Abstract: A subjectively influenced router for vehicles in a fourjunction
traffic system is presented. The router is based on a 3-layer
Backpropagation Neural Network (BPNN) and a greedy routing
procedure. The BPNN detects priorities of vehicles based on the
subjective criteria. The subjective criteria and the routing procedure
depend on the routing plan towards vehicles depending on the user.
The routing procedure selects vehicles from their junctions based on
their priorities and route them concurrently to the traffic system. That
is, when the router is provided with a desired vehicles selection
criteria and routing procedure, it routes vehicles with a reasonable
junction clearing time. The cost evaluation of the router determines
its efficiency. In the case of a routing conflict, the router will route
the vehicles in a consecutive order and quarantine faulty vehicles.
The simulations presented indicate that the presented approach is an
effective strategy of structuring a subjective vehicle router.
Abstract: The paper proposes a new concept in developing
collaborative design system. The concept framework involves
applying simulation of supply chain management to collaborative
design called – 'SCM–Based Design Tool'. The system is developed
particularly to support design activities and to integrate all facilities
together. The system is aimed to increase design productivity and
creativity. Therefore, designers and customers can collaborate by the
system since conceptual design. JAG: Jewelry Art Generator based
on artificial intelligence techniques is integrated into the system.
Moreover, the proposed system can support users as decision tool
and data propagation. The system covers since raw material supply
until product delivery. Data management and sharing information are
visually supported to designers and customers via user interface. The
system is developed on Web–assisted product development
environment. The prototype system is presented for Thai jewelry
industry as a system prototype demonstration, but applicable for
other industry.
Abstract: In this contribution a newly developed e-learning environment is presented, which incorporates Intelligent Agents and Computational Intelligence Techniques. The new e-learning environment is constituted by three parts, the E-learning platform Front-End, the Student Questioner Reasoning and the Student Model Agent. These parts are distributed geographically in dispersed computer servers, with main focus on the design and development of these subsystems through the use of new and emerging technologies. These parts are interconnected in an interoperable way, using web services for the integration of the subsystems, in order to enhance the user modelling procedure and achieve the goals of the learning process.
Abstract: The problem of spam has been seriously troubling the Internet community during the last few years and currently reached an alarming scale. Observations made at CERN (European Organization for Nuclear Research located in Geneva, Switzerland) show that spam mails can constitute up to 75% of daily SMTP traffic. A naïve Bayesian classifier based on a Bag Of Words representation of an email is widely used to stop this unwanted flood as it combines good performance with simplicity of the training and classification processes. However, facing the constantly changing patterns of spam, it is necessary to assure online adaptability of the classifier. This work proposes combining such a classifier with another NBC (naïve Bayesian classifier) based on pairs of adjacent words. Only the latter will be retrained with examples of spam reported by users. Tests are performed on considerable sets of mails both from public spam archives and CERN mailboxes. They suggest that this architecture can increase spam recall without affecting the classifier precision as it happens when only the NBC based on single words is retrained.
Abstract: In this project, a tele-operated anthropomorphic
robotic arm and hand is designed and built as a versatile robotic arm
system. The robot has the ability to manipulate objects such as pick
and place operations. It is also able to function by itself, in
standalone mode.
Firstly, the robotic arm is built in order to interface with a personal
computer via a serial servo controller circuit board. The circuit board
enables user to completely control the robotic arm and moreover,
enables feedbacks from user. The control circuit board uses a
powerful integrated microcontroller, a PIC (Programmable Interface
Controller). The PIC is firstly programmed using BASIC (Beginner-s
All-purpose Symbolic Instruction Code) and it is used as the 'brain'
of the robot. In addition a user friendly Graphical User Interface
(GUI) is developed as the serial servo interface software using
Microsoft-s Visual Basic 6.
The second part of the project is to use speech recognition control
on the robotic arm. A speech recognition circuit board is constructed
with onboard components such as PIC and other integrated circuits. It
replaces the computers- Graphical User Interface. The robotic arm is
able to receive instructions as spoken commands through a
microphone and perform operations with respect to the commands
such as picking and placing operations.
