Abstract: Mobile learning (m-learning) is steadily growing and has undoubtedly derived benefits to learners and tutors in different learning environments. This paper investigates the variation in benefits derived from enhanced classroom learning through use of m-learning platforms in the context of a developing country owing to the fact that it is still in its initial stages. The study focused on how basic technology-enhanced pedagogic innovation like cell phone-based learning is enhancing classroom learning from the learners’ perspective. The paper explicitly indicates the opportunities presented by enhanced learning to a conventional learning environment like a physical classroom. The findings were obtained through a survey of two universities in Uganda in which data was quantitatively collected, analyzed and presented in a three banded diagram depicting the variation in the obtainable benefits. Learners indicated that a smartphone is the most commonly used device. Learners also indicate that straight lectures, student to student plus student to lecturer communication, accessing learning material and assignments are core activities. In a TEL environment support by smartphones, learners indicated that they conveniently achieve the prior activities plus discussions and group work. Learners seemed not attracted to the possibility of using TEL environment to take lectures, as well as make class presentations. The less attractiveness of these two factors may be due to the teacher centered approach commonly applied in the country’s education system.
Abstract: Mobile learning (M-learning) integrates mobile
devices and wireless computing technology to enhance the current
conventional learning system. However, there are constraints which
are affecting the implementation of platform and device independent
M-learning. The main aim of this research is to fulfill the following
main objectives: to develop platform independent mobile learning
tool (M-LT) for structured programming course, and evaluate its
effectiveness and usability using ADDIE instructional design model
(ISD) as M-LT life cycle. J2ME (Java 2 micro edition) and XML
(Extensible Markup Language) were used to develop platform
independent M-LT. It has two modules lecture materials and quizzes.
This study used Quasi experimental design to measure effectiveness
of the tool. Meanwhile, questionnaire is used to evaluate the usability
of the tool. Finally, the results show that the system was effective and
also usability evaluation was positive.
Abstract: Currently, most of distance learning courses can only
deliver standard material to students. Students receive course content
passively which leads to the neglect of the goal of education – “to suit
the teaching to the ability of students". Providing appropriate course
content according to students- ability is the main goal of this paper.
Except offering a series of conventional learning services, abundant
information available, and instant message delivery, a complete online
learning environment should be able to distinguish between students-
ability and provide learning courses that best suit their ability.
However, if a distance learning site contains well-designed course
content and design but fails to provide adaptive courses, students will
gradually loss their interests and confidence in learning and result in
ineffective learning or discontinued learning. In this paper, an
intelligent tutoring system is proposed and it consists of several
modules working cooperatively in order to build an adaptive learning
environment for distance education. The operation of the system is
based on the result of Self-Organizing Map (SOM) to divide students
into different groups according to their learning ability and learning
interests and then provide them with suitable course content.
Accordingly, the problem of information overload and internet traffic
problem can be solved because the amount of traffic accessing the
same content is reduced.
Abstract: Mobile Learning (M-Learning) is a new technology
which is to enhance current learning practices and activities for all
people especially students and academic practitioners UTP is
currently, implemented two types of learning styles which are
conventional and electronic learning. In order to improve current
learning approaches, it is necessary for UTP to implement m-learning
in UTP. This paper presents a study on the students- perceptions on
mobile utilization in the learning practices in UTP. Besides, this
paper also presents a survey that was conducted among 82 students
from System Analysis and Design (SAD) course in UTP. The survey
includes basic information of mobile devices that have been used by
the students, opinions on current learning practices and also the
opinions regarding the m-learning implementation in the current
learning practices especially in SAD course. Based on the results of
the survey, majority of the students are using the mobile devices that
can support m-learning environment. Other than that, students also
agreed that current learning practices are ineffective and they believe
that m-learning utilization can improve the effectiveness of current
learning practices.
Abstract: Multimedia courseware has been accepted as a tool
that can support teaching and learning process. 'Li2D' courseware
was developed to assist student-s visualization on the topic of Loci in
Two Dimension. This paper describes an evaluation on the
effectiveness and usability of a 'Li2D' courseware. The quasi
experiment was used for the effectiveness evaluation. Usability
evaluation was accomplished based on four constructs of usability,
namely: efficiency, learnability, screen design and satisfaction. An
evaluation on the multimedia elements was also conducted. A total of
63 students of Form Two are involved in the study. The students are
divided into two groups: control and experimental. The experimental
group had to interact with 'Li2D' courseware as part of the learning
activities while the control group used the conventional learning
methods. The results indicate that the experimental group performed
better than the control group in understanding the Loci in Two
Dimensions topic. In terms of usability, the results showed that the
students agreed on the usability in multimedia elements in the 'Li2D'
courseware.