Component Based Framework for Authoring and Multimedia Training in Mathematics
The new programming technologies allow for the
creation of components which can be automatically or manually
assembled to reach a new experience in knowledge understanding
and mastering or in getting skills for a specific knowledge area. The
project proposes an interactive framework that permits the creation,
combination and utilization of components that are specific to
mathematical training in high schools.
The main framework-s objectives are:
• authoring lessons by the teacher or the students; all they need
are simple operating skills for Equation Editor (or something
similar, or Latex); the rest are just drag & drop operations,
inserting data into a grid, or navigating through menus
• allowing sonorous presentations of mathematical texts and
solving hints (easier understood by the students)
• offering graphical representations of a mathematical function
edited in Equation
• storing of learning objects in a database
• storing of predefined lessons (efficient for expressions and
commands, the rest being calculations; allows a high
compression)
• viewing and/or modifying predefined lessons, according to the
curricula
The whole thing is focused on a mathematical expressions minicompiler,
storing the code that will be later used for different
purposes (tables, graphics, and optimisations).
Programming technologies used. A Visual C# .NET
implementation is proposed. New and innovative digital learning
objects for mathematics will be developed; they are capable to
interpret, contextualize and react depending on the architecture
where they are assembled.
[1] Cleborne D. Maddux, D. LaMont Johnson, Jerry W. Willis, Educational
Computing: Learning with Tomorrow's Technologies, Allyn & Bacon;
2001.
[2] Gibbons A. S., Nelson, J., Richards R. The Nature and Origin of
Instructional Objects, Utah State University, 2000.
[3] Smeureanu, I., Reveiu, A., D├órdalâ, M., Educational Technologies Based
on Software Components, Informatica Economicâ, vol. X, nr. 3, Editura
INFOREC, Bucureşti, 2006.
[4] Tom Boyle, Design principles for authoring dynamic, reusable learning
objects, in Australian Journal of Educational Technology, 2003, 19(1).
[5] Wiley, David, A. Connecting learning objects to instructional design
theory: A definition, a metaphor, and a taxonomy, Utah State University,
Digital Learning Environments Research Group, 2002.
[6] http://math.hws.edu.
[7] http://portal.acm.org.
[8] http://ocw.mit.edu.
[9] http://www.epsilonlearning.com.
[1] Cleborne D. Maddux, D. LaMont Johnson, Jerry W. Willis, Educational
Computing: Learning with Tomorrow's Technologies, Allyn & Bacon;
2001.
[2] Gibbons A. S., Nelson, J., Richards R. The Nature and Origin of
Instructional Objects, Utah State University, 2000.
[3] Smeureanu, I., Reveiu, A., D├órdalâ, M., Educational Technologies Based
on Software Components, Informatica Economicâ, vol. X, nr. 3, Editura
INFOREC, Bucureşti, 2006.
[4] Tom Boyle, Design principles for authoring dynamic, reusable learning
objects, in Australian Journal of Educational Technology, 2003, 19(1).
[5] Wiley, David, A. Connecting learning objects to instructional design
theory: A definition, a metaphor, and a taxonomy, Utah State University,
Digital Learning Environments Research Group, 2002.
[6] http://math.hws.edu.
[7] http://portal.acm.org.
[8] http://ocw.mit.edu.
[9] http://www.epsilonlearning.com.
@article{"International Journal of Business, Human and Social Sciences:57078", author = "Ion Smeureanu and Marian Dardala and Adriana Reveiu", title = "Component Based Framework for Authoring and Multimedia Training in Mathematics", abstract = "The new programming technologies allow for the
creation of components which can be automatically or manually
assembled to reach a new experience in knowledge understanding
and mastering or in getting skills for a specific knowledge area. The
project proposes an interactive framework that permits the creation,
combination and utilization of components that are specific to
mathematical training in high schools.
The main framework-s objectives are:
• authoring lessons by the teacher or the students; all they need
are simple operating skills for Equation Editor (or something
similar, or Latex); the rest are just drag & drop operations,
inserting data into a grid, or navigating through menus
• allowing sonorous presentations of mathematical texts and
solving hints (easier understood by the students)
• offering graphical representations of a mathematical function
edited in Equation
• storing of learning objects in a database
• storing of predefined lessons (efficient for expressions and
commands, the rest being calculations; allows a high
compression)
• viewing and/or modifying predefined lessons, according to the
curricula
The whole thing is focused on a mathematical expressions minicompiler,
storing the code that will be later used for different
purposes (tables, graphics, and optimisations).
Programming technologies used. A Visual C# .NET
implementation is proposed. New and innovative digital learning
objects for mathematics will be developed; they are capable to
interpret, contextualize and react depending on the architecture
where they are assembled.", keywords = "Adaptor, automatic assembly learning component
and user control.", volume = "2", number = "3", pages = "171-5", }