Abstract: In this paper we investigate the influence of external
noise on the inference of network structures. The purpose of our
simulations is to gain insights in the experimental design of microarray
experiments to infer, e.g., transcription regulatory networks
from microarray experiments. Here external noise means, that the
dynamics of the system under investigation, e.g., temporal changes of
mRNA concentration, is affected by measurement errors. Additionally
to external noise another problem occurs in the context of microarray
experiments. Practically, it is not possible to monitor the mRNA
concentration over an arbitrary long time period as demanded by the
statistical methods used to learn the underlying network structure. For
this reason, we use only short time series to make our simulations
more biologically plausible.
Abstract: Free and open source software is gaining popularity at
an unprecedented rate of growth. Organizations despite some
concerns about the quality have been using them for various
purposes. One of the biggest concerns about free and open source
software is post release software defects and their fixing. Many
believe that there is no appropriate support available to fix the bugs.
On the contrary some believe that due to the active involvement of
internet user in online forums, they become a major source of
communicating the identification and fixing of defects in open source
software. The research model of this empirical investigation
establishes and studies the relationship between open source software
defects and online public forums. The results of this empirical study
provide evidence about the realities of software defects myths of
open source software. We used a dataset consist of 616 open source
software projects covering a broad range of categories to study the
research model of this investigation. The results of this investigation
show that online forums play a significant role identifying and fixing
the defects in open source software.
Abstract: In this document we studied more in detail the Performances of the vertical handover in the networks WLAN, WiMAX, UMTS before studying of it the Procedure of Handoff Vertical, the whole buckled by simulations putting forward the performances of the handover in the heterogeneous networks. The goal of Vertical Handover is to carry out several accesses in real-time in the heterogeneous networks. This makes it possible a user to use several networks (such as WLAN UMTS andWiMAX) in parallel, and the system to commutate automatically at another basic station, without disconnecting itself, as if there were no cut and with little loss of data as possible.
Abstract: We developed a GPS-based navigation device for the
blind, with audio guidance in Thai language. The device is composed
of simple and inexpensive hardware components. Its user interface is
quite simple. It determines optimal routes to various landmarks in our
university campus by using heuristic search for the next waypoints.
We tested the device and made note of its limitations and possible
extensions.
Abstract: Natural Language Understanding Systems (NLU) will not be widely deployed unless they are technically mature and cost effective to develop. Cost effective development hinges on the availability of tools and techniques enabling the rapid production of NLU applications through minimal human resources. Further, these tools and techniques should allow quick development of applications in a user friendly way and should be easy to upgrade in order to continuously follow the evolving technologies and standards. This paper presents a visual tool for the structuring and editing of dialog forms, the key element of driving conversation in NLU applications based on IBM technology. The main focus is given on the basic component used to describe Human – Machine interactions of that kind, the Dialogue Manager. In essence, the description of a tool that enables the visual representation of the Dialogue Manager mainly during the implementation phase is illustrated.
Abstract: Due to insufficient frequency band and tremendous growth of the mobile users, complex computation is needed for the use of resources. Long distance communication began with the introduction of telegraphs and simple coded pulses, which were used to transmit short messages. Since then numerous advances have rendered reliable transfer of information both easier and quicker. Wireless network refers to any type of computer network that is wireless, and is commonly associated with a telecommunications network whose interconnections between nodes is implemented without the use of wires. Wireless network can be broadly categorized in infrastructure network and infrastructure less network. Infrastructure network is one in which we have a base station to serve the mobile users and in the infrastructure less network is one in which no infrastructure is available to serve the mobile users this kind of networks are also known as mobile Adhoc networks. In this paper we have simulated the result for different scenarios with protocols like AODV and DSR; we simulated the result for throughput, delay and receiving traffic in the given scenario.
Abstract: This paper describes the architecture for a collaborative Car Pooling System based on a credits mechanism to motivate the cooperation among users. Users can spend the accumulated credits on parking facilities. For this, we propose a business model to support the collaboration between a car pooling system and parking facilities. The Portuguese Lisbon-s Metropolitan area is used as application scenario.
Abstract: The dynamic spectrum allocation solutions such as
cognitive radio networks have been proposed as a key technology to
exploit the frequency segments that are spectrally underutilized.
