Abstract: For most image fusion algorithms separate
relationship by pixels in the image and treat them more or less
independently. In addition, they have to be adjusted different
parameters in different time or weather. In this paper, we propose a
region–based image fusion which combines aspects of feature and
pixel-level fusion method to replace only by pixel. The basic idea is
to segment far infrared image only and to add information of each
region from segmented image to visual image respectively. Then we
determine different fused parameters according different region. At
last, we adopt artificial neural network to deal with the problems of
different time or weather, because the relationship between fused
parameters and image features are nonlinear. It render the fused
parameters can be produce automatically according different states.
The experimental results present the method we proposed indeed
have good adaptive capacity with automatic determined fused
parameters. And the architecture can be used for lots of applications.
Abstract: Small satellites have become increasingly popular recently as a means of providing educational institutes with the chance to design, construct, and test their spacecraft from beginning to the possible launch due to the low launching cost. This approach is remarkably cost saving because of the weight and size reduction of such satellites. Weight reduction could be realised by utilising electromagnetic coils solely, instead of different types of actuators. This paper describes the restrictions of using only “Electromagnetic" actuation for 3D stabilisation and how to make the magnetorquer based attitude control feasible using Fuzzy Logic Control (FLC). The design is developed to stabilize the spacecraft against gravity gradient disturbances with a three-axis stabilizing capability.
Abstract: The article is devoted to Kazakh repatriates and their
migration to Kazakhstan as historical homeland, and also addresses
the problem of migrants- adaptation in the republic, particularly in
Almaty oblast (region). The authors used up-to-date statictics and
materials of the Department of Migration Committee to analyze the
newcomers- number and features of the repatriate-s location in this
oblast. Having studied this region they were able to identify the main
reasons why Kazakh Diaspora in Central Asia, Iran, Avganistana and
Turkey is eager to come back to their historic homeland along with
repatriates adaptation to the republic.
Abstract: A new approach for facial expressions recognition based on face context and adaptively weighted sub-pattern PCA (Aw-SpPCA) has been presented in this paper. The facial region and others part of the body have been segmented from the complex environment based on skin color model. An algorithm has been proposed to accurate detection of face region from the segmented image based on constant ratio of height and width of face (δ= 1.618). The paper also discusses on new concept to detect the eye and mouth position. The desired part of the face has been cropped to analysis the expression of a person. Unlike PCA based on a whole image pattern, Aw-SpPCA operates directly on its sub patterns partitioned from an original whole pattern and separately extracts features from them. Aw-SpPCA can adaptively compute the contributions of each part and a classification task in order to enhance the robustness to both expression and illumination variations. Experiments on single standard face with five types of facial expression database shows that the proposed method is competitive.
Abstract: Smoothing or filtering of data is first preprocessing step
for noise suppression in many applications involving data analysis.
Moving average is the most popular method of smoothing the data,
generalization of this led to the development of Savitzky-Golay filter.
Many window smoothing methods were developed by convolving
the data with different window functions for different applications;
most widely used window functions are Gaussian or Kaiser. Function
approximation of the data by polynomial regression or Fourier
expansion or wavelet expansion also gives a smoothed data. Wavelets
also smooth the data to great extent by thresholding the wavelet
coefficients. Almost all smoothing methods destroys the peaks and
flatten them when the support of the window is increased. In certain
applications it is desirable to retain peaks while smoothing the data
as much as possible. In this paper we present a methodology called
as peak-wise smoothing that will smooth the data to any desired level
without losing the major peak features.
Abstract: This paper features the mathematical modeling of a single input single output based Timoshenko smart beam. Further, this mathematical model is used to design a multirate output feedback based discrete sliding mode controller using Bartoszewicz law to suppress the flexural vibrations. The first 2 dominant vibratory modes is retained. Here, an application of the discrete sliding mode control in smart systems is presented. The algorithm uses a fast output sampling based sliding mode control strategy that would avoid the use of switching in the control input and hence avoids chattering. This method does not need the measurement of the system states for feedback as it makes use of only the output samples for designing the controller. Thus, this methodology is more practical and easy to implement.
Abstract: This work presents a multiple objective linear programming (MOLP) model based on the desirability function approach for solving the aggregate production planning (APP) decision problem upon Masud and Hwang-s model. The proposed model minimises total production costs, carrying or backordering costs and rates of change in labor levels. An industrial case demonstrates the feasibility of applying the proposed model to the APP problems with three scenarios of inventory levels. The proposed model yields an efficient compromise solution and the overall levels of DM satisfaction with the multiple combined response levels. There has been a trend to solve complex planning problems using various metaheuristics. Therefore, in this paper, the multi-objective APP problem is solved by hybrid metaheuristics of the hunting search (HuSIHSA) and firefly (FAIHSA) mechanisms on the improved harmony search algorithm. Results obtained from the solution of are then compared. It is observed that the FAIHSA can be used as a successful alternative solution mechanism for solving APP problems over three scenarios. Furthermore, the FAIHSA provides a systematic framework for facilitating the decision-making process, enabling a decision maker interactively to modify the desirability function approach and related model parameters until a good optimal solution is obtained with proper selection of control parameters when compared.
