Abstract: System MEMORI automatically detects and recognizes
rotated and/or rescaled versions of the objects of a database within
digital color images with cluttered background. This task is accomplished
by means of a region grouping algorithm guided by heuristic
rules, whose parameters concern some geometrical properties and the
recognition score of the database objects. This paper focuses on the
strategies implemented in MEMORI for the estimation of the heuristic
rule parameters. This estimation, being automatic, makes the system
a self configuring and highly user-friendly tool.
Abstract: Massive use of places with strong tourist attraction
with the consequent possibility of losing place-identity produces
harmful effects on cities and their users. In order to mitigate this risk,
areas close to such places can be identified so as to widen the
visitor-s range of action and offer alternative activities integrated
with the main site. The cultural places and appropriate activities can
be identified using a method of analysis and design able to trace the
identity of the places, their characteristics and potential, and to
provide a sustainable improvement. The aim of this work is to
propose PlaceMaker as a method of urban analysis and design which
both detects elements that do not feature in traditional mapping and
which constitute the contemporary identity of the places, and
identifies appropriate project interventions. Two final complex maps
– the first of analysis and the second of design – respectively
represent the identity of places and project interventions. In order to
illustrate the method-s potential; the results of the experimentation
carried out in the Trevi-Pantheon route in Rome and the appropriate
interventions to decongest the area are illustrated.
Abstract: The search for factors that influence user behavior has remained an important theme for both the academic and practitioner Information Systems Communities. In this paper we examine relevant user behaviors in the phase after adoption and investigate two factors that are expected to influence such behaviors, namely User Involvement (UI) and Personal Innovativeness in IT (PIIT). We conduct a field study to examine how these factors influence postadoption behavior and how they are interrelated. Building on theoretical premises and prior empirical findings, we propose and test two alternative models of the relationship between these factors. Our results reveal that the best explanation of post-adoption behavior is provided by the model where UI and PIIT independently influence post-adoption behavior. Our findings have important implications for research and practice. To that end, we offer directions for future research.
Abstract: This paper presents a narrative management system
for organizations to capture organization's tacit knowledge
through stories. The intention of capturing tacit knowledge is to
address the problem that comes with the mobility of workforce in
organisation. Storytelling in knowledge management context is
seen as a powerful management tool to communicate tacit
knowledge in organization. This narrative management system is
developed firstly to enable uploading of many types of knowledge
sharing stories, from general to work related-specific stories and
secondly, each video has comment functionality where knowledge
users can post comments to other knowledge users. The narrative
management system allows the stories to browse, search and view
by the users. In the system, stories are stored in a video repository.
Stories that were produced from this framework will improve
learning, knowledge transfer facilitation and tacit knowledge
quality in an organization.
Abstract: There has been a growing interest in implementing humanoid avatars in networked virtual environment. However, most existing avatar communication systems do not take avatars- social backgrounds into consideration. This paper proposes a novel humanoid avatar animation system to represent personalities and facial emotions of avatars based on culture, profession, mood, age, taste, and so forth. We extract semantic keywords from the input text through natural language processing, and then the animations of personalized avatars are retrieved and displayed according to the order of the keywords. Our primary work is focused on giving avatars runtime instruction from multiple natural languages. Experiments with Chinese, Japanese and English input based on the prototype show that interactive avatar animations can be displayed in real time and be made available online. This system provides a more natural and interesting means of human communication, and therefore is expected to be used for cross-cultural communication, multiuser online games, and other entertainment applications.