Abstract: New generation mobile communication networks have
the ability of supporting triple play. In order that, Orthogonal
Frequency Division Multiplexing (OFDM) access techniques have
been chosen to enlarge the system ability for high data rates
networks. Many of cross-layer modeling and optimization schemes
for Quality of Service (QoS) and capacity of downlink multiuser
OFDM system were proposed. In this paper, the Maximum Weighted
Capacity (MWC) based resource allocation at the Physical (PHY)
layer is used. This resource allocation scheme provides a much better
QoS than the previous resource allocation schemes, while
maintaining the highest or nearly highest capacity and costing similar
complexity. In addition, the Delay Satisfaction (DS) scheduling at the
Medium Access Control (MAC) layer, which allows more than one
connection to be served in each slot is used. This scheduling
technique is more efficient than conventional scheduling to
investigate both of the number of users as well as the number of
subcarriers against system capacity. The system will be optimized for
different operational environments: the outdoor deployment scenarios
as well as the indoor deployment scenarios are investigated and also
for different channel models. In addition, effective capacity approach
[1] is used not only for providing QoS for different mobile users, but
also to increase the total wireless network's throughput.
Abstract: This paper proposes an Interactive Chinese Character
Learning System (ICCLS) based on pictorial evolution as an
edutainment concept in computer-based learning of language. The
advantage of the language origination itself is taken as a learning
platform due to the complexity in Chinese language as compared to
other types of languages. Users especially children enjoy more by
utilize this learning system because they are able to memories the
Chinese Character easily and understand more of the origin of the
Chinese character under pleasurable learning environment, compares
to traditional approach which children need to rote learning Chinese
Character under un-pleasurable environment. Skeletonization is used
as the representation of Chinese character and object with an animated
pictograph evolution to facilitate the learning of the language. Shortest
skeleton path matching technique is employed for fast and accurate
matching in our implementation. User is required to either write a
word or draw a simple 2D object in the input panel and the matched
word and object will be displayed as well as the pictograph evolution
to instill learning. The target of computer-based learning system is for
pre-school children between 4 to 6 years old to learn Chinese
characters in a flexible and entertaining manner besides utilizing
visual and mind mapping strategy as learning methodology.
Abstract: The internet has become an attractive avenue for
global e-business, e-learning, knowledge sharing, etc. Due to
continuous increase in the volume of web content, it is not practically
possible for a user to extract information by browsing and integrating
data from a huge amount of web sources retrieved by the existing
search engines. The semantic web technology enables advancement
in information extraction by providing a suite of tools to integrate
data from different sources. To take full advantage of semantic web,
it is necessary to annotate existing web pages into semantic web
pages. This research develops a tool, named OWIE (Ontology-based
Web Information Extraction), for semantic web annotation using
domain specific ontologies. The tool automatically extracts
information from html pages with the help of pre-defined ontologies
and gives them semantic representation. Two case studies have been
conducted to analyze the accuracy of OWIE.
Abstract: Modular fixtures (MFs) are very important tools in
manufacturing processes in terms of reduction the cost and the
production time. This paper introduces an automated approach for
assembling MFs elements by employing SolidWorks as a powerful
3D CAD software. Visual Basic (VB) programming language was
applied integrating with SolidWorks API (Application programming
interface) functions. This integration allowed creating plug-in file and
generating new menus in the SolidWorks environment. The menus
allow the user to select, insert, and assemble MFs elements.
Abstract: The tagging data of (users, tags and resources) constitutes a folksonomy that is the user-driven and bottom-up approach to organizing and classifying information on the Web. Tagging data stored in the folksonomy include a lot of very useful information and knowledge. However, appropriate approach for analyzing tagging data and discovering hidden knowledge from them still remains one of the main problems on the folksonomy mining researches. In this paper, we have proposed a folksonomy data mining approach based on FCA for discovering hidden knowledge easily from folksonomy. Also we have demonstrated how our proposed approach can be applied in the collaborative tagging system through our experiment. Our proposed approach can be applied to some interesting areas such as social network analysis, semantic web mining and so on.
