Abstract: This paper discusses the designing of knowledge
integration of clinical information extracted from distributed medical
ontologies in order to ameliorate a machine learning-based multilabel
coding assignment system. The proposed approach is
implemented using a decision tree technique of the machine learning
on the university hospital data for patients with Coronary Heart
Disease (CHD). The preliminary results obtained show a satisfactory
finding that the use of medical ontologies improves the overall
system performance.
Abstract: In this paper, a new formulation for acoustics coupled with linear elasticity is presented. The primary objective of the work is to develop a three dimensional hp adaptive finite element method code destinated for modeling of acoustics of human head. The code will have numerous applications e.g. in designing hearing protection devices for individuals working in high noise environments. The presented work is in the preliminary stage. The variational formulation has been implemented and tested on a sequence of meshes with concentric multi-layer spheres, with material data representing the tissue (the brain), skull and the air. Thus, an efficient solver for coupled elasticity/acoustics problems has been developed, and tested on high contrast material data representing the human head.
Abstract: Recently studies in area of supply chain network
(SCN) have focused on the disruption issues in distribution systems.
Also this paper extends the previous literature by providing a new biobjective
model for cost minimization of designing a three echelon
SCN across normal and failure scenarios with considering multi
capacity option for manufacturers and distribution centers. Moreover,
in order to solve the problem by means of LINGO software, novel
model will be reformulated through a branch of LP-Metric method
called Min-Max approach.
Abstract: The designing of charge pump with high gain Op-
Amp is a challenging task for getting faithful response .Design of
high performance phase locked loop require ,a design of high
performance charge pump .We have designed a operational amplifier
for reducing the error caused by high speed glitch in a transistor and
mismatch currents . A separate Op-Amp has designed in 180 nm
CMOS technology by CADENCE VIRTUOSO tool. This paper
describes the design of high performance charge pump for GHz
CMOS PLL targeting orthogonal frequency division multiplexing
(OFDM) application. A high speed low power consumption Op-Amp
with more than 500 MHz bandwidth has designed for increasing the
speed of charge pump in Phase locked loop.
Abstract: System is using multiple processors for computing and information processing, is increasing rapidly speed operation of these systems compared with single processor systems, very significant impact on system performance is increased .important differences to yield a single multi-processor cpu, the scheduling policies, to reduce the implementation time of all processes. Notwithstanding the famous algorithms such as SPT, LPT, LSPT and RLPT for scheduling and there, but none led to the answer are not optimal.In this paper scheduling using genetic algorithms and innovative way to finish the whole process faster that we do and the result compared with three algorithms we mentioned.
Abstract: The main problems of data centric and open source
project are large number of developers and changes of core
framework. Model-View-Control (MVC) design pattern significantly
improved the development and adjustments of complex projects.
Entity framework as a Model layer in MVC architecture has
simplified communication with the database. How often are the new
technologies used and whether they have potentials for designing
more efficient Enterprise Resource Planning (ERP) system that will
be more suited to accountants?
Abstract: The aim of this study is to emphasize the opportunities in space design under the aspect of HCI as performance areas. HCI is a multidisciplinary approach that could be identified in many different areas. The aesthetical reflections of HCI by virtual reality in space design are the high-tech solutions of the new innovations as computational facilities by artistic features. The method of this paper is to identify the subject in 3 main parts. In the first part a general approach and definition of interactivity on the basis of space design; in the second part the concept of multimedia interactive theater by some chosen samples from the world and interactive design aspects; in the third part the samples from Turkey will be identified by stage designing principles. In the results it could be declared that the multimedia database is the virtual approach of theatre stage designing regarding interactive means by computational facilities according to aesthetical aspects. HCI is mostly identified in theatre stages as computational intelligence under the affect of interactivity.
Abstract: Work Breakdown Structure (WBS) is one of the
most vital planning processes of the project management since it
is considered to be the fundamental of other processes like
scheduling, controlling, assigning responsibilities, etc. In fact
WBS or activity list is the heart of a project and omission of a
simple task can lead to an irrecoverable result. There are some
tools in order to generate a project WBS. One of the most
powerful tools is mind mapping which is the basis of this article.
