Abstract: The association between emotional inhibition strategies linked to depression has been showed inconsistent among studies. Mild emotional inhibition maybe benefit for social interaction, especially for female among East Asian cultures. The present study aimed to examine whether the inhibition–depression relationship is dependent on level of emotion inhibition and gender context, given differing value of suppressing emotional displays. We hypothesized that the negative associations between inhibition and adolescent depression would not directly, in which affected by interaction between emotion inhibition and gender. To test this hypothesis, we asked 309 junior high school students which age range from 12 to14 years old to report on their use of emotion inhibition and depression syndrome. A multiple regressions analysis revealed that significant interaction that gender as a moderator to the relationships between emotion inhibition and adolescent depression. The group with the highest level of depression was girls with high levels of emotion inhibition, whose depression score was higher than that of boys with high levels of emotion inhibition. The result highlights that the importance of context in understanding the inhibition-depression relationship.
Abstract: Japan is known to be a technological powerhouse, being noted for its automobiles, consumer electronics, laptop computers, portable gaming devices, and more recently healing animal robots. Japan is also noted for its popular culture; manga, anime, novels, films, character goods, game programs, cosplay cafes, karaoke and so on. It may be natural for people outside Japan to assume that e-learning in Japan must be well advanced and innovative. In reality, the application of technologies in education in Japan is far behind of other developed countries. Especially in higher education, apathy of students towards their study prevails and teachers continue ignoring such student attitudes. E-learning, which is supposed to revolutionalize the way people learn as it has potentials to enable more student-centered learning, has not been realized in Japan and mostly used to perpetuate the teachercentered teaching in a different format.
Abstract: Information and Communication Technologies (ICT) in mathematical education is a very active field of research and innovation, where learning is understood to be meaningful and grasping multiple linked representation rather than rote memorization, a great amount of literature offering a wide range of theories, learning approaches, methodologies and interpretations, are generally stressing the potentialities for teaching and learning using ICT. Despite the utilization of new learning approaches with ICT, students experience difficulties in learning concepts relevant to understanding mathematics, much remains unclear about the relationship between the computer environment, the activities it might support, and the knowledge that might emerge from such activities. Many questions that might arise in this regard: to what extent does the use of ICT help students in the process of understanding and solving tasks or problems? Is it possible to identify what aspects or features of students' mathematical learning can be enhanced by the use of technology? This paper will highlight the interest of the integration of information and communication technologies (ICT) into the teaching and learning of mathematics (quadratic functions), it aims to investigate the effect of four instructional methods on students- mathematical understanding and problem solving. Quantitative and qualitative methods are used to report about 43 students in middle school. Results showed that mathematical thinking and problem solving evolves as students engage with ICT activities and learn cooperatively.
Abstract: Achievement motivation is believed to promote
giftedness attracting people to invest in many programs to adopt
gifted students providing them with challenging activities.
Intellectual giftedness is founded on the fluid intelligence and
extends to more specific abilities through the growth and inputs from
the achievement motivation. Acknowledging the roles played by the
motivation in the development of giftedness leads to an effective
nurturing of gifted individuals. However, no study has investigated
the direct and indirect effects of the achievement motivation and
fluid intelligence on intellectual giftedness. Thus, this study
investigated the contribution of motivation factors to giftedness
development by conducting tests of fluid intelligence using Cattell
Culture Fair Test (CCFT) and analytical abilities using culture
reduced test items covering problem solving, pattern recognition,
audio-logic, audio-matrices, and artificial language, and self report
questionnaire for the motivational factors. A number of 180 highscoring
students were selected using CCFT from a leading university
in Malaysia. Structural equation modeling was employed using Amos
V.16 to determine the direct and indirect effects of achievement
motivation factors (self confidence, success, perseverance,
competition, autonomy, responsibility, ambition, and locus of
control) on the intellectual giftedness. The findings showed that the
hypothesized model fitted the data, supporting the model postulates
and showed significant and strong direct and indirect effects of the
motivation and fluid intelligence on the intellectual giftedness.