Abstract: Question answering (QA) aims at retrieving precise information from a large collection of documents. Most of the Question Answering systems composed of three main modules: question processing, document processing and answer processing. Question processing module plays an important role in QA systems to reformulate questions. Moreover answer processing module is an emerging topic in QA systems, where these systems are often required to rank and validate candidate answers. These techniques aiming at finding short and precise answers are often based on the semantic relations and co-occurrence keywords. This paper discussed about a new model for question answering which improved two main modules, question processing and answer processing which both affect on the evaluation of the system operations. There are two important components which are the bases of the question processing. First component is question classification that specifies types of question and answer. Second one is reformulation which converts the user's question into an understandable question by QA system in a specific domain. The objective of an Answer Validation task is thus to judge the correctness of an answer returned by a QA system, according to the text snippet given to support it. For validating answers we apply candidate answer filtering, candidate answer ranking and also it has a final validation section by user voting. Also this paper described new architecture of question and answer processing modules with modeling, implementing and evaluating the system. The system differs from most question answering systems in its answer validation model. This module makes it more suitable to find exact answer. Results show that, from total 50 asked questions, evaluation of the model, show 92% improving the decision of the system.
Abstract: This paper describes the design concepts and
implementation of a 5-Joint mechanical arm for a rescue robot named
CEO Mission II. The multi-joint arm is a five degree of freedom
mechanical arm with a four bar linkage, which can be stretched to
125 cm. long. It is controlled by a teleoperator via the user-friendly
control and monitoring GUI program. With Inverse Kinematics
principle, we developed the method to control the servo angles of all
arm joints to get the desired tip position. By clicking the determined
tip position or dragging the tip of the mechanical arm on the
computer screen to the desired target point, the robot will compute
and move its multi-joint arm to the pose as seen on the GUI screen.
The angles of each joint are calculated and sent to all joint servos
simultaneously in order to move the mechanical arm to the desired
pose at once. The operator can also use a joystick to control the
movement of this mechanical arm and the locomotion of the robot.
Many sensors are installed at the tip of this mechanical arm for
surveillance from the high level and getting the vital signs of victims
easier and faster in the urban search and rescue tasks. It works very
effectively and easy to control. This mechanical arm and its software
were developed as a part of the CEO Mission II Rescue Robot that
won the First Runner Up award and the Best Technique award from
the Thailand Rescue Robot Championship 2006. It is a low cost,
simple, but functioning 5-Jiont mechanical arm which is built from
scratch, and controlled via wireless LAN 802.11b/g. This 5-Jiont
mechanical arm hardware concept and its software can also be used
as the basic mechatronics to many real applications.
Abstract: Virtual touch screen using camera is an ordinary screen which uses a camera to imitate the touch screen by taking a picture of an indicator, e.g., finger, which is laid on the screen, converting the indicator tip position on the picture to the position on the screen, and moving the cursor on the screen to that position. In fact, the indicator is not laid on the screen directly, but it is intervened by the cover at some intervals. In spite of this gap, if the eye-indicator-camera angle is not large, the mapping from the indicator tip positions on the image to the corresponding cursor positions on the screen is not difficult and could be done with a little error. However, the larger the angle is, the bigger the error in the mapping occurs. This paper proposes cursor position estimation model for virtual touch screen using camera which could eliminate this kind of error. The proposed model (i) moves the on-screen pilot cursor to the screen position which locates on the screen at the position just behind the indicator tip when the indicator tip has been looked from the camera position, and then (ii) converts that pilot cursor position to the desirable cursor position (the position on the screen when it has been looked from the user-s eye through the indicator tip) by using the bilinear transformation. Simulation results show the correctness of the estimated cursor position by using the proposed model.
Abstract: E-Learning systems are used by many learners and
teachers. The developer is developing the e-Learning system. However,
the developer cannot do system construction to satisfy all of
users- demands. We discuss a method of constructing e-Learning
systems where learners and teachers can design, try to use, and share
extending system functions that they want to use; which may be nally
added to the system by system managers.
Abstract: Social Business Process Management (SBPM)
promises to overcome limitations of traditional BPM by allowing
flexible process design and enactment through the involvement of
users from a social community. This paper proposes a meta-model
and architecture for socially driven business process management
systems. It discusses the main facets of the architecture such as goalbased
role assignment that combines social recommendations with
user profile, and process recommendation, through a real example of
a charity organization.
Abstract: Route bus system is the fundamental public transportation
system and has an important role in every province. To improve
the usability of it greatly, we develop an AR application for "Bus-
Net". The Bus-Net system is the shortest path planning system.