Mind map is a method for thinking together and helps a project
manager to stimulate the mind of project team members to
generate project WBS. Here we try to generate a WBS of a
sample project involving with the building construction using the
aid of mind map and the artificial intelligence (AI) programming
language. Since mind map structure can not represent data in a
computerized way, we convert it to a semantic network which can
be used by the computer and then extract the final WBS from the
semantic network by the prolog programming language. This
method will result a comprehensive WBS and decrease the
probability of omitting project tasks.
Abstract: This study is about an application of King Bhumibol
Adulyadej’s “Learn Wisely” (LW) concept in instructional design
and management process at the Faculty of Education, Suan Sunahdha
Rajabhat University. The concept suggests four strategies for true
learning. Related literature and significant LW methods in teaching
and learning are also reviewed and then applied in designing a
pedagogy learning module. The design has been implemented in
three classrooms with a total of 115 sophomore student teachers.
After one consecutive semester of managing and adjusting the
process by instructors and experts using collected data from minutes,
assessment of learning management, satisfaction and learning
achievement of the students, it is found that the effective SSRU
model of LW instructional method comprises of five steps.
Abstract: Recently, Genetic Algorithms (GA) and Differential
Evolution (DE) algorithm technique have attracted considerable
attention among various modern heuristic optimization techniques.
Since the two approaches are supposed to find a solution to a given
objective function but employ different strategies and computational
effort, it is appropriate to compare their performance. This paper
presents the application and performance comparison of DE and GA
optimization techniques, for flexible ac transmission system
(FACTS)-based controller design. The design objective is to enhance
the power system stability. The design problem of the FACTS-based
controller is formulated as an optimization problem and both the PSO
and GA optimization techniques are employed to search for optimal
controller parameters. The performance of both optimization
techniques has been compared. Further, the optimized controllers are
tested on a weekly connected power system subjected to different
disturbances, and their performance is compared with the
conventional power system stabilizer (CPSS). The eigenvalue
analysis and non-linear simulation results are presented and
compared to show the effectiveness of both the techniques in
designing a FACTS-based controller, to enhance power system
stability.
Abstract: The purpose of the study reported here was designing Information Dissemination System (IDS) based E-learning in agricultural of Iran. A questionnaire was developed to designing Information Dissemination System. The questionnaire was distributed to 96 extension agents who work for Management of Extension and Farming System of Khuzestan province of Iran. Data collected were analyzed using the Statistical Package for the Social Sciences (SPSS). Appropriate statistical procedures for description (frequencies, percent, means, and standard deviations) were used. In this study there was a significant relationship between the age , IT skill and knowledge, years of extension work, the extend of information seeking motivation, level of job satisfaction and level of education with use of information technology by extension agent. According to extension agents five factors were ranked respectively as five top essential items to designing Information Dissemination System (IDS) based E-learning in agricultural of Iran. These factors include: 1) Establish communication between farmers, coordinators (extension agents), agricultural experts, research centers, and community by information technology. 2) The communication between all should be mutual. 3) The information must be based farmers need. 4) Internet used as a facility to transfer the advanced agricultural information to the farming community. 5) Farmers can be illiterate and speak a local and they are not expected to use the system directly. Knowledge produced by the agricultural scientist must be transformed in to computer understandable presentation. To designing Information Dissemination System, electronic communication, in the agricultural society and rural areas must be developed. This communication must be mutual between all factors.
Abstract: Because of architectural condition and structure application, sometimes mass source and stiffness source are not coincidence, and the structure is irregular. The structure is also might be asymmetric as an asymmetric bracing in plan which leads to unbalance distribution of stiffness or because of unbalance distribution of the mass. Both condition lead to eccentricity and torsion in the structure. The deficiency of ordinary code to evaluate the performance of steel structures against earthquake has been caused designing based on performance level or capacity spectrum be used. By using the mentioned methods it is possible to design a structure that its behavior against different earthquakes be predictive. In this article 5- story buildings with different percentage of asymmetric which is because of stiffness changes have been designed. The static and dynamic nonlinear analysis under three acceleration recording has been done. Finally performance level of the structure has been evaluated.