Abstract: The purpose of the study is to determine the primary mathematics student teachers- views related to use instructional technology tools in course of the learning process and to reveal how the sample presentations towards different mathematical concepts affect their views. This is a qualitative study involving twelve mathematics students from a public university. The data gathered from two semi-structural interviews. The first one was realized in the beginning of the study. After that the representations prepared by the researchers were showed to the participants. These representations contain animations, Geometer-s Sketchpad activities, video-clips, spreadsheets, and power-point presentations. The last interview was realized at the end of these representations. The data from the interviews and content analyses were transcribed and read and reread to explore the major themes. Findings revealed that the views of the students changed in this process and they believed that the instructional technology tools should be used in their classroom.
Abstract: Inadequate curriculum for software engineering is considered to be one of the most common software risks. A number of solutions, on improving Software Engineering Education (SEE) have been reported in literature but there is a need to collectively present these solutions at one place. We have performed a mapping study to present a broad view of literature; published on improving the current state of SEE. Our aim is to give academicians, practitioners and researchers an international view of the current state of SEE. Our study has identified 70 primary studies that met our selection criteria, which we further classified and categorized in a well-defined Software Engineering educational framework. We found that the most researched category within the SE educational framework is Innovative Teaching Methods whereas the least amount of research was found in Student Learning and Assessment category. Our future work is to conduct a Systematic Literature Review on SEE.
Abstract: The effect of teaching method on learning
assistance Dunn Review .The study, to compare the effects of
collaboration on teaching mathematics learning courses, including
writing, science, experimental girl students by other methods of
teaching basic first paid and the amount of learning students
methods have been trained to cooperate with other students with
other traditional methods have been trained to compare. The
survey on 100 students in Tehran that using random sampling ¬
cluster of girl students between the first primary selections was
performed. Considering the topic of semi-experimental research
methods used to practice the necessary information by
questionnaire, examination questions by the researcher, in
collaboration with teachers and view authority in this field and
related courses that teach these must have been collected.
Research samples to test and control groups were divided.
Experimental group and control group collaboration using
traditional methods of mathematics courses, including writing and
experimental sciences were trained. Research results using
statistical methods T is obtained in two independent groups show
that, through training assistance will lead to positive results and
student learning in comparison with traditional methods, will
increase also led to collaboration methods increase skills to solve
math lesson practice, better understanding and increased skill
level of students in practical lessons such as science and has been
writing.
Abstract: Mobile marketing through mobile messaging service
has highly impressive growth as it enables e-business firms to
communicate with their customers effectively. Educational
institutions hence start using this service to enhance communication
with their students. Previous studies, however, have limited
understanding of applying mobile messaging service in education.
This study proposes a theoretical model to understand the drivers of
students- intentions to use the university-s mobile messaging service.
The model indicates that social influence, perceived control and
attitudes affect students- intention to use the university-s mobile
messaging service. It also provides five antecedents of students-
attitudes–perceived utility (information utility, entertainment utility,
and social utility), innovativeness, information seeking, transaction
specificity (content specificity, sender specificity, and time
specificity) and privacy concern. The proposed model enables
universities to understand what students concern about the use of a
mobile messaging service in universities and handle the service more
effectively. The paper discusses the model development and
concludes with limitations and implications of the proposed model.
Abstract: This paper explains how mobile learning assures sustainable e-education for multicultural group of students. This paper reports the impact of mobile learning on distance education in multicultural environment. The emergence of learning technologies through CD, internet, and mobile is increasingly adopted by distance institutes for quick delivery and cost-effective purposes. Their sustainability is conditioned by the structure of learners as well as the teaching community. The experimental study was conducted among the distant learners of Vinayaka Missions University located at Salem in India. Students were drawn from multicultural environment based on different languages, religions, class and communities. During the mobile learning sessions, the students, who are divided on language, religion, class and community, were dominated by play impulse rather than study anxiety or cultural inhibitions. This study confirmed that mobile learning improved the performance of the students despite their division based on region, language or culture. In other words, technology was able to transcend the relative deprivation in the multicultural groups. It also confirms sustainable e-education through mobile learning and cost-effective system of instruction. Mobile learning appropriates the self-motivation and play impulse of the young learners in providing sustainable e-education to multicultural social groups of students.