Bus-Net supports bus users to make a plan to change buses by
providing them with information about the direction. However, with
Bus-Net, these information are provided in text-base. It is difficult
to understand them for the person who does not know the place. We
developed the AR application for Bus-Net. It supports the action of
a bus user in an innovative way by putting information on a camera
picture and leading the way to a bus stop. The application also inform
the user the correct bus to get, the direction the bus takes and the
fare, which ease many anxieties and worries people tend to feel when
they take buses.
Abstract: In this paper we focus on event extraction from Tamil
news article. This system utilizes a scoring scheme for extracting and
grouping event-specific sentences. Using this scoring scheme eventspecific
clustering is performed for multiple documents. Events are
extracted from each document using a scoring scheme based on
feature score and condition score. Similarly event specific sentences
are clustered from multiple documents using this scoring scheme.
The proposed system builds the Event Template based on user
specified query. The templates are filled with event specific details
like person, location and timeline extracted from the formed clusters.
The proposed system applies these methodologies for Tamil news
articles that have been enconverted into UNL graphs using a Tamil to
UNL-enconverter. The main intention of this work is to generate an
event based template.
Abstract: An ontology is a data model that represents a set of
concepts in a given field and the relationships among those concepts.
As the emphasis on achieving a semantic web continues to escalate,
ontologies for all types of domains increasingly will be developed.
These ontologies may become large and complex, and as their size
and complexity grows, so will the need for multi-user interfaces for
ontology curation. Herein a functionally comprehensive, generic
approach to maintaining an ontology as a relational database is
presented. Unlike many other ontology editors that utilize a database,
this approach is entirely domain-generic and fully supports Webbased,
collaborative editing including the designation of different
levels of authorization for users.
Abstract: After Apple's first introduction its smart phone, iPhone
in the end of 2009 in Korea, the number of Korean smarphone users
had been rapidly increasing so that the half of Korean population
became smart phone users as of February, 2012. Currently, smart
phones are positioned as a major digital media with powerful
influences in Korea. And, now, Koreans are leaning new information,
enjoying games and communicating other people every time and
everywhere. As smart phone devices' performances increased, the
number of usable services became more while adequate GUI
developments are required to implement various functions with smart
phones. The strategy to provide similar experiences on smart phones
through familiar features based on employment of existing media's
functions mostly contributed to smart phones' popularization in
connection with smart phone devices' iconic GUIs.
The spread of Smart phone increased mobile web accesses.
Therefore, the attempts to implement PC's web in the smart phone's
web are continuously made. The mobile web GUI provides familiar
experiences to users through designs adequately utilizing the smart
phone's GUIs. As the number of users familiarized to smart phones
and mobile web GUIs, opposite to reversed remediation from many
parts of PCs, PCs are starting to adapt smart phone GUIs.
This study defines this phenomenon as the reversed remediation,
and reviews the reversed remediation cases of Smart phone GUI'
characteristics of PCs. For this purpose, the established study issues
are as under:
· what is the reversed remediation?
· what are the smart phone GUI's characteristics?
· what kind of interrelationship exist s between the smart phone and
PC's web site?
It is meaningful in the forecast of the future GUI's change by
understanding of characteristics in the paradigm changes of PC and
smart phone's GUI designs. This also will be helpful to establish
strategies for digital devices' development and design.
Abstract: Many contemporary telemedical applications rely on
regular consultations over the phone or video conferencing which
consumes valuable resources such as the time of the doctors. Some
applications or treatments allow automated diagnostics on the patient
side which only notifies the doctors in case a significant worsening
of patient’s condition is measured.
Such programs can save valuable resources but an important
implementation issue is how to ensure effective and cheap diagnostics
on the patient side. First, specific diagnostic devices on patient side
are expensive and second, they need to be user-˜friendly to encourage
patient’s cooperation and reduce errors in usage which may cause
noise in diagnostic data.
This article proposes the use of modern smartphones and various
build-in or attachable sensors as universal diagnostic devices applicable
in a wider range of telemedical programs and demonstrates their
application on a case-study – a program for schizophrenic relapse
prevention.