Abstract: Modern applications realized onto FPGAs exhibit high connectivity demands. Throughout this paper we study the routing constraints of Virtex devices and we propose a systematic methodology for designing a novel general-purpose interconnection network targeting to reconfigurable architectures. This network consists of multiple segment wires and SB patterns, appropriately selected and assigned across the device. The goal of our proposed methodology is to maximize the hardware utilization of fabricated routing resources. The derived interconnection scheme is integrated on a Virtex style FPGA. This device is characterized both for its high-performance, as well as for its low-energy requirements. Due to this, the design criterion that guides our architecture selections was the minimal Energy×Delay Product (EDP). The methodology is fully-supported by three new software tools, which belong to MEANDER Design Framework. Using a typical set of MCNC benchmarks, extensive comparison study in terms of several critical parameters proves the effectiveness of the derived interconnection network. More specifically, we achieve average Energy×Delay Product reduction by 63%, performance increase by 26%, reduction in leakage power by 21%, reduction in total energy consumption by 11%, at the expense of increase of channel width by 20%.
Abstract: Vehicle which are turning or maneuvering at high speeds
are susceptible to sliding and subsequently deviate from desired path. In
this paper the dynamics governing the Yaw/Roll behavior of a vehicle
has been simulated. Two different simulations have been used one for
the real vehicle, for which a fuzzy controller is designed to increase its
directional stability property. The other simulation is for a hypothetical
vehicle with much higher tire cornering stiffness which is capable of
developing the required lateral forces at the tire-ground patch contact to
attain the desired lateral acceleration for the vehicle to follow the
desired path without slippage. This simulation model is our reference
model.
The logic for keeping the vehicle on the desired track in the cornering
or maneuvering state is to have some braking forces on the inner or
outer tires based on the direction of vehicle deviation from the desired
path. The inputs to our vehicle simulation model is steer angle δ and
vehicle velocity V , and the outputs can be any kinematical parameters
like yaw rate, yaw acceleration, side slip angle, rate of side slip angle
and so on. The proposed fuzzy controller is a feed forward controller.
This controller has two inputs which are steer angle δ and vehicle
velocity V, and the output of the controller is the correcting moment M,
which guides the vehicle back to the desired track. To develop the
membership functions for the controller inputs and output and the fuzzy
rules, the vehicle simulation has been run for 1000 times and the
correcting moment have been determined by trial and error. Results of
the vehicle simulation with fuzzy controller are very promising
and show the vehicle performance is enhanced greatly over the
vehicle without the controller. In fact the vehicle performance
with the controller is very near the performance of the reference
ideal model.
Abstract: Recently, several designs of single fed circularly
polarized microstrip antennas have been studied. Relatively, a few
designs for achieving circular polarization using triangular microstrip
antenna are available. Typically existing design of single fed
circularly polarized triangular microstrip antennas include the use of
equilateral triangular patch with a slit or a horizontal slot on the patch
or addition a narrow band stub on the edge or a vertex of triangular
patch.
In other word, with using a narrow band tune stub on middle of an
edge of triangle causes of facility to compensate the possible
fabrication error and substrate materials with easier adjusting the
tuner stub length. Even though disadvantages of this method is very
long of stub (approximate 1/3 length of triangle edge). In this paper,
instead of narrow band stub, a wide band stub has been applied,
therefore the length of stub by this method has been decreased
around 1/10 edge of triangle in addition changing the aperture angle
of stub, provides more facility for designing and producing circular
polarization wave.
Abstract: As the Internet continues to grow at a rapid pace as
the primary medium for communications and commerce and as
telecommunication networks and systems continue to expand their
global reach, digital information has become the most popular and
important information resource and our dependence upon the
underlying cyber infrastructure has been increasing significantly.