Abstract: Human activity is a major concern in a wide variety of
applications, such as video surveillance, human computer interface
and face image database management. Detecting and recognizing
faces is a crucial step in these applications. Furthermore, major
advancements and initiatives in security applications in the past years
have propelled face recognition technology into the spotlight. The
performance of existing face recognition systems declines significantly
if the resolution of the face image falls below a certain level.
This is especially critical in surveillance imagery where often, due to
many reasons, only low-resolution video of faces is available. If these
low-resolution images are passed to a face recognition system, the
performance is usually unacceptable. Hence, resolution plays a key
role in face recognition systems. In this paper we introduce a new
low resolution face recognition system based on mixture of expert
neural networks. In order to produce the low resolution input images
we down-sampled the 48 × 48 ORL images to 12 × 12 ones using
the nearest neighbor interpolation method and after that applying
the bicubic interpolation method yields enhanced images which is
given to the Principal Component Analysis feature extractor system.
Comparison with some of the most related methods indicates that
the proposed novel model yields excellent recognition rate in low
resolution face recognition that is the recognition rate of 100% for
the training set and 96.5% for the test set.
Abstract: Obtaining labeled data in supervised learning is often
difficult and expensive, and thus the trained learning algorithm tends
to be overfitting due to small number of training data. As a result,
some researchers have focused on using unlabeled data which may
not necessary to follow the same generative distribution as the labeled
data to construct a high-level feature for improving performance on
supervised learning tasks. In this paper, we investigate the impact of
the relationship between unlabeled and labeled data for classification
performance. Specifically, we will apply difference unlabeled data
which have different degrees of relation to the labeled data for
handwritten digit classification task based on MNIST dataset. Our
experimental results show that the higher the degree of relation
between unlabeled and labeled data, the better the classification
performance. Although the unlabeled data that is completely from
different generative distribution to the labeled data provides the lowest
classification performance, we still achieve high classification performance.
This leads to expanding the applicability of the supervised
learning algorithms using unsupervised learning.
Abstract: In recent years, IT convergence technology has been developed to get creative solution by combining robotics or sports science technology. Object detection and recognition have mainly applied to sports science field that has processed by recognizing face and by tracking human body. But object detection and recognition using vision sensor is challenge task in real world because of illumination. In this paper, object detection and recognition using vision sensor applied to sports simulator has been introduced. Face recognition has been processed to identify user and to update automatically a person athletic recording. Human body has tracked to offer a most accurate way of riding horse simulator. Combined image processing has been processed to reduce illumination adverse affect because illumination has caused low performance in detection and recognition in real world application filed. Face has recognized using standard face graph and human body has tracked using pose model, which has composed of feature nodes generated diverse face and pose images. Face recognition using Gabor wavelet and pose recognition using pose graph is robust to real application. We have simulated using ETRI database, which has constructed on horse riding simulator.
Abstract: As an economic and safe structure, Bi-steel is widely
used in reinforced concrete with less consumption of steel. In this
paper, III Bi-steel concrete beam has been analyzed. Through careful
observation and theoretical analysis, the new calculating formulae for
structural rigidity and crack have been formulated for this Bi-steel
concrete beam. And structural rigidity and the crack features have also
been theoretically analyzed.
Abstract: The computer, among the most important inventions of the twentieth century, has become an increasingly important component in our everyday lives. Computer games also have become increasingly popular among people day-by-day, owing to their features based on realistic virtual environments, audio and visual features, and the roles they offer players. In the present study, the metaphors students have for computer games are investigated, as well as an effort to fill the gap in the literature. Students were asked to complete the sentence—‘Computer game is like/similar to….because….’— to determine the middle school students’ metaphorical images of the concept for ‘computer game’. The metaphors created by the students were grouped in six categories, based on the source of the metaphor. These categories were ordered as ‘computer game as a means of entertainment’, ‘computer game as a beneficial means’, ‘computer game as a basic need’, ‘computer game as a source of evil’, ‘computer game as a means of withdrawal’, and ‘computer game as a source of addiction’, according to the number of metaphors they included.
Abstract: The primary purpose of this article is an attempt to
find the implication of globalization on education. Globalization has
an important role as a process in the economical, political, cultural
and technological dimensions in the life of the contemporary human
being and has been affected by it. Education has its effects in this
procedure and while influencing it through educating global citizens
having universal human features and characteristics, has been
influenced by this phenomenon too. Nowadays, the role of education
is not just to develop in the students the knowledge and skills
necessary for the new kinds of jobs. If education wants to help
students be prepared of the new global society, it has to make them
engaged productive and critical citizens for the global era, so that
they can reflect about their roles as key actors in a dynamic often
uneven, matrix of economic and cultural exchanges. If education
wants to reinforce and raise the national identity, the value system
and the children and teenagers, it should make them ready for living
in the global era of this century. The used method in this research is
documentary and analyzing the documents. Studies in this field show
globalization has influences on the processes of the production,
distribution and consuming of knowledge. The happening of this
event in the information era has not only provide the necessary
opportunities for the exchanges of education worldwide but also has
privileges for the developing countries which enables them to
strengthen educational bases of their society and have an important
step toward their future.