Abstract: In this paper we compare the response of linear and
nonlinear neural network-based prediction schemes in prediction of
received Signal-to-Interference Power Ratio (SIR) in Direct
Sequence Code Division Multiple Access (DS/CDMA) systems. The
nonlinear predictor is Multilayer Perceptron MLP and the linear
predictor is an Adaptive Linear (Adaline) predictor. We solve the
problem of complexity by using the Minimum Mean Squared Error
(MMSE) principle to select the optimal predictors. The optimized
Adaline predictor is compared to optimized MLP by employing
noisy Rayleigh fading signals with 1.8 GHZ carrier frequency in an
urban environment. The results show that the Adaline predictor can
estimates SIR with the same error as MLP when the user has the
velocity of 5 km/h and 60 km/h but by increasing the velocity up-to
120 km/h the mean squared error of MLP is two times more than
Adaline predictor. This makes the Adaline predictor (with lower
complexity) more suitable than MLP for closed-loop power control
where efficient and accurate identification of the time-varying
inverse dynamics of the multi path fading channel is required.
Abstract: In order to assess optical fiber reliability in different environmental and stress conditions series of testing are performed simulating overlapping of chemical and mechanical controlled varying factors. Each series of testing may be compared using statistical processing: i.e. Weibull plots. Due to the numerous data to treat, a software application has appeared useful to interpret selected series of experiments in function of envisaged factors. The current paper presents a software application used in the storage, modelling and interpretation of experimental data gathered from optical fibre testing. The present paper strictly deals with the software part of the project (regarding the modelling, storage and processing of user supplied data).
Abstract: The development of Web has affected different aspects of our lives, such as communication, sharing knowledge, searching for jobs, social activities, etc. The web portal as a gateway in the World Wide Web is a starting point for people who are connecting to the Internet. The web portal as the type of knowledge management system provides a rich space to share and search information as well as communication services like free email or content provision for the users. This research aims to discover the university needs to the web portal as a necessary tool for students in the universities to help them in getting the required information. A survey was conducted to gather students' requirements which can be incorporated in to portal to be developed.
Abstract: In the area of Human Resource Management, the trend is towards online exchange of information about human resources. For example, online applications for employment become standard and job offerings are posted in many job portals. However, there are too many job portals to monitor all of them if someone is interested in a new job. We developed a prototype for integrating information of different job portals into one meta-search engine. First, existing job portals were investigated and XML schema documents were derived automated from these portals. Second, translation rules for transforming each schema to a central HR-XML-conform schema were determined. The HR-XML-schema is used to build a form for searching jobs. The data supplied by a user in this form is now translated into queries for the different job portals. Each result obtained by a job portal is sent to the meta-search engine that ranks the result of all received job offers according to user's preferences.
Abstract: Route bus system is one of fundamental transportation device for aged people and students, and has an important role in every province. However, passengers decrease year by year, therefore the authors have developed the system called "Bus-Net" as a web application to sustain the public transport. But there are two problems in Bus-Net. One is the user interface that does not consider the variety of the device, and the other is the path planning system that dose not correspond to the on-demand bus. Then, Bus-Net was improved to be able to utilize the variety of the device, and a new function corresponding to the on-demand bus was developed.
Abstract: In this work, we present for the first time in our perception an efficient digital watermarking scheme for mpeg audio layer 3 files that operates directly in the compressed data domain, while manipulating the time and subband/channel domain. In addition, it does not need the original signal to detect the watermark. Our scheme was implemented taking special care for the efficient usage of the two limited resources of computer systems: time and space. It offers to the industrial user the capability of watermark embedding and detection in time immediately comparable to the real music time of the original audio file that depends on the mpeg compression, while the end user/audience does not face any artifacts or delays hearing the watermarked audio file. Furthermore, it overcomes the disadvantage of algorithms operating in the PCMData domain to be vulnerable to compression/recompression attacks, as it places the watermark in the scale factors domain and not in the digitized sound audio data. The strength of our scheme, that allows it to be used with success in both authentication and copyright protection, relies on the fact that it gives to the users the enhanced capability their ownership of the audio file not to be accomplished simply by detecting the bit pattern that comprises the watermark itself, but by showing that the legal owner knows a hard to compute property of the watermark.