Cognitive radio users work as secondary users who need to
constantly and rapidly sense the presence of primary users or
licensees to utilize their frequency bands if they are inactive. Short
sensing cycles should be run by the secondary users to achieve
higher throughput rates as well as to provide low level of interference
to the primary users by immediately vacating their channels once
they have been detected. In this paper, the throughput-sensing time
relationship in local and cooperative spectrum sensing has been
investigated under two distinct scenarios, namely, constant primary
user protection (CPUP) and constant secondary user spectrum
usability (CSUSU) scenarios. The simulation results show that the
design of sensing slot duration is very critical and depends on the
number of cooperating users under CPUP scenario whereas under
CSUSU, cooperating more users has no effect if the sensing time
used exceeds 5% of the total frame duration.
Abstract: SDMA (Space-Division Multiple Access) is a MIMO
(Multiple-Input and Multiple-Output) based wireless communication
network architecture which has the potential to significantly increase
the spectral efficiency and the system performance. The maximum
likelihood (ML) detection provides the optimal performance, but its
complexity increases exponentially with the constellation size of
modulation and number of users. The QR decomposition (QRD)
MUD can be a substitute to ML detection due its low complexity and
near optimal performance. The minimum mean-squared-error
(MMSE) multiuser detection (MUD) minimises the mean square
error (MSE), which may not give guarantee that the BER of the
system is also minimum. But the minimum bit error rate (MBER)
MUD performs better than the classic MMSE MUD in term of
minimum probability of error by directly minimising the BER cost
function. Also the MBER MUD is able to support more users than
the number of receiving antennas, whereas the rest of MUDs fail in
this scenario. In this paper the performance of various MUD
techniques is verified for the correlated MIMO channel models based
on IEEE 802.16n standard.
Abstract: This paper features the kinematic modelling of a 5-axis stationary articulated robot arm which is used for doing successful robotic manipulation task in its workspace. To start with, a 5-axes articulated robot was designed entirely from scratch and from indigenous components and a brief kinematic modelling was performed and using this kinematic model, the pick and place task was performed successfully in the work space of the robot. A user friendly GUI was developed in C++ language which was used to perform the successful robotic manipulation task using the developed mathematical kinematic model. This developed kinematic model also incorporates the obstacle avoiding algorithms also during the pick and place operation.
Abstract: This paper presents an approach based on the
adoption of a distributed cognition framework and a non parametric
multicriteria evaluation methodology (DEA) designed specifically to
compare e-commerce websites from the consumer/user viewpoint. In
particular, the framework considers a website relative efficiency as a
measure of its quality and usability. A website is modelled as a black
box capable to provide the consumer/user with a set of
functionalities. When the consumer/user interacts with the website to
perform a task, he/she is involved in a cognitive activity, sustaining a
cognitive cost to search, interpret and process information, and
experiencing a sense of satisfaction. The degree of ambiguity and
uncertainty he/she perceives and the needed search time determine
the effort size – and, henceforth, the cognitive cost amount – he/she
has to sustain to perform his/her task. On the contrary, task
performing and result achievement induce a sense of gratification,
satisfaction and usefulness. In total, 9 variables are measured,
classified in a set of 3 website macro-dimensions (user experience,
site navigability and structure). The framework is implemented to
compare 40 websites of businesses performing electronic commerce
in the information technology market. A questionnaire to collect
subjective judgements for the websites in the sample was purposely
designed and administered to 85 university students enrolled in
computer science and information systems engineering
undergraduate courses.
Abstract: The purpose of this study was to present a reliable mean for human-computer interfacing based on finger gestures made in two dimensions, which could be interpreted and adequately used in controlling a remote robot's movement. The gestures were captured and interpreted using an algorithm based on trigonometric functions, in calculating the angular displacement from one point of touch to another as the user-s finger moved within a time interval; thereby allowing for pattern spotting of the captured gesture. In this paper the design and implementation of such a gesture based user interface was presented, utilizing the aforementioned algorithm. These techniques were then used to control a remote mobile robot's movement. A resistive touch screen was selected as the gesture sensor, then utilizing a programmed microcontroller to interpret them respectively.
Abstract: In this paper, we present an approach for soccer video
edition using a multimodal annotation. We propose to associate with
each video sequence of a soccer match a textual document to be used
for further exploitation like search, browsing and abstract edition.
The textual document contains video meta data, match meta data, and
match data. This document, generated automatically while the video
is analyzed, segmented and classified, can be enriched semi
automatically according to the user type and/or a specialized
recommendation system.
Abstract: The intention of this paper is, to help the user of evolutionary algorithms to adapt them easier to their problem at hand. For a lot of problems in the technical field it is not necessary to reach an optimum solution, but to reach a good solution in time. In many cases the solution is undetermined or there doesn-t exist a method to determine the solution. For these cases an evolutionary algorithm can be useful. This paper intents to give the user rules of thumb with which it is easier to decide if the problem is suitable for an evolutionary algorithm and how to design them.