Abstract: In today's world where everything is rapidly changing
and information technology is high in development, many features of culture, society, politic and economy has changed. The advent of
information technology and electronic data transmission lead to easy communication and fields like e-learning and e-commerce, are
accessible for everyone easily. One of these technologies is virtual
training. The "quality" of such kind of education systems is critical. 131 questionnaires were prepared and distributed among university
student in Toba University. So the research has followed factors that affect the quality of learning from the perspective of staff, students, professors and this type of university. It is concluded that the important factors in virtual training are the quality of professors, the
quality of staff, and the quality of the university. These mentioned factors were the most prior factors in this education system and
necessary for improving virtual training.
Abstract: A key requirement for e-learning materials is
reusability and interoperability, that is the possibility to use at least
part of the contents in different courses, and to deliver them trough
different platforms. These features make possible to limit the cost of
new packages, but require the development of material according to
proper specifications. SCORM (Sharable Content Object Reference
Model) is a set of guidelines suitable for this purpose. A specific
adaptation project has been started to make possible to reuse existing
materials. The paper describes the main characteristics of SCORM
specification, and the procedure used to modify the existing material.
Abstract: The widely used Total Variation de-noising algorithm can preserve sharp edge, while removing noise. However, since fixed regularization parameter over entire image, small details and textures are often lost in the process. In this paper, we propose a modified Total Variation algorithm to better preserve smaller-scaled features. This is done by allowing an adaptive regularization parameter to control the amount of de-noising in any region of image, according to relative information of local feature scale. Experimental results demonstrate the efficient of the proposed algorithm. Compared with standard Total Variation, our algorithm can better preserve smaller-scaled features and show better performance.
Abstract: In this paper, we present an experimental testing for
a new algorithm that determines an optimal controller-s coefficients
for output variance reduction related to Linear Time Invariant (LTI)
Systems. The algorithm features simplicity in calculation, generalization
to minimal and non-minimal phase systems, and could be
configured to achieve reference tracking as well as variance reduction
after compromising with the output variance. An experiment of DCmotor
velocity control demonstrates the application of this new
algorithm in designing the controller. The results show that the
controller achieves minimum variance and reference tracking for a
preset velocity reference relying on an identified model of the motor.
Abstract: The vast rural landscape in the southern United States
is conspicuously characterized by the hedgerow trees or groves. The
patchwork landscape of fields surrounded by high hedgerows is a
traditional and familiar feature of the American countryside.
Hedgerows are in effect linear strips of trees, groves, or woodlands,
which are often critical habitats for wildlife and important for the
visual quality of the landscape. As landscape interfaces, hedgerows
define the spaces in the landscape, give the landscape life and
meaning, and enrich ecologies and cultural heritages of the American
countryside. Although hedgerows were originally intended as fences
and to mark property and townland boundaries, they are not merely
the natural or man-made additions to the landscape--they have
gradually become “naturalized" into the landscape, deeply rooted in
the rural culture, and now formed an important component of the
southern American rural environment. However, due to the ever
expanding real estate industry and high demand for new residential
development, substantial areas of authentic hedgerow landscape in
the southern United States are being urbanized. Using Hudson Farm
as an example, this study illustrated guidelines of how hedgerows can
be integrated into town planning as green infrastructure and
landscape interface to innovate and direct sustainable land use, and
suggest ways in which such vernacular landscapes can be preserved
and integrated into new development without losing their contextual
inspiration.
Abstract: The sustainability of a place depends on a series of factors which contribute to the quality of life, sense of place and recognition of identity. An activity like walking, which in itself is obviously ''sustainable'', can become non sustainable if the context in which it is carried out does not meet the conditions for an adequate quality of life. This work is aimed at proposing the analytical method of Place Maker to identify the elements that do not feature in traditional mapping and which constitute the contemporary identity of the places, and the relative complex map to represent those elements and support sustainable urban identity design. The method's potential for areas with a predominantly pedestrian vocation is illustrated by means of the case study of the Ramblas in Barcelona.
Abstract: This paper aims to explain the project carried out at
the University of Cordoba, specifically at the High Polytechnic
School in collaboration with two other organizations belonging to the
Andalusian Ministry of Innovation, Science and Business:
Andalusian Innovation and Development Agency (IDEA agency) [1]
and the Territorial Net of Entrepreneurship Support (in Spanish Red
Territorial de Apoyo al Emprendedor) [11].
The project is being developed in several stages of which only the
first one has already been completed. However, several important
preliminary results derive from it, based mainly in the description of
the nature of entrepreneurship in the field of university education and
its impact on student-s competency as recommended by the European
Higher Education Area. Some problems holding back the correct
future development will also be shown as derived from the specific
context of application of the project.