Unfortunately, as our dependency has grown, so has the threat to the
cyber infrastructure from spammers, attackers and criminal
enterprises. In this paper, we propose a new machine learning based
network intrusion detection framework for cyber security. The
detection process of the framework consists of two stages: model
construction and intrusion detection. In the model construction stage,
a semi-supervised machine learning algorithm is applied to a
collected set of network audit data to generate a profile of normal
network behavior and in the intrusion detection stage, input network
events are analyzed and compared with the patterns gathered in the
profile, and some of them are then flagged as anomalies should these
events are sufficiently far from the expected normal behavior. The
proposed framework is particularly applicable to the situations where
there is only a small amount of labeled network training data
available, which is very typical in real world network environments.
Abstract: Soccer simulation is an effort to motivate researchers and practitioners to do artificial and robotic intelligence research; and at the same time put into practice and test the results. Many researchers and practitioners throughout the world are continuously working to polish their ideas and improve their implemented systems. At the same time, new groups are forming and they bring bright new thoughts to the field. The research includes designing and executing robotic soccer simulation algorithms. In our research, a soccer simulation player is considered to be an intelligent agent that is capable of receiving information from the environment, analyze it and to choose the best action from a set of possible ones, for its next move. We concentrate on developing a two-phase method for the soccer player agent to choose its best next move. The method is then implemented into our software system called Nexus simulation team of Ferdowsi University. This system is based on TsinghuAeolus[1] team that was the champion of the world RoboCup soccer simulation contest in 2001 and 2002.
Abstract: In highly competitive environments, a growing
number of companies must regularly launch new products speedily
and successfully. A company-s success is based on the systematic,
conscious product designing method which meets the market
requirements and takes risks as well as resources into consideration.
Research has found that developing and launching new products are
inherently risky endeavors. Hence in this research, we aim at
introducing a risk evaluation framework for the new product
innovation process. Our framework is based on the fuzzy analytical
hierarchy process (FAHP) methodology. We have applied all the
stages of the framework on the risk evaluation process of a
pharmaceuticals company.
Abstract: Compliance requires an effective communication
within an enterprise as well as towards a company-s external
environment. This requirement commences with the
implementation of compliance within large scale compliance
projects and still persists in the compliance reporting within
standard operations. On the one hand the understanding of
compliance necessities within the organization is promoted.
On the other hand reduction of asymmetric information with
compliance stakeholders is achieved. To reach this goal, a
central reporting must provide a consolidated view of different
compliance efforts- statuses. A concept which could be
adapted for this purpose is the balanced scorecard by Kaplan /
Norton. This concept has not been analyzed in detail
concerning its adequacy for a holistic compliance reporting
starting in compliance projects until later usage in regularly
compliance operations.
At first, this paper evaluates if a holistic compliance
reporting can be designed by using the balanced scorecard
concept. The current status of compliance reporting clearly
shows that scorecards are generally accepted as a compliance
reporting tool and are already used for corporate governance
reporting. Additional specialized compliance IT - solutions
exist in the market. After the scorecard-s adequacy is
thoroughly examined and proofed, an example strategy map as
the basis to derive a compliance balanced scorecard is defined.
This definition answers the question on proceeding in
designing a compliance reporting tool.
Abstract: Out of all visual arts including: painting, sculpture,
graphics, photography, architecture, and others, architecture is by far
the most complex one, because the art category is only one of its
determinants. Architecture, to some extent includes other arts which
can significantly influence the shaping of an urban space (artistic
interventions). These arts largely shape the visual culture in
combination with other categories: film, TV, Internet, information
technologies that are "changing the world" etc. In the area of
architecture and urbanism, visual culture is achieved through the
aspects of visual spatial effects. In this context, a complex visual
deliberation about designing urban areas in order to contribute to the
urban visual culture, and with it restore the cultural identity of the
city, is becoming almost the primary concept of contemporary urban
and architectural practice. Research in this paper relate to the city of
Niksic and its place in the visual urban culture. We are looking at the
city’s existing visual effects and determining the directions of
transformability of its physical structure in order to achieve the visual
realization of an urban area and the renewal of cultural identity of a
modern city.