Abstract: Personnel protection devices are cardinal in safety hazard applications. They are widely used in home, office and in industry environments to reduce the risk of lethal shock to human being and equipment safety. This paper briefly reviews various personnel protection devices also describes the basic working principle of conventional ground fault circuit interrupter (GFCI) or ground fault isolator (GFI), its disadvantages and ways to overcome the disadvantages with solid-state relay (SSR) based GFI with ultrafast response up on fault implemented in printed circuit board. This solid state GFI comprises discrete MOSFET based alternating current (AC) switches, linear optical amplifier, photovoltaic isolator and sense resistor. In conventional GFI, current transformer is employed as a sensing element to detect the difference in current flow between live and neutral conductor. If there is no fault in equipment powered through GFI, due to insulation failure of internal wires and windings of motors, both live and neutral currents will be equal in magnitude and opposite in phase.
Abstract: This paper examines ethical and social issues which
have proved important when initiating and creating educational spaces within a virtual environment. It focuses on one project, identifying the key decisions made, the barriers to new practice
encountered and the impact these had on the project. It demonstrates
the importance of the 'backstage' ethical and social issues involved in
the creation of a virtual education community and offers conclusions,
and questions, which will inform future research and practice in this
area. These ethical issues are considered using Knobel-s framework
of front-end, in-process and back-end concerns, and include
establishing social practices for the islands, allocating access rights,
considering personal safety and supporting researchers appropriately
within this context.
Abstract: This paper presents an optimized algorithm for robot localization which increases the correctness and accuracy of the estimating position of mobile robot to more than 150% of the past methods [1] in the uncertain and noisy environment. In this method the odometry and vision sensors are combined by an adapted well-known discrete kalman filter [2]. This technique also decreased the computation process of the algorithm by DKF simple implementation. The experimental trial of the algorithm is performed on the robocup middle size soccer robot; the system can be used in more general environments.
Abstract: Current technological advances pale in comparison to the changes in social behaviors and 'sense of place' that is being empowered since the Internet made it on the scene. Today-s students view the Internet as both a source of entertainment and an educational tool. The development of virtual environments is a conceptual framework that needs to be addressed by educators and it is important that they become familiar with who these virtual learners are and how they are motivated to learn. Massively multiplayer online role playing games (MMORPGs), if well designed, could become the vehicle of choice to deliver learning content. We suggest that these games, in order to accomplish these goals, must begin with well-established instructional design principles that are co-aligned with established principles of video game design. And have the opportunity to provide an instructional model of significant prescriptive power. The authors believe that game designers need to take advantage of the natural motivation player-learners have for playing games by developing them in such a way so as to promote, intrinsic motivation, content learning, transfer of knowledge, and naturalization.
Abstract: Reliable secure multicast communication in mobile
adhoc networks is challenging due to its inherent characteristics of
infrastructure-less architecture with lack of central authority, high
packet loss rates and limited resources such as bandwidth, time and
power. Many emerging commercial and military applications require
secure multicast communication in adhoc environments. Hence key
management is the fundamental challenge in achieving reliable
secure communication using multicast key distribution for mobile
adhoc networks. Thus in designing a reliable multicast key
distribution scheme, reliability and congestion control over
throughput are essential components. This paper proposes and
evaluates the performance of an enhanced optimized multicast cluster
tree algorithm with destination sequenced distance vector routing
protocol to provide reliable multicast key distribution. Simulation
results in NS2 accurately predict the performance of proposed
scheme in terms of key delivery ratio and packet loss rate under
varying network conditions. This proposed scheme achieves
reliability, while exhibiting low packet loss rate with high key
delivery ratio compared with the existing scheme.
Abstract: Currently, there are many local area industrial networks
that can give guaranteed bandwidth to synchronous traffic, particularly
providing CBR channels (Constant Bit Rate), which allow
improved bandwidth management. Some of such networks operate
over Ethernet, delivering channels with enough capacity, specially
with compressors, to integrate multimedia traffic in industrial monitoring
and image processing applications with many sources. In
these industrial environments where a low latency is an essential
requirement, JPEG is an adequate compressing technique but it
generates VBR traffic (Variable Bit Rate). Transmitting VBR traffic
in CBR channels is inefficient and current solutions to this problem
significantly increase the latency or further degrade the quality. In
this paper an R(q) model is used which allows on-line calculation of
the JPEG quantification factor. We obtained increased quality, a lower
requirement for the CBR channel with reduced number of discarded
frames along with better use of the channel bandwidth.