Abstract: The emergence of the Internet has brewed the
revolution of information storage and retrieval. As most of the
data in the web is unstructured, and contains a mix of text,
video, audio etc, there is a need to mine information to cater to
the specific needs of the users without loss of important
hidden information. Thus developing user friendly and
automated tools for providing relevant information quickly
becomes a major challenge in web mining research. Most of
the existing web mining algorithms have concentrated on
finding frequent patterns while neglecting the less frequent
ones that are likely to contain outlying data such as noise,
irrelevant and redundant data. This paper mainly focuses on
Signed approach and full word matching on the organized
domain dictionary for mining web content outliers. This
Signed approach gives the relevant web documents as well as
outlying web documents. As the dictionary is organized based
on the number of characters in a word, searching and retrieval
of documents takes less time and less space.
Abstract: This paper is part of an ongoing research on the
development of systemic maintenance management model Malaysian
university buildings. In order to achieve this aim, there is a need to
develop a performance model against which services are measure.
Measuring performance is a significant part of maintenance
management service delivery. Maintenance organization needs to
know where they are in order to provide user-driven services and to
enhance productivity. The aim of this paper is to formulate a
template or model for university maintenance organization in
Malaysia. The model is based on literature review and survey
questionnaire and has been validated. Through grounded theory, this
paper developed a 8 points matrix for the university maintenance
organizations for measuring and improving their service delivery.
The potential of the model is guide and assists towards providing
value added service delivery through initiating maintenance
according to user value system rather than on the condition of the
building.
Abstract: The proliferation of user-generated content (UGC) results in huge opportunities to explore event patterns. However, existing event recommendation systems primarily focus on advanced information technology users. Little work has been done to address novice and low-literacy users. The next billion users providing and consuming UGC are likely to include communities from developing countries who are ready to use affordable technologies for subsistence goals. Therefore, we propose a design framework for providing event recommendations to address the needs of such users. Grounded in information integration theory (IIT), our framework advocates that effective event recommendation is supported by systems capable of (1) reliable information gathering through structured user input, (2) accurate sense making through spatial-temporal analytics, and (3) intuitive information dissemination through interactive visualization techniques. A mobile pest management application is developed as an instantiation of the design framework. Our preliminary study suggests a set of design principles for novice and low-literacy users.
Abstract: In order to achieve better road utilization and traffic
efficiency, there is an urgent need for a travel information delivery
mechanism to assist the drivers in making better decisions in the
emerging intelligent transportation system applications. In this paper,
we propose a relayed multicast scheme under heterogeneous networks
for this purpose. In the proposed system, travel information consisting
of summarized traffic conditions, important events, real-time traffic
videos, and local information service contents is formed into layers
and multicasted through an integration of WiMAX infrastructure and
Vehicular Ad hoc Networks (VANET). By the support of adaptive
modulation and coding in WiMAX, the radio resources can be
optimally allocated when performing multicast so as to dynamically
adjust the number of data layers received by the users. In addition to
multicast supported by WiMAX, a knowledge propagation and
information relay scheme by VANET is designed. The experimental
results validate the feasibility and effectiveness of the proposed
scheme.
Abstract: This paper describes the authorization system
architecture for Pervasive Grid environment. It discusses the
characteristics of classical authorization system and requirements of
the authorization system in pervasive grid environment as well.
Based on our analysis of current systems and taking into account the
main requirements of such pervasive environment, we propose new
authorization system architecture as an extension of the existing grid
authorization mechanisms. This architecture not only supports user
attributes but also context attributes which act as a key concept for
context-awareness thought. The architecture allows authorization of
users dynamically when there are changes in the pervasive grid
environment. For this, we opt for hybrid authorization method that
integrates push and pull mechanisms to combine the existing grid
authorization attributes with dynamic context assertions. We will
investigate the proposed architecture using a real testing environment
that includes heterogeneous pervasive grid infrastructures mapped
over multiple virtual organizations. Various scenarios are described
in the last section of the article to strengthen the proposed mechanism
with different facilities for the authorization procedure.