Abstract: This study aims to investigate how much both son and
daughter trust their father and what are the underlying reasons they
trust their father. The results revealed five main reasons why
Malaysian adolescents trust their father. Those reasons are related to
the role of father, father-child relationship, father-s characteristics,
father-s nurturing nature and father-s attitude and behavior. A total of
1022 students (males = 241, females = 781) from one of public
university in Sabah, Malaysia participated in the study. The
participants completed open-ended questionnaires developed by Kim
(2008), asking how much the adolescents trust their father, and the
reasons why they trust their father. The data was analysed by using
the indigenous psychology method proposed by [1] Findings of this
study revealed the pattern of trust towards father for both Malaysian
male and female adolescents. The results contributed new
information about Malaysian adolescents- trust towards their father
form the indigenous context. The implications of finding will be
discussed.
Abstract: This research aims to study the appropriate model of
Science teaching for students, academic achievement and to survey
students- attitudes toward using appropriate for students in
Mathayomsuksa 3 in Ang-Thong province. The research results were
as follows:
1. The appropriate model of Science teaching for Mathayomsuksa
3 students in Ang-Thong province including these following five
steps: Step 1. The introduction of the lessons. Step 2. Setting the
hypothesis. Step 3. Doing the experiment /survey. Step 4. Making
conclusion. Step 5. Applying to daily life or other subjects.
2. There is no significant difference between using appropriate
model teaching and regular teaching at 0.05 level significant
difference.
3. There is a significant difference between before and after
teaching using appropriate model of Science teaching at 0.05 level.
4. The satisfaction of students- attitudes to using the appropriate
model of Science teaching for students was in intermediate level.
Abstract: In line with changes of consumers modern lifestyle has call for the advertising strategy to change. This research is to find out how game with telepresence and product experience embedded in the computer game to affect users- intention to purchase. Game content developers are urging to consider of placing product message as part of game design strategy that can influence the game player-s intention to purchase. Experiment was carried out on two hundred and fifty undergraduate students who volunteered to participate in the Internet game playing activities. A factor analysis and correlation analysis was performed on items designed to measure telepresence, attitudes toward telepresence, and game player intention to purchase the product advertise in the game that respondents experienced. The results indicated that telepresence consist of interactive experience and product experience. The study also found that product experience is positively related to the game players- intention to purchase. The significance of product experience implies the usefulness of an interactive advertising in the game playing to attract players- intention to purchase the advertised product placed in the creative game design.
Abstract: It is widely acknowledged that there is a shortage of software developers, not only in South Africa, but also worldwide. Despite reports on a gap between industry needs and software education, the gap has mostly been explored in quantitative studies. This paper reports on the qualitative data of a mixed method study of the perceptions of professional software developers regarding what topics they learned from their formal education and the importance of these topics to their actual work. The analysis suggests that there is a gap between industry’s needs and software development education and the following recommendations are made: 1) Real-life projects must be included in students’ education; 2) Soft skills and business skills must be included in curricula; 3) Universities must keep the curriculum up to date; 4) Software development education must be made accessible to a diverse range of students.
Abstract: Today, Higher Education in a global scope is subordinated to the greater institutional controls through the policies of the Quality of Education. These include processes of over evaluation of all the academic activities: students- and professors- performance, educational logistics, managerial standards for the administration of institutions of higher education, as well as the establishment of the imaginaries of excellence and prestige as the foundations on which universities of the XXI century will focus their present and future goals and interests. But at the same time higher education systems worldwide are facing the most profound crisis of sense and meaning and attending enormous mutations in their identity. Based in a qualitative research approach, this paper shows the social configurations that the scholars at the Universities in Mexico build around the discourse of the Quality of Education, and how these policies put in risk the social recognition of these individuals.
Abstract: The new programming technologies allow for the
creation of components which can be automatically or manually
assembled to reach a new experience in knowledge understanding
and mastering or in getting skills for a specific knowledge area. The
project proposes an interactive framework that permits the creation,
combination and utilization of components that are specific to
mathematical training in high schools.
The main framework-s objectives are:
• authoring lessons by the teacher or the students; all they need
are simple operating skills for Equation Editor (or something
similar, or Latex); the rest are just drag & drop operations,
inserting data into a grid, or navigating through menus
• allowing sonorous presentations of mathematical texts and
solving hints (easier understood by the students)
• offering graphical representations of a mathematical function
edited in Equation
• storing of learning objects in a database
• storing of predefined lessons (efficient for expressions and
commands, the rest being calculations; allows a high
compression)
• viewing and/or modifying predefined lessons, according to the
curricula
The whole thing is focused on a mathematical expressions minicompiler,
storing the code that will be later used for different
purposes (tables, graphics, and optimisations).