Abstract: In this paper, we propose effective system for digital music retrieval. We divided proposed system into Client and Server. Client part consists of pre-processing and Content-based feature extraction stages. In pre-processing stage, we minimized Time code Gap that is occurred among same music contents. As content-based feature, first-order differentiated MFCC were used. These presented approximately envelop of music feature sequences. Server part included Music Server and Music Matching stage. Extracted features from 1,000 digital music files were stored in Music Server. In Music Matching stage, we found retrieval result through similarity measure by DTW. In experiment, we used 450 queries. These were made by mixing different compression standards and sound qualities from 50 digital music files. Retrieval accurate indicated 97% and retrieval time was average 15ms in every single query. Out experiment proved that proposed system is effective in retrieve digital music and robust at various user environments of web.
Abstract: This paper demonstrates a model of an e-Learning
system based on nowadays learning theory and distant education
practice. The relationships in the model are designed to be simple
and functional and do not necessarily represent any particular e-
Learning environments. It is meant to be a generic e-Learning
system model with implications for any distant education course
instructional design. It allows online instructors to move away from
the discrepancy between the courses and body of knowledge. The
interrelationships of four primary sectors that are at the e-Learning
system are presented in this paper. This integrated model includes
[1] pedagogy, [2] technology, [3] teaching, and [4] learning. There
are interactions within each of these sectors depicted by system loop
map.
Abstract: The way music is interpreted by the human brain is a very interesting topic, but also an intricate one. Although this domain has been studied for over a century, many gray areas remain in the understanding of music. Recent advances have enabled us to perform accurate measurements of the time taken by the human brain to interpret and assimilate a sound. Cognitive computing provides tools and development environments that facilitate human cognition simulation. ACT-R is a cognitive architecture which offers an environment for implementing human cognitive tasks. This project combines our understanding of the music interpretation by a human listener and the ACT-R cognitive architecture to build SINGER, a computerized simulation for listening and recalling songs. The results are similar to human experimental data. Simulation results also show how it is easier to remember short melodies than long melodies which require more trials to be recalled correctly.
Abstract: Ambient Intelligence (AmI) environments bring
significant potential to exploit sophisticated computer technology in
everyday life. In particular, the educational domain could be
significantly enhanced through AmI, as personalized and adapted
learning could be transformed from paper concepts and prototypes to
real-life scenarios. In this paper, an integrated framework is
presented, named ClassMATE, supporting ubiquitous computing and
communication in a school classroom. The main objective of
ClassMATE is to enable pervasive interaction and context aware
education in the technologically augmented classroom of the future.
Abstract: As German companies roll out their standardized
production systems to offshore manufacturing plants, they face the
challenge of implementing them in different cultural environments.
Studies show that the local adaptation is one of the key factors for a
successful implementation. Thus the question arises of where the line
between standardization and adaptation can be drawn. To answer
this question the influence of culture on production systems is
analysed in this paper. The culturally contingent components of
production systems are identified. Also the contingency factors are
classified according to their impact on the necessary adaptation
changes and implementation effort. Culturally specific decision
making, coordination, communication and motivation patterns
require one-time changes in organizational and process design. The
attitude towards rules requires more intense coaching and controlling.
Lastly a framework is developed to depict standardization and
adaption needs when transplanting production systems into different
cultural environments.
Abstract: We present a prototype interactive (hyper) map of strategic, tactical, and logistic options for Supply Chain Management. The map comprises an anthology of options, broadly classified within the strategic spectrum of efficiency versus responsiveness, and according to logistic and cross-functional drivers. They are exemplified by cases in diverse industries. We seek to get all these information and ideas organized to help supply chain managers identify effective choices for specific business environments. The key and innovative linkage we introduce is the configuration of competitive forces. Instead of going through seemingly endless and isolated cases and wondering how one can borrow from them, we aim to provide a guide by force comparisons. The premise is that best practices in a different industry facing similar forces may be a most productive resource in supply chain design and planning. A prototype template is demonstrated.
Abstract: Low power consumption is a major constraint for battery-powered system like computer notebook or PDA. In the past, specialists usually designed both specific optimized equipments and codes to relief this concern. Doing like this could work for quite a long time, however, in this era, there is another significant restraint, the time to market. To be able to serve along the power constraint while can launch products in shorter production period, objectoriented programming (OOP) has stepped in to this field. Though everyone knows that OOP has quite much more overhead than assembly and procedural languages, development trend still heads to this new world, which contradicts with the target of low power consumption. Most of the prior power related software researches reported that OOP consumed much resource, however, as industry had to accept it due to business reasons, up to now, no papers yet had mentioned about how to choose the best OOP practice in this power limited boundary. This article is the pioneer that tries to specify and propose the optimized strategy in writing OOP software under energy concerned environment, based on quantitative real results. The language chosen for studying is C# based on .NET Framework 2.0 which is one of the trendy OOP development environments. The recommendation gotten from this research would be a good roadmap that can help developers in coding that well balances between time to market and time of battery.
Abstract: The distribution of macrobenthic polychaetes along
the coastal waters of Penang National Park was surveyed to estimate
the effect of various environmental parameters at three stations
(200m, 600m and 1200m) from the shoreline, during six sampling
months, from June 2010 to April 2011.The use of polychaetes in
descriptive ecology is surveyed in the light of a recent investigation
particularly concerning the soft bottom biota environments.