Abstract: A road pricing game is a game where various stakeholders and/or regions with different (and usually conflicting) objectives compete for toll setting in a given transportation network to satisfy their individual objectives. We investigate some classical game theoretical solution concepts for the road pricing game. We establish results for the road pricing game so that stakeholders and/or regions playing such a game will beforehand know what is obtainable. This will save time and argument, and above all, get rid of the feelings of unfairness among the competing actors and road users. Among the classical solution concepts we investigate is Nash equilibrium. In particular, we show that no pure Nash equilibrium exists among the actors, and further illustrate that even “mixed Nash equilibrium" may not be achievable in the road pricing game. The paper also demonstrates the type of coalitions that are not only reachable, but also stable and profitable for the actors involved.
Abstract: In this paper, we consider a multi user multiple input
multiple output (MU-MIMO) based cooperative reporting system for
cognitive radio network. In the reporting network, the secondary
users forward the primary user data to the common fusion center
(FC). The FC is equipped with linear equalizers and an energy
detector to make the decision about the spectrum. The primary user
data are considered to be a digital video broadcasting - terrestrial
(DVB-T) signal. The sensing channel and the reporting channel are
assumed to be an additive white Gaussian noise and an independent
identically distributed Raleigh fading respectively. We analyzed the
detection probability of MU-MIMO system with linear equalizers and
arrived at the closed form expression for average detection
probability. Also the system performance is investigated under
various MIMO scenarios through Monte Carlo simulations.
Abstract: In this paper, we focus on the fusion of images from
different sources using multiresolution wavelet transforms. Based on
reviews of popular image fusion techniques used in data analysis,
different pixel and energy based methods are experimented. A novel
architecture with a hybrid algorithm is proposed which applies pixel
based maximum selection rule to low frequency approximations and
filter mask based fusion to high frequency details of wavelet
decomposition. The key feature of hybrid architecture is the
combination of advantages of pixel and region based fusion in a
single image which can help the development of sophisticated
algorithms enhancing the edges and structural details. A Graphical
User Interface is developed for image fusion to make the research
outcomes available to the end user. To utilize GUI capabilities for
medical, industrial and commercial activities without MATLAB
installation, a standalone executable application is also developed
using Matlab Compiler Runtime.
Abstract: This paper attempts to discuss the evolution of the
retrieval techniques focusing on development, challenges and trends
of the image retrieval. It highlights both the already addressed and
outstanding issues. The explosive growth of image data leads to the
need of research and development of Image Retrieval. However,
Image retrieval researches are moving from keyword, to low level
features and to semantic features. Drive towards semantic features is
due to the problem of the keywords which can be very subjective and
time consuming while low level features cannot always describe high
level concepts in the users- mind.
Abstract: Software maintenance, which involves making enhancements, modifications and corrections to existing software systems, consumes more than half of developer time. Specification comprehensibility plays an important role in software maintenance as it permits the understanding of the system properties more easily and quickly. The use of formal notation such as B increases a specification-s precision and consistency. However, the notation is regarded as being difficult to comprehend. Semi-formal notation such as the Unified Modelling Language (UML) is perceived as more accessible but it lacks formality. Perhaps by combining both notations could produce a specification that is not only accurate and consistent but also accessible to users. This paper presents an experiment conducted on a model that integrates the use of both UML and B notations, namely UML-B, versus a B model alone. The objective of the experiment was to evaluate the comprehensibility of a UML-B model compared to a traditional B model. The measurement used in the experiment focused on the efficiency in performing the comprehension tasks. The experiment employed a cross-over design and was conducted on forty-one subjects, including undergraduate and masters students. The results show that the notation used in the UML-B model is more comprehensible than the B model.
Abstract: Data hiding into text documents itself involves pretty
complexities due to the nature of text documents. A robust text
watermarking scheme targeting an object based environment is
presented in this research. The heart of the proposed solution
describes the concept of watermarking an object based text document
where each and every text string is entertained as a separate object
having its own set of properties. Taking advantage of the z-ordering
of objects watermark is applied with the z-axis letting zero fidelity
disturbances to the text. Watermark sequence of bits generated
against user key is hashed with selected properties of given
document, to determine the bit sequence to embed. Bits are
embedded along z-axis and the document has no fidelity issues when
printed, scanned or photocopied.