Programming technologies used. A Visual C# .NET
implementation is proposed. New and innovative digital learning
objects for mathematics will be developed; they are capable to
interpret, contextualize and react depending on the architecture
where they are assembled.
Abstract: Appropriate ventilation in a classroom is helpful for
enhancing air exchange rate and student concentration. This study
focuses on the effects of fenestration in a four-story school building by
performing numerical simulation of a building when considering
indoor and outdoor environments simultaneously. The wind profile
function embedded in PHOENICS code was set as the inlet boundary
condition in a suburban environment. Sixteen fenestration
combinations were compared in a classroom containing thirty seats.
This study evaluates mean age of air (AGE) and airflow pattern of a
classroom on different floors. Considering both wind profile and
fenestration effects, the airflow on higher floors is channeled toward
the area near ceiling in a room and causes older mean age of air in the
breathing zone. The results in this study serve as a useful guide for
enhancing natural ventilation in a typical school building.
Abstract: A simple method for the simultaneous determination
of hippuric acid and benzoic acid in urine using reversed-phase high
performance liquid chromatography was described. Chromatography
was performed on a Nova-Pak C18 (3.9 x 150 mm) column with a
mobile phase of mixed solution methanol: water: acetic acid
(20:80:0.2) and UV detection at 254 nm. The calibration curve was
linear within concentration range at 0.125 to 6.0 mg/ml of hippuric
acid and benzoic acid. The recovery, accuracy and coefficient
variance of hippuric acid were 104.54%, 0.2% and 0.2% respectively
and for benzoic acid were 98.48%, 1.25% and 0.60% respectively.
The detection limit of this method was 0.01ng/l for hippuric acid and
0.06ng/l for benzoic acid. This method has been applied to the
analysis of urine samples from the suspected of toluene abuser or
glue sniffer among secondary school students at Johor Bahru.
Abstract: Studies on residential satisfaction have been actively
discussed under family house setting. However, limited studies have
been conducted on student residential satisfaction. This study is an
attempt to fill the research gap. It focuses on the influence of socioeconomic
on students- satisfaction with the universities- student
housing facilities. The students who stayed at the on-campus student
housing were the respondents. This study employed two-stage cluster
sampling method in classifying the respondents. Self-administered
questionnaires were distributed face-to-face to the students. In
general, it is confirmed that students- socio-economic backgrounds
have influence on the students- satisfaction with their housing
facilities. The main influential factors were the students- economic
status, sense of sharing, and ethnicity of their roommates.
Furthermore, this study could also provide a useful feedback for the
universities in order to improve their student housing facilities.
Abstract: The fast growing accessibility and capability of emerging technologies have fashioned enormous possibilities of designing, developing and implementing innovative teaching methods in the classroom. The global technological scenario has paved the way to new pedagogies in teaching-learning process focusing on technology based learning environment and its impact on student achievement. The present experimental study was conducted to determine the effectiveness of technology based learning environment on student achievement in English as a foreign language. The sample of the study was 90 students of 10th grade of a public school located in Islamabad. A pretest- posttest equivalent group design was used to compare the achievement of the two groups. A Pretest and A posttest containing 50 items each from English textbook were developed and administered. The collected data were statistically analyzed. The results showed that there was a significant difference between the mean scores of Experimental group and the Control group. The performance of Experimental group was better on posttest scores that indicted that teaching through technology based learning environment enhanced the achievement level of the students. On the basis of the results, it was recommended that teaching and learning through information and communication technologies may be adopted to enhance the language learning capability of the students.
Abstract: Does open ended creative technology give positive impact in learning design? Although there are many researchers had examined on the impact of technology on design education but there are very few conclusive researches done on the impact of open ended used of software to learning design. This paper sought to investigate a group of student-s experience on relatively wider range of software application within the context of design project. A typography design project was used to create a learning environment with the aim of inculcate design skills into the learners and increase their creative problem-solving and critical thinking skills. The methods used in this study were questionnaire survey and personal observation which will be focus on the individual and group response during the completion of the task.