Polychaetes, often connected in the former to the notion of
opportunistic species able to proliferate after an enhancement in
organic matter, had performed a momentous role particularly with
regard to effected soft-bottom habitats. The objective of this survey
was to investigate different environment stress over soft bottom
polychaete community along Teluk Ketapang and Pantai Acheh
(Penang National Park) over a year period. Variations in the
polychaete community were evaluated using univariate and
multivariate methods. The results of PCA analysis displayed a
positive relation between macrobenthic community structures and
environmental parameters such as sediment particle size and organic
matter in the coastal water. A total of 604 individuals were examined
which was grouped into 23 families. Family Nereidae was the most
abundant (22.68%), followed by Spionidae (22.02%), Hesionidae
(12.58%), Nephtylidae (9.27%) and Orbiniidae (8.61%). It is
noticeable that good results can only be obtained on the basis of good
taxonomic resolution. We proposed that, in monitoring surveys,
operative time could be optimized not only by working at a highertaxonomic
level on the entire macrobenthic data set, but by also
choosing an especially indicative group and working at lower
taxonomic and good level.
Abstract: Climate change could lead to changes in cultural
environments and landscapes as we know them.Climate change
presents an immediate and significant threat to our natural and built
environments and to the ways of life which co-exist with these
environments. In most traditional buildings, the harmony of texture
with nature and environment has been ever considered; so houses and
cities have been mixed with their natural environment so
astonishingly and the selection and usage of materials have been in
such a way that they have provided the utmost conformity with the
environment, as the result the created areas have a unique beauty and
attraction.The extent to which climate change contributes to
destruction procedure on Iran-s historic buildings.is a subject of
current discussion. Cities, towns and built-up areas also have their
own characteristics that might make them particularly vulnerable to
climate change.
Abstract: Due to its capability to resist jamming signals, chirp
spread spectrum (CSS) technique has attracted much attention in
the area of wireless communications. However, there has been little
rigorous analysis for the performance of the CSS communication
system in jamming environments. In this paper, we present analytic
results on the performance of a CSS system by deriving symbol
error rate (SER) expressions for a CSS M-ary phase shift keying
(MPSK) system in the presence of broadband and tone jamming
signals, respectively. The numerical results show that the empirical
SER closely agrees with the analytic result.
Abstract: This paper presents a new method for estimating the nonstationary
noise power spectral density given a noisy signal. The
method is based on averaging the noisy speech power spectrum using
time and frequency dependent smoothing factors. These factors are
adjusted based on signal-presence probability in individual frequency
bins. Signal presence is determined by computing the ratio of the
noisy speech power spectrum to its local minimum, which is updated
continuously by averaging past values of the noisy speech power
spectra with a look-ahead factor. This method adapts very quickly to
highly non-stationary noise environments. The proposed method
achieves significant improvements over a system that uses voice
activity detector (VAD) in noise estimation.
Abstract: In this paper, we propose an effective relay
communication for layered video transmission as an alternative to
make the most of limited resources in a wireless communication
network where loss often occurs. Relaying brings stable multimedia
services to end clients, compared to multiple description coding
(MDC). Also, retransmission of only parity data about one or more
video layer using channel coder to the end client of the relay device is
paramount to the robustness of the loss situation. Using these
methods in resource-constrained environments, such as real-time user
created content (UCC) with layered video transmission, can provide
high-quality services even in a poor communication environment.
Minimal services are also possible. The mathematical analysis shows
that the proposed method reduced the probability of GOP loss rate
compared to MDC and raptor code without relay. The GOP loss rate
is about zero, while MDC and raptor code without relay have a GOP
loss rate of 36% and 70% in case of 10% frame loss rate.
Abstract: While computers are known to facilitate lower levels of learning, such as rote memorization of facts, measurable through electronically administered and graded multiple-choice questions, yes/no, and true/false answers, the imparting and measurement of higher-level cognitive skills is more vexing. These require more open-ended delivery and answers, and may be more problematic in an entirely virtual environment, notwithstanding the advances in technologies such as wikis, blogs, discussion boards, etc. As with the integration of all technology, merit is based more on the instructional design of the course than on the technology employed in, and of, itself. With this in mind, this study examined the perceptions of online students in an introductory Computer Information Systems course regarding the fostering of various higher-order thinking and team-building skills as a result of the activities, resources and technologies (ART) used in the course.
Abstract: This paper discusses an artificial mind model and its
applications. The mind model is based on some theories which assert
that emotion is an important function in human decision making. An
artificial mind model with emotion is built, and the model is applied to
action selection of autonomous agents. In three examples, the agents
interact with humans and their environments. The examples show the
proposed model effectively work in both virtual agents and real robots.