achievement among the university
students.
Abstract: This paper discusses the use of explorative data
mining tools that allow the educator to explore new relationships
between reported learning experiences and actual activities,
even if there are multiple dimensions with a large number
of measured items. The underlying technology is based on
the so-called Compendium Platform for Reproducible Computing
(http://www.freestatistics.org) which was built on top the computational
R Framework (http://www.wessa.net).
Abstract: The protein domain structure has been widely used as the most informative sequence feature to computationally predict protein-protein interactions. However, in a recent study, a research group has reported a very high accuracy of 94% using hydrophobicity feature. Therefore, in this study we compare and verify the usefulness of protein domain structure and hydrophobicity properties as the sequence features. Using the Support Vector Machines (SVM) as the learning system, our results indicate that both features achieved accuracy of nearly 80%. Furthermore, domains structure had receiver operating characteristic (ROC) score of 0.8480 with running time of 34 seconds, while hydrophobicity had ROC score of 0.8159 with running time of 20,571 seconds (5.7 hours). These results indicate that protein-protein interaction can be predicted from domain structure with reliable accuracy and acceptable running time.
Abstract: Jordan exerts many efforts to nurture their academically gifted students in special schools since 2001. During
the past nine years of launching these schools, their learning and excellence environments were believed to be distinguished compared
to public schools. This study investigated the environments of gifted
students compared with other non-gifted, using a survey instrument
that measures the dimensions of family, peers, teachers, school- support, society, and resources –dimensions rooted deeply in supporting gifted education, learning, and achievement. A total
number of 109 were selected from excellence schools for
academically gifted students, and 119 non-gifted students were selected from public schools. Around 8.3% of the non-gifted students
reported that they “Never" received any support from their surrounding environments, 14.9% reported “Seldom" support, 23.7% reported “ Often" support, 26.0% reported “Frequent" support, and
32.8% reported “Very frequent" support. Where the gifted students reported more “Never" support than the non-gifted did with 11.3%,
“Seldom" support with 15.4%, “Often" support with 26.6%,
“Frequent" support with 29.0%, and reported “Very frequent" support less than the non-gifted students with 23.6%. Unexpectedly,
statistical differences were found between the two groups favoring
non-gifted students in perception of their surrounding environments
in specific dimensions, namely, school- support, teachers, and society. No statistical differences were found in the other dimensions
of the survey, namely, family, peers, and resources. As the
differences were found in teachers, school- support, and society, the
nurturing environments for the excellence schools need to be revised to adopt more creative teaching styles, rich school atmosphere and
infrastructures, interactive guiding for the students and their parents, promoting for the excellence environments, and re-build successful
identification models. Thus, families, schools, and society should
increase their cooperation, communication, and awareness of the
gifted supportive environments. However, more studies to investigate
other aspects of promoting academic giftedness and excellence are recommended.
Abstract: This research aims to create a model for analysis of student motivation behavior on e-Learning based on association rule mining techniques in case of the Information Technology for Communication and Learning Course at Suan Sunandha Rajabhat University. The model was created under association rules, one of the data mining techniques with minimum confidence. The results showed that the student motivation behavior model by using association rule technique can indicate the important variables that influence the student motivation behavior on e-Learning.
Abstract: Although Face detection is not a recent activity in the
field of image processing, it is still an open area for research. The
greatest step in this field is the work reported by Viola and its recent
analogous is Huang et al. Both of them use similar features and also
similar training process. The former is just for detecting upright
faces, but the latter can detect multi-view faces in still grayscale
images using new features called 'sparse feature'. Finding these
features is very time consuming and inefficient by proposed methods.
Here, we propose a new approach for finding sparse features using a
genetic algorithm system. This method requires less computational
cost and gets more effective features in learning process for face
detection that causes more accuracy.
Abstract: This paper reports work done to improve the modeling of complex processes when only small experimental data sets are available. Neural networks are used to capture the nonlinear underlying phenomena contained in the data set and to partly eliminate the burden of having to specify completely the structure of the model. Two different types of neural networks were used for the application of Pulping of Sugar Maple problem. A three layer feed forward neural networks, using the Preconditioned Conjugate Gradient (PCG) methods were used in this investigation. Preconditioning is a method to improve convergence by lowering the condition number and increasing the eigenvalues clustering. The idea is to solve the modified problem where M is a positive-definite preconditioner that is closely related to A. We mainly focused on Preconditioned Conjugate Gradient- based training methods which originated from optimization theory, namely Preconditioned Conjugate Gradient with Fletcher-Reeves Update (PCGF), Preconditioned Conjugate Gradient with Polak-Ribiere Update (PCGP) and Preconditioned Conjugate Gradient with Powell-Beale Restarts (PCGB). The behavior of the PCG methods in the simulations proved to be robust against phenomenon such as oscillations due to large step size.
Abstract: This paper examines the interplay of policy options
and cost-effective technology in providing sustainable distance
education. A case study has been conducted among the learners and
teachers. The emergence of learning technologies through CD,
internet, and mobile is increasingly adopted by distance institutes for
quick delivery and cost-effective factors. Their sustainability is
conditioned by the structure of learners and well as the teaching
community. The structure of learners in terms of rural and urban
background revealed similarity in adoption and utilization of mobile
learning. In other words, the technology transcended the rural-urban
dichotomy. The teaching community was divided into two groups on
policy issues. This study revealed both cost-effective as well as
sustainability impacts on different learners groups divided by rural
and urban location.
Abstract: The major goal in defining and examining game
scenarios is to find good strategies as solutions to the game. A
plausible solution is a recommendation to the players on how to play
the game, which is represented as strategies guided by the various
choices available to the players. These choices invariably compel the
players (decision makers) to execute an action following some
conscious tactics. In this paper, we proposed a refinement-based
heuristic as a machine learning technique for human-like decision
making in playing Ayo game. The result showed that our machine
learning technique is more adaptable and more responsive in making
decision than human intelligence. The technique has the advantage
that a search is astutely conducted in a shallow horizon game tree.
Our simulation was tested against Awale shareware and an appealing
result was obtained.