Abstract: One of the essential requirements of a realistic
surgical simulator is to reproduce haptic sensations due to the
interactions in the virtual environment. However, the interaction need
to be performed in real-time, since a delay between the user action
and the system reaction reduces the immersion sensation. In this
paper, a prototype of a coronary stent implant simulator is present;
this system allows real-time interactions with an artery by means of a
specific haptic device. To improve the realism of the simulation, the
building of the virtual environment is based on real patients- images
and a Web Portal is used to search in the geographically remote
medical centres a virtual environment with specific features in terms
of pathology or anatomy. The functional architecture of the system
defines several Medical Centres in which virtual environments built
from the real patients- images and related metadata with specific
features in terms of pathology or anatomy are stored. The searched
data are downloaded from the Medical Centre to the Training Centre
provided with a specific haptic device and with the software
necessary both to manage the interaction in the virtual environment.
After the integration of the virtual environment in the simulation
system it is possible to perform training on the specific surgical
procedure.
Abstract: Statistics indicate that more than 1000 phishing attacks are launched every month. With 57 million people hit by the fraud so far in America alone, how do we combat phishing?This publication aims to discuss strategies in the war against Phishing. This study is an examination of the analysis and critique found in the ways adopted at various levels to counter the crescendo of phishing attacks and new techniques being adopted for the same. An analysis of the measures taken up by the varied popular Mail servers and popular browsers is done under this study. This work intends to increase the understanding and awareness of the internet user across the globe and even discusses plausible countermeasures at the users as well as the developers end. This conceptual paper will contribute to future research on similar topics.
Abstract: Crosstalk is the major limiting issue in very high bit-rate digital subscriber line (VDSL) systems in terms of bit-rate or service coverage. At the central office side, joint signal processing accompanied by appropriate power allocation enables complex multiuser processors to provide near capacity rates. Unfortunately complexity grows with the square of the number of lines within a binder, so by taking into account that there are only a few dominant crosstalkers who contribute to main part of crosstalk power, the canceller structure can be simplified which resulted in a much lower run-time complexity. In this paper, a multiuser power control scheme, namely iterative waterfilling, is combined with previously proposed partial crosstalk cancellation approaches to demonstrate the best ever achieved performance which is verified by simulation results.
Abstract: The purposes of this study were as follows to evaluate
the economic value of Phu Kradueng National Park by the travel cost
method (TCM) and the contingent valuation method (CVM) and to
estimate the demand for traveling and the willingness to pay. The
data for this study were collected by conducting two large scale
surveys on users and non-users. A total of 1,016 users and 1,034
non-users were interviewed. The data were analyzed using multiple
linear regression analysis, logistic regression model and the
consumer surplus (CS) was the integral of demand function for trips.
The survey found, were as follows:
1)Using the travel cost method which provides an estimate of direct
benefits to park users, we found that visitors- total willingness to pay
per visit was 2,284.57 bath, of which 958.29 bath was travel cost,
1,129.82 bath was expenditure for accommodation, food, and
services, and 166.66 bath was consumer surplus or the visitors -net
gain or satisfaction from the visit (the integral of demand function for
trips).
2) Thai visitors to Phu Kradueng National Park were further willing
to pay an average of 646.84 bath per head per year to ensure the
continued existence of Phu Kradueng National Park and to preserve
their option to use it in the future.
3) Thai non-visitors, on the other hand, are willing to pay an average
of 212.61 bath per head per year for the option and existence value
provided by the Park.
4) The total economic value of Phu Kradueng National Park to Thai
visitors and non-visitors taken together stands today at 9,249.55
million bath per year.
5) The users- average willingness to pay for access to Phu Kradueng
National Park rises
from 40 bath to 84.66 bath per head per trip for improved services
such as road improvement, increased cleanliness, and upgraded
information.
This paper was needed to investigate of the potential market
demand for bio prospecting in Phu Kradueng national Park and to
investigate how a larger share of the economic benefits of tourism
could be distributed income to the local residents.